r1950 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Nov 29 05:48:06 EST 2006
Author: div0
Date: 2006-11-29 05:48:06 -0500 (Wed, 29 Nov 2006)
New Revision: 1950
Modified:
trunk/data/default.cfg
trunk/data/qcsrc/server/cl_weaponsystem.qc
Log:
increase Nex refire delay
allow immediate firing after switching weapons (PLEASE CHECK IF IT IS EXPLOITABLE TOO MUCH)
Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg 2006-11-29 09:36:51 UTC (rev 1949)
+++ trunk/data/default.cfg 2006-11-29 10:48:06 UTC (rev 1950)
@@ -491,8 +491,8 @@
set g_balance_crylink_secondary_ammo 3
-set g_balance_nex_damage 150
-set g_balance_nex_refire 1
+set g_balance_nex_damage 140
+set g_balance_nex_refire 1.5
set g_balance_nex_animtime 0.3
set g_balance_nex_ammo 5
set g_balance_nex_respawntime_modifier 1
Modified: trunk/data/qcsrc/server/cl_weaponsystem.qc
===================================================================
--- trunk/data/qcsrc/server/cl_weaponsystem.qc 2006-11-29 09:36:51 UTC (rev 1949)
+++ trunk/data/qcsrc/server/cl_weaponsystem.qc 2006-11-29 10:48:06 UTC (rev 1950)
@@ -324,6 +324,9 @@
// the two weapon entities will notice this has changed and update their models
self.weapon = windex;
self.weaponname = wname;
+
+ // can fire immediately
+ self.attack_finished = time;
};
// perform weapon to attack (weaponstate and attack_finished check is here)
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