r1765 - branches/nexuiz-2.0/data/scripts trunk/data/scripts

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Jul 21 15:29:45 EDT 2006


Author: m0rfar
Date: 2006-07-21 15:29:45 -0400 (Fri, 21 Jul 2006)
New Revision: 1765

Modified:
   branches/nexuiz-2.0/data/scripts/evil8_base.shader
   trunk/data/scripts/evil8_base.shader
Log:
Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip.

Modified: branches/nexuiz-2.0/data/scripts/evil8_base.shader
===================================================================
--- branches/nexuiz-2.0/data/scripts/evil8_base.shader	2006-07-20 08:32:25 UTC (rev 1764)
+++ branches/nexuiz-2.0/data/scripts/evil8_base.shader	2006-07-21 19:29:45 UTC (rev 1765)
@@ -1,13 +1,13 @@
 textures/e8/e8_base1broke
 {
 	q3map_nonplanar
-	q3map_shadeAngle 75
-	{
-		map textures/e8/e8_base1broke
-		rgbGen vertex
-	}
-}
-
+	q3map_shadeAngle 75
+	{
+		map textures/e8/e8_base1broke
+		rgbGen vertex
+	}
+}
+
 textures/evil8_lights/e8btrimlight
 {
 	qer_editorimage textures/evil8_lights/e8btrimlight.tga
@@ -458,6 +458,7 @@
 	surfaceparm nomarks
 	surfaceparm trans
 	surfaceparm pointlight
+	nopicmip
 	{
 		map textures/evil8_fx/e8red_dcl.tga
 		blendfunc add
@@ -470,6 +471,7 @@
 	surfaceparm nomarks
 	surfaceparm trans
 	surfaceparm pointlight
+	nopicmip
 	{
 		map textures/evil8_fx/e8blue_dcl.tga
 		blendfunc add
@@ -1174,4 +1176,4 @@
 		blendfunc filter
 		rgbGen identity
 	}
-}
+}

Modified: trunk/data/scripts/evil8_base.shader
===================================================================
--- trunk/data/scripts/evil8_base.shader	2006-07-20 08:32:25 UTC (rev 1764)
+++ trunk/data/scripts/evil8_base.shader	2006-07-21 19:29:45 UTC (rev 1765)
@@ -1,13 +1,13 @@
 textures/e8/e8_base1broke
 {
 	q3map_nonplanar
-	q3map_shadeAngle 75
-	{
-		map textures/e8/e8_base1broke
-		rgbGen vertex
-	}
-}
-
+	q3map_shadeAngle 75
+	{
+		map textures/e8/e8_base1broke
+		rgbGen vertex
+	}
+}
+
 textures/evil8_lights/e8btrimlight
 {
 	qer_editorimage textures/evil8_lights/e8btrimlight.tga
@@ -458,6 +458,7 @@
 	surfaceparm nomarks
 	surfaceparm trans
 	surfaceparm pointlight
+	nopicmip
 	{
 		map textures/evil8_fx/e8red_dcl.tga
 		blendfunc add
@@ -470,6 +471,7 @@
 	surfaceparm nomarks
 	surfaceparm trans
 	surfaceparm pointlight
+	nopicmip
 	{
 		map textures/evil8_fx/e8blue_dcl.tga
 		blendfunc add
@@ -1174,4 +1176,4 @@
 		blendfunc filter
 		rgbGen identity
 	}
-}
+}




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