r1991 - branches/nexuiz-2.0/data/qcsrc/server trunk/data/qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Dec 5 14:41:25 EST 2006
Author: m0rfar
Date: 2006-12-05 14:41:25 -0500 (Tue, 05 Dec 2006)
New Revision: 1991
Modified:
branches/nexuiz-2.0/data/qcsrc/server/sv_main.qc
trunk/data/qcsrc/server/sv_main.qc
Log:
Hitground sounds is less likely to be played now. It was played to often before imho.
Bandwidth is saved now also! ;P
Modified: branches/nexuiz-2.0/data/qcsrc/server/sv_main.qc
===================================================================
--- branches/nexuiz-2.0/data/qcsrc/server/sv_main.qc 2006-12-04 23:02:13 UTC (rev 1990)
+++ branches/nexuiz-2.0/data/qcsrc/server/sv_main.qc 2006-12-05 19:41:25 UTC (rev 1991)
@@ -78,7 +78,7 @@
dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
else
{
- if (self.oldvelocity_z < self.velocity_z - 100)
+ if (self.oldvelocity_z < self.velocity_z - 160)
{
local float soundrandom;
soundrandom = random() * 4;
Modified: trunk/data/qcsrc/server/sv_main.qc
===================================================================
--- trunk/data/qcsrc/server/sv_main.qc 2006-12-04 23:02:13 UTC (rev 1990)
+++ trunk/data/qcsrc/server/sv_main.qc 2006-12-05 19:41:25 UTC (rev 1991)
@@ -78,7 +78,7 @@
dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
else
{
- if (self.oldvelocity_z < self.velocity_z - 100)
+ if (self.oldvelocity_z < self.velocity_z - 160)
{
local float soundrandom;
soundrandom = random() * 4;
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