r1867 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Tue Aug 29 02:15:25 EDT 2006
Author: div0
Date: 2006-08-29 02:15:25 -0400 (Tue, 29 Aug 2006)
New Revision: 1867
Modified:
trunk/data/default.cfg
trunk/data/qcsrc/server/g_damage.qc
Log:
restored "teamplay 2" for compatibility, "teamplay 4" now enabled the mode with mirror damage and configurable friendly fire
Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg 2006-08-28 23:01:54 UTC (rev 1866)
+++ trunk/data/default.cfg 2006-08-29 06:15:25 UTC (rev 1867)
@@ -250,9 +250,15 @@
// common team values
set g_tdm 0
+
seta teamplay_default 3 // default teamplay setting in team games
-seta g_mirrordamage 0.0 // for teamplay 2: mirror damage factor
-seta g_friendlyfire 1.0 // for teamplay 2: fiendly fire factor
+ // 1 = no friendly fire, self damage
+ // 2 = friendly fire and self damage enabled
+ // 3 = no friendly fire, but self damage enabled
+ // 4 = obey the following two cvars
+seta g_mirrordamage 0.0 // for teamplay 4: mirror damage factor
+seta g_friendlyfire 1.0 // for teamplay 4: fiendly fire factor
+
set deathmatch_force_teamplay 0 // always play TDM on dm maps
seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
Modified: trunk/data/qcsrc/server/g_damage.qc
===================================================================
--- trunk/data/qcsrc/server/g_damage.qc 2006-08-28 23:01:54 UTC (rev 1866)
+++ trunk/data/qcsrc/server/g_damage.qc 2006-08-29 06:15:25 UTC (rev 1867)
@@ -352,7 +352,7 @@
if(attacker.team)
if(attacker.team == targ.team)
damage = 0;
- if(teamplay == 2)
+ if(teamplay == 4)
if(attacker != targ)
if(attacker.team == targ.team)
if(attacker.classname == "player")
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