r1864 - in trunk/data: . qcsrc/server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Aug 28 11:28:02 EDT 2006
Author: div0
Date: 2006-08-28 11:28:02 -0400 (Mon, 28 Aug 2006)
New Revision: 1864
Modified:
trunk/data/default.cfg
trunk/data/qcsrc/server/t_items.qc
Log:
Nex is too strong... so allow server admins to change the default respawn time of the Nex. Doubling, even tripling might be a good idea.
Modified: trunk/data/default.cfg
===================================================================
--- trunk/data/default.cfg 2006-08-28 14:02:56 UTC (rev 1863)
+++ trunk/data/default.cfg 2006-08-28 15:28:02 UTC (rev 1864)
@@ -486,6 +486,7 @@
set g_balance_nex_refire 1
set g_balance_nex_animtime 0.3
set g_balance_nex_ammo 5
+set g_balance_nex_respawntime_modifier 1
set g_balance_hagar_primary_damage 40
set g_balance_hagar_primary_edgedamage 15
Modified: trunk/data/qcsrc/server/t_items.qc
===================================================================
--- trunk/data/qcsrc/server/t_items.qc 2006-08-28 14:02:56 UTC (rev 1863)
+++ trunk/data/qcsrc/server/t_items.qc 2006-08-28 15:28:02 UTC (rev 1864)
@@ -453,8 +453,14 @@
if (cvar("g_minstagib")) {
minstagib_items(IT_CELLS);
} else {
+ float nextime;
self.ammo_cells = 25;
- StartItem ("models/weapons/g_nex.md3", "weapons/weaponpickup.ogg", 15, W_Name(WEP_NEX), IT_NEX, FL_WEAPON, weapon_pickupevalfunc, 1000);
+ nextime = cvar("g_balance_nex_respawntime_modifier");
+ if(nextime)
+ nextime = 15 * nextime;
+ else
+ nextime = 15;
+ StartItem ("models/weapons/g_nex.md3", "weapons/weaponpickup.ogg", nextime, W_Name(WEP_NEX), IT_NEX, FL_WEAPON, weapon_pickupevalfunc, 1000);
}
}
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