Index: neither/darkwar/design.txt
diff -u neither/darkwar/design.txt:1.6 neither/darkwar/design.txt:1.7
--- neither/darkwar/design.txt:1.6	Thu Oct 28 18:30:21 2004
+++ neither/darkwar/design.txt	Fri Oct 29 08:01:41 2004
@@ -211,7 +211,7 @@
 a counter), and can be set to trigger only N times.
 
 10 object_trigger These are invisible areas that trigger events when touched,
-they can be set to trigger only once.
+they can be set to trigger only N times, and have a recharge time.
 
 10 object_teleport Touching this field will teleport to the destination
 object_pathpoint, also can be triggered and the activator (assuming it is a
@@ -323,6 +323,25 @@
 Recommended bases: 5
 
 Items:
+Medikit
+Appearance: white pack lying on floor with red cross on it
+Features: heals 25 health up to 100
+
+Large Medikit
+Appearance: larger white pack lying on floor with red cross on it
+Features: heals 100 health up to 100
+
+Light Armor
+Appearance: metal chest/back armor lying on the floor
+Features: restores armor up to 100
+
+Heavy Armor
+Appearance: metal chest/back armor, helmet, leg plates and arm plates, lying on the floor
+Features: restores armor up to 200
+
+
+
+
 
 Handheld Weapons:
 Fists
@@ -345,6 +364,8 @@
 
 Pistol
 Appearance: small semi-auto pistol.
+Pickup weapon appearance: pistol lying on floor
+Pickup ammo appearance: pistol clip lying on floor
 Animations: idle, shoot, melee, reload, lower, raise
 Damage: good against infantry, moderate against weak armor, low against stronger armor.
 Refire time: 0.2 semi-auto, 0.5 full-auto (can be fired faster by repeated pressing rather than holding, but accuracy goes way down)
@@ -353,6 +374,8 @@
 
 Plasma Rifle
 Appearance: rifle shaped weapon containing a small high energy railgun
+Pickup weapon appearance: plasma rifle lying on floor
+Pickup ammo appearance: plasma rifle clip lying on floor
 Animations: idle, shoot, melee, reload, lower, raise
 Damage: good against infantry, good against weak armor, moderate against medium armor, low-moderate against heavy armor
 Refire time: 0.4
@@ -361,6 +384,8 @@
 
 Assault Rifle
 Appearance: assault rifle.
+Pickup weapon appearance: assault rifle lying on floor
+Pickup ammo appearance: assault rifle clip lying on floor
 Animations: idle, shoot (not all of animation will be played during a burst), melee, reload, lower, raise.
 Damage: good against infantry, moderate against weak armor, low against medium armor, useless against heavy armor
 Refire time: 0.1
@@ -369,14 +394,18 @@
 
 Grenade Launcher
 Appearance: rifled 40mm grenade launcher
+Pickup weapon appearance: grenade launcher lying on floor
+Pickup ammo appearance: 5 grenades in a bracket sitting upright on floor
 Animations: idle, shoot, melee, lower, raise
 Damage: 5m blast, outstanding against infantry, great against weak armor, good against medium armor, moderate against heavy armor
 Fire rate: 1.2
 Speed: 40m/s (needs testing)
-Ammo: 20
+Ammo: 4 clips of 5
 
 Mounted Vulcan Cannon
 Appearance: motorized multibarrel rotating gun assembly mounted on a tripod with belt fed ammo, every 5th bullet is a tracer (which does no damage)
+Pickup weapon appearance: plasma rifle lying on floor
+Pickup ammo appearance: plasma rifle clip lying on floor
 Animations: carry (when not deployed), idle, shoot (this is played at variable speeds and does not recoil)
 Damage: moderate against infantry, moderate against weak armor, low against medium armor, low against heavy armor
 Fire rate: 0.05
@@ -418,10 +447,27 @@
 Speed: 500m/s
 Damage: low to outstanding depending on charge time.
 
+Twin Rock Bore
+Appearance: two spinning things covered in spikes designed for breaking rock
+Animations: spin (played at variable speed)
+Damage: outstanding at full speed
+
 
 
 Vehicles:
-TODO: think of vehicles
+Rock Bore
+Role: troop transport into hostile territory, base demolition
+Appearance: large heavily armored tracked or wheeled vehicle, front is equipped with boring equipment for digging mining tunnels (suitable for demolition), front is heavily armored and nearly indestructible but the rest of the vehicle is only heavy armor.
+Animations: drive (played at variable speed)
+Features: heavily armored
+Features: nearly invulnerable front facilitates base assault
+Features: destroys structures quickly
+Features: carries 4 players in addition to driver
+Weapons: Twin Rock Bore
+
+TODO: think of more vehicles
+
+
 
 BattleSuits:
 BattleSuit Scout