r1068 - in trunk/base/models: cube playor
fleeky at icculus.org
fleeky at icculus.org
Wed Feb 6 20:19:59 EST 2008
Author: fleeky
Date: 2008-02-06 20:19:57 -0500 (Wed, 06 Feb 2008)
New Revision: 1068
Added:
trunk/base/models/cube/cube.obj
Modified:
trunk/base/models/playor/playor.md5mesh
trunk/base/models/playor/playor_legs_beginfall.md5anim
trunk/base/models/playor/playor_legs_beginjump.md5anim
trunk/base/models/playor/playor_legs_freefall.md5anim
trunk/base/models/playor/playor_legs_land.md5anim
trunk/base/models/playor/playor_legs_runbackward.md5anim
trunk/base/models/playor/playor_legs_runforward.md5anim
trunk/base/models/playor/playor_legs_runleft.md5anim
trunk/base/models/playor/playor_legs_runright.md5anim
trunk/base/models/playor/playor_legs_stand.md5anim
trunk/base/models/playor/playor_pitchangle.md5anim
trunk/base/models/playor/playor_torso_fireprimary.md5anim
Log is attached.
reverting the player back to its older animations for the moment .. and committing a cube obj, for some reason im getting an old render problem with obj's again?
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