r1067 - in trunk: . base/shaders game

lordhavoc at icculus.org lordhavoc at icculus.org
Wed Feb 6 01:05:05 EST 2008


Author: lordhavoc
Date: 2008-02-06 01:05:02 -0500 (Wed, 06 Feb 2008)
New Revision: 1067

Added:
   trunk/base/shaders/ambient.frag
   trunk/base/shaders/ambient.vert
   trunk/base/shaders/generic.frag
   trunk/base/shaders/generic.vert
   trunk/base/shaders/transparent.frag
   trunk/base/shaders/transparent.vert
   trunk/base/shaders/zfill.vert
Modified:
   trunk/base/shaders/light.frag
   trunk/base/shaders/light.vert
   trunk/game/g_client.c
   trunk/game/g_commands.c
   trunk/game/g_explosion.c
   trunk/game/g_main.c
   trunk/game/g_main.h
   trunk/game/g_rain.c
   trunk/game/g_render.c
   trunk/game/g_world.c
   trunk/game/g_world.h
   trunk/game/m_menucore.c
   trunk/game/particle.c
   trunk/material.c
   trunk/material.h
   trunk/model.c
   trunk/model.h
   trunk/nfile.c
   trunk/r_dynglfuncs.h
   trunk/r_main.c
   trunk/r_main.h
Log is attached.
rewrote much of renderer, now uses exclusively GL 2.0 shader rendering,
now uses vertex buffer objects
very nice performance increases


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