r1067 - in trunk: . base/shaders game
lordhavoc at icculus.org
lordhavoc at icculus.org
Wed Feb 6 01:05:05 EST 2008
Author: lordhavoc
Date: 2008-02-06 01:05:02 -0500 (Wed, 06 Feb 2008)
New Revision: 1067
Added:
trunk/base/shaders/ambient.frag
trunk/base/shaders/ambient.vert
trunk/base/shaders/generic.frag
trunk/base/shaders/generic.vert
trunk/base/shaders/transparent.frag
trunk/base/shaders/transparent.vert
trunk/base/shaders/zfill.vert
Modified:
trunk/base/shaders/light.frag
trunk/base/shaders/light.vert
trunk/game/g_client.c
trunk/game/g_commands.c
trunk/game/g_explosion.c
trunk/game/g_main.c
trunk/game/g_main.h
trunk/game/g_rain.c
trunk/game/g_render.c
trunk/game/g_world.c
trunk/game/g_world.h
trunk/game/m_menucore.c
trunk/game/particle.c
trunk/material.c
trunk/material.h
trunk/model.c
trunk/model.h
trunk/nfile.c
trunk/r_dynglfuncs.h
trunk/r_main.c
trunk/r_main.h
Log is attached.
rewrote much of renderer, now uses exclusively GL 2.0 shader rendering,
now uses vertex buffer objects
very nice performance increases
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 20080206.060505.diff
URL: <http://icculus.org/pipermail/neither-commits/attachments/20080206/281b6b3e/attachment.diff>
More information about the neither-commits
mailing list