From lordhavoc at icculus.org Wed Feb 6 01:05:05 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 6 Feb 2008 01:05:05 -0500 Subject: r1067 - in trunk: . base/shaders game Message-ID: <20080206060505.28096.qmail@icculus.org> Author: lordhavoc Date: 2008-02-06 01:05:02 -0500 (Wed, 06 Feb 2008) New Revision: 1067 Added: trunk/base/shaders/ambient.frag trunk/base/shaders/ambient.vert trunk/base/shaders/generic.frag trunk/base/shaders/generic.vert trunk/base/shaders/transparent.frag trunk/base/shaders/transparent.vert trunk/base/shaders/zfill.vert Modified: trunk/base/shaders/light.frag trunk/base/shaders/light.vert trunk/game/g_client.c trunk/game/g_commands.c trunk/game/g_explosion.c trunk/game/g_main.c trunk/game/g_main.h trunk/game/g_rain.c trunk/game/g_render.c trunk/game/g_world.c trunk/game/g_world.h trunk/game/m_menucore.c trunk/game/particle.c trunk/material.c trunk/material.h trunk/model.c trunk/model.h trunk/nfile.c trunk/r_dynglfuncs.h trunk/r_main.c trunk/r_main.h Log is attached. rewrote much of renderer, now uses exclusively GL 2.0 shader rendering, now uses vertex buffer objects very nice performance increases -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080206.060505.diff URL: From fleeky at icculus.org Wed Feb 6 20:19:59 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 6 Feb 2008 20:19:59 -0500 Subject: r1068 - in trunk/base/models: cube playor Message-ID: <20080207011959.11134.qmail@icculus.org> Author: fleeky Date: 2008-02-06 20:19:57 -0500 (Wed, 06 Feb 2008) New Revision: 1068 Added: trunk/base/models/cube/cube.obj Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. reverting the player back to its older animations for the moment .. and committing a cube obj, for some reason im getting an old render problem with obj's again? -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080207.011959.diff URL: From fleeky at icculus.org Wed Feb 6 20:48:17 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 6 Feb 2008 20:48:17 -0500 Subject: r1069 - trunk/base/maps Message-ID: <20080207014817.10926.qmail@icculus.org> Author: fleeky Date: 2008-02-06 20:48:17 -0500 (Wed, 06 Feb 2008) New Revision: 1069 Modified: trunk/base/maps/test.ent Log is attached. added messed up cube obj to test.ent -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080207.014817.diff URL: From fleeky at icculus.org Wed Feb 6 22:14:10 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 6 Feb 2008 22:14:10 -0500 Subject: r1070 - in trunk/base/maps: . terrain Message-ID: <20080207031410.22261.qmail@icculus.org> Author: fleeky Date: 2008-02-06 22:14:05 -0500 (Wed, 06 Feb 2008) New Revision: 1070 Added: trunk/base/maps/terrain/ trunk/base/maps/terrain/ragged.obj Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080207.031410.diff URL: From fleeky at icculus.org Wed Feb 6 22:16:51 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 6 Feb 2008 22:16:51 -0500 Subject: r1071 - in trunk/base/maps: . terrain Message-ID: <20080207031651.30791.qmail@icculus.org> Author: fleeky Date: 2008-02-06 22:16:51 -0500 (Wed, 06 Feb 2008) New Revision: 1071 Added: trunk/base/maps/ragged.ent trunk/base/maps/terrain/grass.tga trunk/base/maps/terrain/ragged.blend trunk/base/maps/terrain/ragged.blend1 trunk/base/maps/terrain/ragged.mtl Log is attached. adding a new map with a terrain test called ragged.. mostly to show some weird lighting errors and also shadow errors. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080207.031651.diff URL: From fleeky at icculus.org Wed Feb 6 22:17:34 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 6 Feb 2008 22:17:34 -0500 Subject: r1072 - trunk/base/maps/terrain Message-ID: <20080207031734.31139.qmail@icculus.org> Author: fleeky Date: 2008-02-06 22:17:34 -0500 (Wed, 06 Feb 2008) New Revision: 1072 Removed: trunk/base/maps/terrain/ragged.blend trunk/base/maps/terrain/ragged.blend1 Log is attached. removing blend files -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080207.031734.diff URL: From lordhavoc at icculus.org Sun Feb 10 04:15:23 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 04:15:23 -0500 Subject: r1073 - in trunk: . game Message-ID: <20080210091523.7846.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 04:15:21 -0500 (Sun, 10 Feb 2008) New Revision: 1073 Removed: trunk/dwmap.c trunk/dwmap.h trunk/dwmesh.c trunk/dwmesh.h Modified: trunk/Makefile trunk/collision.c trunk/collision.h trunk/game/g_commands.c trunk/game/g_entity.c trunk/game/g_entity.h trunk/game/g_main.h trunk/game/g_render.c trunk/game/g_world.c trunk/model.c trunk/model.h trunk/modelanim.c trunk/r_main.c trunk/r_main.h trunk/util.c Log is attached. redesigned Model data structures to store a single mesh for each model, and then Model_RenderBatch structs refer to ranges of geometry and a material to use on that range util_maketerrain now takes slightly different parameters and makes multiple single-mesh models instead of one with multiple meshes in it Model_RenderBatches are created with adaptive chunk size at load time (improves performance of large high poly static models) R_DrawMesh renamed to R_DrawBatch and now takes a list of batches -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.091523.diff URL: From lordhavoc at icculus.org Sun Feb 10 10:52:12 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 10:52:12 -0500 Subject: r1074 - in trunk: base/gamedefs base/maps game Message-ID: <20080210155212.4664.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 10:52:11 -0500 (Sun, 10 Feb 2008) New Revision: 1074 Modified: trunk/base/gamedefs/entities.csv trunk/base/maps/gunlevel.ent trunk/base/maps/raindance.ent trunk/base/maps/raindance1.ent trunk/base/maps/test.ent trunk/base/maps/testplane.ent trunk/base/maps/west.ent trunk/game/g_entityclass.c Log is attached. added model_noshadow entity type, for use on terrain -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.155212.diff URL: From lordhavoc at icculus.org Sun Feb 10 13:17:31 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 13:17:31 -0500 Subject: r1075 - in trunk: . game Message-ID: <20080210181731.9945.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 13:17:28 -0500 (Sun, 10 Feb 2008) New Revision: 1075 Modified: trunk/game/g_main.c trunk/game/g_world.c trunk/model.c trunk/model.h trunk/r_main.c trunk/system.c trunk/system.h trunk/util.c Log is attached. fixed major performance issues with animated player models -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.181731.diff URL: From lordhavoc at icculus.org Sun Feb 10 14:51:38 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 14:51:38 -0500 Subject: r1076 - trunk/game Message-ID: <20080210195138.6889.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 14:51:37 -0500 (Sun, 10 Feb 2008) New Revision: 1076 Modified: trunk/game/g_render.c Log is attached. reenabled depth test on g_showtris -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.195138.diff URL: From lordhavoc at icculus.org Sun Feb 10 14:52:57 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 14:52:57 -0500 Subject: r1077 - in trunk: . game Message-ID: <20080210195257.10366.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 14:52:57 -0500 (Sun, 10 Feb 2008) New Revision: 1077 Modified: trunk/game/g_world.c trunk/model.c trunk/model.h trunk/resource.c Log is attached. reworked Model_GetCullBox a bit, now returns sphere as well as box -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.195257.diff URL: From black at icculus.org Sun Feb 10 15:55:33 2008 From: black at icculus.org (black at icculus.org) Date: 10 Feb 2008 15:55:33 -0500 Subject: r1078 - trunk Message-ID: <20080210205533.7491.qmail@icculus.org> Author: black Date: 2008-02-10 15:55:32 -0500 (Sun, 10 Feb 2008) New Revision: 1078 Modified: trunk/util.c trunk/util.h Log is attached. Add startline and endline fields to the parser thread struct. The fields contain the line range of the current token. Update darkwar-net2003.vcproj. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.205533.diff URL: From black at icculus.org Sun Feb 10 16:09:35 2008 From: black at icculus.org (black at icculus.org) Date: 10 Feb 2008 16:09:35 -0500 Subject: r1079 - trunk Message-ID: <20080210210935.12190.qmail@icculus.org> Author: black Date: 2008-02-10 16:09:15 -0500 (Sun, 10 Feb 2008) New Revision: 1079 Modified: trunk/darkwar-net2003.vcproj trunk/model.c Log is attached. The md5 importer now outputs line numbers on error, too. Update darkwar-net2003.vcproj for real (woops). -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080210.210935.diff URL: From fleeky at icculus.org Sun Feb 10 20:58:39 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Feb 2008 20:58:39 -0500 Subject: r1080 - in trunk/base: maps maps/terrain models/word_buildings/word_dance Message-ID: <20080211015839.24926.qmail@icculus.org> Author: fleeky Date: 2008-02-10 20:58:37 -0500 (Sun, 10 Feb 2008) New Revision: 1080 Added: trunk/base/maps/islands.ent trunk/base/maps/terrain/floating_island.obj trunk/base/models/word_buildings/word_dance/base.obj trunk/base/models/word_buildings/word_dance/base.tga trunk/base/models/word_buildings/word_dance/base_bump.tga trunk/base/models/word_buildings/word_dance/base_gloss.tga Removed: trunk/base/maps/raindance1.ent trunk/base/models/word_buildings/word_dance/word_dance.tga trunk/base/models/word_buildings/word_dance/word_dance_bump.tga trunk/base/models/word_buildings/word_dance/word_dance_gloss.tga trunk/base/models/word_buildings/word_dance/word_dance_glow.tga trunk/base/models/word_buildings/word_dance/word_dance_spec.tga Log is attached. added a new map called island.ent with two floating island terrains.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.015839.diff URL: From fleeky at icculus.org Sun Feb 10 22:15:49 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Feb 2008 22:15:49 -0500 Subject: r1081 - in trunk/base: maps/terrain models/word_buildings/word_dance Message-ID: <20080211031549.23865.qmail@icculus.org> Author: fleeky Date: 2008-02-10 22:07:28 -0500 (Sun, 10 Feb 2008) New Revision: 1081 Modified: trunk/base/maps/terrain/floating_island.obj trunk/base/models/word_buildings/word_dance/base.obj Log is attached. fixing some uv issues and tweaking placement slightly -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.031549.diff URL: From lordhavoc at icculus.org Sun Feb 10 22:54:52 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 22:54:52 -0500 Subject: r1082 - trunk/game Message-ID: <20080211035452.29236.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 22:54:52 -0500 (Sun, 10 Feb 2008) New Revision: 1082 Modified: trunk/game/g_render.c Log is attached. added camera position display in editor mode fixed cursor position text in editor mode -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.035452.diff URL: From lordhavoc at icculus.org Sun Feb 10 23:11:16 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 23:11:16 -0500 Subject: r1083 - trunk/game Message-ID: <20080211041116.15802.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 23:11:03 -0500 (Sun, 10 Feb 2008) New Revision: 1083 Modified: trunk/game/g_world.c Log is attached. remove a couple unwanted lines -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.041116.diff URL: From lordhavoc at icculus.org Sun Feb 10 23:11:45 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 10 Feb 2008 23:11:45 -0500 Subject: r1084 - trunk Message-ID: <20080211041145.16787.qmail@icculus.org> Author: lordhavoc Date: 2008-02-10 23:11:45 -0500 (Sun, 10 Feb 2008) New Revision: 1084 Modified: trunk/model.c Log is attached. skip any transforms with no geometry when generating model bounding box -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.041145.diff URL: From fleeky at icculus.org Mon Feb 11 12:45:30 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 12:45:30 -0500 Subject: r1085 - in trunk/base: maps maps/terrain models/word_buildings/word_dance Message-ID: <20080211174530.26492.qmail@icculus.org> Author: fleeky Date: 2008-02-11 12:36:26 -0500 (Mon, 11 Feb 2008) New Revision: 1085 Modified: trunk/base/maps/islands.ent trunk/base/maps/terrain/floating_island.obj trunk/base/models/word_buildings/word_dance/base.obj Log is attached. adding more stuff and things to islands.ent -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.174530.diff URL: From fleeky at icculus.org Mon Feb 11 13:18:36 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 13:18:36 -0500 Subject: r1086 - trunk/base/maps/terrain Message-ID: <20080211181836.7172.qmail@icculus.org> Author: fleeky Date: 2008-02-11 13:13:17 -0500 (Mon, 11 Feb 2008) New Revision: 1086 Modified: trunk/base/maps/terrain/floating_island.obj Log is attached. fixing some uv distortion -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.181836.diff URL: From fleeky at icculus.org Mon Feb 11 13:25:29 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 13:25:29 -0500 Subject: r1087 - trunk/base/maps Message-ID: <20080211182529.24764.qmail@icculus.org> Author: fleeky Date: 2008-02-11 13:25:27 -0500 (Mon, 11 Feb 2008) New Revision: 1087 Modified: trunk/base/maps/islands.ent Log is attached. removed a light -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.182529.diff URL: From fleeky at icculus.org Mon Feb 11 13:26:31 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 13:26:31 -0500 Subject: r1088 - trunk/base/models/word_buildings/word_dance Message-ID: <20080211182631.26372.qmail@icculus.org> Author: fleeky Date: 2008-02-11 13:26:19 -0500 (Mon, 11 Feb 2008) New Revision: 1088 Modified: trunk/base/models/word_buildings/word_dance/base.obj Log is attached. tweaking placement -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.182631.diff URL: From fleeky at icculus.org Mon Feb 11 17:34:18 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 17:34:18 -0500 Subject: r1089 - trunk/base/models/playor Message-ID: <20080211223418.1002.qmail@icculus.org> Author: fleeky Date: 2008-02-11 17:34:18 -0500 (Mon, 11 Feb 2008) New Revision: 1089 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. reverting the player model... -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080211.223418.diff URL: From lordhavoc at icculus.org Mon Feb 11 20:26:51 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Feb 2008 20:26:51 -0500 Subject: r1090 - trunk Message-ID: <20080212012651.19157.qmail@icculus.org> Author: lordhavoc Date: 2008-02-11 20:26:50 -0500 (Mon, 11 Feb 2008) New Revision: 1090 Modified: trunk/util.c Log is attached. recoded Util_ParseC_Lex (and an edit to SetupThread accordingly) because of a parsing bug I could not figure out they now use separate peek and advance macros, rather than using the read-and-advance and put-back macros it had before I have found separate peek and advance macros to be consistently less buggy in the past when dealing with multi-char symbol checks such as /* comments and \r\n line endings approach to use Util_ParseC_Lex can now deal with Mac text files (\r line endings) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.012651.diff URL: From fleeky at icculus.org Mon Feb 11 20:30:09 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 20:30:09 -0500 Subject: r1091 - trunk/base/models/playor Message-ID: <20080212013009.26110.qmail@icculus.org> Author: fleeky Date: 2008-02-11 20:30:09 -0500 (Mon, 11 Feb 2008) New Revision: 1091 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. tweaking the animations -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.013009.diff URL: From lordhavoc at icculus.org Mon Feb 11 21:17:56 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Feb 2008 21:17:56 -0500 Subject: r1092 - trunk/game Message-ID: <20080212021756.28252.qmail@icculus.org> Author: lordhavoc Date: 2008-02-11 21:17:55 -0500 (Mon, 11 Feb 2008) New Revision: 1092 Modified: trunk/game/g_client.c trunk/game/g_render.c trunk/game/g_world.c Log is attached. moved sv_ambientcolor handling from G_World_RelinkEntity to G_UpdateSceneLighting (g_render.c), which fixed ambient handling on static models -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.021756.diff URL: From lordhavoc at icculus.org Mon Feb 11 21:36:00 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Feb 2008 21:36:00 -0500 Subject: r1093 - trunk Message-ID: <20080212023600.7258.qmail@icculus.org> Author: lordhavoc Date: 2008-02-11 21:36:00 -0500 (Mon, 11 Feb 2008) New Revision: 1093 Modified: trunk/model.c Log is attached. simplify Model_GetCullBox a bit (the method of computing the culling sphere was producing a sphere that was even bigger than a sphere derived from the box, so just use the box instead) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.023600.diff URL: From lordhavoc at icculus.org Mon Feb 11 21:43:24 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Feb 2008 21:43:24 -0500 Subject: r1094 - trunk/game Message-ID: <20080212024324.18632.qmail@icculus.org> Author: lordhavoc Date: 2008-02-11 21:43:24 -0500 (Mon, 11 Feb 2008) New Revision: 1094 Modified: trunk/game/g_render.c Log is attached. remove two outdated comments -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.024324.diff URL: From lordhavoc at icculus.org Mon Feb 11 21:43:41 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Feb 2008 21:43:41 -0500 Subject: r1095 - trunk/game Message-ID: <20080212024341.19034.qmail@icculus.org> Author: lordhavoc Date: 2008-02-11 21:43:41 -0500 (Mon, 11 Feb 2008) New Revision: 1095 Modified: trunk/game/g_world.c Log is attached. fix disappearing player model - the only question is why any rendering worked before -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.024341.diff URL: From fleeky at icculus.org Mon Feb 11 21:50:51 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Feb 2008 21:50:51 -0500 Subject: r1096 - in trunk/base: maps/terrain models/playor Message-ID: <20080212025051.29937.qmail@icculus.org> Author: fleeky Date: 2008-02-11 21:50:51 -0500 (Mon, 11 Feb 2008) New Revision: 1096 Added: trunk/base/maps/terrain/grass_bump.tga Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. added TAG_MUZZLE to the armature, in general cleaned up the running animations, still need to fix the firing animation.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.025051.diff URL: From fleeky at icculus.org Tue Feb 12 09:22:42 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 09:22:42 -0500 Subject: r1097 - trunk/base/models/playor Message-ID: <20080212142242.28338.qmail@icculus.org> Author: fleeky Date: 2008-02-12 09:22:41 -0500 (Tue, 12 Feb 2008) New Revision: 1097 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. tweaking animations to be less bad, but they still suck -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.142242.diff URL: From fleeky at icculus.org Tue Feb 12 11:45:12 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 11:45:12 -0500 Subject: r1098 - in trunk/base: maps maps/terrain models/playor models/word_buildings/word_dance Message-ID: <20080212164512.24851.qmail@icculus.org> Author: fleeky Date: 2008-02-12 10:32:58 -0500 (Tue, 12 Feb 2008) New Revision: 1098 Modified: trunk/base/maps/islands.ent trunk/base/maps/terrain/floating_island.obj trunk/base/models/playor/playor.md5mesh trunk/base/models/word_buildings/word_dance/base.obj trunk/base/models/word_buildings/word_dance/word_dance.obj Log is attached. adding bridges to islands.ent also subdivided the terrain once, and reduced the size by 50 percent. put the skins back on playor.md5mesh as well -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.164512.diff URL: From fleeky at icculus.org Tue Feb 12 14:07:45 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 14:07:45 -0500 Subject: r1099 - in trunk/base/models/playor: . backup Message-ID: <20080212190745.20032.qmail@icculus.org> Author: fleeky Date: 2008-02-12 14:07:38 -0500 (Tue, 12 Feb 2008) New Revision: 1099 Added: trunk/base/models/playor/backup/ trunk/base/models/playor/backup/playor.md5mesh trunk/base/models/playor/backup/playor_legs_beginfall.md5anim trunk/base/models/playor/backup/playor_legs_beginjump.md5anim trunk/base/models/playor/backup/playor_legs_freefall.md5anim trunk/base/models/playor/backup/playor_legs_land.md5anim trunk/base/models/playor/backup/playor_legs_runbackward.md5anim trunk/base/models/playor/backup/playor_legs_runforward.md5anim trunk/base/models/playor/backup/playor_legs_runleft.md5anim trunk/base/models/playor/backup/playor_legs_runright.md5anim trunk/base/models/playor/backup/playor_legs_stand.md5anim trunk/base/models/playor/backup/playor_pitchangle.md5anim trunk/base/models/playor/backup/playor_torso_fireprimary.md5anim Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. adding in newer animations with weird pitchangle over-ride problems , also added a backup dir of the old animations which work for some reason ? -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.190745.diff URL: From black at icculus.org Tue Feb 12 14:37:11 2008 From: black at icculus.org (black at icculus.org) Date: 12 Feb 2008 14:37:11 -0500 Subject: r1100 - trunk/base/scripts Message-ID: <20080212193711.10135.qmail@icculus.org> Author: black Date: 2008-02-12 14:37:09 -0500 (Tue, 12 Feb 2008) New Revision: 1100 Modified: trunk/base/scripts/blender2md5.py Log is attached. Oh dear -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.193711.diff URL: From fleeky at icculus.org Tue Feb 12 14:40:34 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 14:40:34 -0500 Subject: r1101 - in trunk/base/models/playor: . Source Message-ID: <20080212194034.18845.qmail@icculus.org> Author: fleeky Date: 2008-02-12 14:40:33 -0500 (Tue, 12 Feb 2008) New Revision: 1101 Added: trunk/base/models/playor/Source/number3.blend Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. adding the .blend for the current playor model, and also tweaking anims.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.194034.diff URL: From fleeky at icculus.org Tue Feb 12 15:09:33 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 15:09:33 -0500 Subject: r1102 - trunk/base/models/playor/Source Message-ID: <20080212200933.2315.qmail@icculus.org> Author: fleeky Date: 2008-02-12 15:09:25 -0500 (Tue, 12 Feb 2008) New Revision: 1102 Added: trunk/base/models/playor/Source/Scene.b2md5 Modified: trunk/base/models/playor/Source/number3.blend Log is attached. comitting source/settings files -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.200933.diff URL: From fleeky at icculus.org Tue Feb 12 16:53:10 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 16:53:10 -0500 Subject: r1103 - trunk/base/models/playor Message-ID: <20080212215310.7674.qmail@icculus.org> Author: fleeky Date: 2008-02-12 16:53:10 -0500 (Tue, 12 Feb 2008) New Revision: 1103 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. woot ! got better aiming rig into the game -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.215310.diff URL: From fleeky at icculus.org Tue Feb 12 17:38:52 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 17:38:52 -0500 Subject: r1104 - trunk/base/models/playor Message-ID: <20080212223852.17189.qmail@icculus.org> Author: fleeky Date: 2008-02-12 17:38:51 -0500 (Tue, 12 Feb 2008) New Revision: 1104 Modified: trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. tweaking anims -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.223852.diff URL: From fleeky at icculus.org Tue Feb 12 17:41:32 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 17:41:32 -0500 Subject: r1105 - trunk/base/models/playor Message-ID: <20080212224132.27073.qmail@icculus.org> Author: fleeky Date: 2008-02-12 17:41:28 -0500 (Tue, 12 Feb 2008) New Revision: 1105 Modified: trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. re-exported runbackwards anim -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080212.224132.diff URL: From fleeky at icculus.org Tue Feb 12 19:05:14 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 12 Feb 2008 19:05:14 -0500 Subject: r1106 - in trunk/base: maps models/playor Message-ID: <20080213000514.26314.qmail@icculus.org> Author: fleeky Date: 2008-02-12 19:05:14 -0500 (Tue, 12 Feb 2008) New Revision: 1106 Modified: trunk/base/maps/islands.ent trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. tweaking anims, lighting interiors -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.000514.diff URL: From lordhavoc at icculus.org Tue Feb 12 22:45:05 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 12 Feb 2008 22:45:05 -0500 Subject: r1107 - trunk/game Message-ID: <20080213034505.27788.qmail@icculus.org> Author: lordhavoc Date: 2008-02-12 22:45:04 -0500 (Tue, 12 Feb 2008) New Revision: 1107 Modified: trunk/game/g_entity.c Log is attached. use Mem_ReAlloc to reduce code in G_Entity_SetModelIndex -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.034505.diff URL: From lordhavoc at icculus.org Tue Feb 12 22:58:24 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 12 Feb 2008 22:58:24 -0500 Subject: r1108 - trunk/game Message-ID: <20080213035824.16169.qmail@icculus.org> Author: lordhavoc Date: 2008-02-12 22:58:24 -0500 (Tue, 12 Feb 2008) New Revision: 1108 Modified: trunk/game/g_entity.c Log is attached. fix crash in my previous patch -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.035824.diff URL: From lordhavoc at icculus.org Tue Feb 12 23:14:15 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 12 Feb 2008 23:14:15 -0500 Subject: r1109 - trunk/game Message-ID: <20080213041415.17724.qmail@icculus.org> Author: lordhavoc Date: 2008-02-12 23:14:15 -0500 (Tue, 12 Feb 2008) New Revision: 1109 Modified: trunk/game/g_entity.c trunk/game/g_entity.h trunk/game/g_entityclass.c trunk/game/g_server.c Log is attached. fix problems with player animation when networked -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.041415.diff URL: From fleeky at icculus.org Wed Feb 13 11:42:11 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 13 Feb 2008 11:42:11 -0500 Subject: r1110 - in trunk/base/models/playor: . Source Message-ID: <20080213164211.31680.qmail@icculus.org> Author: fleeky Date: 2008-02-13 11:42:09 -0500 (Wed, 13 Feb 2008) New Revision: 1110 Modified: trunk/base/models/playor/Source/Scene.b2md5 trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. comitting more animation tweaks -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.164211.diff URL: From lordhavoc at icculus.org Wed Feb 13 12:20:45 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 12:20:45 -0500 Subject: r1111 - trunk/game Message-ID: <20080213172045.8005.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 12:20:45 -0500 (Wed, 13 Feb 2008) New Revision: 1111 Modified: trunk/game/g_server.c Log is attached. your player dies when you go back to editor mode now your player dies when you disconnect now, and forgets about your playerindex (this fixes some bugs) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.172045.diff URL: From lordhavoc at icculus.org Wed Feb 13 12:22:53 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 12:22:53 -0500 Subject: r1112 - trunk/game Message-ID: <20080213172253.15190.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 12:22:52 -0500 (Wed, 13 Feb 2008) New Revision: 1112 Modified: trunk/game/g_entity.c trunk/game/g_entityclass.c Log is attached. do more network updates - this fixes some problems with your player appearing as a projectile or similar -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.172253.diff URL: From lordhavoc at icculus.org Wed Feb 13 12:23:21 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 12:23:21 -0500 Subject: r1113 - trunk Message-ID: <20080213172321.16284.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 12:23:20 -0500 (Wed, 13 Feb 2008) New Revision: 1113 Modified: trunk/modelanim.c Log is attached. remove some dead code -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.172321.diff URL: From lordhavoc at icculus.org Wed Feb 13 13:34:30 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 13:34:30 -0500 Subject: r1114 - trunk/game Message-ID: <20080213183430.30503.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 13:34:28 -0500 (Wed, 13 Feb 2008) New Revision: 1114 Modified: trunk/game/g_main.c Log is attached. simplified timers a bit -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.183430.diff URL: From lordhavoc at icculus.org Wed Feb 13 13:44:31 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 13:44:31 -0500 Subject: r1115 - trunk/game Message-ID: <20080213184431.32516.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 13:44:30 -0500 (Wed, 13 Feb 2008) New Revision: 1115 Modified: trunk/game/g_entityclass.c trunk/game/g_packetbuffer.c trunk/game/g_packetbuffer.h Log is attached. cleaned up animation timer networking a bit (8.8bit fixed point now) no longer redundantly run movement code on client (fixes glitches) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.184431.diff URL: From lordhavoc at icculus.org Wed Feb 13 13:46:41 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 13:46:41 -0500 Subject: r1116 - trunk/game Message-ID: <20080213184641.5717.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 13:46:40 -0500 (Wed, 13 Feb 2008) New Revision: 1116 Modified: trunk/game/g_entityclass.c Log is attached. disable spammy animation debugging message -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.184641.diff URL: From lordhavoc at icculus.org Wed Feb 13 13:49:15 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 13:49:15 -0500 Subject: r1117 - trunk/game Message-ID: <20080213184915.11984.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 13:49:14 -0500 (Wed, 13 Feb 2008) New Revision: 1117 Modified: trunk/game/g_entity.c Log is attached. fix bug spotted by Tomaz -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.184915.diff URL: From tomaz at icculus.org Wed Feb 13 13:51:21 2008 From: tomaz at icculus.org (tomaz at icculus.org) Date: 13 Feb 2008 13:51:21 -0500 Subject: r1118 - trunk/game Message-ID: <20080213185121.15889.qmail@icculus.org> Author: tomaz Date: 2008-02-13 13:51:21 -0500 (Wed, 13 Feb 2008) New Revision: 1118 Modified: trunk/game/g_commands.c trunk/game/g_render.c Log is attached. Silence 5 warnings -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.185121.diff URL: From lordhavoc at icculus.org Wed Feb 13 13:56:14 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 13 Feb 2008 13:56:14 -0500 Subject: r1119 - trunk Message-ID: <20080213185614.27408.qmail@icculus.org> Author: lordhavoc Date: 2008-02-13 13:56:13 -0500 (Wed, 13 Feb 2008) New Revision: 1119 Modified: trunk/r_main.c Log is attached. fix an uninitialized variable warning -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080213.185614.diff URL: From fleeky at icculus.org Wed Feb 13 20:00:16 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 13 Feb 2008 20:00:16 -0500 Subject: r1120 - trunk/base/models/playor Message-ID: <20080214010016.22894.qmail@icculus.org> Author: fleeky Date: 2008-02-13 20:00:14 -0500 (Wed, 13 Feb 2008) New Revision: 1120 Added: trunk/base/models/playor/playor_yawangle.md5anim Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. adding playor_yawangle.md5anim for pain effects -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080214.010016.diff URL: From lordhavoc at icculus.org Thu Feb 21 22:07:49 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 21 Feb 2008 22:07:49 -0500 Subject: r1121 - in trunk: . fs game Message-ID: <20080222030749.1051.qmail@icculus.org> Author: lordhavoc Date: 2008-02-21 22:07:48 -0500 (Thu, 21 Feb 2008) New Revision: 1121 Modified: trunk/collision.c trunk/console.c trunk/cvar.c trunk/fs/dir.c trunk/fs/fs.c trunk/fs/pak.c trunk/fs/rw_ops.c trunk/fs/zip.c trunk/game/g_entity.c trunk/game/g_entityclass.c trunk/game/g_explosion.c trunk/game/g_main.c trunk/game/g_network.c trunk/game/g_server.c trunk/game/m_menucore.c trunk/game/particle.c trunk/hash.c trunk/lhnet.c trunk/model.c trunk/modelanim.c trunk/nfile.c trunk/nmemory.c trunk/nmemory.h trunk/nstring.c trunk/r_main.c trunk/resource.c trunk/shell.c trunk/shell_lang.c trunk/sound.c trunk/system.c trunk/texture.c trunk/util.c Log is attached. changed Mem_Free and Mem_FreeZone to take pointers instead of pointer pointers added NULL assigments where appropriate -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080222.030749.diff URL: From lordhavoc at icculus.org Fri Feb 22 05:36:58 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 22 Feb 2008 05:36:58 -0500 Subject: r1122 - in trunk: . src src/engine src/game Message-ID: <20080222103658.12825.qmail@icculus.org> Author: lordhavoc Date: 2008-02-22 05:36:53 -0500 (Fri, 22 Feb 2008) New Revision: 1122 Added: trunk/src/ trunk/src/engine/ trunk/src/engine/collision.c trunk/src/engine/collision.h trunk/src/engine/console.c trunk/src/engine/console.h trunk/src/engine/crc.c trunk/src/engine/crc.h trunk/src/engine/cvar.c trunk/src/engine/cvar.h trunk/src/engine/dwconfig.h trunk/src/engine/fallbackconfig.h trunk/src/engine/fs_dir.c trunk/src/engine/fs_dir.h trunk/src/engine/fs_dir_posix.c trunk/src/engine/fs_dir_win32.c trunk/src/engine/fs_embedded.c trunk/src/engine/fs_embedded.h trunk/src/engine/fs_main.c trunk/src/engine/fs_main.h trunk/src/engine/fs_pak.c trunk/src/engine/fs_pak.h trunk/src/engine/fs_rw_ops.c trunk/src/engine/fs_rw_ops.h trunk/src/engine/fs_zip.c trunk/src/engine/fs_zip.h trunk/src/engine/hash.c trunk/src/engine/hash.h trunk/src/engine/lhnet.c trunk/src/engine/lhnet.h trunk/src/engine/lhsound.c trunk/src/engine/lhsound.h trunk/src/engine/lhsound_mixloop.h trunk/src/engine/lhsound_mixmode.h trunk/src/engine/material.c trunk/src/engine/material.h trunk/src/engine/mathlib.h trunk/src/engine/matrixlib.c trunk/src/engine/matrixlib.h trunk/src/engine/model.c trunk/src/engine/model.h trunk/src/engine/modelanim.c trunk/src/engine/modelanim.h trunk/src/engine/msvcwarnings.h trunk/src/engine/ncommon.h trunk/src/engine/nendian.h trunk/src/engine/nfile.c trunk/src/engine/nfile.h trunk/src/engine/nmemory.c trunk/src/engine/nmemory.h trunk/src/engine/nstring.c trunk/src/engine/nstring.h trunk/src/engine/ntypes.h trunk/src/engine/polygon.c trunk/src/engine/polygon.h trunk/src/engine/r_dyngl.c trunk/src/engine/r_dyngl.h trunk/src/engine/r_dynglfuncs.h trunk/src/engine/r_dynglstubs.c trunk/src/engine/r_dynglstubs.h trunk/src/engine/r_main.c trunk/src/engine/r_main.h trunk/src/engine/resource.c trunk/src/engine/resource.h trunk/src/engine/s_main.c trunk/src/engine/s_main.h trunk/src/engine/shell.c trunk/src/engine/shell.h trunk/src/engine/shell_lang.c trunk/src/engine/shell_local.h trunk/src/engine/sound.c trunk/src/engine/sound.h trunk/src/engine/svbsp.c trunk/src/engine/svbsp.h trunk/src/engine/system.c trunk/src/engine/system.h trunk/src/engine/systemfallbacks.c trunk/src/engine/systemfallbacks.h trunk/src/engine/texture.c trunk/src/engine/texture.h trunk/src/engine/util.c trunk/src/engine/util.h trunk/src/engine/video.c trunk/src/engine/video.h trunk/src/game/ trunk/src/game/g_entity.c trunk/src/game/g_entityclass.c trunk/src/game/g_explosion.c trunk/src/game/g_main.c trunk/src/game/g_network.c trunk/src/game/g_server.c trunk/src/game/m_menucore.c trunk/src/game/particle.c Removed: trunk/collision.c trunk/collision.h trunk/console.c trunk/console.h trunk/crc.c trunk/crc.h trunk/cvar.c trunk/cvar.h trunk/dwconfig.h trunk/fallbackconfig.h trunk/fs/ trunk/game/ trunk/hash.c trunk/hash.h trunk/lhnet.c trunk/lhnet.h trunk/lhsound.c trunk/lhsound.h trunk/lhsound_mixloop.h trunk/lhsound_mixmode.h trunk/material.c trunk/material.h trunk/mathlib.h trunk/matrixlib.c trunk/matrixlib.h trunk/model.c trunk/model.h trunk/modelanim.c trunk/modelanim.h trunk/msvcwarnings.h trunk/ncommon.h trunk/nendian.h trunk/nfile.c trunk/nfile.h trunk/nmemory.c trunk/nmemory.h trunk/nstring.c trunk/nstring.h trunk/ntypes.h trunk/polygon.c trunk/polygon.h trunk/r_dyngl.c trunk/r_dyngl.h trunk/r_dynglfuncs.h trunk/r_dynglstubs.c trunk/r_dynglstubs.h trunk/r_main.c trunk/r_main.h trunk/resource.c trunk/resource.h trunk/s_main.c trunk/s_main.h trunk/shell.c trunk/shell.h trunk/shell_lang.c trunk/shell_local.h trunk/sound.c trunk/sound.h trunk/src/game/g_entity.c trunk/src/game/g_entityclass.c trunk/src/game/g_explosion.c trunk/src/game/g_main.c trunk/src/game/g_network.c trunk/src/game/g_server.c trunk/src/game/m_menucore.c trunk/src/game/particle.c trunk/svbsp.c trunk/svbsp.h trunk/system.c trunk/system.h trunk/systemfallbacks.c trunk/systemfallbacks.h trunk/texture.c trunk/texture.h trunk/util.c trunk/util.h trunk/video.c trunk/video.h Modified: trunk/Makefile trunk/darkwar.dev trunk/src/game/g_audio.c trunk/src/game/g_client.c trunk/src/game/g_commands.c trunk/src/game/g_main.h trunk/src/game/g_network.h trunk/src/game/g_packetbuffer.c trunk/src/game/g_rain.c trunk/src/game/g_render.c trunk/src/game/g_util.c trunk/src/game/g_world.c Log is attached. renamed fs/*.[ch] to fs_*.[ch] (except fs.[ch] became fs_main.[ch]) moved engine source into src/engine/ moved game source into src/game/ updated .dev and Makefile added -MF option in Makefile to put dependency files next to sources -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080222.103658.diff URL: From lordhavoc at icculus.org Mon Feb 25 04:58:31 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 25 Feb 2008 04:58:31 -0500 Subject: r1123 - in trunk: . src/engine src/game Message-ID: <20080225095831.17844.qmail@icculus.org> Author: lordhavoc Date: 2008-02-25 04:58:31 -0500 (Mon, 25 Feb 2008) New Revision: 1123 Added: trunk/src/engine/effect.c trunk/src/engine/effect.h Modified: trunk/Makefile trunk/src/engine/material.c trunk/src/engine/material.h trunk/src/engine/model.c trunk/src/engine/model.h trunk/src/engine/modelanim.c trunk/src/engine/modelanim.h trunk/src/engine/r_main.c trunk/src/engine/resource.c trunk/src/engine/resource.h trunk/src/engine/sound.c trunk/src/engine/sound.h trunk/src/engine/system.c trunk/src/engine/texture.c trunk/src/engine/texture.h trunk/src/engine/util.c trunk/src/engine/video.c trunk/src/engine/video.h trunk/src/game/g_audio.c trunk/src/game/g_client.c trunk/src/game/g_client.h trunk/src/game/g_entity.c trunk/src/game/g_entityclass.c trunk/src/game/g_explosion.c trunk/src/game/g_main.c trunk/src/game/g_network.c trunk/src/game/g_packetbuffer.c trunk/src/game/g_packetbuffer.h trunk/src/game/g_rain.c trunk/src/game/g_render.c trunk/src/game/g_server.c trunk/src/game/g_server.h trunk/src/game/g_world.c trunk/src/game/m_menucore.c Log is attached. renamed Resource_IndexForName to Resource_FindResource replaced Resource_FindResource and GetData with type-specific ones (such as Model_FindResource and Model_GetData which adds type-safety) separate resource index tables per type (avoids any potential for bugs like calling GetData on the wrong type of resource) added type parameter to Resource_Unload, GetName and such added Resource_NewFrame and merged UnloadExcess into it, which is now redesigned to use frame-based purging (much faster than the old loop), and purging no longer occurs during a frame (less troublesome) added Effect resource type added RESOURCETYPE_TOTAL for looping purposes some other cleanup -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080225.095831.diff URL: From lordhavoc at icculus.org Mon Feb 25 05:04:49 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 25 Feb 2008 05:04:49 -0500 Subject: r1124 - trunk/src/engine Message-ID: <20080225100449.31604.qmail@icculus.org> Author: lordhavoc Date: 2008-02-25 05:04:49 -0500 (Mon, 25 Feb 2008) New Revision: 1124 Modified: trunk/src/engine/effect.c trunk/src/engine/effect.h trunk/src/engine/material.c trunk/src/engine/material.h trunk/src/engine/model.c trunk/src/engine/model.h trunk/src/engine/modelanim.c trunk/src/engine/modelanim.h trunk/src/engine/sound.c trunk/src/engine/sound.h trunk/src/engine/texture.c trunk/src/engine/texture.h trunk/src/engine/video.c trunk/src/engine/video.h Log is attached. made Model_Load and friends static, since they're never called outside of their respective module -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080225.100449.diff URL: