From fleeky at icculus.org Tue Apr 1 00:07:11 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 1 Apr 2008 00:07:11 -0400 Subject: r1133 - in trunk/base/models: tree word_buildings Message-ID: <20080401040711.7115.qmail@icculus.org> Author: fleeky Date: 2008-04-01 00:07:07 -0400 (Tue, 01 Apr 2008) New Revision: 1133 Added: trunk/base/models/tree/tree.dwmaterial trunk/base/models/word_buildings/metal.dwmaterial trunk/base/models/word_buildings/tower.obj Log is attached. adding in a wip tower from word .. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080401.040711.diff URL: From fleeky at icculus.org Tue Apr 1 00:08:38 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 1 Apr 2008 00:08:38 -0400 Subject: r1134 - trunk/base/maps Message-ID: <20080401040838.10803.qmail@icculus.org> Author: fleeky Date: 2008-04-01 00:08:38 -0400 (Tue, 01 Apr 2008) New Revision: 1134 Modified: trunk/base/maps/islands.ent Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080401.040838.diff URL: From lordhavoc at icculus.org Wed Apr 23 08:48:00 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 23 Apr 2008 08:48:00 -0400 Subject: r1135 - trunk/src/game Message-ID: <20080423124800.6732.qmail@icculus.org> Author: lordhavoc Date: 2008-04-23 08:47:59 -0400 (Wed, 23 Apr 2008) New Revision: 1135 Modified: trunk/src/game/g_main.c Log is attached. slightly improved fps measuring code -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080423.124800.diff URL: From lordhavoc at icculus.org Wed Apr 23 08:48:44 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 23 Apr 2008 08:48:44 -0400 Subject: r1136 - trunk/src/game Message-ID: <20080423124844.8825.qmail@icculus.org> Author: lordhavoc Date: 2008-04-23 08:48:44 -0400 (Wed, 23 Apr 2008) New Revision: 1136 Modified: trunk/src/game/g_entity.c trunk/src/game/g_entity.h Log is attached. added G_Entity_Find_ScopeFlags -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080423.124844.diff URL: From lordhavoc at icculus.org Wed Apr 23 08:49:40 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 23 Apr 2008 08:49:40 -0400 Subject: r1137 - trunk/src/game Message-ID: <20080423124940.10685.qmail@icculus.org> Author: lordhavoc Date: 2008-04-23 08:49:40 -0400 (Wed, 23 Apr 2008) New Revision: 1137 Modified: trunk/src/game/g_client.c trunk/src/game/g_client.h trunk/src/game/g_commands.c trunk/src/game/g_server.c trunk/src/game/g_server.h Log is attached. beginning framework for map compilation -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080423.124940.diff URL: From lordhavoc at icculus.org Thu Apr 24 10:32:46 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 24 Apr 2008 10:32:46 -0400 Subject: r1138 - in trunk/src: engine game Message-ID: <20080424143246.24815.qmail@icculus.org> Author: lordhavoc Date: 2008-04-24 10:32:45 -0400 (Thu, 24 Apr 2008) New Revision: 1138 Modified: trunk/src/engine/r_main.c trunk/src/engine/r_main.h trunk/src/game/g_entity.c trunk/src/game/g_entityclass.c trunk/src/game/g_main.h trunk/src/game/g_render.c trunk/src/game/particle.c Log is attached. implemented shadow volume caching, greatly improving framerate -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080424.143246.diff URL: From fleeky at icculus.org Thu Apr 24 15:33:50 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 24 Apr 2008 15:33:50 -0400 Subject: r1139 - trunk/base/textures/grass Message-ID: <20080424193350.23784.qmail@icculus.org> Author: fleeky Date: 2008-04-24 15:33:50 -0400 (Thu, 24 Apr 2008) New Revision: 1139 Removed: trunk/base/textures/grass/grass_gloss.tga Log is attached. deleting grass_gloss due to spec complaints about grass -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080424.193350.diff URL: From lordhavoc at icculus.org Fri Apr 25 09:37:39 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 25 Apr 2008 09:37:39 -0400 Subject: r1140 - trunk/src/engine Message-ID: <20080425133739.10857.qmail@icculus.org> Author: lordhavoc Date: 2008-04-25 09:37:38 -0400 (Fri, 25 Apr 2008) New Revision: 1140 Modified: trunk/src/engine/material.c Log is attached. fix bug with material fallbacks where a second material struct was allocated and the missing texture checks malfunctioned as a result -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080425.133739.diff URL: From lordhavoc at icculus.org Fri Apr 25 09:57:28 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 25 Apr 2008 09:57:28 -0400 Subject: r1141 - trunk/src/engine Message-ID: <20080425135728.21165.qmail@icculus.org> Author: lordhavoc Date: 2008-04-25 09:57:28 -0400 (Fri, 25 Apr 2008) New Revision: 1141 Modified: trunk/src/engine/material.c trunk/src/engine/shell.c Log is attached. added a memset in Shell_Parser_Init just in case it might have any uninitialized fields removed a duplicate case of material default settings, and simplified material setup a little -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080425.135728.diff URL: From fleeky at icculus.org Fri Apr 25 20:22:13 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Apr 2008 20:22:13 -0400 Subject: r1142 - in trunk/base: maps models/playor models/tree Message-ID: <20080426002213.28978.qmail@icculus.org> Author: fleeky Date: 2008-04-25 20:22:10 -0400 (Fri, 25 Apr 2008) New Revision: 1142 Added: trunk/base/models/playor/playor.dwmaterial trunk/base/models/tree/treegroup.obj Modified: trunk/base/maps/islands.ent trunk/base/maps/testplane.ent trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. adding an idle anim to playor and adding a forest to islands.ent -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080426.002213.diff URL: From fleeky at icculus.org Fri Apr 25 21:33:18 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Apr 2008 21:33:18 -0400 Subject: r1143 - in trunk/base/models/playor: . Source Message-ID: <20080426013318.18408.qmail@icculus.org> Author: fleeky Date: 2008-04-25 21:33:17 -0400 (Fri, 25 Apr 2008) New Revision: 1143 Modified: trunk/base/models/playor/Source/Scene.b2md5 trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor.tga trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080426.013318.diff URL: From lordhavoc at icculus.org Sun Apr 27 23:42:26 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 27 Apr 2008 23:42:26 -0400 Subject: r1144 - trunk/src/engine Message-ID: <20080428034226.7836.qmail@icculus.org> Author: lordhavoc Date: 2008-04-27 23:42:25 -0400 (Sun, 27 Apr 2008) New Revision: 1144 Modified: trunk/src/engine/model.c Log is attached. improved triangle neighbor generation to identify shared points (duplicate vertices with different normals/texcoords), reducing shadow volume triangle count by 29% in the islands map and significantly reducing overdraw -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.034226.diff URL: From lordhavoc at icculus.org Sun Apr 27 23:44:30 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 27 Apr 2008 23:44:30 -0400 Subject: r1145 - trunk/src/engine Message-ID: <20080428034430.9712.qmail@icculus.org> Author: lordhavoc Date: 2008-04-27 23:44:29 -0400 (Sun, 27 Apr 2008) New Revision: 1145 Modified: trunk/src/engine/r_main.c trunk/src/engine/r_main.h Log is attached. rearranged speeds data when in editor mode, now displays batch count and triangle/vertex counts for each drawmode, giving a much more useful readout, particularly of base geometry -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.034430.diff URL: From lordhavoc at icculus.org Mon Apr 28 00:02:39 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 28 Apr 2008 00:02:39 -0400 Subject: r1146 - trunk/src/engine Message-ID: <20080428040239.31702.qmail@icculus.org> Author: lordhavoc Date: 2008-04-28 00:02:39 -0400 (Mon, 28 Apr 2008) New Revision: 1146 Modified: trunk/src/engine/r_main.c Log is attached. fixed counting of triangles/vertices used by shadow volumes (by moving the increments to R_DrawTriangles, thus counting emitted geometry rather than input) removed some unnecessary stats on speeds display -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.040239.diff URL: From fleeky at icculus.org Mon Apr 28 13:43:28 2008 From: fleeky at icculus.org (fleeky at icculus.org) Date: 28 Apr 2008 13:43:28 -0400 Subject: r1147 - trunk/src/game Message-ID: <20080428174328.30325.qmail@icculus.org> Author: fleeky Date: 2008-04-28 13:43:17 -0400 (Mon, 28 Apr 2008) New Revision: 1147 Modified: trunk/src/game/m_menucore.c Log is attached. changed around entries to the m_menucore.c to make more of the buttons actually do something.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.174328.diff URL: From lordhavoc at icculus.org Mon Apr 28 16:27:17 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 28 Apr 2008 16:27:17 -0400 Subject: r1148 - trunk/src/engine Message-ID: <20080428202717.24879.qmail@icculus.org> Author: lordhavoc Date: 2008-04-28 16:27:15 -0400 (Mon, 28 Apr 2008) New Revision: 1148 Modified: trunk/src/engine/r_main.c trunk/src/engine/r_main.h Log is attached. added R_SetDepthMask to allow gamecode to change depthmask if it wishes to (for example to allow skipping the zfill pass if it sorts surfaces) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.202717.diff URL: From lordhavoc at icculus.org Mon Apr 28 16:28:03 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 28 Apr 2008 16:28:03 -0400 Subject: r1149 - trunk/src/game Message-ID: <20080428202803.26383.qmail@icculus.org> Author: lordhavoc Date: 2008-04-28 16:28:03 -0400 (Mon, 28 Apr 2008) New Revision: 1149 Modified: trunk/src/game/g_client.h trunk/src/game/g_render.c Log is attached. removed transparency sorting added general surface sorting by depth buckets, now renders all opaque surfaces front to back and transparent surfaces back to front -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080428.202803.diff URL: From lordhavoc at icculus.org Mon Apr 28 23:34:11 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 28 Apr 2008 23:34:11 -0400 Subject: r1150 - trunk/base/models/tree Message-ID: <20080429033411.31498.qmail@icculus.org> Author: lordhavoc Date: 2008-04-28 23:34:10 -0400 (Mon, 28 Apr 2008) New Revision: 1150 Modified: trunk/base/models/tree/tree.dwmaterial Log is attached. changed tree_NRM.tga to tree_norm.tga (which is the file that actually exists), and commented out tree_gloss.tga (because it doesn't exist) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080429.033411.diff URL: From lordhavoc at icculus.org Tue Apr 29 03:08:31 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Apr 2008 03:08:31 -0400 Subject: r1151 - in trunk: . src/engine src/game Message-ID: <20080429070831.27217.qmail@icculus.org> Author: lordhavoc Date: 2008-04-29 03:08:31 -0400 (Tue, 29 Apr 2008) New Revision: 1151 Modified: trunk/src/engine/console.c trunk/src/engine/material.c trunk/src/engine/model.c trunk/src/engine/modelanim.c trunk/src/engine/r_main.c trunk/src/engine/sound.c trunk/src/engine/texture.c trunk/src/game/g_entityclass.c trunk/src/game/g_main.c trunk/src/game/g_main.h trunk/src/game/g_render.c trunk/src/game/g_server.c trunk/todo Log is attached. start up video system on level load to avoid redundantly loading and re-loading resources at startup defer some loading of resources because many just aren't used in any given level fixed an off-by-one bug in R_DrawString handling of color codes that ate an extra character after the color code changed color code table to be more logical resource loading warnings are now cyan color death messages are now red eliminated several resource loading warnings that were fairly useless other tweaks -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080429.070831.diff URL: From lordhavoc at icculus.org Tue Apr 29 15:26:36 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Apr 2008 15:26:36 -0400 Subject: r1152 - trunk/src/engine Message-ID: <20080429192636.12743.qmail@icculus.org> Author: lordhavoc Date: 2008-04-29 15:26:36 -0400 (Tue, 29 Apr 2008) New Revision: 1152 Modified: trunk/src/engine/console.h Log is attached. removed an unneeded macro -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080429.192636.diff URL: From lordhavoc at icculus.org Tue Apr 29 15:29:15 2008 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Apr 2008 15:29:15 -0400 Subject: r1153 - in trunk/src: engine game Message-ID: <20080429192915.23899.qmail@icculus.org> Author: lordhavoc Date: 2008-04-29 15:29:02 -0400 (Tue, 29 Apr 2008) New Revision: 1153 Modified: trunk/src/engine/material.c trunk/src/engine/model.c trunk/src/engine/modelanim.c trunk/src/engine/r_main.c trunk/src/engine/sound.c trunk/src/engine/texture.c trunk/src/game/g_entityclass.c Log is attached. fix color codes (I had changed them to two character in an attempt to fix the rendering bug, then fixed the rendering bug, oops) slight tweaks to skeletal blending code to make it more readable -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20080429.192915.diff URL: