From fleeky at icculus.org Sat Sep 1 06:19:49 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 1 Sep 2007 06:19:49 -0400 Subject: r869 - trunk/base/models/playor Message-ID: <20070901101949.9292.qmail@icculus.org> Author: fleeky Date: 2007-09-01 06:19:48 -0400 (Sat, 01 Sep 2007) New Revision: 869 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. made pitchangle and runleft runright play nice together. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070901.101949.diff URL: From lordhavoc at icculus.org Sun Sep 2 15:09:54 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 2 Sep 2007 15:09:54 -0400 Subject: r870 - trunk Message-ID: <20070902190954.23749.qmail@icculus.org> Author: lordhavoc Date: 2007-09-02 15:09:54 -0400 (Sun, 02 Sep 2007) New Revision: 870 Modified: trunk/model.c Log is attached. some more cleanup of Model_GetVertices, reworked to be SIMD-friendly, and added an alternate code path for computing vertex array only, but it doesn't give the same results so it is disabled (different results means zfighting shadows) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070902.190954.diff URL: From lordhavoc at icculus.org Sun Sep 2 15:32:37 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 2 Sep 2007 15:32:37 -0400 Subject: r871 - trunk Message-ID: <20070902193237.1509.qmail@icculus.org> Author: lordhavoc Date: 2007-09-02 15:32:37 -0400 (Sun, 02 Sep 2007) New Revision: 871 Modified: trunk/model.c Log is attached. fix md5mesh bone decoding bugs (was treating the bones as relative to parent, but they are absolute - they're only relative in md5anim) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070902.193237.diff URL: From lordhavoc at icculus.org Sun Sep 2 17:01:46 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 2 Sep 2007 17:01:46 -0400 Subject: r872 - trunk Message-ID: <20070902210146.18038.qmail@icculus.org> Author: lordhavoc Date: 2007-09-02 17:01:46 -0400 (Sun, 02 Sep 2007) New Revision: 872 Modified: trunk/collision.c Log is attached. fix crash on G_World_Trace_Line caused by brush information code expecting a brush to have planes -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070902.210146.diff URL: From lordhavoc at icculus.org Sun Sep 2 17:02:27 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 2 Sep 2007 17:02:27 -0400 Subject: r873 - trunk/game Message-ID: <20070902210227.18339.qmail@icculus.org> Author: lordhavoc Date: 2007-09-02 17:02:27 -0400 (Sun, 02 Sep 2007) New Revision: 873 Modified: trunk/game/g_commands.c trunk/game/g_entityclass.c Log is attached. reworked thirdperson viewpoint code, implemented firstperson again using a bone named "viewpoint" if it exists, otherwise the view is between the feet -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070902.210227.diff URL: From fleeky at icculus.org Sun Sep 2 20:08:29 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 2 Sep 2007 20:08:29 -0400 Subject: r874 - trunk/base/models/playor Message-ID: <20070903000829.11101.qmail@icculus.org> Author: fleeky Date: 2007-09-02 20:08:28 -0400 (Sun, 02 Sep 2007) New Revision: 874 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_beginfall.md5anim trunk/base/models/playor/playor_legs_beginjump.md5anim trunk/base/models/playor/playor_legs_freefall.md5anim trunk/base/models/playor/playor_legs_land.md5anim trunk/base/models/playor/playor_legs_runbackward.md5anim trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_legs_stand.md5anim trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. added the bone viewpoint to the rig .. it should be located just infront of the head but doesnt seem to be showing up ? -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070903.000829.diff URL: From lordhavoc at icculus.org Mon Sep 3 04:38:10 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 3 Sep 2007 04:38:10 -0400 Subject: r875 - trunk/game Message-ID: <20070903083810.8369.qmail@icculus.org> Author: lordhavoc Date: 2007-09-03 04:38:10 -0400 (Mon, 03 Sep 2007) New Revision: 875 Modified: trunk/game/g_commands.c Log is attached. changed thirdperson_eyeoffset now that the viewpoint bone is in -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070903.083810.diff URL: From fleeky at icculus.org Tue Sep 4 10:31:16 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 10:31:16 -0400 Subject: r876 - trunk/base/models/playor Message-ID: <20070904143116.31174.qmail@icculus.org> Author: fleeky Date: 2007-09-04 10:31:16 -0400 (Tue, 04 Sep 2007) New Revision: 876 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. cleaning up the pitchangle anim to work better in fps mode.. the arm still doesnt move preceisely with the camera though ? -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.143116.diff URL: From lordhavoc at icculus.org Tue Sep 4 10:37:08 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 10:37:08 -0400 Subject: r877 - in trunk: . game Message-ID: <20070904143708.2442.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 10:37:08 -0400 (Tue, 04 Sep 2007) New Revision: 877 Modified: trunk/game/g_entityclass.c trunk/game/g_main.h trunk/modelanim.c trunk/modelanim.h Log is attached. implemented looping anim interpolation -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.143708.diff URL: From fleeky at icculus.org Tue Sep 4 10:56:25 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 10:56:25 -0400 Subject: r878 - trunk/base/models/playor Message-ID: <20070904145625.17097.qmail@icculus.org> Author: fleeky Date: 2007-09-04 10:56:24 -0400 (Tue, 04 Sep 2007) New Revision: 878 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. apparently somewhere around 31 frames is pretty good for syncing up with the fps view.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.145625.diff URL: From fleeky at icculus.org Tue Sep 4 11:03:05 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 11:03:05 -0400 Subject: r879 - trunk/base/models/playor Message-ID: <20070904150305.21487.qmail@icculus.org> Author: fleeky Date: 2007-09-04 11:03:05 -0400 (Tue, 04 Sep 2007) New Revision: 879 Modified: trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.150305.diff URL: From lordhavoc at icculus.org Tue Sep 4 11:04:16 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 11:04:16 -0400 Subject: r880 - trunk Message-ID: <20070904150416.22170.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 11:04:16 -0400 (Tue, 04 Sep 2007) New Revision: 880 Modified: trunk/modelanim.c Log is attached. fix anim playback bug (it was using framerate instead of numframes in a multiply) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.150416.diff URL: From fleeky at icculus.org Tue Sep 4 11:32:01 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 11:32:01 -0400 Subject: r881 - trunk/base/models/playor Message-ID: <20070904153201.5866.qmail@icculus.org> Author: fleeky Date: 2007-09-04 11:32:01 -0400 (Tue, 04 Sep 2007) New Revision: 881 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_legs_runleft.md5anim trunk/base/models/playor/playor_legs_runright.md5anim trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. moved the gun a bit to the left and messed around with the player runleft/right anims.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.153201.diff URL: From fleeky at icculus.org Tue Sep 4 11:32:45 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 11:32:45 -0400 Subject: r882 - trunk/base/models/playor Message-ID: <20070904153245.6198.qmail@icculus.org> Author: fleeky Date: 2007-09-04 11:32:45 -0400 (Tue, 04 Sep 2007) New Revision: 882 Modified: trunk/base/models/playor/playor.md5mesh Log is attached. i really need to stop re-exporting this as it doesnt even need to be exported constantly:) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.153245.diff URL: From fleeky at icculus.org Tue Sep 4 11:41:14 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 11:41:14 -0400 Subject: r883 - trunk/base/models/playor Message-ID: <20070904154114.12712.qmail@icculus.org> Author: fleeky Date: 2007-09-04 11:41:14 -0400 (Tue, 04 Sep 2007) New Revision: 883 Modified: trunk/base/models/playor/playor.md5mesh trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. scaled the gun down .. made the pitchangle point directly down/up -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.154114.diff URL: From lordhavoc at icculus.org Tue Sep 4 12:35:33 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 12:35:33 -0400 Subject: r884 - trunk Message-ID: <20070904163533.16544.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 12:35:33 -0400 (Tue, 04 Sep 2007) New Revision: 884 Modified: trunk/modelanim.c Log is attached. some cleaning of frame number and lerp calculations in ModelAnim_GetTransforms, also implemented proper repeating support -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.163533.diff URL: From fleeky at icculus.org Tue Sep 4 13:33:04 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 13:33:04 -0400 Subject: r885 - trunk/base/models/playor Message-ID: <20070904173304.25852.qmail@icculus.org> Author: fleeky Date: 2007-09-04 13:33:03 -0400 (Tue, 04 Sep 2007) New Revision: 885 Modified: trunk/base/models/playor/playor.md5mesh Log is attached. added a quick and dirty normal map diffuse etc to the gun .. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.173304.diff URL: From fleeky at icculus.org Tue Sep 4 13:39:09 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 13:39:09 -0400 Subject: r886 - trunk/base/models/planetoid Message-ID: <20070904173909.30167.qmail@icculus.org> Author: fleeky Date: 2007-09-04 13:39:08 -0400 (Tue, 04 Sep 2007) New Revision: 886 Added: trunk/base/models/planetoid/planetdebris1.mtl trunk/base/models/planetoid/planetdebris1.obj.obj trunk/base/models/planetoid/planetdebris1.tga Log is attached. adding some obj stuff for lordhavoc to play with .. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.173909.diff URL: From fleeky at icculus.org Tue Sep 4 13:43:32 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 13:43:32 -0400 Subject: r887 - trunk/base/models/planetoid Message-ID: <20070904174332.369.qmail@icculus.org> Author: fleeky Date: 2007-09-04 13:43:32 -0400 (Tue, 04 Sep 2007) New Revision: 887 Modified: trunk/base/models/planetoid/planetdebris1.obj.obj Log is attached. fixed linking crap.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.174332.diff URL: From fleeky at icculus.org Tue Sep 4 13:44:36 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 13:44:36 -0400 Subject: r888 - trunk/base/maps Message-ID: <20070904174436.1219.qmail@icculus.org> Author: fleeky Date: 2007-09-04 13:44:35 -0400 (Tue, 04 Sep 2007) New Revision: 888 Added: trunk/base/maps/planetdebris.ent Log is attached. made an ent file for the planetdebris1.obj.obj file . -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.174436.diff URL: From lordhavoc at icculus.org Tue Sep 4 14:23:56 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 14:23:56 -0400 Subject: r889 - trunk Message-ID: <20070904182356.28076.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 14:23:55 -0400 (Tue, 04 Sep 2007) New Revision: 889 Modified: trunk/model.c Log is attached. implemented support for 3 component texcoords in obj files saved by blender -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.182356.diff URL: From fleeky at icculus.org Tue Sep 4 14:43:25 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 14:43:25 -0400 Subject: r890 - trunk/base/maps Message-ID: <20070904184325.8612.qmail@icculus.org> Author: fleeky Date: 2007-09-04 14:43:25 -0400 (Tue, 04 Sep 2007) New Revision: 890 Modified: trunk/base/maps/planetdebris.ent Log is attached. just moving stuff around -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.184325.diff URL: From lordhavoc at icculus.org Tue Sep 4 16:02:10 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 16:02:10 -0400 Subject: r891 - trunk/base/engine Message-ID: <20070904200210.18165.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 16:02:10 -0400 (Tue, 04 Sep 2007) New Revision: 891 Added: trunk/base/engine/black.tga trunk/base/engine/gray.tga trunk/base/engine/gray_gloss.tga trunk/base/engine/gray_norm.tga Modified: trunk/base/engine/default_back.tga trunk/base/engine/default_gloss.tga trunk/base/engine/default_glow.tga trunk/base/engine/default_norm.tga trunk/base/engine/default_nx.tga trunk/base/engine/default_ny.tga trunk/base/engine/default_nz.tga trunk/base/engine/default_px.tga trunk/base/engine/default_py.tga trunk/base/engine/default_pz.tga Log is attached. added a 50% 1x1 gray material, and a 1x1 black texture reduced size of several default textures to 1x1 -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.200210.diff URL: From fleeky at icculus.org Tue Sep 4 16:10:45 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 16:10:45 -0400 Subject: r892 - in trunk/base: maps models models/abstract Message-ID: <20070904201045.27492.qmail@icculus.org> Author: fleeky Date: 2007-09-04 16:10:44 -0400 (Tue, 04 Sep 2007) New Revision: 892 Added: trunk/base/maps/abstract.ent trunk/base/models/abstract/ trunk/base/models/abstract/abstract.mtl trunk/base/models/abstract/abstract.obj trunk/base/models/abstract/abstract.tga trunk/base/models/abstract/abstract_glow.tga trunk/base/models/abstract/abstract_spec.tga Log is attached. added a stairs test map called abstract .. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.201045.diff URL: From lordhavoc at icculus.org Tue Sep 4 16:50:35 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 16:50:35 -0400 Subject: r893 - trunk Message-ID: <20070904205035.28466.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 16:50:35 -0400 (Tue, 04 Sep 2007) New Revision: 893 Modified: trunk/Makefile Log is attached. change default build mode to release, and added -ggdb on the profile builds so that they can be debugged -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.205035.diff URL: From fleeky at icculus.org Tue Sep 4 16:52:29 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 4 Sep 2007 16:52:29 -0400 Subject: r894 - trunk/base/models/planetoid Message-ID: <20070904205229.30134.qmail@icculus.org> Author: fleeky Date: 2007-09-04 16:52:28 -0400 (Tue, 04 Sep 2007) New Revision: 894 Modified: trunk/base/models/planetoid/planetdebris1.tga Log is attached. commiting a less faceted ao map for planetdebris map -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.205229.diff URL: From lordhavoc at icculus.org Tue Sep 4 16:53:03 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 16:53:03 -0400 Subject: r895 - trunk/game Message-ID: <20070904205303.30444.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 16:53:03 -0400 (Tue, 04 Sep 2007) New Revision: 895 Modified: trunk/game/g_commands.c trunk/game/g_render.c Log is attached. implemented g_notexture cvar to render models without texturing (mostly for debugging) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.205303.diff URL: From lordhavoc at icculus.org Tue Sep 4 16:53:39 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 16:53:39 -0400 Subject: r896 - trunk/game Message-ID: <20070904205339.30760.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 16:53:39 -0400 (Tue, 04 Sep 2007) New Revision: 896 Modified: trunk/game/g_entityclass.c trunk/game/g_main.h Log is attached. delay the activation of the falling anim so that it doesn't happen as often when going over rough terrain -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.205339.diff URL: From lordhavoc at icculus.org Tue Sep 4 16:54:28 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 4 Sep 2007 16:54:28 -0400 Subject: r897 - trunk Message-ID: <20070904205428.31111.qmail@icculus.org> Author: lordhavoc Date: 2007-09-04 16:54:28 -0400 (Tue, 04 Sep 2007) New Revision: 897 Modified: trunk/model.c trunk/model.h trunk/util.c Log is attached. implemented smoothing group support in model loaders, this primarily affects obj models produced by Blender and zbrush (some obj loaders save vertex normals instead, which are better) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070904.205428.diff URL: From lordhavoc at icculus.org Wed Sep 5 23:12:18 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 5 Sep 2007 23:12:18 -0400 Subject: r898 - trunk Message-ID: <20070906031218.19226.qmail@icculus.org> Author: lordhavoc Date: 2007-09-05 23:12:17 -0400 (Wed, 05 Sep 2007) New Revision: 898 Modified: trunk/matrixlib.c trunk/matrixlib.h trunk/modelanim.c Log is attached. fixed twitching on run cycle animations that was caused by incorrect interpolation of quats (sometimes one of them needs to be negated) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070906.031218.diff URL: From fleeky at icculus.org Fri Sep 7 06:15:36 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 7 Sep 2007 06:15:36 -0400 Subject: r899 - trunk/base/models/playor Message-ID: <20070907101536.32531.qmail@icculus.org> Author: fleeky Date: 2007-09-07 06:15:36 -0400 (Fri, 07 Sep 2007) New Revision: 899 Modified: trunk/base/models/playor/playor_legs_runforward.md5anim trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. tweaking the runforward and pitchangle animations.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070907.101536.diff URL: From fleeky at icculus.org Mon Sep 10 07:25:49 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 07:25:49 -0400 Subject: r900 - in trunk/base/models: . monster Message-ID: <20070910112549.27474.qmail@icculus.org> Author: fleeky Date: 2007-09-10 07:25:49 -0400 (Mon, 10 Sep 2007) New Revision: 900 Added: trunk/base/models/monster/ trunk/base/models/monster/Thumbs.db trunk/base/models/monster/monster.OBJ trunk/base/models/monster/monster.mtl trunk/base/models/monster/monster.tga trunk/base/models/monster/monster_glow.tga trunk/base/models/monster/monster_norm.tga trunk/base/models/monster/monster_spec.tga Log is attached. adding a "monster" model.. basically this can be used for testing any kindof npc bot or ai stuff.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070910.112549.diff URL: From fleeky at icculus.org Mon Sep 10 07:38:05 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 07:38:05 -0400 Subject: r901 - trunk/base/models/playor Message-ID: <20070910113805.1849.qmail@icculus.org> Author: fleeky Date: 2007-09-10 07:38:05 -0400 (Mon, 10 Sep 2007) New Revision: 901 Modified: trunk/base/models/playor/playor_pitchangle.md5anim trunk/base/models/playor/playor_torso_fireprimary.md5anim Log is attached. hrm further tweaking to this.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070910.113805.diff URL: From fleeky at icculus.org Mon Sep 10 07:38:28 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 07:38:28 -0400 Subject: r902 - trunk/base/maps Message-ID: <20070910113828.1971.qmail@icculus.org> Author: fleeky Date: 2007-09-10 07:38:27 -0400 (Mon, 10 Sep 2007) New Revision: 902 Modified: trunk/base/maps/test.ent Log is attached. added the new monster model to the test level for previewing.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070910.113828.diff URL: From fleeky at icculus.org Mon Sep 10 10:17:31 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 10:17:31 -0400 Subject: r903 - in trunk/base: maps models/monster models/playor Message-ID: <20070910141731.19444.qmail@icculus.org> Author: fleeky Date: 2007-09-10 10:17:30 -0400 (Mon, 10 Sep 2007) New Revision: 903 Modified: trunk/base/maps/planet.ent trunk/base/maps/test.ent trunk/base/models/monster/monster.OBJ trunk/base/models/monster/monster.mtl trunk/base/models/playor/playor_pitchangle.md5anim Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070910.141731.diff URL: From fleeky at icculus.org Mon Sep 10 22:08:13 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 22:08:13 -0400 Subject: r904 - in trunk/base: maps models models/abstract models/planetoid Message-ID: <20070911020813.13572.qmail@icculus.org> Author: fleeky Date: 2007-09-10 22:08:10 -0400 (Mon, 10 Sep 2007) New Revision: 904 Removed: trunk/base/maps/build.ent trunk/base/maps/planet.ent trunk/base/maps/planetdebris.ent trunk/base/maps/planety.ent trunk/base/maps/sali.ent trunk/base/maps/salibig.ent trunk/base/models/abstract/abstract.tga trunk/base/models/abstract/abstract_glow.tga trunk/base/models/abstract/abstract_spec.tga trunk/base/models/buildings/ trunk/base/models/circus/ trunk/base/models/medium/ trunk/base/models/planetdebris/ trunk/base/models/planetoid/planetdebris1.mtl trunk/base/models/planetoid/planetdebris1.obj.obj trunk/base/models/planetoid/planetdebris1.tga trunk/base/models/planetoid/planetoid.mtl trunk/base/models/planetoid/planetoid.obj trunk/base/models/planetoid/planetoid.tga trunk/base/models/planetoid/planetoid_bump.tga trunk/base/models/planetoid/planetoid_gloss.tga trunk/base/models/planetoid/planetoid_glow.tga trunk/base/models/planetoid/planetoid_spec.tga trunk/base/models/sali/ trunk/base/models/salibig/ trunk/base/models/texplanet/ Modified: trunk/base/maps/planetoid.ent Log is attached. deleted a bunch of things and broke the planetoid level slightly .. for some reason the circus tent looks like it has two textures applied to it ? -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.020813.diff URL: From fleeky at icculus.org Mon Sep 10 22:35:13 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 10 Sep 2007 22:35:13 -0400 Subject: r905 - trunk/base/models/planetoid Message-ID: <20070911023513.23106.qmail@icculus.org> Author: fleeky Date: 2007-09-10 22:35:11 -0400 (Mon, 10 Sep 2007) New Revision: 905 Added: trunk/base/models/planetoid/asteroid.tga trunk/base/models/planetoid/asteroid_gloss.tga trunk/base/models/planetoid/asteroid_norm.tga trunk/base/models/planetoid/building.tga trunk/base/models/planetoid/building_norm.tga trunk/base/models/planetoid/circustent_gloss.tga trunk/base/models/planetoid/circustent_norm.tga trunk/base/models/planetoid/cricustent.tga trunk/base/models/planetoid/planet.tga trunk/base/models/planetoid/planet_gloss.tga trunk/base/models/planetoid/planet_norm.tga trunk/base/models/planetoid/planetoid11.obj Log is attached. uploading new broken stuff -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.023513.diff URL: From lordhavoc at icculus.org Tue Sep 11 03:47:33 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 03:47:33 -0400 Subject: r906 - in trunk: . game Message-ID: <20070911074733.13160.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 03:47:23 -0400 (Tue, 11 Sep 2007) New Revision: 906 Modified: trunk/game/g_entity.c trunk/game/g_entity.h trunk/game/g_entityclass.c trunk/game/g_world.c trunk/mathlib.h Log is attached. fixed velocity checks that were using IS_NAN (designed for 32bit float) on 64bit doubles, split IS_NAN into IS_NAN_FLOAT and IS_NAN_DOUBLE this patch fixes the random resetting of velocity -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.074732.diff URL: From lordhavoc at icculus.org Tue Sep 11 03:54:53 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 03:54:53 -0400 Subject: r907 - trunk/game Message-ID: <20070911075453.15871.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 03:54:50 -0400 (Tue, 11 Sep 2007) New Revision: 907 Modified: trunk/game/g_world.c Log is attached. fix typo -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.075453.diff URL: From lordhavoc at icculus.org Tue Sep 11 03:56:25 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 03:56:25 -0400 Subject: r908 - trunk Message-ID: <20070911075625.16432.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 03:56:20 -0400 (Tue, 11 Sep 2007) New Revision: 908 Modified: trunk/collision.c Log is attached. fix a crash in collision code when trace.numedges is 0 added some debugging code (#if DEBUGCOLLISIONS) to print out detailed information about the impacted plane, what plane/edges it came from, etc -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.075625.diff URL: From lordhavoc at icculus.org Tue Sep 11 03:58:53 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 03:58:53 -0400 Subject: r909 - in trunk: . game Message-ID: <20070911075853.17378.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 03:58:47 -0400 (Tue, 11 Sep 2007) New Revision: 909 Modified: trunk/game/g_entity.c trunk/game/g_entityclass.c trunk/game/g_explosion.c trunk/game/g_network.c trunk/game/g_packetbuffer.c trunk/game/g_rain.c trunk/game/g_render.c trunk/game/g_server.c trunk/game/m_menucore.c trunk/material.c trunk/model.c trunk/r_main.c trunk/resource.c trunk/resource.h Log is attached. added preload parameter to Resource_IndexForName now preloads all models referenced in entities.csv now preloads materials referenced by models -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.075852.diff URL: From lordhavoc at icculus.org Tue Sep 11 04:03:58 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 04:03:58 -0400 Subject: r910 - in trunk/base/models: bullet grenade gun monster playor Message-ID: <20070911080358.18912.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 04:03:45 -0400 (Tue, 11 Sep 2007) New Revision: 910 Added: trunk/base/models/bullet/bullet.obj trunk/base/models/grenade/grenade.obj trunk/base/models/gun/gun0.obj trunk/base/models/monster/monster.obj trunk/base/models/playor/playor.obj Removed: trunk/base/models/bullet/bullet.OBJ trunk/base/models/grenade/grenade.OBJ trunk/base/models/gun/gun0.OBJ trunk/base/models/monster/Thumbs.db trunk/base/models/monster/monster.OBJ trunk/base/models/playor/playor.OBJ Log is attached. renamed .OBJ files to .obj so they work on Linux removed a Thumbs.db file -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.080357.diff URL: From lordhavoc at icculus.org Tue Sep 11 04:16:47 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 11 Sep 2007 04:16:47 -0400 Subject: r911 - trunk/base/maps Message-ID: <20070911081647.29250.qmail@icculus.org> Author: lordhavoc Date: 2007-09-11 04:16:47 -0400 (Tue, 11 Sep 2007) New Revision: 911 Modified: trunk/base/maps/test.ent Log is attached. changed spawn position in test.ent -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.081647.diff URL: From fleeky at icculus.org Tue Sep 11 09:55:41 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Sep 2007 09:55:41 -0400 Subject: r912 - trunk/base/models/planetoid Message-ID: <20070911135541.31223.qmail@icculus.org> Author: fleeky Date: 2007-09-11 09:55:41 -0400 (Tue, 11 Sep 2007) New Revision: 912 Added: trunk/base/models/planetoid/planet_glow.tga Log is attached. messing around with the planet -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.135541.diff URL: From fleeky at icculus.org Tue Sep 11 12:30:55 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 11 Sep 2007 12:30:55 -0400 Subject: r913 - trunk/base/models/planetoid Message-ID: <20070911163055.23803.qmail@icculus.org> Author: fleeky Date: 2007-09-11 12:16:34 -0400 (Tue, 11 Sep 2007) New Revision: 913 Added: trunk/base/models/planetoid/planet_spec.tga Removed: trunk/base/models/planetoid/asteroid.tga trunk/base/models/planetoid/asteroid_gloss.tga trunk/base/models/planetoid/asteroid_norm.tga trunk/base/models/planetoid/building.tga trunk/base/models/planetoid/building_norm.tga trunk/base/models/planetoid/circustent_gloss.tga trunk/base/models/planetoid/circustent_norm.tga trunk/base/models/planetoid/cricustent.tga trunk/base/models/planetoid/planet.tga Modified: trunk/base/models/planetoid/planet_glow.tga trunk/base/models/planetoid/planet_norm.tga trunk/base/models/planetoid/planetoid11.obj Log is attached. i went back to a non tiled terrain because when you tile the terrain with normal / spec / bump etc.. you get a super weird almost checkerboard look to everything that is unnacceptable.. there needs to be some kindof alternative though to uvmapping terrain models like the planetoid as theres not really much of a way to hide seams for it and if you do a sphere unwrap of the planet you will get very very bad texture warping .. im not really sure what to do about a solution the only ideas i have are extremely exotic.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070911.163055.diff URL: From lordhavoc at icculus.org Fri Sep 14 02:36:26 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 14 Sep 2007 02:36:26 -0400 Subject: r914 - trunk/game Message-ID: <20070914063626.13639.qmail@icculus.org> Author: lordhavoc Date: 2007-09-14 02:36:26 -0400 (Fri, 14 Sep 2007) New Revision: 914 Modified: trunk/game/m_menucore.c Log is attached. fix a bug with the mouse pointer being on the edge of two items simultaneously (using < for both compares is not correct) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070914.063626.diff URL: From lordhavoc at icculus.org Sun Sep 16 19:19:09 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 16 Sep 2007 19:19:09 -0400 Subject: r915 - trunk Message-ID: <20070916231909.23541.qmail@icculus.org> Author: lordhavoc Date: 2007-09-16 19:19:08 -0400 (Sun, 16 Sep 2007) New Revision: 915 Added: trunk/materialformat.txt Log is attached. added an example material file for discussion and implementation of a material format -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070916.231909.diff URL: From lordhavoc at icculus.org Tue Sep 18 07:09:26 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 07:09:26 -0400 Subject: r916 - trunk Message-ID: <20070918110926.32331.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 07:09:26 -0400 (Tue, 18 Sep 2007) New Revision: 916 Modified: trunk/r_main.c Log is attached. changed stencil shadowing to use back face casting instead of front face casting, this actually doubled framerates in map test, and avoids the 'black triangle' issue -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.110926.diff URL: From lordhavoc at icculus.org Tue Sep 18 07:48:41 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 07:48:41 -0400 Subject: r917 - trunk Message-ID: <20070918114841.27143.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 07:48:41 -0400 (Tue, 18 Sep 2007) New Revision: 917 Modified: trunk/r_main.c Log is attached. use GL_INCR_WRAP_EXT and GL_DECR_WRAP_EXT (the extension is not checked for however) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.114841.diff URL: From lordhavoc at icculus.org Tue Sep 18 09:05:57 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 09:05:57 -0400 Subject: r918 - trunk/game Message-ID: <20070918130557.25611.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 09:05:52 -0400 (Tue, 18 Sep 2007) New Revision: 918 Modified: trunk/game/g_main.c Log is attached. fix bug that caused textures on entity class referenced models to fail to load the first time (resource_flush fixed them) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.130557.diff URL: From lordhavoc at icculus.org Tue Sep 18 09:06:55 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 09:06:55 -0400 Subject: r919 - in trunk: . game Message-ID: <20070918130655.26030.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 09:06:54 -0400 (Tue, 18 Sep 2007) New Revision: 919 Modified: trunk/game/g_network.c trunk/material.c Log is attached. preload textures referenced by materials -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.130655.diff URL: From lordhavoc at icculus.org Tue Sep 18 09:08:08 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 09:08:08 -0400 Subject: r920 - trunk/base/shaders Message-ID: <20070918130808.26638.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 09:08:07 -0400 (Tue, 18 Sep 2007) New Revision: 920 Modified: trunk/base/shaders/light.frag Log is attached. slight improvement to bumpmapping quality (renormalize the normalmap results, like doom3 and darkplaces do) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.130808.diff URL: From lordhavoc at icculus.org Tue Sep 18 09:11:41 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 09:11:41 -0400 Subject: r921 - trunk/base/maps Message-ID: <20070918131141.28848.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 09:11:40 -0400 (Tue, 18 Sep 2007) New Revision: 921 Added: trunk/base/maps/planetoid2.ent Log is attached. alternate start position for planetoid -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.131141.diff URL: From lordhavoc at icculus.org Tue Sep 18 10:03:31 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 10:03:31 -0400 Subject: r922 - trunk/base/maps Message-ID: <20070918140331.31244.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 10:03:30 -0400 (Tue, 18 Sep 2007) New Revision: 922 Modified: trunk/base/maps/test.ent Log is attached. added another spawn point -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.140331.diff URL: From lordhavoc at icculus.org Tue Sep 18 10:04:38 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 18 Sep 2007 10:04:38 -0400 Subject: r923 - trunk/game Message-ID: <20070918140438.32161.qmail@icculus.org> Author: lordhavoc Date: 2007-09-18 10:04:38 -0400 (Tue, 18 Sep 2007) New Revision: 923 Modified: trunk/game/g_entityclass.c trunk/game/g_main.c trunk/game/g_main.h trunk/game/g_server.c trunk/game/g_server.h Log is attached. players now spawn as editors (a variant of spectator which will at some point acquire some level editing tools) the e key now respawns the player as an editor (spawn point randomly selected as usual) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.140438.diff URL: From fleeky at icculus.org Tue Sep 18 10:19:16 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 18 Sep 2007 10:19:16 -0400 Subject: r924 - trunk/base/maps Message-ID: <20070918141916.10066.qmail@icculus.org> Author: fleeky Date: 2007-09-18 10:19:16 -0400 (Tue, 18 Sep 2007) New Revision: 924 Modified: trunk/base/maps/planetoid2.ent Log is attached. added secon planet aligned for optimal tube sledding :) -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.141916.diff URL: From fleeky at icculus.org Tue Sep 18 19:02:44 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 18 Sep 2007 19:02:44 -0400 Subject: r925 - in trunk/base: maps models models/gunlevel Message-ID: <20070918230244.28510.qmail@icculus.org> Author: fleeky Date: 2007-09-18 19:02:44 -0400 (Tue, 18 Sep 2007) New Revision: 925 Added: trunk/base/maps/gunlevel.ent trunk/base/models/gunlevel/ trunk/base/models/gunlevel/gunbuilding.mtl trunk/base/models/gunlevel/gunbuilding.obj trunk/base/models/gunlevel/gunbuilding.tga trunk/base/models/gunlevel/gunbuilding_glow.tga trunk/base/models/gunlevel/terrain.mtl trunk/base/models/gunlevel/terrain.obj trunk/base/models/gunlevel/terrain.tga trunk/base/models/gunlevel/terrain_glow.tga Log is attached. added the first sortof prototype of the gunlevel.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070918.230244.diff URL: From fleeky at icculus.org Thu Sep 20 08:10:42 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 20 Sep 2007 08:10:42 -0400 Subject: r926 - in trunk/base: maps models/gunlevel Message-ID: <20070920121042.17575.qmail@icculus.org> Author: fleeky Date: 2007-09-20 08:07:50 -0400 (Thu, 20 Sep 2007) New Revision: 926 Modified: trunk/base/maps/gunlevel.ent trunk/base/models/gunlevel/gunbuilding.mtl trunk/base/models/gunlevel/gunbuilding.obj trunk/base/models/gunlevel/gunbuilding.tga trunk/base/models/gunlevel/gunbuilding_glow.tga trunk/base/models/gunlevel/terrain.mtl trunk/base/models/gunlevel/terrain.obj trunk/base/models/gunlevel/terrain.tga trunk/base/models/gunlevel/terrain_glow.tga Log is attached. messing around with the gunlevel .. added an interior to the main base.. although you cant really see anything inside.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070920.121041.diff URL: From fleeky at icculus.org Thu Sep 20 09:27:46 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 20 Sep 2007 09:27:46 -0400 Subject: r927 - in trunk/base/models/gunlevel: . source Message-ID: <20070920132746.738.qmail@icculus.org> Author: fleeky Date: 2007-09-20 09:27:45 -0400 (Thu, 20 Sep 2007) New Revision: 927 Added: trunk/base/models/gunlevel/building.mtl trunk/base/models/gunlevel/building.obj trunk/base/models/gunlevel/building.tga trunk/base/models/gunlevel/building_glow.tga trunk/base/models/gunlevel/source/ trunk/base/models/gunlevel/source/Thumbs.db trunk/base/models/gunlevel/source/burnt_soil.jpg trunk/base/models/gunlevel/source/burnt_soil_thumb.jpg trunk/base/models/gunlevel/source/dirt_01.jpg trunk/base/models/gunlevel/source/gunlevel.blend trunk/base/models/gunlevel/source/rock_01.jpg trunk/base/models/gunlevel/source/rock_02.jpg trunk/base/models/gunlevel/source/rock_03.jpg trunk/base/models/gunlevel/source/rock_04.jpg Log is attached. added source files for the gun level .. also added a building and tweaked the terrain a bit more.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070920.132746.diff URL: From fleeky at icculus.org Thu Sep 20 09:47:25 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 20 Sep 2007 09:47:25 -0400 Subject: r928 - trunk/base/models/gunlevel Message-ID: <20070920134725.9418.qmail@icculus.org> Author: fleeky Date: 2007-09-20 09:42:57 -0400 (Thu, 20 Sep 2007) New Revision: 928 Modified: trunk/base/models/gunlevel/terrain.mtl trunk/base/models/gunlevel/terrain.obj trunk/base/models/gunlevel/terrain.tga trunk/base/models/gunlevel/terrain_glow.tga Log is attached. added a tiling texture to the terrain.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070920.134725.diff URL: From fleeky at icculus.org Thu Sep 20 10:45:19 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 20 Sep 2007 10:45:19 -0400 Subject: r929 - trunk/base/models/gunlevel Message-ID: <20070920144519.16447.qmail@icculus.org> Author: fleeky Date: 2007-09-20 10:45:19 -0400 (Thu, 20 Sep 2007) New Revision: 929 Added: trunk/base/models/gunlevel/terrain_bump.tga trunk/base/models/gunlevel/terrain_gloss.tga Modified: trunk/base/models/gunlevel/terrain.tga Log is attached. adding more textures to the terrain and playing around with that.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070920.144519.diff URL: From fleeky at icculus.org Fri Sep 21 08:07:45 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 21 Sep 2007 08:07:45 -0400 Subject: r930 - in trunk/base: maps models/gunlevel models/gunlevel/source Message-ID: <20070921120745.5855.qmail@icculus.org> Author: fleeky Date: 2007-09-21 08:07:42 -0400 (Fri, 21 Sep 2007) New Revision: 930 Added: trunk/base/models/gunlevel/entrance_building.mtl trunk/base/models/gunlevel/entrance_building.obj trunk/base/models/gunlevel/entrance_building.tga trunk/base/models/gunlevel/entrance_building_bump.tga trunk/base/models/gunlevel/entrance_building_glow.tga Modified: trunk/base/maps/gunlevel.ent trunk/base/models/gunlevel/building.obj trunk/base/models/gunlevel/source/gunlevel.blend trunk/base/models/gunlevel/terrain.mtl trunk/base/models/gunlevel/terrain.obj Log is attached. added a new building -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070921.120745.diff URL: From randy at icculus.org Sun Sep 23 05:34:54 2007 From: randy at icculus.org (randy at icculus.org) Date: 23 Sep 2007 05:34:54 -0400 Subject: r931 - trunk/base/maps Message-ID: <20070923093454.23260.qmail@icculus.org> Author: randy Date: 2007-09-23 05:34:53 -0400 (Sun, 23 Sep 2007) New Revision: 931 Added: trunk/base/maps/village.ent Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070923.093454.diff URL: From randy at icculus.org Sun Sep 23 05:46:19 2007 From: randy at icculus.org (randy at icculus.org) Date: 23 Sep 2007 05:46:19 -0400 Subject: r932 - in trunk/base/maps: . village Message-ID: <20070923094619.32506.qmail@icculus.org> Author: randy Date: 2007-09-23 05:46:18 -0400 (Sun, 23 Sep 2007) New Revision: 932 Added: trunk/base/maps/village/ trunk/base/maps/village/beam.tga trunk/base/maps/village/beam_norm.tga trunk/base/maps/village/belltower.obj trunk/base/maps/village/plaster_wall.tga trunk/base/maps/village/plaster_wall_norm.tga trunk/base/maps/village/skydome.md5mesh trunk/base/maps/village/skydome.tga trunk/base/maps/village/skydome_norm.tga trunk/base/maps/village/tile_edge.tga trunk/base/maps/village/tile_edge_gloss.tga trunk/base/maps/village/tile_edge_norm.tga trunk/base/maps/village/tile_roof.tga trunk/base/maps/village/tile_roof_gloss.tga trunk/base/maps/village/tile_roof_norm.tga Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070923.094619.diff URL: From fleeky at icculus.org Tue Sep 25 14:08:41 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Sep 2007 14:08:41 -0400 Subject: r933 - in trunk/base: maps models/gunlevel models/gunlevel/source Message-ID: <20070925180841.3195.qmail@icculus.org> Author: fleeky Date: 2007-09-25 14:08:39 -0400 (Tue, 25 Sep 2007) New Revision: 933 Added: trunk/base/models/gunlevel/bigbuilding.mtl trunk/base/models/gunlevel/bigbuilding.obj trunk/base/models/gunlevel/bigbuilding.tga Modified: trunk/base/maps/gunlevel.ent trunk/base/models/gunlevel/source/gunlevel.blend trunk/base/models/gunlevel/terrain.obj Log is attached. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070925.180841.diff URL: From fleeky at icculus.org Tue Sep 25 15:29:51 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Sep 2007 15:29:51 -0400 Subject: r934 - in trunk/base: maps models/gunlevel Message-ID: <20070925192951.29129.qmail@icculus.org> Author: fleeky Date: 2007-09-25 15:29:48 -0400 (Tue, 25 Sep 2007) New Revision: 934 Added: trunk/base/models/gunlevel/bigbuilding_glow.tga trunk/base/models/gunlevel/cityarea.mtl trunk/base/models/gunlevel/cityarea.obj trunk/base/models/gunlevel/cityarea.tga trunk/base/models/gunlevel/cityarea_glow.tga Modified: trunk/base/maps/gunlevel.ent trunk/base/models/gunlevel/bigbuilding.mtl trunk/base/models/gunlevel/bigbuilding.obj trunk/base/models/gunlevel/building.obj trunk/base/models/gunlevel/entrance_building.obj trunk/base/models/gunlevel/terrain.obj Log is attached. added a city area model .. which is basically the underlying city area shape.. also added yet another glow map that is being used for nefarious purposes.. the glow map abuse will not stop until some kindof ambient lighting is put in muahahah -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070925.192951.diff URL: From fleeky at icculus.org Tue Sep 25 16:01:57 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Sep 2007 16:01:57 -0400 Subject: r935 - trunk/base/models/gunlevel Message-ID: <20070925200157.15028.qmail@icculus.org> Author: fleeky Date: 2007-09-25 16:01:56 -0400 (Tue, 25 Sep 2007) New Revision: 935 Modified: trunk/base/models/gunlevel/bigbuilding.tga trunk/base/models/gunlevel/bigbuilding_glow.tga trunk/base/models/gunlevel/cityarea.obj trunk/base/models/gunlevel/cityarea.tga trunk/base/models/gunlevel/cityarea_glow.tga Log is attached. updating things -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070925.200157.diff URL: From fleeky at icculus.org Tue Sep 25 16:39:01 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 25 Sep 2007 16:39:01 -0400 Subject: r936 - in trunk/base/models/gunlevel: . source Message-ID: <20070925203901.1329.qmail@icculus.org> Author: fleeky Date: 2007-09-25 16:39:01 -0400 (Tue, 25 Sep 2007) New Revision: 936 Modified: trunk/base/models/gunlevel/cityarea.mtl trunk/base/models/gunlevel/cityarea.obj trunk/base/models/gunlevel/cityarea.tga trunk/base/models/gunlevel/cityarea_glow.tga trunk/base/models/gunlevel/source/gunlevel.blend Log is attached. playing around with the style of the city area model.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070925.203901.diff URL: From fleeky at icculus.org Wed Sep 26 07:00:10 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 26 Sep 2007 07:00:10 -0400 Subject: r937 - in trunk/base/models/gunlevel: . source Message-ID: <20070926110010.21982.qmail@icculus.org> Author: fleeky Date: 2007-09-26 07:00:08 -0400 (Wed, 26 Sep 2007) New Revision: 937 Added: trunk/base/models/gunlevel/smallbuilding.mtl trunk/base/models/gunlevel/smallbuilding.obj trunk/base/models/gunlevel/smallbuilding.tga trunk/base/models/gunlevel/smallbuilding_glow.tga Modified: trunk/base/models/gunlevel/source/gunlevel.blend Log is attached. added a small city block of small building dwellings.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070926.110010.diff URL: From fleeky at icculus.org Wed Sep 26 07:11:57 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 26 Sep 2007 07:11:57 -0400 Subject: r938 - trunk/base/maps Message-ID: <20070926111157.28855.qmail@icculus.org> Author: fleeky Date: 2007-09-26 07:11:56 -0400 (Wed, 26 Sep 2007) New Revision: 938 Modified: trunk/base/maps/gunlevel.ent Log is attached. adding the changes to the gunlevel.ent -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070926.111157.diff URL: From fleeky at icculus.org Wed Sep 26 08:29:55 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 26 Sep 2007 08:29:55 -0400 Subject: r939 - trunk/base/models/gunlevel Message-ID: <20070926122955.20793.qmail@icculus.org> Author: fleeky Date: 2007-09-26 08:29:54 -0400 (Wed, 26 Sep 2007) New Revision: 939 Modified: trunk/base/models/gunlevel/gunbuilding.mtl trunk/base/models/gunlevel/gunbuilding.obj trunk/base/models/gunlevel/gunbuilding.tga trunk/base/models/gunlevel/gunbuilding_glow.tga Log is attached. working on a giant window for the gun building -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070926.122955.diff URL: From fleeky at icculus.org Fri Sep 28 20:34:49 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 28 Sep 2007 20:34:49 -0400 Subject: r940 - in trunk/base/models: . mech Message-ID: <20070929003449.19869.qmail@icculus.org> Author: fleeky Date: 2007-09-28 20:34:48 -0400 (Fri, 28 Sep 2007) New Revision: 940 Added: trunk/base/models/mech/ trunk/base/models/mech/legs_beginfall.md5anim trunk/base/models/mech/legs_beginjump.md5anim trunk/base/models/mech/legs_land.md5anim trunk/base/models/mech/legs_runbackward.md5anim trunk/base/models/mech/legs_runforward.md5anim trunk/base/models/mech/legs_runleft.md5anim trunk/base/models/mech/legs_runright.md5anim trunk/base/models/mech/m2.md5mesh trunk/base/models/mech/m2.tga trunk/base/models/mech/torso_fireprimary.md5anim trunk/base/models/mech/torso_pitchangle.md5anim Log is attached. adding a mech model, with a bunch of animations, and a normal map for testing and making a mech class -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.003449.diff URL: From fleeky at icculus.org Sat Sep 29 06:48:39 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 29 Sep 2007 06:48:39 -0400 Subject: r941 - trunk/base/models/mech Message-ID: <20070929104839.8387.qmail@icculus.org> Author: fleeky Date: 2007-09-29 06:48:38 -0400 (Sat, 29 Sep 2007) New Revision: 941 Added: trunk/base/models/mech/mech.md5mesh trunk/base/models/mech/mech.tga trunk/base/models/mech/mech_legs_beginfall.md5anim trunk/base/models/mech/mech_legs_beginjump.md5anim trunk/base/models/mech/mech_legs_land.md5anim trunk/base/models/mech/mech_legs_runbackward.md5anim trunk/base/models/mech/mech_legs_runforward.md5anim trunk/base/models/mech/mech_legs_runleft.md5anim trunk/base/models/mech/mech_legs_runright.md5anim trunk/base/models/mech/mech_torso_fireprimary.md5anim trunk/base/models/mech/mech_torso_pitchangle.md5anim Removed: trunk/base/models/mech/legs_beginfall.md5anim trunk/base/models/mech/legs_beginjump.md5anim trunk/base/models/mech/legs_land.md5anim trunk/base/models/mech/legs_runbackward.md5anim trunk/base/models/mech/legs_runforward.md5anim trunk/base/models/mech/legs_runleft.md5anim trunk/base/models/mech/legs_runright.md5anim trunk/base/models/mech/m2.md5mesh trunk/base/models/mech/m2.tga trunk/base/models/mech/torso_fireprimary.md5anim trunk/base/models/mech/torso_pitchangle.md5anim Log is attached. renaming wrongly named files.. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.104839.diff URL: From fleeky at icculus.org Sat Sep 29 07:46:30 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 29 Sep 2007 07:46:30 -0400 Subject: r942 - trunk/base/models/mech Message-ID: <20070929114630.28380.qmail@icculus.org> Author: fleeky Date: 2007-09-29 07:46:21 -0400 (Sat, 29 Sep 2007) New Revision: 942 Added: trunk/base/models/mech/mech_gloss.tga trunk/base/models/mech/mech_glow.tga trunk/base/models/mech/mech_norm.tga trunk/base/models/mech/mech_spec.tga Removed: trunk/base/models/mech/mech.tga Modified: trunk/base/models/mech/mech.md5mesh trunk/base/models/mech/mech_legs_beginfall.md5anim trunk/base/models/mech/mech_legs_beginjump.md5anim trunk/base/models/mech/mech_legs_land.md5anim trunk/base/models/mech/mech_legs_runbackward.md5anim trunk/base/models/mech/mech_legs_runforward.md5anim trunk/base/models/mech/mech_legs_runleft.md5anim trunk/base/models/mech/mech_legs_runright.md5anim trunk/base/models/mech/mech_torso_fireprimary.md5anim trunk/base/models/mech/mech_torso_pitchangle.md5anim Log is attached. fixed the scale of the mech, and added a few more maps -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.114630.diff URL: From fleeky at icculus.org Sat Sep 29 11:04:13 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 29 Sep 2007 11:04:13 -0400 Subject: r943 - trunk/base/gamedefs Message-ID: <20070929150413.21400.qmail@icculus.org> Author: fleeky Date: 2007-09-29 11:04:12 -0400 (Sat, 29 Sep 2007) New Revision: 943 Modified: trunk/base/gamedefs/entities.csv Log is attached. editing the infantry to spawn as the new mech model -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.150412.diff URL: From lordhavoc at icculus.org Sat Sep 29 11:37:40 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Sep 2007 11:37:40 -0400 Subject: r944 - trunk/base/gamedefs Message-ID: <20070929153740.9195.qmail@icculus.org> Author: lordhavoc Date: 2007-09-29 11:37:40 -0400 (Sat, 29 Sep 2007) New Revision: 944 Modified: trunk/base/gamedefs/entities.csv Log is attached. remove quotes -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.153740.diff URL: From lordhavoc at icculus.org Sat Sep 29 11:41:18 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Sep 2007 11:41:18 -0400 Subject: r945 - trunk/base/models/mech Message-ID: <20070929154118.11950.qmail@icculus.org> Author: lordhavoc Date: 2007-09-29 11:41:18 -0400 (Sat, 29 Sep 2007) New Revision: 945 Modified: trunk/base/models/mech/mech.md5mesh trunk/base/models/mech/mech_legs_beginfall.md5anim trunk/base/models/mech/mech_legs_beginjump.md5anim trunk/base/models/mech/mech_legs_land.md5anim trunk/base/models/mech/mech_legs_runbackward.md5anim trunk/base/models/mech/mech_legs_runforward.md5anim trunk/base/models/mech/mech_legs_runleft.md5anim trunk/base/models/mech/mech_legs_runright.md5anim trunk/base/models/mech/mech_torso_fireprimary.md5anim trunk/base/models/mech/mech_torso_pitchangle.md5anim Log is attached. fix viewport bone, should be viewpoint -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.154118.diff URL: From lordhavoc at icculus.org Sat Sep 29 11:43:36 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Sep 2007 11:43:36 -0400 Subject: r946 - trunk/base/shaders Message-ID: <20070929154336.13068.qmail@icculus.org> Author: lordhavoc Date: 2007-09-29 11:43:36 -0400 (Sat, 29 Sep 2007) New Revision: 946 Modified: trunk/base/shaders/light.frag trunk/base/shaders/light.vert Log is attached. added #ifdef SHOWTANGENT code for testing purposes -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.154336.diff URL: From lordhavoc at icculus.org Sat Sep 29 11:43:52 2007 From: lordhavoc at icculus.org (lordhavoc at icculus.org) Date: 29 Sep 2007 11:43:52 -0400 Subject: r947 - trunk/base/maps Message-ID: <20070929154352.13288.qmail@icculus.org> Author: lordhavoc Date: 2007-09-29 11:43:52 -0400 (Sat, 29 Sep 2007) New Revision: 947 Modified: trunk/base/maps/test.ent Log is attached. added a playor model and red light for testing -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070929.154352.diff URL: From fleeky at icculus.org Sun Sep 30 12:41:40 2007 From: fleeky at icculus.org (fleeky at icculus.org) Date: 30 Sep 2007 12:41:40 -0400 Subject: r949 - trunk/base/models/mech Message-ID: <20070930164140.25787.qmail@icculus.org> Author: fleeky Date: 2007-09-30 12:41:40 -0400 (Sun, 30 Sep 2007) New Revision: 949 Added: trunk/base/models/mech/mech_legs_freefall.md5anim trunk/base/models/mech/mech_legs_stand.md5anim Log is attached. getting the mech to work .. -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 20070930.164140.diff URL: