r764 - in trunk: . base/maps game
lordhavoc at icculus.org
lordhavoc at icculus.org
Tue Jan 16 10:19:42 EST 2007
Author: lordhavoc
Date: 2007-01-16 10:19:42 -0500 (Tue, 16 Jan 2007)
New Revision: 764
Modified:
trunk/base/maps/test.ent
trunk/collision.c
trunk/collision.h
trunk/game/g_entity.c
trunk/game/g_entity.h
trunk/game/g_entityclass.c
trunk/game/g_main.h
trunk/game/g_packetbuffer.c
trunk/game/g_packetbuffer.h
trunk/game/g_render.c
trunk/game/g_world.c
trunk/game/g_world.h
trunk/r_main.c
trunk/r_main.h
Log is attached.
some minor physics quality improvements that required reworking a lot of
code, rotation is now basically supported but not used
renamed G_Entity_Position to G_Position
added G_Position_Move and G_Position_Gravity functions
moved the application of gravity from G_Entity_PlayerPhysics to
G_Entity_Move
changed player movement to be absolute (instant stop/start) except when
holding jump (which makes you slide as before)
disabled most of the G_Entity_PlayerPhysics code as part of the very
simple new player physics code
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