r1054 - in trunk: . base/gamedefs game
lordhavoc at icculus.org
lordhavoc at icculus.org
Sun Dec 30 07:06:43 EST 2007
Author: lordhavoc
Date: 2007-12-30 07:06:43 -0500 (Sun, 30 Dec 2007)
New Revision: 1054
Modified:
trunk/base/gamedefs/entities.csv
trunk/game/g_client.c
trunk/game/g_client.h
trunk/game/g_commands.c
trunk/game/g_entity.c
trunk/game/g_entityclass.c
trunk/game/g_entityclass.h
trunk/game/g_main.c
trunk/game/g_main.h
trunk/game/g_network.c
trunk/game/g_network.h
trunk/game/g_packetbuffer.c
trunk/game/g_render.c
trunk/game/g_server.c
trunk/model.h
Log is attached.
migrated most of G_Player fields into the playerinformation entities and
fixed teaminformation entities (several other improvements to these)
implemented player chat (say command in console - no chat mode yet)
hud now displays current/max ammo
networking now resists spoofed sequence number exploits (extremely
unlikely exploit, but fixed)
removed unused "entity channel" networking stuff
moved several buffer size constants into #define's
things I forgot to mention in previous commit:
removed ability to shoot while dead
implemented armor types in gamedefs (damage is different to each armor
type - so infantry and vehicles don't take the same amount of damage for
example)
made explosion code work and added projectile damage
g_showfps now updates every half second instead of every second
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