r987 - trunk/game

lordhavoc at icculus.org lordhavoc at icculus.org
Fri Dec 14 21:41:31 EST 2007


Author: lordhavoc
Date: 2007-12-14 21:41:29 -0500 (Fri, 14 Dec 2007)
New Revision: 987

Modified:
   trunk/game/g_client.c
   trunk/game/g_client.h
   trunk/game/g_commands.c
   trunk/game/g_entity.c
   trunk/game/g_entity.h
   trunk/game/g_entityclass.c
   trunk/game/g_main.c
   trunk/game/g_network.c
   trunk/game/g_network.h
   trunk/game/g_server.c
Log is attached.
reworked client/server timing again, no longer floods out packets
cleaned up G_NetConnection_SendPackets, now has a limit of 64
packetlogs, sends empty packets (just sequence header) when packetlog
buffer is full, rather than using ever increasing memory while a player
is timing out
added cl_networkdebug_read, cl_networkdebug_send, sv_networkdebug_read,
sv_networkdebug_send cvars to enable debugging messages in netcode


-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 20071215.024131.diff
URL: <http://icculus.org/pipermail/neither-commits/attachments/20071214/3131e7d0/attachment.diff>


More information about the neither-commits mailing list