r687 - trunk
lordhavoc at icculus.org
lordhavoc at icculus.org
Thu Mar 30 05:29:44 EST 2006
Author: lordhavoc
Date: 2006-03-30 05:29:44 -0500 (Thu, 30 Mar 2006)
New Revision: 687
Modified:
trunk/TODO.txt
Log:
fix a typo
Modified: trunk/TODO.txt
===================================================================
--- trunk/TODO.txt 2006-03-27 21:28:02 UTC (rev 686)
+++ trunk/TODO.txt 2006-03-30 10:29:44 UTC (rev 687)
@@ -11,7 +11,7 @@
Write the rest of DarkWar.
-Mercury: (low priority) make dyngl have function stubs for GL debugging modes which can log all calls to a log file, or CheckGLError after every one (except during Begin...End where they would cause an error) thes should be enabled by commandline options (use stubs or direct calls)
+Mercury: (low priority) make dyngl have function stubs for GL debugging modes which can log all calls to a log file, or CheckGLError after every one (except during Begin...End where they would cause an error) thes should be enabled by commandline options (use stubs or direct calls)
(coderjoe) I decided to get started on this, since I didn't know what else to work on.
question: should there be a compile-time flag to disable the stub system, in addition to the commandline flag?
@@ -26,7 +26,7 @@
0 80% system startup/shutdown
0 90% console rendering
0 90% console commands/cvars
- 1 100% model loading
+ 1 100% model loading
1 10% model rendering
2 100% game: entity loading
2 0% game: input (binds)
@@ -47,7 +47,7 @@
LISP. Yes. Seriously. LISP.
alias blah (a = 5;print "blah!\n") // for average users
-alias blah {a = 5;print("blah!"\n");} // for C programmers
+alias blah {a = 5;print("blah!\n");} // for C programmers
alias blah ((= a 5) (print "blah!\n")) // for slightly lazy LISP programmers
(alias blah ((= a 5) (print "blah!\n"))) // for LISP programmers
@@ -67,5 +67,5 @@
==============================================================================
input discussion
-current bind theory - in_bind mouse axis0 "
+current bind theory - in_bind mouse axis0 "
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