Module neither: Change committed
havoc at icculus.org
havoc at icculus.org
Fri Nov 11 04:30:46 EST 2005
Commiter : havoc
CVSROOT : /cvs/cvsroot/neither
Module : neither
Commit time: 2005-11-11 09:30:46 UTC
Log message:
updated dev-c++ file from Kazashi
Modified files:
darkwar/darkwar.dev
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Content-Type: text/plain; name="neither.20051111.093046.havoc.diff"
Content-Disposition: attachment; filename="neither.20051111.093046.havoc.diff"
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Index: neither/darkwar/darkwar.dev
diff -u neither/darkwar/darkwar.dev:1.1 neither/darkwar/darkwar.dev:1.2
--- neither/darkwar/darkwar.dev:1.1 Mon Jul 11 08:27:16 2005
+++ neither/darkwar/darkwar.dev Fri Nov 11 04:30:35 2005
@@ -1,7 +1,7 @@
[Project]
FileName=darkwar.dev
Name=DarkWar
-UnitCount=72
+UnitCount=92
Type=0
Ver=1
ObjFiles=
@@ -10,9 +10,9 @@
PrivateResource=
ResourceIncludes=
MakeIncludes=
-Compiler=
+Compiler=_@@_
CppCompiler=
-Linker=-lmingw32 -lSDLmain -lSDL -lz -mwindows_@@_
+Linker=-lmingw32 -lSDLmain -lSDL -lz -mwindows -lws2_32_@@_
IsCpp=0
Icon=
ExeOutput=
@@ -30,7 +30,7 @@
CompilerSettings=0000000001001000000100
[Unit1]
-FileName=command.c
+FileName=cvar.c
CompileCpp=0
Folder=
Compile=1
@@ -40,16 +40,6 @@
BuildCmd=
[Unit2]
-FileName=command.h
-CompileCpp=0
-Folder=Headers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit3]
FileName=console.c
CompileCpp=0
Folder=
@@ -59,7 +49,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit4]
+[Unit3]
FileName=console.h
CompileCpp=0
Folder=Headers
@@ -69,7 +59,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit5]
+[Unit4]
FileName=crc.c
CompileCpp=0
Folder=
@@ -79,7 +69,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit6]
+[Unit5]
FileName=crc.h
CompileCpp=0
Folder=Headers
@@ -89,7 +79,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit7]
+[Unit6]
FileName=dwconfig.h
CompileCpp=0
Folder=Headers
@@ -99,7 +89,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit8]
+[Unit7]
FileName=fallbackconfig.h
CompileCpp=0
Folder=Headers
@@ -109,7 +99,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit9]
+[Unit8]
FileName=hash.c
CompileCpp=0
Folder=
@@ -119,7 +109,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit10]
+[Unit9]
FileName=hash.h
CompileCpp=0
Folder=Headers
@@ -129,7 +119,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit11]
+[Unit10]
FileName=material.c
CompileCpp=0
Folder=
@@ -139,7 +129,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit12]
+[Unit11]
FileName=material.h
CompileCpp=0
Folder=Headers
@@ -149,7 +139,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit13]
+[Unit12]
FileName=mathlib.h
CompileCpp=0
Folder=Headers
@@ -159,7 +149,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit14]
+[Unit13]
FileName=matrixlib.c
CompileCpp=0
Folder=
@@ -169,7 +159,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit15]
+[Unit14]
FileName=matrixlib.h
CompileCpp=0
Folder=Headers
@@ -179,7 +169,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit16]
+[Unit15]
FileName=model.c
CompileCpp=0
Folder=
@@ -189,7 +179,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit17]
+[Unit16]
FileName=model.h
CompileCpp=0
Folder=Headers
@@ -199,7 +189,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit18]
+[Unit17]
FileName=msvcwarnings.h
CompileCpp=0
Folder=Headers
@@ -209,7 +199,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit19]
+[Unit18]
FileName=ncommon.h
CompileCpp=0
Folder=Headers
@@ -219,7 +209,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit20]
+[Unit19]
FileName=nendian.h
CompileCpp=0
Folder=Headers
@@ -229,7 +219,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit21]
+[Unit20]
FileName=nfile.c
CompileCpp=0
Folder=
@@ -239,7 +229,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit22]
+[Unit21]
FileName=nfile.h
CompileCpp=0
Folder=Headers
@@ -249,7 +239,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit23]
+[Unit22]
FileName=nmemory.c
CompileCpp=0
Folder=
@@ -259,7 +249,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit24]
+[Unit23]
FileName=nmemory.h
CompileCpp=0
Folder=Headers
@@ -269,7 +259,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit25]
+[Unit24]
FileName=nstring.c
CompileCpp=0
Folder=
@@ -279,7 +269,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit26]
+[Unit25]
FileName=nstring.h
CompileCpp=0
Folder=Headers
@@ -289,7 +279,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit27]
+[Unit26]
FileName=ntypes.h
CompileCpp=0
Folder=Headers
@@ -299,7 +289,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit28]
+[Unit27]
FileName=polygon.c
CompileCpp=0
Folder=
@@ -309,7 +299,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit29]
+[Unit28]
FileName=polygon.h
CompileCpp=0
Folder=Headers
@@ -319,7 +309,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit30]
+[Unit29]
FileName=r_dyngl.c
CompileCpp=0
Folder=
@@ -329,7 +319,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit31]
+[Unit30]
FileName=r_dyngl.h
CompileCpp=0
Folder=Headers
@@ -339,7 +329,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit32]
+[Unit31]
FileName=r_dynglfuncs.h
CompileCpp=0
Folder=Headers
@@ -349,7 +339,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit33]
+[Unit32]
FileName=r_dynglstubs.c
CompileCpp=0
Folder=
@@ -359,7 +349,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit34]
+[Unit33]
FileName=r_dynglstubs.h
CompileCpp=0
Folder=Headers
@@ -369,7 +359,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit35]
+[Unit34]
FileName=r_main.c
CompileCpp=0
Folder=
@@ -379,7 +369,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit36]
+[Unit35]
FileName=r_main.h
CompileCpp=0
Folder=Headers
@@ -389,7 +379,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit37]
+[Unit36]
FileName=resource.c
CompileCpp=0
Folder=
@@ -399,7 +389,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit38]
+[Unit37]
FileName=resource.h
CompileCpp=0
Folder=Headers
@@ -409,7 +399,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit39]
+[Unit38]
FileName=s_main.c
CompileCpp=0
Folder=
@@ -419,7 +409,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit40]
+[Unit39]
FileName=s_main.h
CompileCpp=0
Folder=Headers
@@ -429,7 +419,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit41]
+[Unit40]
FileName=sound.c
CompileCpp=0
Folder=
@@ -439,7 +429,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit42]
+[Unit41]
FileName=sound.h
CompileCpp=0
Folder=Headers
@@ -449,7 +439,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit43]
+[Unit42]
FileName=system.c
CompileCpp=0
Folder=
@@ -459,7 +449,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit44]
+[Unit43]
FileName=system.h
CompileCpp=0
Folder=Headers
@@ -469,7 +459,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit45]
+[Unit44]
FileName=texture.c
CompileCpp=0
Folder=
@@ -479,7 +469,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit46]
+[Unit45]
FileName=texture.h
CompileCpp=0
Folder=Headers
@@ -489,7 +479,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit47]
+[Unit46]
FileName=util.c
CompileCpp=0
Folder=
@@ -499,7 +489,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit48]
+[Unit47]
FileName=util.h
CompileCpp=0
Folder=Headers
@@ -509,7 +499,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit49]
+[Unit48]
FileName=video.c
CompileCpp=0
Folder=
@@ -519,7 +509,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit50]
+[Unit49]
FileName=video.h
CompileCpp=0
Folder=Headers
@@ -529,7 +519,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit51]
+[Unit50]
FileName=fs\zip.h
CompileCpp=0
Folder=Headers
@@ -539,7 +529,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit52]
+[Unit51]
FileName=fs\dir.h
CompileCpp=0
Folder=Headers
@@ -549,27 +539,27 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit54]
-FileName=fs\embedded.h
+[Unit52]
+FileName=fs\dir_win32.c
CompileCpp=0
-Folder=Headers
+Folder=fs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
-[Unit56]
-FileName=fs\fs.h
+[Unit54]
+FileName=fs\fs.c
CompileCpp=0
-Folder=Headers
+Folder=fs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
-[Unit57]
+[Unit56]
FileName=fs\pak.c
CompileCpp=0
Folder=fs
@@ -579,7 +569,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit58]
+[Unit57]
FileName=fs\pak.h
CompileCpp=0
Folder=Headers
@@ -589,7 +579,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit59]
+[Unit58]
FileName=fs\rw_ops.c
CompileCpp=0
Folder=fs
@@ -599,7 +589,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit60]
+[Unit59]
FileName=fs\rw_ops.h
CompileCpp=0
Folder=Headers
@@ -609,7 +599,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit61]
+[Unit60]
FileName=fs\zip.c
CompileCpp=0
Folder=fs
@@ -619,7 +609,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit62]
+[Unit61]
FileName=fs\dir.c
CompileCpp=0
Folder=fs
@@ -629,7 +619,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit63]
+[Unit62]
FileName=game\particle.h
CompileCpp=0
Folder=Headers
@@ -639,7 +629,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit64]
+[Unit63]
FileName=game\g_main.c
CompileCpp=0
Folder=game
@@ -649,7 +639,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit65]
+[Unit64]
FileName=game\g_main.h
CompileCpp=0
Folder=Headers
@@ -659,7 +649,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit66]
+[Unit65]
FileName=game\g_rain.c
CompileCpp=0
Folder=game
@@ -669,7 +659,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit67]
+[Unit66]
FileName=game\particle.c
CompileCpp=0
Folder=game
@@ -679,7 +669,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit68]
+[Unit67]
FileName=game\g_explosion.c
CompileCpp=0
Folder=game
@@ -689,7 +679,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit69]
+[Unit68]
FileName=collision.h
CompileCpp=0
Folder=Headers
@@ -699,7 +689,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit70]
+[Unit69]
FileName=collision.c
CompileCpp=0
Folder=
@@ -709,7 +699,7 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit71]
+[Unit70]
FileName=lhnet.h
CompileCpp=0
Folder=Headers
@@ -719,16 +709,26 @@
OverrideBuildCmd=0
BuildCmd=
-[Unit72]
+[Unit71]
FileName=lhnet.c
CompileCpp=0
Folder=
-Compile=0
-Link=0
+Compile=1
+Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=$(CC) -c lhnet.c -o lhnet.o $(CFLAGS)
+[Unit72]
+FileName=game\g_packetbuffer.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
[VersionInfo]
Major=0
Minor=1
@@ -748,9 +748,9 @@
AutoIncBuildNr=0
[Unit55]
-FileName=fs\fs.c
+FileName=fs\fs.h
CompileCpp=0
-Folder=fs
+Folder=Headers
Compile=1
Link=1
Priority=1000
@@ -758,9 +758,9 @@
BuildCmd=
[Unit53]
-FileName=fs\dir_win32.c
+FileName=fs\embedded.h
CompileCpp=0
-Folder=fs
+Folder=Headers
Compile=1
Link=1
Priority=1000
@@ -768,9 +768,9 @@
BuildCmd=
[Unit73]
-FileName=lhnet.h
+FileName=game\g_packetbuffer.h
CompileCpp=0
-Folder=DarkWar
+Folder=Headers
Compile=1
Link=1
Priority=1000
@@ -778,12 +778,192 @@
BuildCmd=
[Unit74]
-FileName=lhnet.c
+FileName=game\g_util.c
CompileCpp=0
-Folder=DarkWar
-Compile=0
-Link=0
+Folder=game
+Compile=1
+Link=1
Priority=1000
OverrideBuildCmd=0
-BuildCmd=$(CC) -c lhnet.c -o lhnet.o $(CFLAGS)
+BuildCmd=
+
+[Unit75]
+FileName=game\g_util.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit76]
+FileName=game\g_render.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit77]
+FileName=game\g_network.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit78]
+FileName=game\g_render.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit79]
+FileName=game\g_network.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit80]
+FileName=shell.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit81]
+FileName=shell.c
+CompileCpp=0
+Folder=
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit82]
+FileName=shell_local.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit83]
+FileName=cvar.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit84]
+FileName=shell_lang.c
+CompileCpp=0
+Folder=
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit85]
+FileName=game\g_commands.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit86]
+FileName=game\g_commands.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit87]
+FileName=game\g_world.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit88]
+FileName=game\g_entity.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit89]
+FileName=game\g_entityclass.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit90]
+FileName=game\g_entityclass.h
+CompileCpp=0
+Folder=Headers
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit91]
+FileName=game\g_world.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit92]
+FileName=game\g_entity.c
+CompileCpp=0
+Folder=game
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
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