Module neither: Change committed

coderjoe at icculus.org coderjoe at icculus.org
Sun Mar 28 09:19:46 EST 2004


Commiter   : coderjoe
CVSROOT    : /cvs/cvsroot/neither
Module     : neither
Commit time: 2004-03-28 14:19:45 UTC

Log message:

switch over the MSVC6 project files from a nest of static libs to one main project.

Modified files:
     darkwar/darkwar.dsp darkwar/darkwar.dsw

Removed files:
     darkwar/fs/fs.dsp darkwar/game/game.dsp
     darkwar/renderer/renderer.dsp

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Index: neither/darkwar/darkwar.dsp
diff -u neither/darkwar/darkwar.dsp:1.3 neither/darkwar/darkwar.dsp:1.4
--- neither/darkwar/darkwar.dsp:1.3	Sat Mar 27 00:09:46 2004
+++ neither/darkwar/darkwar.dsp	Sun Mar 28 09:19:35 2004
@@ -43,7 +43,7 @@
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I "." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
 # ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -53,14 +53,14 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 sdlmain.lib sdl.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 SDLmain.lib SDL.lib /nologo /subsystem:windows /machine:I386 /out:"darkwar.exe"
 
 !ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
 
 # PROP BASE Use_MFC 0
 # PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "darkwar___Win32_Debug"
-# PROP BASE Intermediate_Dir "darkwar___Win32_Debug"
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
 # PROP BASE Target_Dir ""
 # PROP Use_MFC 0
 # PROP Use_Debug_Libraries 1
@@ -69,7 +69,7 @@
 # PROP Ignore_Export_Lib 0
 # PROP Target_Dir ""
 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
 # ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -79,7 +79,7 @@
 # ADD BSC32 /nologo
 LINK32=link.exe
 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 sdlmain.lib sdl.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 SDLmain.lib SDL.lib /nologo /subsystem:windows /debug /machine:I386 /out:"darkwar-debug.exe" /pdbtype:sept
 
 !ENDIF 
 
@@ -87,65 +87,378 @@
 
 # Name "darkwar - Win32 Release"
 # Name "darkwar - Win32 Debug"
-# Begin Group "Source Files"
+# Begin Group "fs"
 
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# PROP Default_Filter ""
+# Begin Group "fs headers"
+
+# PROP Default_Filter ".h"
 # Begin Source File
 
-SOURCE=.\crc.c
+SOURCE=.\fs\dir.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\cvar.c
+SOURCE=.\fs\fs.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\dwgame.c
+SOURCE=.\fs\fs_new.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\dwinput.c
+SOURCE=.\fs\pak.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\dwmain.c
+SOURCE=.\fs\rw_ops.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
+# End Group
 # Begin Source File
 
-SOURCE=.\dwmap.c
+SOURCE=.\fs\dir_win32.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\hash.c
+SOURCE=.\fs\fs.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\matrixlib.c
+SOURCE=.\fs\fs_new.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\nconsole.c
+SOURCE=.\fs\pak.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # Begin Source File
 
-SOURCE=.\nfile.c
+SOURCE=.\fs\rw_ops.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
+# End Group
+# Begin Group "game"
+
+# PROP Default_Filter ""
+# Begin Group "game headers"
+
+# PROP Default_Filter ".h"
 # Begin Source File
 
-SOURCE=.\nimage.c
+SOURCE=.\game\particle.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
+# End Group
 # Begin Source File
 
-SOURCE=.\nmemory.c
+SOURCE=.\game\particle.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
+# End Group
+# Begin Group "renderer"
+
+# PROP Default_Filter ""
+# Begin Group "renderer headers"
+
+# PROP Default_Filter ".h"
 # Begin Source File
 
-SOURCE=.\nstring.c
+SOURCE=.\renderer\dglfuncs.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\dyngl.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\dynglstubs.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\main.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\ngl.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\ntextures.h
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\renderer\dyngl.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\dynglstubs.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\main.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\ngl.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\renderer\ntextures.c
+
+!IF  "$(CFG)" == "darkwar - Win32 Release"
+
+# PROP Intermediate_Dir "Release"
+
+!ELSEIF  "$(CFG)" == "darkwar - Win32 Debug"
+
+# PROP Intermediate_Dir "Debug"
+
+!ENDIF 
+
 # End Source File
 # End Group
-# Begin Group "Header Files"
+# Begin Group "darkwar headers"
 
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# PROP Default_Filter ".h"
 # Begin Source File
 
 SOURCE=.\crc.h
@@ -156,6 +469,26 @@
 # End Source File
 # Begin Source File
 
+SOURCE=.\dwconfig.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwgame.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwinput.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwmain.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwmap.h
+# End Source File
+# Begin Source File
+
 SOURCE=.\fallbackconfig.h
 # End Source File
 # Begin Source File
@@ -164,10 +497,18 @@
 # End Source File
 # Begin Source File
 
+SOURCE=.\mathlib.h
+# End Source File
+# Begin Source File
+
 SOURCE=.\matrixlib.h
 # End Source File
 # Begin Source File
 
+SOURCE=.\msvcwarnings.h
+# End Source File
+# Begin Source File
+
 SOURCE=.\ncommon.h
 # End Source File
 # Begin Source File
@@ -176,6 +517,10 @@
 # End Source File
 # Begin Source File
 
+SOURCE=.\nendian.h
+# End Source File
+# Begin Source File
+
 SOURCE=.\nfile.h
 # End Source File
 # Begin Source File
@@ -195,9 +540,57 @@
 SOURCE=.\ntypes.h
 # End Source File
 # End Group
-# Begin Group "Resource Files"
+# Begin Source File
 
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwgame.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwinput.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwmain.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\dwmap.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\hash.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\matrixlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nconsole.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nfile.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nimage.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nmemory.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nstring.c
+# End Source File
 # End Target
 # End Project
Index: neither/darkwar/darkwar.dsw
diff -u neither/darkwar/darkwar.dsw:1.5 neither/darkwar/darkwar.dsw:1.6
--- neither/darkwar/darkwar.dsw:1.5	Sun Mar 28 08:35:03 2004
+++ neither/darkwar/darkwar.dsw	Sun Mar 28 09:19:35 2004
@@ -11,51 +11,6 @@
 
 Package=<4>
 {{{
-    Begin Project Dependency
-    Project_Dep_Name renderer
-    End Project Dependency
-    Begin Project Dependency
-    Project_Dep_Name game
-    End Project Dependency
-    Begin Project Dependency
-    Project_Dep_Name fs
-    End Project Dependency
-}}}
-
-###############################################################################
-
-Project: "fs"=.\fs\fs.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "game"=.\game\game.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "renderer"=.\renderer\renderer.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
 }}}
 
 ###############################################################################
Index: neither/darkwar/fs/fs.dsp
diff -u neither/darkwar/fs/fs.dsp:1.1 neither/darkwar/fs/fs.dsp:removed
--- neither/darkwar/fs/fs.dsp:1.1	Sun Mar 28 08:35:03 2004
+++ neither/darkwar/fs/fs.dsp	Sun Mar 28 09:19:46 2004
@@ -1,132 +0,0 @@
-# Microsoft Developer Studio Project File - Name="fs" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=fs - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "fs.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "fs.mak" CFG="fs - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "fs - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "fs - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "fs - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G5 /MD /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF  "$(CFG)" == "fs - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF 
-
-# Begin Target
-
-# Name "fs - Win32 Release"
-# Name "fs - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\dir_win32.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs_new.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pak.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\rw_ops.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\dir.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\fs_new.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pak.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\rw_ops.h
-# End Source File
-# End Group
-# End Target
-# End Project
Index: neither/darkwar/game/game.dsp
diff -u neither/darkwar/game/game.dsp:1.2 neither/darkwar/game/game.dsp:removed
--- neither/darkwar/game/game.dsp:1.2	Sat Mar 27 15:32:40 2004
+++ neither/darkwar/game/game.dsp	Sun Mar 28 09:19:46 2004
@@ -1,100 +0,0 @@
-# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=game - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE 
-!MESSAGE NMAKE /f "game.mak".
-!MESSAGE 
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE 
-!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug"
-!MESSAGE 
-!MESSAGE Possible choices for configuration are:
-!MESSAGE 
-!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE 
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF  "$(CFG)" == "game - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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Index: neither/darkwar/renderer/renderer.dsp
diff -u neither/darkwar/renderer/renderer.dsp:1.3 neither/darkwar/renderer/renderer.dsp:removed
--- neither/darkwar/renderer/renderer.dsp:1.3	Sat Mar 27 06:30:39 2004
+++ neither/darkwar/renderer/renderer.dsp	Sun Mar 28 09:19:46 2004
@@ -1,132 +0,0 @@
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