Module neither: Change committed
tomaz at icculus.org
tomaz at icculus.org
Wed Dec 22 11:08:30 EST 2004
Commiter : tomaz
CVSROOT : /cvs/cvsroot/neither
Module : neither
Commit time: 2004-12-22 16:08:30 UTC
Log message:
Updated VC6 project file to actually compile.
Modified files:
darkwar/darkwar.dsp
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Index: neither/darkwar/darkwar.dsp
diff -u neither/darkwar/darkwar.dsp:1.14 neither/darkwar/darkwar.dsp:1.15
--- neither/darkwar/darkwar.dsp:1.14 Thu May 27 12:04:19 2004
+++ neither/darkwar/darkwar.dsp Wed Dec 22 11:08:20 2004
@@ -70,7 +70,7 @@
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /I "." /I "./renderer" /I "./fs" /I "./game" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /G5 /MDd /W3 /Gm /GX /ZI /Od /I "." /I "./renderer" /I "./fs" /I "./game" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
@@ -117,245 +117,421 @@
# Name "darkwar - Win32 Release"
# Name "darkwar - Win32 Debug"
# Name "darkwar - Win32 Profile"
-# Begin Group "Headers"
+# Begin Group "Source Files"
-# PROP Default_Filter ".h"
+# PROP Default_Filter ""
+# Begin Group "FileSystem"
+
+# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\command.h
+SOURCE=.\fs\dir.c
# End Source File
# Begin Source File
-SOURCE=.\console.h
+SOURCE=.\fs\dir_win32.c
# End Source File
# Begin Source File
-SOURCE=.\crc.h
+SOURCE=.\fs\fs.c
# End Source File
# Begin Source File
-SOURCE=.\renderer\dglfuncs.h
+SOURCE=.\fs\fs_new.c
# End Source File
# Begin Source File
-SOURCE=.\fs\dir.h
+SOURCE=.\fs\pak.c
# End Source File
# Begin Source File
-SOURCE=.\dwconfig.h
+SOURCE=.\fs\rw_ops.c
# End Source File
# Begin Source File
-SOURCE=.\renderer\dyngl.h
+SOURCE=.\fs\zip.c
# End Source File
+# End Group
+# Begin Group "Game"
+
+# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\renderer\dynglstubs.h
+SOURCE=.\game\g_explosion.c
# End Source File
# Begin Source File
-SOURCE=.\fs\embedded.h
+SOURCE=.\game\g_main.c
# End Source File
# Begin Source File
-SOURCE=.\fallbackconfig.h
+SOURCE=.\game\g_rain.c
# End Source File
# Begin Source File
-SOURCE=.\fs\fs.h
+SOURCE=.\game\particle.c
# End Source File
+# End Group
# Begin Source File
-SOURCE=.\fs\fs_new.h
+SOURCE=.\command.c
# End Source File
# Begin Source File
-SOURCE=.\hash.h
+SOURCE=.\console.c
# End Source File
# Begin Source File
-SOURCE=.\mathlib.h
+SOURCE=.\crc.c
# End Source File
# Begin Source File
-SOURCE=.\matrixlib.h
+SOURCE=.\dwmap.c
# End Source File
# Begin Source File
-SOURCE=.\msvcwarnings.h
+SOURCE=.\dwmesh.c
# End Source File
# Begin Source File
-SOURCE=.\ncommon.h
+SOURCE=.\hash.c
# End Source File
# Begin Source File
-SOURCE=.\nendian.h
+SOURCE=.\material.c
# End Source File
# Begin Source File
-SOURCE=.\nfile.h
+SOURCE=.\matrixlib.c
# End Source File
# Begin Source File
-SOURCE=.\nimage.h
+SOURCE=.\model.c
# End Source File
# Begin Source File
-SOURCE=.\nmemory.h
+SOURCE=.\nfile.c
# End Source File
# Begin Source File
-SOURCE=.\nstring.h
+SOURCE=.\nmemory.c
# End Source File
# Begin Source File
-SOURCE=.\renderer\ntextures.h
+SOURCE=.\nstring.c
# End Source File
# Begin Source File
-SOURCE=.\ntypes.h
+SOURCE=.\polygon.c
# End Source File
# Begin Source File
-SOURCE=.\fs\pak.h
+SOURCE=.\r_dyngl.c
# End Source File
# Begin Source File
-SOURCE=.\r_main.h
+SOURCE=.\r_dynglstubs.c
# End Source File
# Begin Source File
-SOURCE=.\fs\rw_ops.h
+SOURCE=.\r_main.c
# End Source File
# Begin Source File
-SOURCE=.\s_main.h
+SOURCE=.\resource.c
# End Source File
# Begin Source File
-SOURCE=.\system.h
+SOURCE=.\s_main.c
# End Source File
# Begin Source File
-SOURCE=.\fs\zip.h
+SOURCE=.\sound.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\system.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\texture.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\util.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\video.c
# End Source File
# End Group
-# Begin Group "Game files"
+# Begin Group "Header Files"
+
+# PROP Default_Filter ""
+# Begin Group "SDL"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\game\g_explosion.c
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\begin_code.h"
# End Source File
# Begin Source File
-SOURCE=.\game\g_main.c
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\close_code.h"
# End Source File
# Begin Source File
-SOURCE=.\game\g_main.h
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL.h"
# End Source File
# Begin Source File
-SOURCE=.\game\g_rain.c
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_active.h"
# End Source File
# Begin Source File
-SOURCE=.\game\particle.c
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_audio.h"
# End Source File
# Begin Source File
-SOURCE=.\game\particle.h
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_byteorder.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_cdrom.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_error.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_events.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_getenv.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_joystick.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_keyboard.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_keysym.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_main.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_mouse.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_mutex.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_quit.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_rwops.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_timer.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_types.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_version.h"
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_video.h"
# End Source File
# End Group
# Begin Source File
-SOURCE=.\command.c
+SOURCE=.\command.h
# End Source File
# Begin Source File
-SOURCE=.\console.c
+SOURCE=.\console.h
# End Source File
# Begin Source File
-SOURCE=.\crc.c
+SOURCE=.\crc.h
# End Source File
# Begin Source File
-SOURCE=.\fs\dir.c
+SOURCE=.\fs\dir.h
# End Source File
# Begin Source File
-SOURCE=.\fs\dir_win32.c
+SOURCE=.\dwconfig.h
# End Source File
# Begin Source File
-SOURCE=.\renderer\dyngl.c
+SOURCE=.\dwmap.h
# End Source File
# Begin Source File
-SOURCE=.\renderer\dynglstubs.c
+SOURCE=.\dwmesh.h
# End Source File
# Begin Source File
-SOURCE=.\fs\fs.c
+SOURCE=.\fs\embedded.h
# End Source File
# Begin Source File
-SOURCE=.\fs\fs_new.c
+SOURCE=.\fallbackconfig.h
# End Source File
# Begin Source File
-SOURCE=.\hash.c
+SOURCE=.\fs\fs.h
# End Source File
# Begin Source File
-SOURCE=.\matrixlib.c
+SOURCE=.\fs\fs_new.h
# End Source File
# Begin Source File
-SOURCE=.\nfile.c
+SOURCE=.\game\g_main.h
# End Source File
# Begin Source File
-SOURCE=.\nimage.c
+SOURCE=.\hash.h
# End Source File
# Begin Source File
-SOURCE=.\nmemory.c
+SOURCE=.\material.h
# End Source File
# Begin Source File
-SOURCE=.\nstring.c
+SOURCE=.\mathlib.h
# End Source File
# Begin Source File
-SOURCE=.\renderer\ntextures.c
+SOURCE=.\matrixlib.h
# End Source File
# Begin Source File
-SOURCE=.\fs\pak.c
+SOURCE=.\model.h
# End Source File
# Begin Source File
-SOURCE=.\r_main.c
+SOURCE=.\msvcwarnings.h
# End Source File
# Begin Source File
-SOURCE=.\fs\rw_ops.c
+SOURCE=.\ncommon.h
# End Source File
# Begin Source File
-SOURCE=.\s_main.c
+SOURCE=.\nendian.h
# End Source File
# Begin Source File
-SOURCE=.\system.c
+SOURCE=.\nfile.h
# End Source File
# Begin Source File
-SOURCE=.\fs\zip.c
+SOURCE=.\nmemory.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\nstring.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ntypes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs\pak.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\game\particle.h
# End Source File
+# Begin Source File
+
+SOURCE=.\polygon.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_dyngl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_dynglfuncs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_dynglstubs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_main.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs\rw_ops.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\s_main.h
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_loadso.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\system.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\texture.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\util.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\video.h
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\zconf.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\fs\zip.h
+# End Source File
+# Begin Source File
+
+SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\zlib.h"
+# End Source File
+# End Group
# End Target
# End Project
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