From coderjoe at icculus.org Wed Dec 8 00:43:13 2004 From: coderjoe at icculus.org (coderjoe at icculus.org) Date: 8 Dec 2004 00:43:13 -0500 Subject: Module CVSROOT: Change committed Message-ID: <20041208054313.19301.qmail@icculus.org> Commiter : coderjoe CVSROOT : /cvs/cvsroot/neither Module : CVSROOT Commit time: 2004-12-08 05:43:13 UTC Log message: remove my email from the ciabot script... i'm no longer running my own CIA-watching bots. Modified files: ciabot_cvs.pl -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: CVSROOT.20041208.054313.coderjoe.diff URL: From havoc at icculus.org Tue Dec 14 17:40:19 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 14 Dec 2004 17:40:19 -0500 Subject: Module neither: Change committed Message-ID: <20041214224019.7217.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-14 22:40:19 UTC Log message: added percentage complete estimates to file list Modified files: darkwar/enginedesign.txt -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041214.224019.havoc.diff URL: From havoc at icculus.org Thu Dec 16 04:43:35 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 16 Dec 2004 04:43:35 -0500 Subject: Module neither: Change committed Message-ID: <20041216094335.22492.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-16 09:43:35 UTC Log message: renamed TokenType to Util_ParseC_TokenType to fix windows builds Modified files: darkwar/util.c darkwar/util.h darkwar/model.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041216.094335.havoc.diff URL: From havoc at icculus.org Thu Dec 16 04:48:45 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 16 Dec 2004 04:48:45 -0500 Subject: Module neither: Change committed Message-ID: <20041216094845.23097.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-16 09:48:45 UTC Log message: renamed TOKENTYPE_* enum values to UTIL_PARSEC_TOKENTYPE_* to give them a proper namespace Modified files: darkwar/util.c darkwar/util.h darkwar/model.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041216.094845.havoc.diff URL: From havoc at icculus.org Thu Dec 16 04:52:45 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 16 Dec 2004 04:52:45 -0500 Subject: Module neither: Change committed Message-ID: <20041216095245.23724.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-16 09:52:45 UTC Log message: renamed TokenType/TOKENTYPE_* in gamecode as per the previous commits Modified files: darkwar/game/g_main.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041216.095245.havoc.diff URL: From havoc at icculus.org Thu Dec 16 04:54:29 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 16 Dec 2004 04:54:29 -0500 Subject: Module neither: Change committed Message-ID: <20041216095429.23973.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-16 09:54:29 UTC Log message: updated percentage estimates a little Modified files: darkwar/TODO.txt darkwar/enginedesign.txt -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041216.095429.havoc.diff URL: From havoc at icculus.org Mon Dec 20 16:57:47 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 20 Dec 2004 16:57:47 -0500 Subject: Module neither: Change committed Message-ID: <20041220215747.21025.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-20 21:57:47 UTC Log message: reduce HASHSIZE from 65536 to 16384 to avoid stack overflow on MSVC windows builds Modified files: darkwar/model.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041220.215747.havoc.diff URL: From tomaz at icculus.org Wed Dec 22 11:08:30 2004 From: tomaz at icculus.org (tomaz at icculus.org) Date: 22 Dec 2004 11:08:30 -0500 Subject: Module neither: Change committed Message-ID: <20041222160830.19146.qmail@icculus.org> Commiter : tomaz CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-22 16:08:30 UTC Log message: Updated VC6 project file to actually compile. Modified files: darkwar/darkwar.dsp ------=MIME.945e6fdfb72a711d71b65039272b604b Content-Type: text/plain; name="neither.20041222.160830.tomaz.diff" Content-Disposition: attachment; filename="neither.20041222.160830.tomaz.diff" Content-Transfer-Encoding: 8bit Index: neither/darkwar/darkwar.dsp diff -u neither/darkwar/darkwar.dsp:1.14 neither/darkwar/darkwar.dsp:1.15 --- neither/darkwar/darkwar.dsp:1.14 Thu May 27 12:04:19 2004 +++ neither/darkwar/darkwar.dsp Wed Dec 22 11:08:20 2004 @@ -70,7 +70,7 @@ # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /G5 /MD /W3 /Gm /GX /ZI /Od /I "." /I "./renderer" /I "./fs" /I "./game" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /G5 /MDd /W3 /Gm /GX /ZI /Od /I "." /I "./renderer" /I "./fs" /I "./game" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -117,245 +117,421 @@ # Name "darkwar - Win32 Release" # Name "darkwar - Win32 Debug" # Name "darkwar - Win32 Profile" -# Begin Group "Headers" +# Begin Group "Source Files" -# PROP Default_Filter ".h" +# PROP Default_Filter "" +# Begin Group "FileSystem" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\command.h +SOURCE=.\fs\dir.c # End Source File # Begin Source File -SOURCE=.\console.h +SOURCE=.\fs\dir_win32.c # End Source File # Begin Source File -SOURCE=.\crc.h +SOURCE=.\fs\fs.c # End Source File # Begin Source File -SOURCE=.\renderer\dglfuncs.h +SOURCE=.\fs\fs_new.c # End Source File # Begin Source File -SOURCE=.\fs\dir.h +SOURCE=.\fs\pak.c # End Source File # Begin Source File -SOURCE=.\dwconfig.h +SOURCE=.\fs\rw_ops.c # End Source File # Begin Source File -SOURCE=.\renderer\dyngl.h +SOURCE=.\fs\zip.c # End Source File +# End Group +# Begin Group "Game" + +# PROP Default_Filter "" # Begin Source File -SOURCE=.\renderer\dynglstubs.h +SOURCE=.\game\g_explosion.c # End Source File # Begin Source File -SOURCE=.\fs\embedded.h +SOURCE=.\game\g_main.c # End Source File # Begin Source File -SOURCE=.\fallbackconfig.h +SOURCE=.\game\g_rain.c # End Source File # Begin Source File -SOURCE=.\fs\fs.h +SOURCE=.\game\particle.c # End Source File +# End Group # Begin Source File -SOURCE=.\fs\fs_new.h +SOURCE=.\command.c # End Source File # Begin Source File -SOURCE=.\hash.h +SOURCE=.\console.c # End Source File # Begin Source File -SOURCE=.\mathlib.h +SOURCE=.\crc.c # End Source File # Begin Source File -SOURCE=.\matrixlib.h +SOURCE=.\dwmap.c # End Source File # Begin Source File -SOURCE=.\msvcwarnings.h +SOURCE=.\dwmesh.c # End Source File # Begin Source File -SOURCE=.\ncommon.h +SOURCE=.\hash.c # End Source File # Begin Source File -SOURCE=.\nendian.h +SOURCE=.\material.c # End Source File # Begin Source File -SOURCE=.\nfile.h +SOURCE=.\matrixlib.c # End Source File # Begin Source File -SOURCE=.\nimage.h +SOURCE=.\model.c # End Source File # Begin Source File -SOURCE=.\nmemory.h +SOURCE=.\nfile.c # End Source File # Begin Source File -SOURCE=.\nstring.h +SOURCE=.\nmemory.c # End Source File # Begin Source File -SOURCE=.\renderer\ntextures.h +SOURCE=.\nstring.c # End Source File # Begin Source File -SOURCE=.\ntypes.h +SOURCE=.\polygon.c # End Source File # Begin Source File -SOURCE=.\fs\pak.h +SOURCE=.\r_dyngl.c # End Source File # Begin Source File -SOURCE=.\r_main.h +SOURCE=.\r_dynglstubs.c # End Source File # Begin Source File -SOURCE=.\fs\rw_ops.h +SOURCE=.\r_main.c # End Source File # Begin Source File -SOURCE=.\s_main.h +SOURCE=.\resource.c # End Source File # Begin Source File -SOURCE=.\system.h +SOURCE=.\s_main.c # End Source File # Begin Source File -SOURCE=.\fs\zip.h +SOURCE=.\sound.c +# End Source File +# Begin Source File + +SOURCE=.\system.c +# End Source File +# Begin Source File + +SOURCE=.\texture.c +# End Source File +# Begin Source File + +SOURCE=.\util.c +# End Source File +# Begin Source File + +SOURCE=.\video.c # End Source File # End Group -# Begin Group "Game files" +# Begin Group "Header Files" + +# PROP Default_Filter "" +# Begin Group "SDL" # PROP Default_Filter "" # Begin Source File -SOURCE=.\game\g_explosion.c +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\begin_code.h" # End Source File # Begin Source File -SOURCE=.\game\g_main.c +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\close_code.h" # End Source File # Begin Source File -SOURCE=.\game\g_main.h +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL.h" # End Source File # Begin Source File -SOURCE=.\game\g_rain.c +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_active.h" # End Source File # Begin Source File -SOURCE=.\game\particle.c +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_audio.h" # End Source File # Begin Source File -SOURCE=.\game\particle.h +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_byteorder.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_cdrom.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_error.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_events.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_getenv.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_joystick.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_keyboard.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_keysym.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_main.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_mouse.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_mutex.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_quit.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_rwops.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_timer.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_types.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_version.h" +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_video.h" # End Source File # End Group # Begin Source File -SOURCE=.\command.c +SOURCE=.\command.h # End Source File # Begin Source File -SOURCE=.\console.c +SOURCE=.\console.h # End Source File # Begin Source File -SOURCE=.\crc.c +SOURCE=.\crc.h # End Source File # Begin Source File -SOURCE=.\fs\dir.c +SOURCE=.\fs\dir.h # End Source File # Begin Source File -SOURCE=.\fs\dir_win32.c +SOURCE=.\dwconfig.h # End Source File # Begin Source File -SOURCE=.\renderer\dyngl.c +SOURCE=.\dwmap.h # End Source File # Begin Source File -SOURCE=.\renderer\dynglstubs.c +SOURCE=.\dwmesh.h # End Source File # Begin Source File -SOURCE=.\fs\fs.c +SOURCE=.\fs\embedded.h # End Source File # Begin Source File -SOURCE=.\fs\fs_new.c +SOURCE=.\fallbackconfig.h # End Source File # Begin Source File -SOURCE=.\hash.c +SOURCE=.\fs\fs.h # End Source File # Begin Source File -SOURCE=.\matrixlib.c +SOURCE=.\fs\fs_new.h # End Source File # Begin Source File -SOURCE=.\nfile.c +SOURCE=.\game\g_main.h # End Source File # Begin Source File -SOURCE=.\nimage.c +SOURCE=.\hash.h # End Source File # Begin Source File -SOURCE=.\nmemory.c +SOURCE=.\material.h # End Source File # Begin Source File -SOURCE=.\nstring.c +SOURCE=.\mathlib.h # End Source File # Begin Source File -SOURCE=.\renderer\ntextures.c +SOURCE=.\matrixlib.h # End Source File # Begin Source File -SOURCE=.\fs\pak.c +SOURCE=.\model.h # End Source File # Begin Source File -SOURCE=.\r_main.c +SOURCE=.\msvcwarnings.h # End Source File # Begin Source File -SOURCE=.\fs\rw_ops.c +SOURCE=.\ncommon.h # End Source File # Begin Source File -SOURCE=.\s_main.c +SOURCE=.\nendian.h # End Source File # Begin Source File -SOURCE=.\system.c +SOURCE=.\nfile.h # End Source File # Begin Source File -SOURCE=.\fs\zip.c +SOURCE=.\nmemory.h +# End Source File +# Begin Source File + +SOURCE=.\nstring.h +# End Source File +# Begin Source File + +SOURCE=.\ntypes.h +# End Source File +# Begin Source File + +SOURCE=.\fs\pak.h +# End Source File +# Begin Source File + +SOURCE=.\game\particle.h # End Source File +# Begin Source File + +SOURCE=.\polygon.h +# End Source File +# Begin Source File + +SOURCE=.\r_dyngl.h +# End Source File +# Begin Source File + +SOURCE=.\r_dynglfuncs.h +# End Source File +# Begin Source File + +SOURCE=.\r_dynglstubs.h +# End Source File +# Begin Source File + +SOURCE=.\r_main.h +# End Source File +# Begin Source File + +SOURCE=.\resource.h +# End Source File +# Begin Source File + +SOURCE=.\fs\rw_ops.h +# End Source File +# Begin Source File + +SOURCE=.\s_main.h +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\SDL_loadso.h" +# End Source File +# Begin Source File + +SOURCE=.\sound.h +# End Source File +# Begin Source File + +SOURCE=.\system.h +# End Source File +# Begin Source File + +SOURCE=.\texture.h +# End Source File +# Begin Source File + +SOURCE=.\util.h +# End Source File +# Begin Source File + +SOURCE=.\video.h +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\zconf.h" +# End Source File +# Begin Source File + +SOURCE=.\fs\zip.h +# End Source File +# Begin Source File + +SOURCE="C:\Program\Microsoft Visual Studio\VC98\Include\zlib.h" +# End Source File +# End Group # End Target # End Project From tomaz at icculus.org Wed Dec 22 11:11:24 2004 From: tomaz at icculus.org (tomaz at icculus.org) Date: 22 Dec 2004 11:11:24 -0500 Subject: Module neither: Change committed Message-ID: <20041222161124.19862.qmail@icculus.org> Commiter : tomaz CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-22 16:11:24 UTC Log message: Empty structs = BAD Modified files: darkwar/sound.h darkwar/video.h -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041222.161124.tomaz.diff URL: From havoc at icculus.org Thu Dec 23 17:13:59 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 23 Dec 2004 17:13:59 -0500 Subject: Module neither: New directory darkwar/base/shaders/ Message-ID: <20041223221359.14627.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-23 22:13:59 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/shaders added to the repository From havoc at icculus.org Thu Dec 23 17:15:29 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 23 Dec 2004 17:15:29 -0500 Subject: Module neither: Change committed Message-ID: <20041223221529.14779.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-23 22:15:29 UTC Log message: added a basic glslang shader for lighting Added files: darkwar/base/shaders/bump.frag darkwar/base/shaders/bump.vert -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041223.221529.havoc.diff URL: From havoc at icculus.org Sat Dec 25 20:42:20 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 25 Dec 2004 20:42:20 -0500 Subject: Module neither: Change committed Message-ID: <20041226014220.1891.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-26 01:42:20 UTC Log message: added System_CheckParm call for searching for a commandline parameter by name changed mouse input to use SDL_MOUSEMOTION events, this is a lot better Modified files: darkwar/system.c darkwar/system.h -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041226.014220.havoc.diff URL: From havoc at icculus.org Sun Dec 26 22:51:03 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:51:03 -0500 Subject: Module neither: New directory darkwar/base/models/ Message-ID: <20041227035103.3215.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:51:03 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/models added to the repository From havoc at icculus.org Sun Dec 26 22:51:03 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:51:03 -0500 Subject: Module neither: New directory darkwar/base/engine/ Message-ID: <20041227035103.3226.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:51:03 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/engine added to the repository From havoc at icculus.org Sun Dec 26 22:51:33 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:51:33 -0500 Subject: Module neither: New directory darkwar/base/models/MD5/ Message-ID: <20041227035133.3279.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:51:33 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/models/MD5 added to the repository From havoc at icculus.org Sun Dec 26 22:51:45 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:51:45 -0500 Subject: Module neither: New directory darkwar/base/models/MD5/players/cylinder/ Message-ID: <20041227035145.3310.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:51:45 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/models/MD5/players/cylinder added to the repository From havoc at icculus.org Sun Dec 26 22:52:28 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:52:28 -0500 Subject: Module neither: New directory darkwar/base/models/players/ Message-ID: <20041227035228.3361.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:52:28 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/models/players added to the repository From havoc at icculus.org Sun Dec 26 22:52:32 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 26 Dec 2004 22:52:32 -0500 Subject: Module neither: New directory darkwar/base/models/players/cylinder/ Message-ID: <20041227035232.3384.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 03:52:32 UTC Log message: Directory /cvs/cvsroot/neither/neither/darkwar/base/models/players/cylinder added to the repository From havoc at icculus.org Mon Dec 27 01:47:02 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 27 Dec 2004 01:47:02 -0500 Subject: Module neither: Change committed Message-ID: <20041227064702.13446.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 06:47:02 UTC Log message: the bump shader now works correctly Modified files: darkwar/base/shaders/bump.frag darkwar/base/shaders/bump.vert -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041227.064702.havoc.diff URL: From havoc at icculus.org Mon Dec 27 01:51:08 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 27 Dec 2004 01:51:08 -0500 Subject: Module neither: Change committed Message-ID: <20041227065108.13674.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 06:51:08 UTC Log message: added engine/default*.tga textures as fallbacks for missing textures added Kazashi's maps/testroom* model added Kazashi's models/MD5/players/cylinder/cylinder.md5mesh and models/players/cylinder/cylinder*.tga to be used as player collision shape eventually rearranged the test level a little Modified files: darkwar/base/maps/test.ent Added files: darkwar/base/engine/default.tga darkwar/base/engine/default_back.tga darkwar/base/engine/default_color.tga darkwar/base/engine/default_gloss.tga darkwar/base/engine/default_glow.tga darkwar/base/engine/default_norm.tga darkwar/base/engine/default_nx.tga darkwar/base/engine/default_ny.tga darkwar/base/engine/default_nz.tga darkwar/base/engine/default_px.tga darkwar/base/engine/default_py.tga darkwar/base/engine/default_pz.tga darkwar/base/maps/testroom.md5mesh darkwar/base/maps/testroom.tga darkwar/base/maps/testroom_norm.tga darkwar/base/models/MD5/players/cylinder/cylinder.md5mesh darkwar/base/models/players/cylinder/cylinder.tga darkwar/base/models/players/cylinder/cylinder_bump.tga darkwar/base/models/players/cylinder/cylinder_norm.tga -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041227.065108.havoc.diff URL: From havoc at icculus.org Mon Dec 27 01:55:48 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 27 Dec 2004 01:55:48 -0500 Subject: Module neither: Change committed Message-ID: <20041227065548.13906.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 06:55:48 UTC Log message: updated progress report somewhat and added a rough system layout Modified files: darkwar/enginedesign.txt -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041227.065548.havoc.diff URL: From havoc at icculus.org Mon Dec 27 01:57:10 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 27 Dec 2004 01:57:10 -0500 Subject: Module neither: Change committed Message-ID: <20041227065710.14017.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 06:57:10 UTC Log message: now loads engine/default* texture set to fill in for missing textures Modified files: darkwar/material.c darkwar/material.h -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041227.065710.havoc.diff URL: From havoc at icculus.org Mon Dec 27 01:59:47 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 27 Dec 2004 01:59:47 -0500 Subject: Module neither: Change committed Message-ID: <20041227065947.14130.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-27 06:59:47 UTC Log message: updated animation asset lists a bit, and added a player animation list (not yet complete, but largely there) Modified files: darkwar/design.txt -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041227.065947.havoc.diff URL: From havoc at icculus.org Wed Dec 29 07:42:29 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 29 Dec 2004 07:42:29 -0500 Subject: Module neither: Change committed Message-ID: <20041229124229.14831.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-29 12:42:29 UTC Log message: added RESOURCEFLAG_PRECACHE and RESOURCEFLAG_ALLOWFAIL (which precaches but then returns resource 0 if the precache failed, mainly useful to material loading) added cubemap texture loading (Texture->type field added to differentiate the types) made the material (texture set) loading more sane Modified files: darkwar/resource.c darkwar/resource.h darkwar/texture.c darkwar/texture.h darkwar/material.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041229.124229.havoc.diff URL: From havoc at icculus.org Wed Dec 29 07:45:53 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 29 Dec 2004 07:45:53 -0500 Subject: Module neither: Change committed Message-ID: <20041229124553.15216.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-29 12:45:53 UTC Log message: added GLSL functions, a few other extensions, and a number of stock GL functions Modified files: darkwar/r_dyngl.h darkwar/r_dynglfuncs.h -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041229.124553.havoc.diff URL: From havoc at icculus.org Wed Dec 29 07:48:31 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 29 Dec 2004 07:48:31 -0500 Subject: Module neither: Change committed Message-ID: <20041229124831.15505.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-29 12:48:31 UTC Log message: dynamic per pixel lighting now works (no compiled lights yet) added R_SetDrawMode function to set up state for R_DrawMesh calls, reorganized game renderer accordingly added R_DRAWMODE_LIGHTING using GLSL, and R_DRAWMODE_FULLBRIGHT using fixedfunction as a debugging fallback (g_fullbright cvar) added R_DRAWMODE_SHADOWVOLUME, as well as R_DRAWMODE_VISIBLESHADOWVOLUME for debugging (g_visiblevolumes cvar) input now operates much more sanely, and g_usemouse cvar controls whether to grab mouse or not, mouse is automatically ungrabbed when console is down model loading and rendering code now uses counterclockwise winding (like OpenGL, and the rest of the rendering code) instead of clockwise, which means glCullFace calls can use GL_FRONT and GL_BACK and get the expected results (rather than backwards) particle effect rendering now mostly uses the renderer functions (not completely yet) entities now use .eclass field instead of .active, and .eclass has a lot of general information about the entity class cleaned up entity loading/spawning Modified files: darkwar/mathlib.h darkwar/model.c darkwar/model.h darkwar/r_main.c darkwar/r_main.h darkwar/game/g_explosion.c darkwar/game/g_main.c darkwar/game/g_main.h darkwar/game/g_rain.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041229.124831.havoc.diff URL: From havoc at icculus.org Thu Dec 30 05:10:03 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 30 Dec 2004 05:10:03 -0500 Subject: Module neither: Change committed Message-ID: <20041230101003.16232.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-30 10:10:03 UTC Log message: fixed stupid bug in Model_TriangleVectors Modified files: darkwar/model.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041230.101003.havoc.diff URL: From havoc at icculus.org Thu Dec 30 05:20:57 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 30 Dec 2004 05:20:57 -0500 Subject: Module neither: Change committed Message-ID: <20041230102057.17096.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-30 10:20:57 UTC Log message: removed (unused) texture_ambient layer from material struct, now loads .tga into texture_color layer (got rid of _color.tga suffix) Modified files: darkwar/material.c darkwar/material.h -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041230.102057.havoc.diff URL: From havoc at icculus.org Thu Dec 30 05:22:28 2004 From: havoc at icculus.org (havoc at icculus.org) Date: 30 Dec 2004 05:22:28 -0500 Subject: Module neither: Change committed Message-ID: <20041230102228.17240.qmail@icculus.org> Commiter : havoc CVSROOT : /cvs/cvsroot/neither Module : neither Commit time: 2004-12-30 10:22:28 UTC Log message: now loads default.tga, default_norm.tga, and default_gloss.tga if missing (as these are needed by the lighting shader) Modified files: darkwar/material.c -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: neither.20041230.102228.havoc.diff URL: