Module neither: Change committed
tomaz at icculus.org
tomaz at icculus.org
Fri Apr 2 18:48:30 EST 2004
Commiter : tomaz
CVSROOT : /cvs/cvsroot/neither
Module : neither
Commit time: 2004-04-02 23:48:29 UTC
Log message:
Now lets see. Made each effect use its own draw function. Made each effect _Frame function reload the effects texture. Made the particle effect system use a particleeffects_lastused to speedup allocating of a new effect. Moved the explosion effect into game/g_explosion.c and the rain effect into game/g_rain.c. Made the different _Frame functions be more alike and use the same optimizations. Updated the project file to use the 2 new files. Phew. I think thats it.
Modified files:
darkwar/darkwar.dsp darkwar/game/particle.c
darkwar/game/particle.h
Added files:
darkwar/game/g_explosion.c darkwar/game/g_rain.c
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