Module neither: Change committed

tomaz at icculus.org tomaz at icculus.org
Fri Apr 2 18:48:30 EST 2004


Commiter   : tomaz
CVSROOT    : /cvs/cvsroot/neither
Module     : neither
Commit time: 2004-04-02 23:48:29 UTC

Log message:

Now lets see. Made each effect use its own draw function. Made each effect _Frame function reload the effects texture. Made the particle effect system use a particleeffects_lastused to speedup allocating of a new effect. Moved the explosion effect into game/g_explosion.c and the rain effect into game/g_rain.c. Made the different _Frame functions be more alike and use the same optimizations. Updated the project file to use the 2 new files. Phew. I think thats it.

Modified files:
     darkwar/darkwar.dsp darkwar/game/particle.c
     darkwar/game/particle.h

Added files:
     darkwar/game/g_explosion.c darkwar/game/g_rain.c
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