Loki_setup bridge...
Ryan C. Gordon
icculus at icculus.org
Sun May 27 15:16:12 EDT 2007
For people that need a loki_setup manifest generated by MojoSetup, so
they can use loki_update, etc, a first shot at this is in svn revision #319.
- Make sure you run CMake with -DMOJOSETUP_LUALIB_IO=TRUE (this is the
default...I mention it because the duke3d example explicitly disables it).
- Make sure the new scripts/loki_setup_compat.lua script makes into your
installer's "scripts" directory.
- Add this to the top of your config.lua:
MojoSetup.runfile("loki_setup_compat")
- And make sure this ends up in your Setup.Package somewhere:
postinstall = function(install)
MojoSetup.Loki.manifest(install, "http://blah/updates/")
end,
That will create /where/i/installed/my/game/.manifest/gameid.xml. The
optional second parameter ("http://blah/") is the update_url, if you
want to use loki_update.
This work isn't complete yet, but it mostly works already.
--ryan.
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