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<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>I am happy to say
that ive been running a spearhead server on the web under 'HOLYLAND TEST'
without a single lockup, shutdown, or hiccup. In addition, I am running on the
same server a 24 player TDM game for Mohaa classic without trouble. Nice work,
Ryan!</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=012255823-05012003></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>One thing is giving
me trouble - I cant seem to get the spearhead server to change maps on its own.
I can use rcon to switch maps and to exec .cfg files fine, but the game doesnt
run through the map cycle on its own. I am thinking that this is my fault, as i
am new to admining a spearhead server. Can anyone look at my .cfg file and offer
opinions? Anyone else have this trouble with spearhead/ linux
spearhead?</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=012255823-05012003></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Server Name
<BR>// Name that will appear on the server browser <BR>sv_hostname "HOLYLAND
TEST" <BR>set rconpassword "xxxxx"</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Game Type <BR>//
1 Free for All <BR>// 2 Team Based <BR>// 3 Round Based <BR>// 4 Objective
<BR>// 5 Tug Of War <BR>set g_gametype 5 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Health Drop
<BR>// When enabled players will drop a health pack when killed <BR>set
g_healthdrop 1 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Realism <BR>//
Toggles realistic mode <BR>set g_realismmode 1</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Fast Run Speed
<BR>// When checked, the speed at which players can run through levels is
increased. <BR>// Leaving it unchecked defaults to Medal of Honor Allied
Assault's original run speed <BR>set sv_dmspeedmult 1.100000
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Team Damage
<BR>// Toggles friendly fire <BR>set g_teamdamage 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Heal Rate <BR>//
Determines how fast players heal when they use a health pickup <BR>set
g_healrate 10 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Max Players
<BR>set sv_maxclients 16 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Time Limit <BR>//
This sets the elapsed time at which the game ends, the winner being the player
with the highest score at that time. <BR>timelimit 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Frag Limit <BR>//
The score at which the player or team will win the current map. <BR>fraglimit 0
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Map Rotation Time
<BR>// This sets the maximum amount of time in minutes players will spend in a
particular map. <BR>maprotationtime 15</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Team Spawn Delay
<BR>// This sets a delay in seconds between spawns. This is useful if you would
like the <BR>// player spawned in batches, rather than one at a time <BR>set
sv_team_spawn_interval 15 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Round Reset Time
<BR>// This sets how long each round will take, in minutes. This can be smaller
than the map rotation time, but not larger. <BR>roundlimit 0</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Inactive Spectate
<BR>// This sets the time in seconds after which an inactive player becomes a
spectator. To save server bandwidth, 60 seconds is default. <BR>set
g_inactivespectate 60 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Inactive Kick
<BR>// This sets the time in seconds after which an inactive player is kicked
out of the game. 900 (15 minutes) seconds is default. <BR>set g_inactivekick
300</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Use Gamespy
<BR>// To use GameSpy gaming service for internet-based multiplayer games.
<BR>set sv_gamespy 1 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Pure <BR>//
Verifies that the files on the client are the same as those on the server.
<BR>set sv_pure 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Allow Vote <BR>//
Enables players to call a vote. <BR>set g_allowvote 1 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Flood Protect
<BR>// Limits amount of text a player can type <BR>set sv_floodprotect 1
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Force Team
Spectate <BR>set g_forceteamspectate 1 </SPAN></FONT></DIV>
<DIV> </DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>
<DIV><BR>//set dmflags 0 </DIV>
<DIV> </DIV>
<DIV>//set g_forceready 0 </DIV>
<DIV> </DIV>
<DIV>//set g_forcespawn 0 </DIV>
<DIV> </DIV>
<DIV>// Invulnerable Time <BR>// Amount of time a player is invulnerable for
after spawning <BR>set sv_invulnerabletime 3 </DIV>
<DIV> </DIV>
<DIV>// Team Kill Warning <BR>// Amount of team kills before the player is
warned <BR>//set g_teamkillwarn 3 </DIV>
<DIV> </DIV>
<DIV>// Team Kill Kick <BR>// Amount of team kills before the player is kicked
off the server. <BR>//set g_teamkillkick 5 </DIV>
<DIV> </DIV>
<DIV>// Team Switch Delay <BR>// Frequency at which you can switch teams <BR>set
g_teamswitchdelay 15 </DIV>
<DIV> </DIV>
<DIV>// Gravity <BR>set g_gravity 512.000000 </DIV>
<DIV> </DIV>
<DIV>// Allow Join Time <BR>set g_allowjointime 30 </DIV>
<DIV> </DIV>
<DIV>// Private Clients <BR>// Clients that require a password to join <BR>set
sv_privateclients 0</DIV>
<DIV> </DIV>
<DIV>// Password <BR>// Allows you to set a password for the server <BR>set
sv_privatepassword "" </DIV>
<DIV> </DIV>
<DIV>// Keywords <BR>// Keywords which allow browsers to filter servers. <BR>set
sv_keywords "" </DIV>
<DIV> </DIV>
<DIV>// Net Port <BR>set net_port 12221</DIV>
<DIV> </DIV>
<DIV>// Minimum Ping <BR>set sv_minping 0 </DIV>
<DIV> </DIV>
<DIV>// Maximum Ping <BR>set sv_maxping 300</DIV>
<DIV> </DIV>
<DIV>// Maximum Rate <BR>set sv_maxrate 9000</DIV>
<DIV> </DIV>
<DIV>// Map <BR>// Starting map on the rotation. <BR>map
"obj/mp_druckkammern_tow" </DIV>
<DIV> </DIV>
<DIV>// Map Rotation List <BR>sv_maplist "obj/mp_ardennes_tow obj/mp_berlin_tow
obj/mp_flughafen_tow obj/mp_druckkammern_tow"</SPAN></FONT></DIV>
<DIV><FONT size=2><FONT face=Arial></FONT></FONT> </DIV>
<DIV><FONT size=2><FONT face=Arial></FONT></FONT> </DIV>
<DIV><FONT><SPAN class=012255823-05012003><FONT face=Arial size=2>Thanks Ryan,
and all on the list!!!</FONT></SPAN></FONT></DIV>
<DIV><FONT><SPAN class=012255823-05012003><FONT face=Arial
size=2></FONT></SPAN></FONT> </DIV>
<DIV><FONT><SPAN class=012255823-05012003><FONT face=Arial
size=2>-Luke</FONT></SPAN></DIV>
<DIV><FONT size=2><BR></FONT></DIV></FONT>
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