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<DIV><FONT face=Arial size=2>The following lines are the problem! First
off, maprotationtime doesn't seem to do anything, get rid of it. The other
two actually control how much time to run the map before switching to another
one (timelimit) and how many kills (frags) are needed before the end.
Which ever occurs first determines the end of a map. In your config, you
have turned off these two, hence your initial map will not change. There's
a third limit used un round-based matches (OBJ, TOW) that controls how much time
a team has to achieve the objective(s).</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>--[MC] Hammer</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003><STRONG>// Time
Limit <BR>// This sets the elapsed time at which the game ends, the winner being
the player with the highest score at that time.<BR>timelimit 0
</STRONG></SPAN></FONT></DIV>
<DIV><STRONG></STRONG> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003><STRONG>// Frag
Limit <BR>// The score at which the player or team will win the current map.
<BR>fraglimit 0 </STRONG></SPAN></FONT></DIV>
<DIV><STRONG></STRONG> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003><STRONG>// Map
Rotation Time <BR>// This sets the maximum amount of time in minutes players
will spend in a particular map. <BR>maprotationtime
15</STRONG></SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=012255823-05012003></SPAN></FONT> </DIV></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=lsalsich@cox.net href="mailto:lsalsich@cox.net">Luke Salsich</A>
</DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=mohaa@icculus.org
href="mailto:mohaa@icculus.org">mohaa@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, January 05, 2003 7:05
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [mohaa] spearhead is
stable!</DIV>
<DIV><BR></DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>I am happy to say
that ive been running a spearhead server on the web under 'HOLYLAND TEST'
without a single lockup, shutdown, or hiccup. In addition, I am running on the
same server a 24 player TDM game for Mohaa classic without trouble. Nice work,
Ryan!</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=012255823-05012003></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>One thing is
giving me trouble - I cant seem to get the spearhead server to change maps on
its own. I can use rcon to switch maps and to exec .cfg files fine, but the
game doesnt run through the map cycle on its own. I am thinking that this is
my fault, as i am new to admining a spearhead server. Can anyone look at my
.cfg file and offer opinions? Anyone else have this trouble with spearhead/
linux spearhead?</SPAN></FONT></DIV>
<DIV><FONT face=Arial size=2><SPAN
class=012255823-05012003></SPAN></FONT> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Server Name
<BR>// Name that will appear on the server browser <BR>sv_hostname "HOLYLAND
TEST" <BR>set rconpassword "xxxxx"</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Game Type
<BR>// 1 Free for All <BR>// 2 Team Based <BR>// 3 Round Based <BR>// 4
Objective <BR>// 5 Tug Of War <BR>set g_gametype 5 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Health Drop
<BR>// When enabled players will drop a health pack when killed <BR>set
g_healthdrop 1 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Realism <BR>//
Toggles realistic mode <BR>set g_realismmode 1</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Fast Run Speed
<BR>// When checked, the speed at which players can run through levels is
increased. <BR>// Leaving it unchecked defaults to Medal of Honor Allied
Assault's original run speed <BR>set sv_dmspeedmult 1.100000
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Team Damage
<BR>// Toggles friendly fire <BR>set g_teamdamage 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Heal Rate
<BR>// Determines how fast players heal when they use a health pickup <BR>set
g_healrate 10 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Max Players
<BR>set sv_maxclients 16 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Time Limit
<BR>// This sets the elapsed time at which the game ends, the winner being the
player with the highest score at that time. <BR>timelimit 0
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Frag Limit
<BR>// The score at which the player or team will win the current map.
<BR>fraglimit 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Map Rotation
Time <BR>// This sets the maximum amount of time in minutes players will spend
in a particular map. <BR>maprotationtime 15</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Team Spawn
Delay <BR>// This sets a delay in seconds between spawns. This is useful if
you would like the <BR>// player spawned in batches, rather than one at a time
<BR>set sv_team_spawn_interval 15 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Round Reset
Time <BR>// This sets how long each round will take, in minutes. This can be
smaller than the map rotation time, but not larger. <BR>roundlimit
0</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Inactive
Spectate <BR>// This sets the time in seconds after which an inactive player
becomes a spectator. To save server bandwidth, 60 seconds is default. <BR>set
g_inactivespectate 60 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Inactive Kick
<BR>// This sets the time in seconds after which an inactive player is kicked
out of the game. 900 (15 minutes) seconds is default. <BR>set g_inactivekick
300</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Use Gamespy
<BR>// To use GameSpy gaming service for internet-based multiplayer games.
<BR>set sv_gamespy 1 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Pure <BR>//
Verifies that the files on the client are the same as those on the server.
<BR>set sv_pure 0 </SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Allow Vote
<BR>// Enables players to call a vote. <BR>set g_allowvote 1
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Flood Protect
<BR>// Limits amount of text a player can type <BR>set sv_floodprotect 1
</SPAN></FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>// Force Team
Spectate <BR>set g_forceteamspectate 1 </SPAN></FONT></DIV>
<DIV> </DIV><FONT face=Arial size=2><SPAN class=012255823-05012003>
<DIV><BR>//set dmflags 0 </DIV>
<DIV> </DIV>
<DIV>//set g_forceready 0 </DIV>
<DIV> </DIV>
<DIV>//set g_forcespawn 0 </DIV>
<DIV> </DIV>
<DIV>// Invulnerable Time <BR>// Amount of time a player is invulnerable for
after spawning <BR>set sv_invulnerabletime 3 </DIV>
<DIV> </DIV>
<DIV>// Team Kill Warning <BR>// Amount of team kills before the player is
warned <BR>//set g_teamkillwarn 3 </DIV>
<DIV> </DIV>
<DIV>// Team Kill Kick <BR>// Amount of team kills before the player is kicked
off the server. <BR>//set g_teamkillkick 5 </DIV>
<DIV> </DIV>
<DIV>// Team Switch Delay <BR>// Frequency at which you can switch teams
<BR>set g_teamswitchdelay 15 </DIV>
<DIV> </DIV>
<DIV>// Gravity <BR>set g_gravity 512.000000 </DIV>
<DIV> </DIV>
<DIV>// Allow Join Time <BR>set g_allowjointime 30 </DIV>
<DIV> </DIV>
<DIV>// Private Clients <BR>// Clients that require a password to join <BR>set
sv_privateclients 0</DIV>
<DIV> </DIV>
<DIV>// Password <BR>// Allows you to set a password for the server <BR>set
sv_privatepassword "" </DIV>
<DIV> </DIV>
<DIV>// Keywords <BR>// Keywords which allow browsers to filter servers.
<BR>set sv_keywords "" </DIV>
<DIV> </DIV>
<DIV>// Net Port <BR>set net_port 12221</DIV>
<DIV> </DIV>
<DIV>// Minimum Ping <BR>set sv_minping 0 </DIV>
<DIV> </DIV>
<DIV>// Maximum Ping <BR>set sv_maxping 300</DIV>
<DIV> </DIV>
<DIV>// Maximum Rate <BR>set sv_maxrate 9000</DIV>
<DIV> </DIV>
<DIV>// Map <BR>// Starting map on the rotation. <BR>map
"obj/mp_druckkammern_tow" </DIV>
<DIV> </DIV>
<DIV>// Map Rotation List <BR>sv_maplist "obj/mp_ardennes_tow
obj/mp_berlin_tow obj/mp_flughafen_tow
obj/mp_druckkammern_tow"</SPAN></FONT></DIV>
<DIV><FONT size=2><FONT face=Arial></FONT></FONT> </DIV>
<DIV><FONT size=2><FONT face=Arial></FONT></FONT> </DIV>
<DIV><FONT size=+0><SPAN class=012255823-05012003><FONT face=Arial
size=2>Thanks Ryan, and all on the list!!!</FONT></SPAN></FONT></DIV>
<DIV><FONT size=+0><SPAN class=012255823-05012003><FONT face=Arial
size=2></FONT></SPAN></FONT> </DIV>
<DIV><FONT size=+0><SPAN class=012255823-05012003><FONT face=Arial
size=2>-Luke</FONT></SPAN></DIV>
<DIV><FONT size=2><BR></FONT></DIV></FONT>
<DIV> </DIV></BLOCKQUOTE></BODY></HTML>