[mohaa] Correct Linux build

Robert Mount rmount at pobox.com
Thu Apr 20 23:43:16 EDT 2006


I believe this is the fix you want:

http://www.fpsadmin.com/download/index.php?dlid=254

--Rob

On 4/20/06, Perry Heath [EliteServ] <info at eliteserv.co.uk> wrote:
> Thanks Mark,
>
> Looks like I have latest version. Does anyone have any idea how to fix
> this crash exploit?
>
> ^~^~^ Add the following line to the *_precache.scr map script:
> cache models/player/german_heersniper.tik
> ^~^~^ Add the following line to the *_precache.scr map script:
> cache models/items/binoculars.tik
> 2Big4Speed0s has entered the battle
> ASSERT: [fgame/g_main.cpp:94] Stopping due to possible infinite torso
> state loop
>  (fyi)
> ASSERT: [qcommon/common.c:406] Stopping due to possible infinite torso
> state loop
>  (fyi)
> ********************
> ERROR: Stopping due to possible infinite torso state loop
>
> ********************
> ----- Server Shutdown -----
> ------ Unloading fgameded.so ------
> ---------------------------
> status
> Server is not running.
>
> Regards,
>
> Perry Heath
> EliteServ.co.uk
>
> Mark Andersen wrote:
> > Hi Perry,
> >
> > I think this might be the page you're seeking;
> > http://icculus.org/betas/mohaa/
> >
> > b.r.
> > Mark Andersen
> >
> > Perry Heath [EliteServ] wrote:
> >> Hi,
> >>
> >> Could someone give me a link to the latest server files.
> >>
> >> I have:
> >> Medal of Honor Allied Assault 1.11 linux-i386 Jul 22 2004
> >>
> >> But I am not sure if these are the most up to date ones as some of my
> >> customers servers are being crashed.
> >>
> >> Regards,
> >>
> >> Perry Heath
> >> EliteServ.co.uk
> >
> >
>
>



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