[mohaa] PA binary?

Luke luke at techfreak.org
Fri Feb 4 07:18:31 EST 2005


I disagree. I feel Ryan has done so much better in the past than
anyone from EA has demonstrated possible with their corporate BS. I
feel I know the guy well enough to say that this current delay and
his lack of correspondance means that:

1) The code is not workable and EA refuses to instruct Ryan what to
do next. And, until this is resolved he doesnt want to get back to
us.

2) It very likely this Binary will never see the light of day and
that EA is not likely to invest the resources necessary to see the
game to a stable windows and Linux server. They have already told
the MOHteam that they are droping support for the game completely
after patch #2.

Luke

James Landi said:
> Could it also be Ryan is very busy with other projects?
>
> No offence to Ryan but EA needs to take the Linux binaries for any
> of their
> titles seriously.  Every game company should have someone on their
> staff,
> full time dedicated to working on their project only.
>
> Ryan does a great job thus many game companies hire him for their
> ports,
> thus spreading his talent thin across many different projects.
>
>
> I have voiced this concern to EA but as we all know with the recent
> layoffs,
> EA is not in such a great position to support much of anything
> anymore.....
>
> -Jim
> Rudedog
> MOHadmin.com
> CoDadmin.com
>
> -----Original Message-----
> From: Lestat [mailto:lestat at aresgames.com]
> Sent: Friday, February 04, 2005 1:59 AM
> To: mohaa at icculus.org
> Subject: Re: [mohaa] PA binary?
>
> Perhaps Ryan is showing them how theyr windows coders have do a so
> bad
> online game by not optimising theyr code and so dedicated server are
> not
> possible...
> When you see the windows's server is so bad by crashing and taking
> high CPU,
> you can't expect to get a miracle linux binary... So stop dreaming
> and stop
> support this game till they get a decend code... if they do one
> day...
>
> Remember... it is a lot of other games out and coming... it's not
> like PA is
> alone and people are crying for it...
> And like it was say here: only 60 world server with about 16
> official EA
> show how that game suxx for now... They had to learn with
> Breakthrough...
> 112 world servers... of course it's nothing to do with the fact it
> is no
> linux binaries....
>
> The weird thing is that we even don't get info from Ryan that was
> fast to
> answert before even if I can understand that coding takes all his
> time...
> but this list is not so active and a simple "it is coming guys don't
> worry"
> would be appreciated (even if EA can not let him say something)....
>
> PS: I don't want to blame coders here but EA that is not thinking
> about CPU
> consumtion and about Linux server because they only want a game that
> run on
> a high end PC ... and if it run they don't care about to optimise it
> because
> they can sell it like that... Hope this will show them again that
> for sell
> online games they must get a low cpu linux server (or even windows)
> or they
> will not get tons of servers online so tons of players buying theyr
> games...
> ----- Original Message -----
> From: "Flight 800" <Flight800 at Comcast.net>
> To: <mohaa at icculus.org>
> Sent: Friday, February 04, 2005 3:50 AM
> Subject: RE: [mohaa] PA binary?
>
>
>> > I don't think PA is going to break through in the online gaming
> community.
>>
>> No pun intended right?  I mean, I remember EA saying we'd have a
>> Linux
>> binary for MoH Breakthrough too...  =)
>>
>
>
>
>
>
>


-- 
"Ok, I admit it. I was just a front-man for the real fathers of Linux,
the Tooth Fairy and Santa Claus."

--- Linus Torvalds



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