[mohaa] Server "hangs"

NateDog natedog550 at hotmail.com
Tue Jun 29 13:09:37 EDT 2004


Awesome.  Thanx for your input.  Yeah I do check top very frequently.  But
I've never really seen any crazy stuff.  It's hyperthreading so it appears
to have 4 processors.  The processes will jump between proccessors so it
does a really good job of load balancing.  I just don't want to get away
from this VPS because they're so cheap.  Thanks.

--
Nathan Peters

----- Original Message ----- 
From: "Josh Berry" <games at chickenmonkey.co.uk>
To: <mohaa at icculus.org>
Sent: Tuesday, June 29, 2004 12:54 PM
Subject: Re: [mohaa] Server "hangs"


> Do you have the ability to get on the box and run the "top" command? If
> so then just sit there monitoring top until you see the problem and look
> for any other processes that are suddenly eating the CPU.
>
> You can get this problem from load of things, php going crazy would be
> one, a or punkbuster updating on the server (for other games) if not
> configured correctly.
>
> TBH, without knowing what the other virtual server are doing you are
> going to have a hard job of working out what the problem is. One thing
> you could do is test in the wee hours of the morning when less people
> are likely to be using it and see if the problem is any better - will at
> least tell you whether it is related to other processes.
>
> josh
>
>
> On Tue, 2004-06-29 at 17:00, NateDog wrote:
> > Well that sux.  Guess I'll just have to live with it then.  I'm getting
this
> > server for $41/month and I can use webmin and I have full root access
since
> > it's a virtual server and I like that part.  Oh well.  Thanks for all
your
> > help!
> >
> > --
> > Nathan Peters
> >
> > ----- Original Message ----- 
> > From: "Chris Adams" <chris at fragzzhost.com>
> > To: <mohaa at icculus.org>
> > Sent: Tuesday, June 29, 2004 10:27 AM
> > Subject: Re: [mohaa] Server "hangs"
> >
> >
> > > Not to MOHAA I dont think. Only modifications to the system itself.
Really
> > > you won't be able to get decent servers running on shared hardware :(
> > >
> > > Chris
> > >
> > > ----- Original Message -----
> > > From: "NateDog" <natedog550 at hotmail.com>
> > > To: <mohaa at icculus.org>
> > > Sent: Tuesday, June 29, 2004 4:20 PM
> > > Subject: Re: [mohaa] Server "hangs"
> > >
> > >
> > > > Haha.  That's ok man no prob.  It is Linux and it's Red Hat Fedora
1.
> > > I've
> > > > done trace routes and ping checks and there was an actual network
issue
> > > but
> > > > my host got it resolved.  Peeps were getting like 200+ pings and I
> > > verified
> > > > that was happening with trace routes.  But like I said that was
resolved
> > > but
> > > > the server "hangs" still happen sparatically.  I just thought maybe
> > > there's
> > > > some optimazition settings you can do?
> > > >
> > > > --
> > > > Nathan Peters
> > > >
> > > > ----- Original Message -----
> > > > From: "Chris Adams" <chris at fragzzhost.com>
> > > > To: <mohaa at icculus.org>
> > > > Sent: Tuesday, June 29, 2004 10:13 AM
> > > > Subject: Re: [mohaa] Server "hangs"
> > > >
> > > >
> > > > > Ooops this is the Icculus list. Silly me. Ignore the which OS
question
> > > :-)
> > > > >
> > > > > Chris
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Chris Adams" <chris at fragzzhost.com>
> > > > > To: <mohaa at icculus.org>
> > > > > Sent: Tuesday, June 29, 2004 4:10 PM
> > > > > Subject: Re: [mohaa] Server "hangs"
> > > > >
> > > > >
> > > > > > Which operating system? Under Linux on a box which is actively
> > > modifying
> > > > > its
> > > > > > RAM, and the RAM is pretty full, these hangups can occur when
Linux
> > > > tried
> > > > > to
> > > > > > cache / uncache files into RAM, which on certain system
> > configurations
> > > > > uses
> > > > > > a lot of CPU, thus hanging the game. OS is important though.
Also,
> > if
> > > > your
> > > > > > network is pretty busy and shared, it could easily be some kind
of
> > > choke
> > > > > > with the network connection (some box downloading/uploading a
lot of
> > > > data
> > > > > > along the backbone at ridiculous speeds.
> > > > > >
> > > > > > Chris
> > > > > >
> > > > > > ----- Original Message -----
> > > > > > From: "NateDog" <natedog550 at hotmail.com>
> > > > > > To: <mohaa at icculus.org>
> > > > > > Sent: Tuesday, June 29, 2004 4:05 PM
> > > > > > Subject: [mohaa] Server "hangs"
> > > > > >
> > > > > >
> > > > > > > I have two servers hosted at a datacenter on dual xeons with
> > > > > > hyperthreading
> > > > > > > and 4 gigs of RAM with ultra scsi hard drives.  I don't own
these
> > > > > > computers
> > > > > > > of course that's just what the specs are basically.  They're
> > running
> > > > on
> > > > > an
> > > > > > > OC192 backbone and all that good stuff - so I have tons of
> > bandwidth
> > > > and
> > > > > I
> > > > > > > don't think the networking is causing this problem.  These
servers
> > > are
> > > > > > crazy
> > > > > > > fast but sometimes the servers will "hang" then resume play.
But
> > > it's
> > > > > > > really sparatic and it doesn't do it all the time.  And
everyone
> > > will
> > > > > hang
> > > > > > > at the same time and you get that green box with the arrow on
it
> > > icon
> > > > at
> > > > > > the
> > > > > > > bottom of the screen.  But then all of a sudden it "un-hangs"
and
> > > > > > continues.
> > > > > > > Now I realize that there is a billion things that can cause
server
> > > > hangs
> > > > > > but
> > > > > > > that's not what I'm asking really.  What I want to know are
maybe
> > > tips
> > > > /
> > > > > > > techniques / tricks to optimize the server to lower the
chances of
> > > > > server
> > > > > > > hangs etc etc.  Is there any cvars and such to use?  These
servers
> > > are
> > > > > VPS
> > > > > > > servers using virtuozzo if it matters.  So there are multiple
> > > servers
> > > > on
> > > > > > one
> > > > > > > host machine.  But mine are the only ones running game
servers.
> > If
> > > > > anyone
> > > > > > > could give me some pointers for optimization I'd appreciate
it.  I
> > > > once
> > > > > > > heard about zone and hung megs but not sure if that would help
or
> > > not.
> > > > > > > Thanks.
> > > > > > >
> > > > > > > --
> > > > > > > Nathan Peters
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> > >
>
>



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