[mohaa] Server "hangs"

Chris Adams chris at fragzzhost.com
Tue Jun 29 11:27:51 EDT 2004


Not to MOHAA I dont think. Only modifications to the system itself. Really
you won't be able to get decent servers running on shared hardware :(

Chris

----- Original Message -----
From: "NateDog" <natedog550 at hotmail.com>
To: <mohaa at icculus.org>
Sent: Tuesday, June 29, 2004 4:20 PM
Subject: Re: [mohaa] Server "hangs"


> Haha.  That's ok man no prob.  It is Linux and it's Red Hat Fedora 1.
I've
> done trace routes and ping checks and there was an actual network issue
but
> my host got it resolved.  Peeps were getting like 200+ pings and I
verified
> that was happening with trace routes.  But like I said that was resolved
but
> the server "hangs" still happen sparatically.  I just thought maybe
there's
> some optimazition settings you can do?
>
> --
> Nathan Peters
>
> ----- Original Message -----
> From: "Chris Adams" <chris at fragzzhost.com>
> To: <mohaa at icculus.org>
> Sent: Tuesday, June 29, 2004 10:13 AM
> Subject: Re: [mohaa] Server "hangs"
>
>
> > Ooops this is the Icculus list. Silly me. Ignore the which OS question
:-)
> >
> > Chris
> >
> > ----- Original Message -----
> > From: "Chris Adams" <chris at fragzzhost.com>
> > To: <mohaa at icculus.org>
> > Sent: Tuesday, June 29, 2004 4:10 PM
> > Subject: Re: [mohaa] Server "hangs"
> >
> >
> > > Which operating system? Under Linux on a box which is actively
modifying
> > its
> > > RAM, and the RAM is pretty full, these hangups can occur when Linux
> tried
> > to
> > > cache / uncache files into RAM, which on certain system configurations
> > uses
> > > a lot of CPU, thus hanging the game. OS is important though. Also, if
> your
> > > network is pretty busy and shared, it could easily be some kind of
choke
> > > with the network connection (some box downloading/uploading a lot of
> data
> > > along the backbone at ridiculous speeds.
> > >
> > > Chris
> > >
> > > ----- Original Message -----
> > > From: "NateDog" <natedog550 at hotmail.com>
> > > To: <mohaa at icculus.org>
> > > Sent: Tuesday, June 29, 2004 4:05 PM
> > > Subject: [mohaa] Server "hangs"
> > >
> > >
> > > > I have two servers hosted at a datacenter on dual xeons with
> > > hyperthreading
> > > > and 4 gigs of RAM with ultra scsi hard drives.  I don't own these
> > > computers
> > > > of course that's just what the specs are basically.  They're running
> on
> > an
> > > > OC192 backbone and all that good stuff - so I have tons of bandwidth
> and
> > I
> > > > don't think the networking is causing this problem.  These servers
are
> > > crazy
> > > > fast but sometimes the servers will "hang" then resume play.  But
it's
> > > > really sparatic and it doesn't do it all the time.  And everyone
will
> > hang
> > > > at the same time and you get that green box with the arrow on it
icon
> at
> > > the
> > > > bottom of the screen.  But then all of a sudden it "un-hangs" and
> > > continues.
> > > > Now I realize that there is a billion things that can cause server
> hangs
> > > but
> > > > that's not what I'm asking really.  What I want to know are maybe
tips
> /
> > > > techniques / tricks to optimize the server to lower the chances of
> > server
> > > > hangs etc etc.  Is there any cvars and such to use?  These servers
are
> > VPS
> > > > servers using virtuozzo if it matters.  So there are multiple
servers
> on
> > > one
> > > > host machine.  But mine are the only ones running game servers.  If
> > anyone
> > > > could give me some pointers for optimization I'd appreciate it.  I
> once
> > > > heard about zone and hung megs but not sure if that would help or
not.
> > > > Thanks.
> > > >
> > > > --
> > > > Nathan Peters
> > > >
> > >
> > >
> > >
> >
> >
> >
>





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