[mohaa] Stopping Hackers

NateDog natedog550 at hotmail.com
Mon Jun 14 01:05:57 EDT 2004


AH crap!  Well I've done hex editing before.  So is this hard to do?  Think
you could take some time to explain what to look for to change?  If not
that's ok.  Thanks for your help.

Thanks,
  NateDog

----- Original Message ----- 
From: "Robert Mount" <rmount at pobox.com>
To: <mohaa at icculus.org>
Sent: Sunday, June 13, 2004 7:19 PM
Subject: Re: [mohaa] Stopping Hackers


> Uh oh... Maybe you have Medal of Honor:AA, this is for Medal of
> Honor:Spearhead.  Sorry, i don't have a file for AA.
>
> --Rob
>
> ----- Original Message ----- 
> From: "NateDog" <natedog550 at hotmail.com>
> To: <mohaa at icculus.org>
> Sent: Sunday, June 13, 2004 3:52 PM
> Subject: Re: [mohaa] Stopping Hackers
>
>
> > Hey man.  Is this built for the latest beta for the Linux server?  I get
> > this error:
> >
> > ------ Unloading fgameded.so ------
> > ------- Attempting to load ./fgameded.so -------
> > ASSERT: [qcommon/common.c:406] game is version 15, not 12 (fyi)
> > ********************
> > ERROR: game is version 15, not 12
> > ********************
> > ----- Server Shutdown -----
> >
> > Neways.......let me know.
> >
> > Thanks,
> >   NateDog
> >
> >
> > ----- Original Message ----- 
> > From: "Robert Mount" <rmount at pobox.com>
> > To: <mohaa at icculus.org>
> > Sent: Saturday, June 12, 2004 9:35 PM
> > Subject: Re: [mohaa] Stopping Hackers
> >
> >
> > > I searched high and low for this a few months back.  Found several
> copies
> > > that only had one of the two fixes applied.  The only reference to the
> fix
> > > that had both issues addressed was a dead link.  I find the author of
> the
> > > fix on this mailing list and emailed him about this fix.  He's since
> moved
> > > on to a new game (i think) and deleted the fix.  He was kind enough to
> > > provide me with directions on making the fix myself, which i've posted
> > here:
> > >
> > > http://www.shrapnet.com/downloads/fgameded.so
> > >
> > > Basically, i had to hex edit the file to change the reload commands to
> > > something obscure.
> > >
> > > HTH!
> > >
> > > --Rob
> > >
> > > ----- Original Message ----- 
> > > From: "NateDog" <natedog550 at hotmail.com>
> > > To: <mohaa at icculus.org>
> > > Sent: Friday, June 11, 2004 11:48 AM
> > > Subject: [mohaa] Stopping Hackers
> > >
> > >
> > > > We're having an issue with people crashing our server and they seem
to
> > be
> > > > getting a kick out of it.  I've done this recent patch on the server
I
> > > found
> > > > made by the guy that created autokick and you patch one of the linux
> > > > binaries to keep people from spawning crap onto the map to crash it.
> > That
> > > > slowed peeps down a little.  But I think peeps are crashing it by
> > sending
> > > > some kind of commands to the server.  Is it possible to disable
that?
> > > Maybe
> > > > disable all remote commands unless they have rcon access or don't
> allow
> > > any
> > > > commands but rcon commands?  That might not be possible but I
thought
> > I'd
> > > > ask.  And yes we have mods to keep peeps from doing ladder and nade
> > > crashes
> > > > but they're doing it another way I think.  Any help appreciated.
> > > >
> > > > Thanks,
> > > >   NateDog
> > > >
> > >
> > >
> >
>
>



More information about the Mohaa mailing list