[mohaa] Stopping Hackers
Robert Mount
rmount at pobox.com
Sun Jun 13 20:19:17 EDT 2004
Uh oh... Maybe you have Medal of Honor:AA, this is for Medal of
Honor:Spearhead. Sorry, i don't have a file for AA.
--Rob
----- Original Message -----
From: "NateDog" <natedog550 at hotmail.com>
To: <mohaa at icculus.org>
Sent: Sunday, June 13, 2004 3:52 PM
Subject: Re: [mohaa] Stopping Hackers
> Hey man. Is this built for the latest beta for the Linux server? I get
> this error:
>
> ------ Unloading fgameded.so ------
> ------- Attempting to load ./fgameded.so -------
> ASSERT: [qcommon/common.c:406] game is version 15, not 12 (fyi)
> ********************
> ERROR: game is version 15, not 12
> ********************
> ----- Server Shutdown -----
>
> Neways.......let me know.
>
> Thanks,
> NateDog
>
>
> ----- Original Message -----
> From: "Robert Mount" <rmount at pobox.com>
> To: <mohaa at icculus.org>
> Sent: Saturday, June 12, 2004 9:35 PM
> Subject: Re: [mohaa] Stopping Hackers
>
>
> > I searched high and low for this a few months back. Found several
copies
> > that only had one of the two fixes applied. The only reference to the
fix
> > that had both issues addressed was a dead link. I find the author of
the
> > fix on this mailing list and emailed him about this fix. He's since
moved
> > on to a new game (i think) and deleted the fix. He was kind enough to
> > provide me with directions on making the fix myself, which i've posted
> here:
> >
> > http://www.shrapnet.com/downloads/fgameded.so
> >
> > Basically, i had to hex edit the file to change the reload commands to
> > something obscure.
> >
> > HTH!
> >
> > --Rob
> >
> > ----- Original Message -----
> > From: "NateDog" <natedog550 at hotmail.com>
> > To: <mohaa at icculus.org>
> > Sent: Friday, June 11, 2004 11:48 AM
> > Subject: [mohaa] Stopping Hackers
> >
> >
> > > We're having an issue with people crashing our server and they seem to
> be
> > > getting a kick out of it. I've done this recent patch on the server I
> > found
> > > made by the guy that created autokick and you patch one of the linux
> > > binaries to keep people from spawning crap onto the map to crash it.
> That
> > > slowed peeps down a little. But I think peeps are crashing it by
> sending
> > > some kind of commands to the server. Is it possible to disable that?
> > Maybe
> > > disable all remote commands unless they have rcon access or don't
allow
> > any
> > > commands but rcon commands? That might not be possible but I thought
> I'd
> > > ask. And yes we have mods to keep peeps from doing ladder and nade
> > crashes
> > > but they're doing it another way I think. Any help appreciated.
> > >
> > > Thanks,
> > > NateDog
> > >
> >
> >
>
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