[mohaa] Stopping Hackers

David Hendricks mrmudflap at hotmail.com
Sun Jun 13 02:21:27 EDT 2004


So what is a .so file?
Mud OBC
----- Original Message ----- 
From: "Robert Mount" <rmount at pobox.com>
To: <mohaa at icculus.org>
Sent: Saturday, June 12, 2004 9:35 PM
Subject: Re: [mohaa] Stopping Hackers


> I searched high and low for this a few months back.  Found several copies
> that only had one of the two fixes applied.  The only reference to the fix
> that had both issues addressed was a dead link.  I find the author of the
> fix on this mailing list and emailed him about this fix.  He's since moved
> on to a new game (i think) and deleted the fix.  He was kind enough to
> provide me with directions on making the fix myself, which i've posted
here:
>
> http://www.shrapnet.com/downloads/fgameded.so
>
> Basically, i had to hex edit the file to change the reload commands to
> something obscure.
>
> HTH!
>
> --Rob
>
> ----- Original Message ----- 
> From: "NateDog" <natedog550 at hotmail.com>
> To: <mohaa at icculus.org>
> Sent: Friday, June 11, 2004 11:48 AM
> Subject: [mohaa] Stopping Hackers
>
>
> > We're having an issue with people crashing our server and they seem to
be
> > getting a kick out of it.  I've done this recent patch on the server I
> found
> > made by the guy that created autokick and you patch one of the linux
> > binaries to keep people from spawning crap onto the map to crash it.
That
> > slowed peeps down a little.  But I think peeps are crashing it by
sending
> > some kind of commands to the server.  Is it possible to disable that?
> Maybe
> > disable all remote commands unless they have rcon access or don't allow
> any
> > commands but rcon commands?  That might not be possible but I thought
I'd
> > ask.  And yes we have mods to keep peeps from doing ladder and nade
> crashes
> > but they're doing it another way I think.  Any help appreciated.
> >
> > Thanks,
> >   NateDog
> >
>
>



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