[mohaa] New Spearhead server build...
patrick at fragzzhost.com
patrick at fragzzhost.com
Thu Jul 29 11:13:16 EDT 2004
Yep looks stable and smooth, tx for the help Ryan
Patrick
Fragzzhost.se
----- Original Message -----
From: "Chris Adams" <chris at fragzzhost.com>
To: <mohaa at icculus.org>
Sent: Thursday, July 29, 2004 3:54 PM
Subject: Re: [mohaa] New Spearhead server build...
> Looks fine here.
>
> A staff member with SH just hopped on for 30 mins testing and there didnt
> seem to be any issues. We've now rolled it out to all servers. Thanks Ryan!
> :-)
>
> Chris Adams
> Fragzzhost.com
>
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <mohaa at icculus.org>
> Sent: Thursday, July 29, 2004 7:44 AM
> Subject: [mohaa] New Spearhead server build...
>
>
> >
> > ...with all the buffer overflow fixes you'd expect. :)
> >
> > http://icculus.org/betas/mohaa/spearhead-lnxded-07292004.tar.bz2
> >
> > Unpack in the root of an otherwis-working Spearhead server installation.
> > It will overwrite spearhead_lnxded and mainta/fgameded.so ...
> >
> > This should fix the overflows we've been discussing. The crash exploit
> > with the grenade animations and the Uboat spawn exploit never applied to
> > Spearhead.
> >
> > This code has been rotting on my hard drive for way too long. I know the
> > Spearhead server has always been more than a little flaky, but please DO
> > test this before putting it on production servers, since I'm not really
> > sure what state this source code is in at this point. Comments are
> > welcome.
> >
> > Again, thanks to Luigi Auriemma (and several server admins, you know who
> > you are!) for all the help.
> >
> > --ryan.
> >
> >
> >
> >
>
>
>
>
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