[mohaa] New Spearhead server build...

patrick at fragzzhost.com patrick at fragzzhost.com
Thu Jul 29 11:13:16 EDT 2004


Yep looks stable and smooth, tx for the help Ryan


Patrick
Fragzzhost.se

----- Original Message ----- 
From: "Chris Adams" <chris at fragzzhost.com>
To: <mohaa at icculus.org>
Sent: Thursday, July 29, 2004 3:54 PM
Subject: Re: [mohaa] New Spearhead server build...


> Looks fine here.
> 
> A staff member with SH just hopped on for 30 mins testing and there didnt
> seem to be any issues. We've now rolled it out to all servers. Thanks Ryan!
> :-)
> 
> Chris Adams
> Fragzzhost.com
> 
> ----- Original Message -----
> From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> To: <mohaa at icculus.org>
> Sent: Thursday, July 29, 2004 7:44 AM
> Subject: [mohaa] New Spearhead server build...
> 
> 
> >
> > ...with all the buffer overflow fixes you'd expect.  :)
> >
> >    http://icculus.org/betas/mohaa/spearhead-lnxded-07292004.tar.bz2
> >
> > Unpack in the root of an otherwis-working Spearhead server installation.
> > It will overwrite spearhead_lnxded and mainta/fgameded.so ...
> >
> > This should fix the overflows we've been discussing. The crash exploit
> > with the grenade animations and the Uboat spawn exploit never applied to
> > Spearhead.
> >
> > This code has been rotting on my hard drive for way too long. I know the
> > Spearhead server has always been more than a little flaky, but please DO
> > test this before putting it on production servers, since I'm not really
> > sure what state this source code is in at this point. Comments are
> > welcome.
> >
> > Again, thanks to Luigi Auriemma (and several server admins, you know who
> > you are!) for all the help.
> >
> > --ryan.
> >
> >
> >
> >
> 
> 
> 
> 





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