[mohaa] game stats for clan matches?

Josh Berry josh at chickenmonkey.co.uk
Wed May 7 00:00:55 EDT 2003


just use -moh as the flag

Josh

  ----- Original Message ----- 
  From: MOH at digitalnines.com 
  To: mohaa at icculus.org 
  Sent: Wednesday, May 07, 2003 4:56 AM
  Subject: Re: [mohaa] game stats for clan matches?


  What is the parse fla?g for medal of honor
  for example: unreal has "-ut", what do i put for mohaa ? 
  http://www.planetquake.com/aeons/aestats/installation.html
  installation page shows the flags for different games, i cant seem to find mohaa on there.

  -BhAaD
  -Admin (www.digitalnines.com)
    ----- Original Message ----- 
    From: Josh Berry 
    To: mohaa at icculus.org 
    Sent: Tuesday, May 06, 2003 2:08 AM
    Subject: Re: [mohaa] game stats for clan matches?


    If you only have ftp access that you might not be able to run the stats programs on the actual server, but all you really need to do is get the stats off the server (qconsole.log normally) and then you can process them on any server or machine that you have full access to.

    Josh

    ----- Original Message ----- 
      From: Sander de Hond 
      To: mohaa at icculus.org 
      Sent: Tuesday, May 06, 2003 1:41 AM
      Subject: RE: [mohaa] game stats for clan matches?


      Hi,

      I didn't read the full readmu but it looks like i need ssh acces right ?
      Cause i only got FTP acces and that is it.

      Might be overlooking here, it's kinda late but i try to figure out running it.

      Thanks in advance,

      Regards

      Sander
        -----Oorspronkelijk bericht-----
        Van: Row [mailto:rowan.wilson at btinternet.com]
        Verzonden: maandag 5 mei 2003 18:29
        Aan: mohaa at icculus.org
        Onderwerp: RE: [mohaa] game stats for clan matches?


        Hi

        Have a look at:

        http://www.planetquake.com/aeons/aestats/

        By far the best MOHAA stats program I've seen. Gives you a break down of frags, deaths, suicides, weapons, best of, the list goes on. As long as you've got the logging sorted with the correct cfg settings it's easy to setup and the output is HTML so you can view it from anywhere. 

        You'll need the following config settings: 

        seta dedicated 2
        seta developer 2
        seta sv_chatter "1"
        seta chat "1"
        seta logfile "3"
        seta g_log "qconsole.log"
        seta g_logSync "0"

        You'll be fine, one thing I would recommend is using the same qconsole.log file otherwise aeon stats will start again and wipe your original stats.

        If you want to see a working example have a look at my clan's stats page http://www.badassdummies.dk . You'll need to create a logon to view the stats page, but that only takes a few seconds to do. When you've done that click on server stats.

        If you have any problems setting it up let me know.

        cheers
        Rowan
        aka _[B.A.D]_Bifta
          -----Original Message-----
          From: Salsich, Luke [mailto:LJS at protectorgroup.com]
          Sent: 05 May 2003 13:59
          To: mohaa at icculus.org
          Subject: [mohaa] game stats for clan matches?


          Hey all,

          My clan is starting an internal game league (we have over 70 members) for Mohaa. I would love to be able to load a script that would pull the match stats such as team scores, player kills/ deaths, etc. and then post them to our web site.

          Anybody come across something like this? I have qstat running and this pull real-time stats for player numbers, current map, etc. But I am looking for a more 'statistics' type of script. Thanks in advance for any ideas!
          Luke 

          www.holylandclan.com

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