From Webmaster at GamersDivision.Com Sat Mar 1 11:55:36 2003 From: Webmaster at GamersDivision.Com (Webmaster) Date: Sat, 1 Mar 2003 16:55:36 -0000 Subject: Latest Server Binaries Message-ID: <008401c2e013$6162a390$1ac20651@winxp001> Hi all, could anyone point me in the right direction for MOH AA linux binaries please. It's for a standard AA server not the spearhead, if that makes any difference. Thanks Ian From rowan.wilson at btinternet.com Sat Mar 1 12:01:27 2003 From: rowan.wilson at btinternet.com (Rowan Wilson) Date: Sat, 1 Mar 2003 17:01:27 -0000 Subject: [mohaa] MOHAA Linux Client In-Reply-To: Message-ID: According to this there will be: http://www.linuxgames.com/news/feedback.php?identiferID=6157&action=flatview -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: 28 February 2003 23:51 To: Mohaa Subject: Re: [mohaa] MOHAA Linux Client theres not going to be a client game of MoH for linux... On Fri, 28 Feb 2003, Rowan Wilson wrote: > Hi > > Any news on the Linux MOHAA client/game yet? Estimated release date, etc. > > Don't mean to pester, except it's the only thing stoping me from going pure > Linux and dropping Window$. > > Cheers > Rowan > > From monthos at mx3.org Sat Mar 1 14:03:39 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sat, 1 Mar 2003 14:03:39 -0500 (EST) Subject: [mohaa] MOHAA Linux Client In-Reply-To: Message-ID: your the first ive heard about it on this mailing list, and i would think that i would have since i lurk this mailing list every day. wouldnt surprise me though, when ryan first released the spearhead ded server alpha he accidently sent a compiled client file, i tried it out on my linux box, it started and i got the menu screen and all, except for the lack of client game dll's (or .so) when you tried to start a game. On Sat, 1 Mar 2003, Rowan Wilson wrote: > According to this there will be: > > http://www.linuxgames.com/news/feedback.php?identiferID=6157&action=flatview > > > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: 28 February 2003 23:51 > To: Mohaa > Subject: Re: [mohaa] MOHAA Linux Client > > > theres not going to be a client game of MoH for linux... > > > > On Fri, 28 Feb 2003, Rowan Wilson wrote: > > > Hi > > > > Any news on the Linux MOHAA client/game yet? Estimated release date, etc. > > > > Don't mean to pester, except it's the only thing stoping me from going > pure > > Linux and dropping Window$. > > > > Cheers > > Rowan > > > > > > From eric at no-sense.net Sat Mar 1 16:54:35 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sat, 01 Mar 2003 22:54:35 +0100 Subject: MOHAA:Spearhead server References: Message-ID: <3E612C1B.3010409@no-sense.net> Note to Ryan, if you're still interested to know: I have a MOHAA and MOHAA:Spearhead server running together on one box using the same base directory. Works like a charm :) One thing, I had a file default.cfg in both main and mainta subdir and it seems that Spearhead server is searching for it in main before mainta. At least I noticed the wrong default.cfg was loaded. When I renamed default.cfg to sp_default.cfg and added an +exec sp_default.cfg to the cmdline it did work OK. It still loads default.cfg but it gets overruled by sp_default later at least :) Greetings, Eric Koldeweij. From eric at no-sense.net Sat Mar 1 16:54:37 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sat, 01 Mar 2003 22:54:37 +0100 Subject: cvar for bomb detonation time? References: Message-ID: <3E612C1D.9020107@no-sense.net> Hiya all, I was wondering if it's possible to set the bomb detonation time (the time the bomb is "ticking" before it explodes) in a cfg file? In fact, does anyone know if there's an official list of all cvars (with explanation would be handy ;) ) for MOHAA/MOHAA:Spearhead available? Greetings, Eric. From lsalsich at cox.net Sat Mar 1 17:11:30 2003 From: lsalsich at cox.net (luke) Date: Sat, 1 Mar 2003 17:11:30 -0500 Subject: [mohaa] cvar for bomb detonation time? In-Reply-To: <3E612C1D.9020107@no-sense.net> Message-ID: <004f01c2e03f$834b8040$ca01a8c0@holyland2001.com> I know that hammers goodies will let you do that. Check it out at www.mohadmin.com -----Original Message----- From: Eric Koldeweij [mailto:eric at no-sense.net] Sent: Saturday, March 01, 2003 4:55 PM To: mohaa at icculus.org Subject: [mohaa] cvar for bomb detonation time? Hiya all, I was wondering if it's possible to set the bomb detonation time (the time the bomb is "ticking" before it explodes) in a cfg file? In fact, does anyone know if there's an official list of all cvars (with explanation would be handy ;) ) for MOHAA/MOHAA:Spearhead available? Greetings, Eric. From enroll+mohaa_linux at spawn.ims.att.com Sat Mar 1 16:59:07 2003 From: enroll+mohaa_linux at spawn.ims.att.com ([MC] Hammer) Date: Sat, 1 Mar 2003 16:59:07 -0500 Subject: [mohaa] cvar for bomb detonation time? References: <3E612C1D.9020107@no-sense.net> Message-ID: <005901c2e03e$379c0080$f00a0a0a@mommabear> The game doens't provide a cvar for this, however, my Goodies does ... http://www.mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=711 As for an official list, try the SDK off the official EA site. --[MC] Hammer ----- Original Message ----- From: "Eric Koldeweij" To: Sent: Saturday, March 01, 2003 4:54 PM Subject: [mohaa] cvar for bomb detonation time? | Hiya all, | | I was wondering if it's possible to set the bomb detonation time (the | time the bomb is "ticking" before it explodes) in a cfg file? | | In fact, does anyone know if there's an official list of all cvars (with | explanation would be handy ;) ) for MOHAA/MOHAA:Spearhead available? | | Greetings, | Eric. | From enroll+mohaa_linux at spawn.ims.att.com Sat Mar 1 17:08:26 2003 From: enroll+mohaa_linux at spawn.ims.att.com ([MC] Hammer) Date: Sat, 1 Mar 2003 17:08:26 -0500 Subject: Fw: [mohaa] anyone using MAM? Message-ID: <008a01c2e03f$19c6b6d0$f00a0a0a@mommabear> We (Mohaa Crew Clan) do!!!! ;-) It all works, however, there's a bit of confusion on getting some add-on packages working and also using MOHAA CI (not part of MAM). MoH_AdminMod itself (MAM) is a "framework" that allow adding mods and commands to the game. By itself, it provides very little functionality to the admin (except maybe for the "con" command). Other packages exist, MAM_Security, MAM_Defaultcmds, MAM_addon, Hammer's Goodies, that use the MAM framework to enhance the game itself. --Hammer ----- Original Message ----- From: Salsich, Luke To: 'mohaa at icculus.org' Sent: Thursday, February 27, 2003 8:46 AM Subject: [mohaa] anyone using MAM? Just wondering if anyone here is using MAM (Mohaa admin mod - I think) on their servers? Its got some security tools, and apparently allows for the addition of many rcon commands such as 'kill player', etc. Its talked about quite a bit on www.mohadmin.com ,but im wondering if anyone here has any experience running it? Does it work? How is the install? Luke -------------- next part -------------- An HTML attachment was scrubbed... URL: From lsalsich at cox.net Sat Mar 1 17:24:42 2003 From: lsalsich at cox.net (luke) Date: Sat, 1 Mar 2003 17:24:42 -0500 Subject: [mohaa] anyone using MAM? In-Reply-To: <008a01c2e03f$19c6b6d0$f00a0a0a@mommabear> Message-ID: <005201c2e041$5b646f40$ca01a8c0@holyland2001.com> hey Hammer! We re running it now as a test on two of our clan servers (holyland). So far I love some of the features built into MAM and your goodies. Excellent tool! p.s. were on our spearhead server this morning? Some guy was on as [MC]Hammer, so I thought it might be you. Funny, since I was on testing your tools out.....anyway, for anybody interested in seeing the tools in action, our servers IP's are 207.44.168.46 (Mohaa) and 207.44.156.40 (SH). We have two others, but those are running MAM today. -Luke -----Original Message----- From: [MC] Hammer [mailto:enroll+mohaa_linux at spawn.ims.att.com] Sent: Saturday, March 01, 2003 5:08 PM To: mohaa at icculus.org Subject: Fw: [mohaa] anyone using MAM? We (Mohaa Crew Clan) do!!!! ;-) It all works, however, there's a bit of confusion on getting some add-on packages working and also using MOHAA CI (not part of MAM). MoH_AdminMod itself (MAM) is a "framework" that allow adding mods and commands to the game. By itself, it provides very little functionality to the admin (except maybe for the "con" command). Other packages exist, MAM_Security, MAM_Defaultcmds, MAM_addon, Hammer's Goodies, that use the MAM framework to enhance the game itself. --Hammer ----- Original Message ----- From: Salsich, Luke To: 'mohaa at icculus.org' Sent: Thursday, February 27, 2003 8:46 AM Subject: [mohaa] anyone using MAM? Just wondering if anyone here is using MAM (Mohaa admin mod - I think) on their servers? Its got some security tools, and apparently allows for the addition of many rcon commands such as 'kill player', etc. Its talked about quite a bit on www.mohadmin.com ,but im wondering if anyone here has any experience running it? Does it work? How is the install? Luke -------------- next part -------------- An HTML attachment was scrubbed... URL: From t_chinnery at iprimus.com.au Sat Mar 1 23:49:21 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Sun, 02 Mar 2003 12:49:21 +0800 Subject: [mohaa] MOHAA Linux Client In-Reply-To: References: Message-ID: <5.2.0.9.2.20030302124833.014848d8@pop.iprimus.com.au> if you read ryans .plan every now and then, he writes about his work on the client... so there will be one...... At 02:03 PM 1/03/2003 -0500, you wrote: >your the first ive heard about it on this mailing list, and i would think >that i would have since i lurk this mailing list every day. > >wouldnt surprise me though, when ryan first released the spearhead ded >server alpha he accidently sent a compiled client file, i tried it out on >my linux box, it started and i got the menu screen and all, except for the >lack of client game dll's (or .so) when you tried to start a game. > >On Sat, 1 Mar 2003, Rowan Wilson wrote: > > > According to this there will be: > > > > > http://www.linuxgames.com/news/feedback.php?identiferID=6157&action=flatview > > > > > > > > > > -----Original Message----- > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > Sent: 28 February 2003 23:51 > > To: Mohaa > > Subject: Re: [mohaa] MOHAA Linux Client > > > > > > theres not going to be a client game of MoH for linux... > > > > > > > > On Fri, 28 Feb 2003, Rowan Wilson wrote: > > > > > Hi > > > > > > Any news on the Linux MOHAA client/game yet? Estimated release date, etc. > > > > > > Don't mean to pester, except it's the only thing stoping me from going > > pure > > > Linux and dropping Window$. > > > > > > Cheers > > > Rowan > > > > > > > > > > =============================================== | Troy W. Chinnery | | Phone: +61414493819 | | WWW: http://home.iprimus.com.au/~chinnery | | ICQ: 11871221 | | MSN: t_chinnery at iprimus.com.au | | AIM: OONevyn | | Y!: OONevyn | =============================================== From george at bolsward.nu Sun Mar 2 06:06:14 2003 From: george at bolsward.nu (George P.) Date: Sun, 2 Mar 2003 12:06:14 +0100 Subject: SP server ammo problem Message-ID: <006c01c2e0ab$c0e90000$1e02a8c0@friesit> Hello we have here a Mohaa server and i'am trying to build a Spearhead server, it all works fine. There is only one problem when i start the server evertbody get only 30 rouns and no clips is there a cfg corrections to this ? Do anybody know something to fix this ? Greetings George -------------- next part -------------- An HTML attachment was scrubbed... URL: From Webmaster at GamersDivision.Com Sun Mar 2 08:20:37 2003 From: Webmaster at GamersDivision.Com (Webmaster) Date: Sun, 2 Mar 2003 13:20:37 -0000 Subject: Server Problem Message-ID: <000101c2e0be$837116f0$1ac20651@winxp001> Hi all, I'm new to MoH AA and am having a few problems getting the server running. This is the cmd I use to launch it ./mohaa_lnxded +set fs_basepath ./ +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server1.cfg Anyone know what this error means? ------ Server Initialization ------ Server: dm/mohdm1 ------ Unloading fgameded.so ------ ------- Attempting to load ./fgameded.so ------- ASSERT: [qcommon/common.c:406] Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open (fyi) ----- Server Shutdown ----- ------ Unloading fgameded.so ------ --------------------------- Error: Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open Thanks Ian From lsalsich at cox.net Sun Mar 2 08:39:59 2003 From: lsalsich at cox.net (luke) Date: Sun, 2 Mar 2003 08:39:59 -0500 Subject: [mohaa] Server Problem In-Reply-To: <000101c2e0be$837116f0$1ac20651@winxp001> Message-ID: <000e01c2e0c1$382da2a0$ca01a8c0@holyland2001.com> Try this instead: ./mohaa_lnxded +set dedicated 2 +exec server1.cfg You cant have two ./ in the same command line, and the fs_basepath and zonemegs are crap. -Luke -----Original Message----- From: Webmaster [mailto:Webmaster at GamersDivision.Com] Sent: Sunday, March 02, 2003 8:21 AM To: mohaa at icculus.org Subject: [mohaa] Server Problem Hi all, I'm new to MoH AA and am having a few problems getting the server running. This is the cmd I use to launch it ./mohaa_lnxded +set fs_basepath ./ +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server1.cfg Anyone know what this error means? ------ Server Initialization ------ Server: dm/mohdm1 ------ Unloading fgameded.so ------ ------- Attempting to load ./fgameded.so ------- ASSERT: [qcommon/common.c:406] Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open (fyi) ----- Server Shutdown ----- ------ Unloading fgameded.so ------ --------------------------- Error: Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open Thanks Ian From Webmaster at GamersDivision.Com Sun Mar 2 08:31:31 2003 From: Webmaster at GamersDivision.Com (Webmaster) Date: Sun, 2 Mar 2003 13:31:31 -0000 Subject: [mohaa] Server Problem In-Reply-To: <000e01c2e0c1$382da2a0$ca01a8c0@holyland2001.com> Message-ID: <000201c2e0c0$09892240$1ac20651@winxp001> Thanks, the error still pops up. Error: Tried to read from a zip file textures/models/items/bplane.tga that was not open -----Original Message----- From: luke [mailto:lsalsich at cox.net] Sent: 02 March 2003 13:40 To: mohaa at icculus.org Subject: RE: [mohaa] Server Problem Try this instead: ./mohaa_lnxded +set dedicated 2 +exec server1.cfg You cant have two ./ in the same command line, and the fs_basepath and zonemegs are crap. -Luke -----Original Message----- From: Webmaster [mailto:Webmaster at GamersDivision.Com] Sent: Sunday, March 02, 2003 8:21 AM To: mohaa at icculus.org Subject: [mohaa] Server Problem Hi all, I'm new to MoH AA and am having a few problems getting the server running. This is the cmd I use to launch it ./mohaa_lnxded +set fs_basepath ./ +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server1.cfg Anyone know what this error means? ------ Server Initialization ------ Server: dm/mohdm1 ------ Unloading fgameded.so ------ ------- Attempting to load ./fgameded.so ------- ASSERT: [qcommon/common.c:406] Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open (fyi) ----- Server Shutdown ----- ------ Unloading fgameded.so ------ --------------------------- Error: Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open Thanks Ian From lsalsich at cox.net Sun Mar 2 12:14:46 2003 From: lsalsich at cox.net (luke) Date: Sun, 2 Mar 2003 12:14:46 -0500 Subject: [mohaa] Server Problem In-Reply-To: <000201c2e0c0$09892240$1ac20651@winxp001> Message-ID: <000a01c2e0df$397fc980$ca01a8c0@holyland2001.com> Make sure all your .pk3 files aren't corrupted by checking the chksum #'s in the read me included with the mohaa linux binary. Also, make sure your fgameded.so and mohaa_lnxded are in the right folders -Luke -----Original Message----- From: Webmaster [mailto:Webmaster at GamersDivision.Com] Sent: Sunday, March 02, 2003 8:32 AM To: mohaa at icculus.org Subject: RE: [mohaa] Server Problem Thanks, the error still pops up. Error: Tried to read from a zip file textures/models/items/bplane.tga that was not open -----Original Message----- From: luke [mailto:lsalsich at cox.net] Sent: 02 March 2003 13:40 To: mohaa at icculus.org Subject: RE: [mohaa] Server Problem Try this instead: ./mohaa_lnxded +set dedicated 2 +exec server1.cfg You cant have two ./ in the same command line, and the fs_basepath and zonemegs are crap. -Luke -----Original Message----- From: Webmaster [mailto:Webmaster at GamersDivision.Com] Sent: Sunday, March 02, 2003 8:21 AM To: mohaa at icculus.org Subject: [mohaa] Server Problem Hi all, I'm new to MoH AA and am having a few problems getting the server running. This is the cmd I use to launch it ./mohaa_lnxded +set fs_basepath ./ +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server1.cfg Anyone know what this error means? ------ Server Initialization ------ Server: dm/mohdm1 ------ Unloading fgameded.so ------ ------- Attempting to load ./fgameded.so ------- ASSERT: [qcommon/common.c:406] Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open (fyi) ----- Server Shutdown ----- ------ Unloading fgameded.so ------ --------------------------- Error: Tried to read from a zip file textures/central_europe/balcny_rail_set1.tga that was not open Thanks Ian From josh at chickenmonkey.co.uk Sun Mar 2 14:51:43 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Sun, 2 Mar 2003 19:51:43 -0000 Subject: Odd gamespy error Message-ID: <003301c2e0f5$263d5c00$0a00000a@monkey> Weird one but hopefully someone can help, Server is running with no probs, reports to gamespy ansd all seeing eye (etc) but.. The server is UK based, has a UK registered IP but reports to gamespy as a non-uk server. ASE picks it up as UK and do other scanners. Do I need to specify the location in the cvas somewhere?? TIA Josh -------------- next part -------------- An HTML attachment was scrubbed... URL: From monthos at mx3.org Sun Mar 2 18:32:54 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 2 Mar 2003 18:32:54 -0500 (EST) Subject: [mohaa] MOHAA Linux Client In-Reply-To: <5.2.0.9.2.20030302124833.014848d8@pop.iprimus.com.au> Message-ID: yah well i dont read plans, thats why i suscribe to mailing lists, content is kind of shoved down my throat then, otherwise i get lost in teh many other thousand of things i need to do :) On Sun, 2 Mar 2003, Troy Chinnery wrote: > if you read ryans .plan every now and then, he writes about his work on the > client... so there will be one...... > > At 02:03 PM 1/03/2003 -0500, you wrote: > >your the first ive heard about it on this mailing list, and i would think > >that i would have since i lurk this mailing list every day. > > > >wouldnt surprise me though, when ryan first released the spearhead ded > >server alpha he accidently sent a compiled client file, i tried it out on > >my linux box, it started and i got the menu screen and all, except for the > >lack of client game dll's (or .so) when you tried to start a game. > > > >On Sat, 1 Mar 2003, Rowan Wilson wrote: > > > > > According to this there will be: > > > > > > > > http://www.linuxgames.com/news/feedback.php?identiferID=6157&action=flatview > > > > > > > > > > > > > > > -----Original Message----- > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > Sent: 28 February 2003 23:51 > > > To: Mohaa > > > Subject: Re: [mohaa] MOHAA Linux Client > > > > > > > > > theres not going to be a client game of MoH for linux... > > > > > > > > > > > > On Fri, 28 Feb 2003, Rowan Wilson wrote: > > > > > > > Hi > > > > > > > > Any news on the Linux MOHAA client/game yet? Estimated release date, etc. > > > > > > > > Don't mean to pester, except it's the only thing stoping me from going > > > pure > > > > Linux and dropping Window$. > > > > > > > > Cheers > > > > Rowan > > > > > > > > > > > > > > > > =============================================== > | Troy W. Chinnery | > | Phone: +61414493819 | > | WWW: http://home.iprimus.com.au/~chinnery | > | ICQ: 11871221 | > | MSN: t_chinnery at iprimus.com.au | > | AIM: OONevyn | > | Y!: OONevyn | > =============================================== > > From kevin.dodds at ncl-coll.ac.uk Sun Mar 2 18:51:04 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Sun, 2 Mar 2003 23:51:04 -0000 Subject: spearhead server binary Message-ID: any site of the new spearhead binary 1syt of march has passed? From MOH at digitalnines.com Sun Mar 2 23:28:20 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Sun, 2 Mar 2003 23:28:20 -0500 Subject: [mohaa] spearhead server binary References: Message-ID: <003901c2e13d$52699120$6401a8c0@bhad> will turning the clock back work or not? ----- Original Message ----- From: "Kevin Dodds" To: Sent: Sunday, March 02, 2003 6:51 PM Subject: [mohaa] spearhead server binary > any site of the new spearhead binary 1syt of march has passed? > From z32 at mobileboat.com Mon Mar 3 01:55:42 2003 From: z32 at mobileboat.com (Matt) Date: Mon, 03 Mar 2003 15:55:42 +0900 Subject: cannot connect EA lobby server Message-ID: <20030303155537.BC33.Z32@mobileboat.com> Hi My linux MOHAA server recives suck message unable to connect EA lobby server Thanks for participating in the Medal of Honor: Allied Assault beta test! This beta copy has now expired. Please visit http://mohaa.ea.com/ for a non-beta release. my mohaa & spearhead is not beta From Bart at bockhoudt.com Mon Mar 3 02:31:34 2003 From: Bart at bockhoudt.com (Bart Bockhoudt) Date: Mon, 3 Mar 2003 08:31:34 +0100 Subject: Pure servers... Message-ID: <33FBA5EFAEB12944B4B227F333B6F673D1E0@timo> Hi, What's the story about the "sv_pure" cvar? On some sites I read that it's not doing what it should do... Are there already signs of people cheating? Bart From killing at barrysworld.com Mon Mar 3 02:42:16 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 07:42:16 -0000 Subject: Yo ryan mohaa spearhead exprires today! References: <003901c2e13d$52699120$6401a8c0@bhad> Message-ID: <005701c2e158$6a179fe0$b3db87d4@multiplay.co.uk> Just thought Id send a reminder :D Steve / K From lsalsich at cox.net Mon Mar 3 07:03:42 2003 From: lsalsich at cox.net (luke) Date: Mon, 3 Mar 2003 07:03:42 -0500 Subject: [mohaa] Yo ryan mohaa spearhead exprires today! In-Reply-To: <005701c2e158$6a179fe0$b3db87d4@multiplay.co.uk> Message-ID: <000001c2e17c$ef191d30$ca01a8c0@holyland2001.com> So, if I restart my SH game today - it wont run?!?!??!?!?!?! -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 2:42 AM To: mohaa at icculus.org; Ryan C. Gordon Subject: [mohaa] Yo ryan mohaa spearhead exprires today! Just thought Id send a reminder :D Steve / K From killing at barrysworld.com Mon Mar 3 07:12:23 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 12:12:23 -0000 Subject: [mohaa] Yo ryan mohaa spearhead exprires today! References: <000001c2e17c$ef191d30$ca01a8c0@holyland2001.com> Message-ID: <0b2c01c2e17e$26278bd0$7b07000a@int.mediasurface.com> I think it will fail tomorrow but wouldn't want to try :P Steve / K ----- Original Message ----- From: "luke" To: Sent: 03 March 2003 12:03 Subject: RE: [mohaa] Yo ryan mohaa spearhead exprires today! So, if I restart my SH game today - it wont run?!?!??!?!?!?! -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 2:42 AM To: mohaa at icculus.org; Ryan C. Gordon Subject: [mohaa] Yo ryan mohaa spearhead exprires today! Just thought Id send a reminder :D Steve / K From eric at no-sense.net Mon Mar 3 07:38:20 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Mon, 03 Mar 2003 13:38:20 +0100 Subject: [mohaa] Pure servers... References: <33FBA5EFAEB12944B4B227F333B6F673D1E0@timo> Message-ID: <3E634CBC.5060608@no-sense.net> When I had the server on sv_pure 1 a lot of clients (including myself!) couldn't get into the game, and I'm pretty sure my client is not hacked... About cheating... no, besides the usual complaints of players who can't stand being shot :) There is a glitch in the "Flughafen" map tho which enables players to walk out of the map and when they come back they're walking underground. I hope that'll be fixed soon. Eric. Bart Bockhoudt wrote: >Hi, > >What's the story about the "sv_pure" cvar? On some sites I read that it's not doing what it should do... > >Are there already signs of people cheating? > >Bart > > > From LJS at protectorgroup.com Mon Mar 3 08:23:38 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 3 Mar 2003 08:23:38 -0500 Subject: [mohaa] Yo ryan mohaa spearhead exprires today! Message-ID: man, I gotta say: if this is true im not too impressed. That's all I n need is 50 emails from my clan members telling me that the SH server is down...... Is it possible Ryan didn't put the timer in this beta release due to the expiration of the last one? Luke -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 7:12 AM To: mohaa at icculus.org Subject: Re: [mohaa] Yo ryan mohaa spearhead exprires today! I think it will fail tomorrow but wouldn't want to try :P Steve / K ----- Original Message ----- From: "luke" To: Sent: 03 March 2003 12:03 Subject: RE: [mohaa] Yo ryan mohaa spearhead exprires today! So, if I restart my SH game today - it wont run?!?!??!?!?!?! -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 2:42 AM To: mohaa at icculus.org; Ryan C. Gordon Subject: [mohaa] Yo ryan mohaa spearhead exprires today! Just thought Id send a reminder :D Steve / K From george at bolsward.nu Mon Mar 3 08:40:46 2003 From: george at bolsward.nu (George P.) Date: Mon, 3 Mar 2003 14:40:46 +0100 Subject: [mohaa] Yo ryan mohaa spearhead exprires today! References: Message-ID: <00da01c2e18a$82208160$1e02a8c0@friesit> i changed the date on my server ... it's working fine now ... George ----- Original Message ----- From: "Salsich, Luke" To: Sent: Monday, March 03, 2003 2:23 PM Subject: RE: [mohaa] Yo ryan mohaa spearhead exprires today! > man, I gotta say: if this is true im not too impressed. That's all I n need > is 50 emails from my clan members telling me that the SH server is > down...... > > Is it possible Ryan didn't put the timer in this beta release due to the > expiration of the last one? > > Luke > > > > -----Original Message----- > From: Killing [mailto:killing at barrysworld.com] > Sent: Monday, March 03, 2003 7:12 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Yo ryan mohaa spearhead exprires today! > > > I think it will fail tomorrow but wouldn't want to try :P > > Steve / K > ----- Original Message ----- > From: "luke" > To: > Sent: 03 March 2003 12:03 > Subject: RE: [mohaa] Yo ryan mohaa spearhead exprires today! > > > So, if I restart my SH game today - it wont run?!?!??!?!?!?! > > -----Original Message----- > From: Killing [mailto:killing at barrysworld.com] > Sent: Monday, March 03, 2003 2:42 AM > To: mohaa at icculus.org; Ryan C. Gordon > Subject: [mohaa] Yo ryan mohaa spearhead exprires today! > > > Just thought Id send a reminder :D > > Steve / K > > > > From LJS at protectorgroup.com Mon Mar 3 08:35:10 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 3 Mar 2003 08:35:10 -0500 Subject: WARNING TO ALL SH ADMINS! Message-ID: I just restarted a 'test' SH server and it does indeed fail to restart!!!! WTF!!!!!! Im going to try and stay cool and NOT say what I really think about this binary expiring twice on me without a new release being announced IN ADVANCE. WARNING TO ALL ADMINS: don not restart your SH servers as of right now until Ryan releases a new binary with a new expiration date on it. Luke -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 7:12 AM To: mohaa at icculus.org Subject: Re: [mohaa] Yo ryan mohaa spearhead exprires today! I think it will fail tomorrow but wouldn't want to try :P Steve / K ----- Original Message ----- From: "luke" To: Sent: 03 March 2003 12:03 Subject: RE: [mohaa] Yo ryan mohaa spearhead exprires today! So, if I restart my SH game today - it wont run?!?!??!?!?!?! -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Monday, March 03, 2003 2:42 AM To: mohaa at icculus.org; Ryan C. Gordon Subject: [mohaa] Yo ryan mohaa spearhead exprires today! Just thought Id send a reminder :D Steve / K From LJS at protectorgroup.com Mon Mar 3 13:09:58 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 3 Mar 2003 13:09:58 -0500 Subject: is Ryan out of town? Message-ID: Seriously, is Ryan out of town or something? Its not like him to ignore an issue like this.....Anybody heard what the plan is about the expired SH binary? Luke -------------- next part -------------- An HTML attachment was scrubbed... URL: From warrenw at xmission.com Mon Mar 3 13:21:54 2003 From: warrenw at xmission.com (Warren Woodward) Date: Mon, 3 Mar 2003 11:21:54 -0700 Subject: [mohaa] is Ryan out of town? In-Reply-To: ; from LJS@protectorgroup.com on Mon, Mar 03, 2003 at 01:09:58PM -0500 References: Message-ID: <20030303112154.A15009@xmission.com> On Mon, Mar 03, 2003 at 01:09:58PM -0500, Salsich, Luke wrote: > Seriously, is Ryan out of town or something? Its not like him to ignore an > issue like this.....Anybody heard what the plan is about the expired SH > binary? > > Luke > > Last we heard he was nervously awaiting the code from EA, and was quite aware that the time frame was getting thin. He works on their schedule, you know. It's not like he has authorization to release these things on his own whim. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From killing at barrysworld.com Mon Mar 3 13:33:21 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 18:33:21 -0000 Subject: [mohaa] is Ryan out of town? References: Message-ID: <0be701c2e1b3$601acd40$7b07000a@int.mediasurface.com> Not heard from the man in a while he may be taking a well earned break. For the being just set the date back on the server. Not elegant but it works. Steve / K ----- Original Message ----- From: Salsich, Luke To: 'mohaa at icculus.org' Sent: 03 March 2003 18:09 Subject: [mohaa] is Ryan out of town? Seriously, is Ryan out of town or something? Its not like him to ignore an issue like this.....Anybody heard what the plan is about the expired SH binary? Luke -------------- next part -------------- An HTML attachment was scrubbed... URL: From LJS at protectorgroup.com Mon Mar 3 13:57:38 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 3 Mar 2003 13:57:38 -0500 Subject: [mohaa] is Ryan out of town? Message-ID: im not criticizing the guy - just trying to figure out how to deal with the situation. I guess I will just reset the server clock, although I hate to do things like that. Luke -----Original Message----- From: scratch [mailto:scratch at xmission.com]On Behalf Of Warren Woodward Sent: Monday, March 03, 2003 1:22 PM To: mohaa at icculus.org Subject: Re: [mohaa] is Ryan out of town? On Mon, Mar 03, 2003 at 01:09:58PM -0500, Salsich, Luke wrote: > Seriously, is Ryan out of town or something? Its not like him to ignore an > issue like this.....Anybody heard what the plan is about the expired SH > binary? > > Luke > > Last we heard he was nervously awaiting the code from EA, and was quite aware that the time frame was getting thin. He works on their schedule, you know. It's not like he has authorization to release these things on his own whim. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From greenman7 at blueyonder.co.uk Mon Mar 3 14:22:34 2003 From: greenman7 at blueyonder.co.uk (evildude) Date: Mon, 03 Mar 2003 19:22:34 +0000 Subject: Sorry to ask this but i am new to this list Message-ID: <5.1.0.14.0.20030303191913.01d81600@pop3.blueyonder.co.uk> Has anyone got a newer version of the server than the beta2 version? I have the beta2 version that was uploaded 3rd of feb or summin and its past its sell by date. Anyone got a newer one? Or will i have to change the date on my server Arggggh cheers From icculus at clutteredmind.org Mon Mar 3 14:27:25 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 3 Mar 2003 14:27:25 -0500 (EST) Subject: [mohaa] is Ryan out of town? In-Reply-To: Message-ID: > im not criticizing the guy - just trying to figure out how to deal with the > situation. I guess I will just reset the server clock, although I hate to do > things like that. http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-BETA3.tar.bz2 Same thing again, no extra fixes, but instead of updating the expiration date, I'm removing it. I'm not going to rebuild the same thing month after month waiting for EA to show up with the next patch. Sorry about that. --ryan. From killing at barrysworld.com Mon Mar 3 14:36:19 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 19:36:19 -0000 Subject: [mohaa] Sorry to ask this but i am new to this list References: <5.1.0.14.0.20030303191913.01d81600@pop3.blueyonder.co.uk> Message-ID: <0c9b01c2e1bc$3030a1f0$7b07000a@int.mediasurface.com> You might want to read the list its been asked all day the answer is no not atm. Steve / K ----- Original Message ----- From: "evildude" To: Sent: 03 March 2003 19:22 Subject: [mohaa] Sorry to ask this but i am new to this list Has anyone got a newer version of the server than the beta2 version? I have the beta2 version that was uploaded 3rd of feb or summin and its past its sell by date. Anyone got a newer one? Or will i have to change the date on my server Arggggh cheers From icculus at clutteredmind.org Mon Mar 3 14:30:51 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 3 Mar 2003 14:30:51 -0500 (EST) Subject: [mohaa] Sorry to ask this but i am new to this list In-Reply-To: <0c9b01c2e1bc$3030a1f0$7b07000a@int.mediasurface.com> Message-ID: > You might want to read the list its been asked all day the answer is no > not atm. But now it is! :) --ryan. From killing at barrysworld.com Mon Mar 3 14:38:20 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 19:38:20 -0000 Subject: [mohaa] is Ryan out of town? References: Message-ID: <0ca101c2e1bc$7202c2c0$7b07000a@int.mediasurface.com> Cheers ryan. The bets are on. You get code from EA or I get my new motherboard ( which has been on order for over a month now ) first :( Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: 03 March 2003 19:27 Subject: RE: [mohaa] is Ryan out of town? > im not criticizing the guy - just trying to figure out how to deal with the > situation. I guess I will just reset the server clock, although I hate to do > things like that. http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-BETA3.tar.bz2 Same thing again, no extra fixes, but instead of updating the expiration date, I'm removing it. I'm not going to rebuild the same thing month after month waiting for EA to show up with the next patch. Sorry about that. --ryan. From killing at barrysworld.com Mon Mar 3 14:38:41 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 19:38:41 -0000 Subject: [mohaa] Sorry to ask this but i am new to this list References: <5.1.0.14.0.20030303191913.01d81600@pop3.blueyonder.co.uk> <0c9b01c2e1bc$3030a1f0$7b07000a@int.mediasurface.com> Message-ID: <0ca701c2e1bc$7e8ebc60$7b07000a@int.mediasurface.com> Spoke 30seconds 2 soon :D Steve / K ----- Original Message ----- From: "Killing" To: Sent: 03 March 2003 19:36 Subject: Re: [mohaa] Sorry to ask this but i am new to this list You might want to read the list its been asked all day the answer is no not atm. Steve / K ----- Original Message ----- From: "evildude" To: Sent: 03 March 2003 19:22 Subject: [mohaa] Sorry to ask this but i am new to this list Has anyone got a newer version of the server than the beta2 version? I have the beta2 version that was uploaded 3rd of feb or summin and its past its sell by date. Anyone got a newer one? Or will i have to change the date on my server Arggggh cheers From gonkster at nildram.co.uk Mon Mar 3 14:31:26 2003 From: gonkster at nildram.co.uk (Andy Hoult) Date: Mon, 3 Mar 2003 19:31:26 -0000 Subject: [mohaa] is Ryan out of town? In-Reply-To: Message-ID: <004901c2e1bb$7b7ed9c0$d6fa0651@server> Well played!! Thanks Ryan :) Regards, Andy Hoult AKA Gonkster Jolt Administrator www.jolt.co.uk -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: 03 March 2003 19:27 To: mohaa at icculus.org Subject: RE: [mohaa] is Ryan out of town? > im not criticizing the guy - just trying to figure out how to deal with the > situation. I guess I will just reset the server clock, although I hate to do > things like that. http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-BETA3.tar.bz2 Same thing again, no extra fixes, but instead of updating the expiration date, I'm removing it. I'm not going to rebuild the same thing month after month waiting for EA to show up with the next patch. Sorry about that. --ryan. --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003 From killing at barrysworld.com Mon Mar 3 14:48:10 2003 From: killing at barrysworld.com (Killing) Date: Mon, 3 Mar 2003 19:48:10 -0000 Subject: BETA3 mirror for this list ONLY References: <004901c2e1bb$7b7ed9c0$d6fa0651@server> Message-ID: <0cc301c2e1bd$d21e60f0$7b07000a@int.mediasurface.com> ftp://ftp.multiplay.co.uk/pub/games/fps/mohaas/servers/linux/spearhead_lnxded_2.11-BETA3.tar.bz2 Steve / K From sanderdehond at home.nl Mon Mar 3 17:43:50 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Mon, 3 Mar 2003 23:43:50 +0100 Subject: banning without using a anti cheat or adminprogram Message-ID: Hi guys, Do you know how to ban people easily with MOHAA ? I searched the web and found a difficult explenation with bat files bit i think that was for windows only. Or is there a simple small program for it ? Or a simple file to add to the server ? Thanks in advance, Sander/Psycho -------------- next part -------------- An HTML attachment was scrubbed... URL: From monthos at mx3.org Mon Mar 3 20:38:06 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 3 Mar 2003 20:38:06 -0500 (EST) Subject: [mohaa] banning without using a anti cheat or adminprogram In-Reply-To: Message-ID: ive never used to real way to ban from the server, i always used ipchains or iptables to prevent any packets of theres from reaching the programs itself, cuts it off at teh kernel level. really pissed thenm off when they cant even see there stats they generated when they cheated :) . probably not the best or correct answer, or even teh most elegant answer, but it makes me feel happy to know they wont even recieve a connected refused answer to there tcp or udp requests. On Mon, 3 Mar 2003, Sander de Hond wrote: > Hi guys, > > Do you know how to ban people easily with MOHAA ? > I searched the web and found a difficult explenation with bat files bit i > think that was for windows only. > > Or is there a simple small program for it ? > Or a simple file to add to the server ? > > Thanks in advance, > > Sander/Psycho > From luddenf at comcast.net Mon Mar 3 21:09:28 2003 From: luddenf at comcast.net (Fredrick Ludden) Date: Mon, 03 Mar 2003 21:09:28 -0500 Subject: [mohaa] banning without using a anti cheat or adminprogram In-Reply-To: Message-ID: <002501c2e1f3$170ee5b0$1e01a8c0@austin> I only wish I had access to those commands on my leased server :( -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Monday, March 03, 2003 8:38 PM To: Mohaa Subject: Re: [mohaa] banning without using a anti cheat or adminprogram ive never used to real way to ban from the server, i always used ipchains or iptables to prevent any packets of theres from reaching the programs itself, cuts it off at teh kernel level. really pissed thenm off when they cant even see there stats they generated when they cheated :) . probably not the best or correct answer, or even teh most elegant answer, but it makes me feel happy to know they wont even recieve a connected refused answer to there tcp or udp requests. On Mon, 3 Mar 2003, Sander de Hond wrote: > Hi guys, > > Do you know how to ban people easily with MOHAA ? > I searched the web and found a difficult explenation with bat files bit i > think that was for windows only. > > Or is there a simple small program for it ? > Or a simple file to add to the server ? > > Thanks in advance, > > Sander/Psycho > From monthos at mx3.org Mon Mar 3 22:58:46 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 3 Mar 2003 22:58:46 -0500 (EST) Subject: [mohaa] banning without using a anti cheat or adminprogram In-Reply-To: <002501c2e1f3$170ee5b0$1e01a8c0@austin> Message-ID: sometimes i forget people dont have root access to teh boxes they "admin" On Mon, 3 Mar 2003, Fredrick Ludden wrote: > I only wish I had access to those commands on my leased server :( > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Monday, March 03, 2003 8:38 PM > To: Mohaa > Subject: Re: [mohaa] banning without using a anti cheat or adminprogram > > > > ive never used to real way to ban from the server, i always used ipchains > or iptables to prevent any packets of theres from reaching the programs > itself, cuts it off at teh kernel level. really pissed thenm off when they > cant even see there stats they generated when they cheated :) . > > probably not the best or correct answer, or even teh most elegant answer, > but it makes me feel happy to know they wont even recieve a connected > refused answer to there tcp or udp requests. > > On Mon, 3 Mar 2003, Sander de Hond wrote: > > > Hi guys, > > > > Do you know how to ban people easily with MOHAA ? > > I searched the web and found a difficult explenation with bat files bit i > > think that was for windows only. > > > > Or is there a simple small program for it ? > > Or a simple file to add to the server ? > > > > Thanks in advance, > > > > Sander/Psycho > > > > From Bart at bockhoudt.com Tue Mar 4 06:11:12 2003 From: Bart at bockhoudt.com (Bart Bockhoudt) Date: Tue, 4 Mar 2003 12:11:12 +0100 Subject: [mohaa] BETA3 mirror for this list ONLY Message-ID: <33FBA5EFAEB12944B4B227F333B6F6739AAB@timo> Another HTTP mirror: http://plekkie.probleemloos.nl/files/games/mohaa/spearhead_lnxded_2.11-BETA3.tar.bz2 Can be used for links on other sites. -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: maandag 3 maart 2003 20:48 To: mohaa at icculus.org Subject: [mohaa] BETA3 mirror for this list ONLY ftp://ftp.multiplay.co.uk/pub/games/fps/mohaas/servers/linux/spearhead_lnxded_2.11-BETA3.tar.bz2 Steve / K From sanderdehond at home.nl Tue Mar 4 08:55:54 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Tue, 4 Mar 2003 14:55:54 +0100 Subject: [mohaa] banning without using a anti cheat or adminprogram In-Reply-To: Message-ID: Can u explain that ? I just need a sollution that is easy in use.. Thanks.. Sander -----Oorspronkelijk bericht----- Van: monthos at mx3.org [mailto:monthos at mx3.org] Verzonden: dinsdag 4 maart 2003 2:38 Aan: Mohaa Onderwerp: Re: [mohaa] banning without using a anti cheat or adminprogram ive never used to real way to ban from the server, i always used ipchains or iptables to prevent any packets of theres from reaching the programs itself, cuts it off at teh kernel level. really pissed thenm off when they cant even see there stats they generated when they cheated :) . probably not the best or correct answer, or even teh most elegant answer, but it makes me feel happy to know they wont even recieve a connected refused answer to there tcp or udp requests. On Mon, 3 Mar 2003, Sander de Hond wrote: > Hi guys, > > Do you know how to ban people easily with MOHAA ? > I searched the web and found a difficult explenation with bat files bit i > think that was for windows only. > > Or is there a simple small program for it ? > Or a simple file to add to the server ? > > Thanks in advance, > > Sander/Psycho > From LJS at protectorgroup.com Tue Mar 4 09:07:53 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Tue, 4 Mar 2003 09:07:53 -0500 Subject: [mohaa] banning without using a anti cheat or adminprogram Message-ID: I use Crowkings Autokick to manage banned IP's and names. great tool. Luke -----Original Message----- From: Sander de Hond [mailto:sanderdehond at home.nl] Sent: Tuesday, March 04, 2003 8:56 AM To: mohaa at icculus.org Subject: RE: [mohaa] banning without using a anti cheat or adminprogram Can u explain that ? I just need a sollution that is easy in use.. Thanks.. Sander -----Oorspronkelijk bericht----- Van: monthos at mx3.org [mailto:monthos at mx3.org] Verzonden: dinsdag 4 maart 2003 2:38 Aan: Mohaa Onderwerp: Re: [mohaa] banning without using a anti cheat or adminprogram ive never used to real way to ban from the server, i always used ipchains or iptables to prevent any packets of theres from reaching the programs itself, cuts it off at teh kernel level. really pissed thenm off when they cant even see there stats they generated when they cheated :) . probably not the best or correct answer, or even teh most elegant answer, but it makes me feel happy to know they wont even recieve a connected refused answer to there tcp or udp requests. On Mon, 3 Mar 2003, Sander de Hond wrote: > Hi guys, > > Do you know how to ban people easily with MOHAA ? > I searched the web and found a difficult explenation with bat files bit i > think that was for windows only. > > Or is there a simple small program for it ? > Or a simple file to add to the server ? > > Thanks in advance, > > Sander/Psycho > From jsirucka at connectingyou.com.au Tue Mar 4 14:17:27 2003 From: jsirucka at connectingyou.com.au (Joseph Sirucka) Date: Wed, 05 Mar 2003 06:17:27 +1100 Subject: mohaa server commands Message-ID: <3E64FBC7.3050802@connectingyou.com.au> Hi All I recently purchased mohaa and installed the linux server. I have got the server working, but am unable to get the objective(co-operative) multiplayer maps working. I also used the g_gametype 1 and map map/mohdm1 which allows me to connect to the server. My problem is how do I get something like the obj/obj_team1 map and also more than one player to connect to the server. Can someone supply me with the commands to get the server working. I have tried the cmdlist and cvarlist to no avail. regards Joseph From MOH at digitalnines.com Tue Mar 4 16:11:45 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Tue, 4 Mar 2003 16:11:45 -0500 Subject: spearhead server Message-ID: <007101c2e292$a9a216f0$6401a8c0@bhad> can anyone please provide some info on what files i need to upload for a linux spearhead dedicated server to work properly? -------------- next part -------------- An HTML attachment was scrubbed... URL: From caretaker at hellahivemind.com Tue Mar 4 18:04:24 2003 From: caretaker at hellahivemind.com (The Caretaker) Date: Tue, 4 Mar 2003 17:04:24 -0600 Subject: Screen command Message-ID: Ryan, Way back in the MOHAA beta days (ok, so not that far back), you provided the list with the screen command and a list of switches to use with it. Well, I've had yet another senior moment, and have completely forgotten what they were. Do you think you could you possibly dig it up and post it for us one more time? Or, if someone else has it, that would be very cool. Thanks! [^DD^]Hellboy www.devil-dogs.net From MOH at digitalnines.com Tue Mar 4 18:10:14 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Tue, 4 Mar 2003 18:10:14 -0500 Subject: [mohaa] sperahead files References: <33FBA5EFAEB12944B4B227F333B6F6739AAB@timo> Message-ID: <00dd01c2e2a3$3721bde0$6401a8c0@bhad> what files do i need if i get error messages such as this SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' idle is not a valid channel on bazooka_fly alias. i uploaded all pak files correctly and verified the md5sum From sanderdehond at home.nl Tue Mar 4 19:37:07 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Wed, 5 Mar 2003 01:37:07 +0100 Subject: [mohaa] mohaa server commands In-Reply-To: <3E64FBC7.3050802@connectingyou.com.au> Message-ID: Add this line to the server.cfg seta sv_maxclients "xx" As for using both maps, use this mod : http://www.mohadmin.com/nuke/modules.php?name=Downloads&d_op=getit&lid=22 It's mixed map mod. That should do the trick, Have fun and good luck, Sander -----Oorspronkelijk bericht----- Van: Joseph Sirucka [mailto:jsirucka at connectingyou.com.au] Verzonden: dinsdag 4 maart 2003 20:17 Aan: mohaa at icculus.org Onderwerp: [mohaa] mohaa server commands Hi All I recently purchased mohaa and installed the linux server. I have got the server working, but am unable to get the objective(co-operative) multiplayer maps working. I also used the g_gametype 1 and map map/mohdm1 which allows me to connect to the server. My problem is how do I get something like the obj/obj_team1 map and also more than one player to connect to the server. Can someone supply me with the commands to get the server working. I have tried the cmdlist and cvarlist to no avail. regards Joseph From dlinkoz at oesm.org Tue Mar 4 19:39:22 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Tue, 4 Mar 2003 18:39:22 -0600 Subject: [mohaa] mohaa server commands References: <3E64FBC7.3050802@connectingyou.com.au> Message-ID: <07ab01c2e2af$aa5f4640$0301a8c0@oesm.org> seta sv_maxclients "xx" number of players, replace xx seta g_gametype "4" 4 is objective seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" map obj/obj_team1 these last two commands tell it what maps to cycle through, and which to start on. ----- Original Message ----- From: "Joseph Sirucka" To: Sent: Tuesday, March 04, 2003 1:17 PM Subject: [mohaa] mohaa server commands > Hi All > > I recently purchased mohaa and installed the linux server. > > I have got the server working, but am unable to get the > objective(co-operative) multiplayer maps working. > > I also used the g_gametype 1 and map map/mohdm1 which allows me to > connect to the server. > > My problem is how do I get something like the obj/obj_team1 map and also > more than one player to connect to the server. > > Can someone supply me with the commands to get the server working. > > I have tried the cmdlist and cvarlist to no avail. > > regards > > Joseph > > > > From dlinkoz at oesm.org Tue Mar 4 19:47:21 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Tue, 4 Mar 2003 18:47:21 -0600 Subject: [mohaa] spearhead server References: <007101c2e292$a9a216f0$6401a8c0@bhad> Message-ID: <07c801c2e2b0$c7fc2ff0$0301a8c0@oesm.org> pak0 through pak6 in main, pak1 through pak3 in mainta if memory serves me correctly. ----- Original Message ----- From: To: Sent: Tuesday, March 04, 2003 3:11 PM Subject: [mohaa] spearhead server can anyone please provide some info on what files i need to upload for a linux spearhead dedicated server to work properly? From eric at no-sense.net Tue Mar 4 19:56:45 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 05 Mar 2003 01:56:45 +0100 Subject: [mohaa] spearhead server References: <007101c2e292$a9a216f0$6401a8c0@bhad> Message-ID: <3E654B4D.20109@no-sense.net> from the windows install just uploading the .pk3 and .cfg files will do. The cfg files aren't even necessary, but they make for a good start in configuring. I uploaded config.csv too. I don't know if it's really necessary, but hell, it's a measly 3Kb so what the heck :) Eric. MOH at digitalnines.com wrote: > can anyone please provide some info on what files i need to upload for > a linux spearhead dedicated server to work properly? From eric at no-sense.net Tue Mar 4 19:58:38 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 05 Mar 2003 01:58:38 +0100 Subject: [mohaa] spearhead files References: <33FBA5EFAEB12944B4B227F333B6F6739AAB@timo> <00dd01c2e2a3$3721bde0$6401a8c0@bhad> Message-ID: <3E654BBE.3030609@no-sense.net> Ignore them. I get the same errors and it works fine for me. Eric. MOH at digitalnines.com wrote: >what files do i need if i get error messages such as this > >SkeletorCacheFileCallback: Could not open binary file >'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' >SkeletorCacheFileCallback: Could not open binary file >'newanim/models/player/allied_oss_fps.skc' or >'models/player/allied_oss_fps.skc' >^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' >^~^~^ Morph targets data is corrupted for >[error list truncated] > >i uploaded all pak files correctly and verified the md5sum > > > From dlinkoz at oesm.org Tue Mar 4 19:59:15 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Tue, 4 Mar 2003 18:59:15 -0600 Subject: [mohaa] sperahead files References: <33FBA5EFAEB12944B4B227F333B6F6739AAB@timo> <00dd01c2e2a3$3721bde0$6401a8c0@bhad> Message-ID: <07f501c2e2b2$71727de0$0301a8c0@oesm.org> I get erros such as those, and the server still runs fine. I believe Ryan just makes the console output VERY verbose during the beta stages. ----- Original Message ----- From: To: Sent: Tuesday, March 04, 2003 5:10 PM Subject: [mohaa] sperahead files > what files do i need if i get error messages such as this > > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/allied_oss_fps.skc' or > 'models/player/allied_oss_fps.skc' > ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' > ^~^~^ Morph targets data is corrupted for > 'models/human/allied_pilot/allied_pilot.skd' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_elite_gestapo.skc' or > 'models/player/german_elite_gestapo.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_elite_gestapo_fps.skc' or > 'models/player/german_elite_gestapo_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter1.skc' or > 'models/player/german_winter1.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter1_fps.skc' or > 'models/player/german_winter1_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter2.skc' or > 'models/player/german_winter2.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter2_fps.skc' or > 'models/player/german_winter2_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/allied_oss_fps.skc' or > 'models/player/allied_oss_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_elite_gestapo.skc' or > 'models/player/german_elite_gestapo.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_elite_gestapo_fps.skc' or > 'models/player/german_elite_gestapo_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter1.skc' or > 'models/player/german_winter1.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter1_fps.skc' or > 'models/player/german_winter1_fps.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter2.skc' or > 'models/player/german_winter2.skc' > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/german_winter2_fps.skc' or > 'models/player/german_winter2_fps.skc' > idle is not a valid channel on bazooka_fly alias. > > i uploaded all pak files correctly and verified the md5sum > > From gonkster at nildram.co.uk Tue Mar 4 20:02:16 2003 From: gonkster at nildram.co.uk (Andy Hoult) Date: Wed, 5 Mar 2003 01:02:16 -0000 Subject: [mohaa] sperahead files In-Reply-To: <00dd01c2e2a3$3721bde0$6401a8c0@bhad> Message-ID: <005901c2e2b2$dd705da0$0100a8c0@server> You usually get a lot of console spam like that, its seemingly normal and nothing to worry about. Main thing is, can you join the server etc? Regards, Andy Hoult AKA Gonkster Jolt Administrator www.jolt.co.uk -----Original Message----- From: MOH at digitalnines.com [mailto:MOH at digitalnines.com] Sent: 04 March 2003 23:10 To: mohaa at icculus.org Subject: [mohaa] sperahead files what files do i need if i get error messages such as this SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' idle is not a valid channel on bazooka_fly alias. i uploaded all pak files correctly and verified the md5sum --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.459 / Virus Database: 258 - Release Date: 25/02/2003 From orion at deathcon.com Tue Mar 4 20:13:18 2003 From: orion at deathcon.com (Steve Pirk) Date: Tue, 4 Mar 2003 17:13:18 -0800 (PST) Subject: [mohaa] Screen command In-Reply-To: Message-ID: screen -S mohaa ./mohaa-binary to get started. A d to detach. screen -r to re-attach. If you have more than one process that is running via screen, then screen -r will list the name.pid of each screen. screen -r name.pid will connect you to an individual screen. -- Steve (egrep) On Tue, 4 Mar 2003, The Caretaker wrote: > Ryan, > Way back in the MOHAA beta days (ok, so not that far back), you provided the > list with the screen command and a list of switches to use with it. Well, > I've had yet another senior moment, and have completely forgotten what they > were. Do you think you could you possibly dig it up and post it for us one > more time? Or, if someone else has it, that would be very cool. Thanks! > > [^DD^]Hellboy > www.devil-dogs.net > From caretaker at hellahivemind.com Tue Mar 4 20:34:37 2003 From: caretaker at hellahivemind.com (The Caretaker) Date: Tue, 4 Mar 2003 19:34:37 -0600 Subject: [mohaa] Screen command In-Reply-To: Message-ID: Right, but there were a series of switches to run with it. One in particular allowed you to run as a different user. The particular set of switches that Ryan put on the list worked perfectly in allowing for easy scripting. I believe it was something to the effect of screen -d -c username /where/the/binary/is. [^DD^]Hellboy www.devil-dogs.net -----Original Message----- From: Steve Pirk [mailto:orion at deathcon.com] Sent: Tuesday, March 04, 2003 7:13 PM To: mohaa at icculus.org Subject: Re: [mohaa] Screen command screen -S mohaa ./mohaa-binary to get started. A d to detach. screen -r to re-attach. If you have more than one process that is running via screen, then screen -r will list the name.pid of each screen. screen -r name.pid will connect you to an individual screen. -- Steve (egrep) On Tue, 4 Mar 2003, The Caretaker wrote: > Ryan, > Way back in the MOHAA beta days (ok, so not that far back), you provided the > list with the screen command and a list of switches to use with it. Well, > I've had yet another senior moment, and have completely forgotten what they > were. Do you think you could you possibly dig it up and post it for us one > more time? Or, if someone else has it, that would be very cool. Thanks! > > [^DD^]Hellboy > www.devil-dogs.net > From dlinkoz at oesm.org Tue Mar 4 20:44:40 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Tue, 4 Mar 2003 19:44:40 -0600 Subject: [mohaa] Screen command References: Message-ID: <085d01c2e2b8$c9f8a290$0301a8c0@oesm.org> You're thinking of the su command. It's seperate from screen, but can be used in the same command line. An example: screen -A -m -d -S bf su username -c '/servers/bf/startscript' ----- Original Message ----- From: "The Caretaker" To: Sent: Tuesday, March 04, 2003 7:34 PM Subject: RE: [mohaa] Screen command > Right, but there were a series of switches to run with it. One in particular > allowed you to run as a different user. The particular set of switches that > Ryan put on the list worked perfectly in allowing for easy scripting. I > believe it was something to the effect of screen -d -c username > /where/the/binary/is. > > [^DD^]Hellboy > www.devil-dogs.net > > -----Original Message----- > From: Steve Pirk [mailto:orion at deathcon.com] > Sent: Tuesday, March 04, 2003 7:13 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] Screen command > > > screen -S mohaa ./mohaa-binary > to get started. > A d > to detach. > screen -r > to re-attach. If you have more than one process that is running > via screen, then screen -r will list the name.pid of each screen. > screen -r name.pid will connect you to an individual screen. > -- > Steve (egrep) > > On Tue, 4 Mar 2003, The Caretaker wrote: > > > Ryan, > > Way back in the MOHAA beta days (ok, so not that far back), you provided > the > > list with the screen command and a list of switches to use with it. Well, > > I've had yet another senior moment, and have completely forgotten what > they > > were. Do you think you could you possibly dig it up and post it for us one > > more time? Or, if someone else has it, that would be very cool. Thanks! > > > > [^DD^]Hellboy > > www.devil-dogs.net > > > > > From mpalves at email.com.br Wed Mar 5 13:04:48 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 5 Mar 2003 15:04:48 -0300 Subject: [mohaa] cannot connect EA lobby server References: <20030303155537.BC33.Z32@mobileboat.com> Message-ID: <20030305180454.23214.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From jsirucka at connectingyou.com.au Thu Mar 6 07:32:05 2003 From: jsirucka at connectingyou.com.au (Joseph Sirucka) Date: Thu, 06 Mar 2003 23:32:05 +1100 Subject: multiplayer one side team vs computer Message-ID: <3E673FC5.3000100@connectingyou.com.au> Hi All I like to thank all for giving me information on how to setup a multi player objective game. My question is, that we are able to connect to the server, but is there any computer players available, We wish all to be on one side and fight the computer. Hope to hear from someone soon. Joseph From mpalves at email.com.br Thu Mar 6 08:01:15 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 6 Mar 2003 10:01:15 -0300 Subject: [mohaa] multiplayer one side team vs computer References: <3E673FC5.3000100@connectingyou.com.au> Message-ID: <20030306130130.5965.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From wingman at compueasy.com Thu Mar 6 16:10:33 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Thu, 6 Mar 2003 16:10:33 -0500 Subject: [mohaa] multiplayer one side team vs computer In-Reply-To: <20030306130130.5965.qmail@vodka-local.inova.com.br> Message-ID: <000001c2e424$d33ab1f0$869dced8@compueasy.com> Check out this post: http://www.alliedassault.com/phpBB2/viewtopic.php?t=156893 I have not tried it but it supposedly works. Wingman69 Tim -----Original Message----- From: Marcello Pires Alves [mailto:mpalves at email.com.br] Sent: Thursday, March 06, 2003 8:01 AM To: mohaa at icculus.org Subject: Re: [mohaa] multiplayer one side team vs computer As far as I know, there's no game mode that lets you do it -- at least not officially. I've read some articles that tell how to let several people play the single-player missions as a team, but it's full of problems: the players spawn without weapons, if one dies everybody dies too, etc. ================= >De:Joseph Sirucka >Para:mohaa at icculus.org >Assunto:[mohaa] multiplayer one side team vs computer > >Hi All > >I like to thank all for giving me information on >how to setup a multi >player objective game. > >My question is, that we are able to connect to >the server, but is there >any computer players available, > >We wish all to be on one side and fight the >computer. > >Hope to hear from someone soon. > >Joseph From MOH at digitalnines.com Sun Mar 9 14:55:30 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Sun, 9 Mar 2003 14:55:30 -0500 Subject: [mohaa] new update Message-ID: <002c01c2e675$d78672f0$6401a8c0@bhad> "Hi guys, the patch is getting close to being complete, it is not = publicly available yet. However we do have it running on our EALA TOW = Only Server here. Go ahead and check it out. Clients running 2.11 can = connect to 2.15 servers so there should be no problems" Can anyone provide any links to the 2.15 binaries, even if they are beta = releases, i would still like to try them thx -------------- next part -------------- An HTML attachment was scrubbed... URL: From 3esiek at wp.pl Sun Mar 9 17:16:36 2003 From: 3esiek at wp.pl (3esiek) Date: Sun, 9 Mar 2003 23:16:36 +0100 Subject: strange thing In-Reply-To: <002c01c2e675$d78672f0$6401a8c0@bhad> References: <002c01c2e675$d78672f0$6401a8c0@bhad> Message-ID: <0138994022.20030309231636@wp.pl> Hello, this is a part of MOH log : [root at fpp dziwne]# tail -n 20 mohaa-TDM.log Client 741 connecting with 3850 challenge ping Client 741 connecting with 6800 challenge ping Client 741 connecting with 9800 challenge ping Client 741 connecting with 12800 challenge ping ------ Server Initialization ------ Server: dm/mohdm2 ------ Unloading fgameded.so ------ ------- Attempting to load ./fgameded.so ------- ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ------ Server Initialization Complete ------ 2.23 seconds ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/dummy.tik Hitch warning: 2280 msec frame time Hitch warning: 821 msec frame time ----- Server Shutdown ----- broadcast: print "Restarting server due to time wrapping" ------ Unloading fgameded.so ------ --------------------------- Server is not running. [root at fpp dziwne]# uptime 9:21pm up 51 days, 10:03, 1 user, load average: 0.04, 0.04, 0.00 ============================== and the server just stoped... anyone familiar to this problem/issue ? -- Best regards, 3esiek mailto:3esiek at wp.pl -- Best regards, 3esiek mailto:3esiek at wp.pl From icculus at clutteredmind.org Mon Mar 10 18:09:54 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 10 Mar 2003 18:09:54 -0500 (EST) Subject: [mohaa] strange thing In-Reply-To: <0138994022.20030309231636@wp.pl> Message-ID: > broadcast: print "Restarting server due to time wrapping" There's some assumptions in MOHAA that the system clock will always increment...when it rolls over to zero, it'll cause problems, so they have a check that will stop a given match dead and restart the map...this should happen _extremely_ rarely, so the restart probably isn't going to get fixed. That being said, the map SHOULD restart (that's a bug if it just killed the server), and if it's happening to you a lot, it's a bug, too. --ryan. From morphiend at fuse.net Tue Mar 11 12:02:22 2003 From: morphiend at fuse.net (morphiend) Date: Tue, 11 Mar 2003 12:02:22 -0500 Subject: [mohaa] strange thing In-Reply-To: Message-ID: <000001c2e7ef$fbbf1840$909aee83@morphiend> I experienced the EXACT same problem on my MOHAA server. From the console output, it appeared to be running fine, then all of the sudden it dropped that error and stopped. It was running OBJ based at the time. It failed to restart. Typing 'status' at the console brought back "The server is not currently running" or something similar. Upon starting a new map, it went back to normal operation. -- Mike -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, March 10, 2003 6:10 PM To: mohaa at icculus.org Subject: Re: [mohaa] strange thing > broadcast: print "Restarting server due to time wrapping" There's some assumptions in MOHAA that the system clock will always increment...when it rolls over to zero, it'll cause problems, so they have a check that will stop a given match dead and restart the map...this should happen _extremely_ rarely, so the restart probably isn't going to get fixed. That being said, the map SHOULD restart (that's a bug if it just killed the server), and if it's happening to you a lot, it's a bug, too. --ryan. From anthonyquon at hotmail.com Tue Mar 11 13:52:27 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Tue, 11 Mar 2003 13:52:27 -0500 Subject: [mohaa] strange thing Message-ID: Question..it's probably asked many times by now including a response from Ryan, but I was wondering if there is any chance of seeing a new version of the linux sh server. I believe Ryan is waiting for a code drop from EA still? The main concern that I have is that SH server consumes resources like a 5 headed monster and was curious if the code drop will provide ways to optimize the server. Also, Ryan, how does the linux server developement process work? Are you affiliated with EA? or are you doing this as a side thing? Has there been any talks of making this more of an 'open source' kind of effort so all eyes don't have to be on you all the time?...just curious Thanks much and thanks Ryan for everything you've done. Anthony >From: "Ryan C. Gordon" >Reply-To: mohaa at icculus.org >To: "mohaa at icculus.org" >Subject: Re: [mohaa] strange thing >Date: Mon, 10 Mar 2003 18:09:54 -0500 (EST) > > > > broadcast: print "Restarting server due to time wrapping" > >There's some assumptions in MOHAA that the system clock will always >increment...when it rolls over to zero, it'll cause problems, so they have >a check that will stop a given match dead and restart the map...this >should happen _extremely_ rarely, so the restart probably isn't going to >get fixed. > >That being said, the map SHOULD restart (that's a bug if it just killed >the server), and if it's happening to you a lot, it's a bug, too. > >--ryan. _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail From admin at sarrio.org Tue Mar 11 15:00:12 2003 From: admin at sarrio.org (=?iso-8859-1?Q?Ferran_Sarri=F3_-_=5BSaRRiO=5D?=) Date: Tue, 11 Mar 2003 21:00:12 +0100 Subject: debug Message-ID: <001301c2e808$dc409e80$0c00a8c0@intranet> Hi, I run mohaa server in this way, and I'd like it not to print any debug info, that is, I want the server up and running without any output. [root at jupiter /titan/mohaa]# ./mohaa_lnxded +exec server.cfg --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /root/.mohaa/main /titan/mohaa/main /titan/mohaa/main/Pak7Es.pk3 (102 files) /titan/mohaa/main/Pak5.pk3 (259 files) /titan/mohaa/main/Pak4.pk3 (593 files) /titan/mohaa/main/Pak3.pk3 (669 files) /titan/mohaa/main/Pak2.pk3 (4722 files) /titan/mohaa/main/Pak1.pk3 (772 files) /titan/mohaa/main/Pak0.pk3 (11175 files) bye, Ferran Sarri? - [SaRRiO] admin at sarrio.org www.sarrio.org From warrenw at xmission.com Tue Mar 11 15:26:47 2003 From: warrenw at xmission.com (Warren Woodward) Date: Tue, 11 Mar 2003 13:26:47 -0700 Subject: [mohaa] debug In-Reply-To: <001301c2e808$dc409e80$0c00a8c0@intranet>; from admin@sarrio.org on Tue, Mar 11, 2003 at 09:00:12PM +0100 References: <001301c2e808$dc409e80$0c00a8c0@intranet> Message-ID: <20030311132647.A11308@xmission.com> On Tue, Mar 11, 2003 at 09:00:12PM +0100, Ferran Sarri? - [SaRRiO] wrote: > Hi, > > I run mohaa server in this way, and I'd like it not to print any debug info, > that is, I want the server up and running without any output. > > [root at jupiter /titan/mohaa]# ./mohaa_lnxded +exec server.cfg I think you want to screen it. My example: [system at freakshow bin]$ screen -mDS moh0 nice -20 ./mohaa_lnxded +exec server.cfg & Then I suggest "man screen". -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From 3esiek at wp.pl Tue Mar 11 15:25:20 2003 From: 3esiek at wp.pl (3esiek) Date: Tue, 11 Mar 2003 21:25:20 +0100 Subject: [mohaa] strange thing In-Reply-To: <000001c2e7ef$fbbf1840$909aee83@morphiend> References: <000001c2e7ef$fbbf1840$909aee83@morphiend> Message-ID: <93305118266.20030311212520@wp.pl> Hello, Tuesday, March 11, 2003, 6:02:22 PM, you wrote: m> It was running OBJ based at the time. yes, i experienced it on OBJ too, strange cause u have 2 servers on one box, the uptime and all else were the same , but only OBJ server crashed - i wonder why... -- Best regards, 3esiek mailto:3esiek at wp.pl From admin at sarrio.org Tue Mar 11 15:59:32 2003 From: admin at sarrio.org (=?iso-8859-1?Q?Ferran_Sarri=F3_-_=5BSaRRiO=5D?=) Date: Tue, 11 Mar 2003 21:59:32 +0100 Subject: [mohaa] debug References: <001301c2e808$dc409e80$0c00a8c0@intranet> <20030311132647.A11308@xmission.com> Message-ID: <005201c2e811$218ef420$0c00a8c0@intranet> Thanks Warren! ----- Original Message ----- From: "Warren Woodward" To: Sent: Tuesday, March 11, 2003 9:26 PM Subject: Re: [mohaa] debug > On Tue, Mar 11, 2003 at 09:00:12PM +0100, Ferran Sarri? - [SaRRiO] wrote: > > Hi, > > > > I run mohaa server in this way, and I'd like it not to print any debug info, > > that is, I want the server up and running without any output. > > > > [root at jupiter /titan/mohaa]# ./mohaa_lnxded +exec server.cfg > > I think you want to screen it. My example: > > [system at freakshow bin]$ screen -mDS moh0 nice -20 ./mohaa_lnxded +exec > server.cfg & > > Then I suggest "man screen". > > -- > warren woodward > XMission DSL > Domo/Mailman > warrenw at xmission.com > (801) 303-0819 > (877) XMISSION > > "The United States, as the world knows, will never start a war." > -JFK, American University, June 10, 1963 > > > > From orion at deathcon.com Tue Mar 11 16:52:32 2003 From: orion at deathcon.com (Steve Pirk) Date: Tue, 11 Mar 2003 13:52:32 -0800 (PST) Subject: [mohaa] debug In-Reply-To: <001301c2e808$dc409e80$0c00a8c0@intranet> Message-ID: Use screen and you can "detach" from the console: [root at jupiter]# screen -S mohaa ./mohaa_lnxded +exec server.cfg Once the server finishes starting up, type a d to detach from the server. It will drop tou back into the shell. Type screen -r from and shell to reconnect . -- Steve (egrep) On Tue, 11 Mar 2003, Ferran Sarri? - [SaRRiO] wrote: > Hi, > > I run mohaa server in this way, and I'd like it not to print any debug info, > that is, I want the server up and running without any output. > > [root at jupiter /titan/mohaa]# ./mohaa_lnxded +exec server.cfg > --- Common Initialization --- > Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 > ----- FS_Startup ----- > Current search path: > /root/.mohaa/main > /titan/mohaa/main > /titan/mohaa/main/Pak7Es.pk3 (102 files) > /titan/mohaa/main/Pak5.pk3 (259 files) > /titan/mohaa/main/Pak4.pk3 (593 files) > /titan/mohaa/main/Pak3.pk3 (669 files) > /titan/mohaa/main/Pak2.pk3 (4722 files) > /titan/mohaa/main/Pak1.pk3 (772 files) > /titan/mohaa/main/Pak0.pk3 (11175 files) > > > bye, > Ferran Sarri? - [SaRRiO] > admin at sarrio.org www.sarrio.org > From MOH at digitalnines.com Tue Mar 11 18:10:48 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Tue, 11 Mar 2003 18:10:48 -0500 Subject: [mohaa] Spearhead CPU Usage Message-ID: <00ea01c2e823$748b97c0$6401a8c0@bhad> Is this normal??...with 26 clients in the server PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 8790 ________ 25 0 132M 132M 2980 R 90.6 28.1 117:04 spearhead_lnxde My spearhead eating 90% of my cpu and its only 7.9% idle My box specs are: Intel 2.4Ghz 512Mb RAM 100Mbps Pipe :) Please let me know BhAaD -------------- next part -------------- An HTML attachment was scrubbed... URL: From dlinkoz at oesm.org Tue Mar 11 18:15:56 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Tue, 11 Mar 2003 17:15:56 -0600 Subject: [mohaa] Spearhead CPU Usage References: <00ea01c2e823$748b97c0$6401a8c0@bhad> Message-ID: <036701c2e824$2bb87210$0301a8c0@oesm.org> Yes, at this point it's normal. Hopefully when EA gets Ryan the code he's waiting on, and a bit more tinking is done, some optimizations can be made to bring it down a bit. ----- Original Message ----- From: To: Sent: Tuesday, March 11, 2003 5:10 PM Subject: [mohaa] Spearhead CPU Usage Is this normal??...with 26 clients in the server PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 8790 ________ 25 0 132M 132M 2980 R 90.6 28.1 117:04 spearhead_lnxde My spearhead eating 90% of my cpu and its only 7.9% idle My box specs are: Intel 2.4Ghz 512Mb RAM 100Mbps Pipe :) Please let me know BhAaD From mail at bulletgirl.de Wed Mar 12 04:48:15 2003 From: mail at bulletgirl.de (Bulletgirl) Date: Wed, 12 Mar 2003 10:48:15 +0100 Subject: [mohaa] screen start script References: Message-ID: <001601c2e87c$83672940$0100a8c0@hserver> hey guys, at first thanks so much to ryan for his work. then i would share a script that i have. it will make starting a dedicated server alot easier. you can find it here: http://www.bulletgirl.de/mohaa/mohaa.sh. you can use this script for many games like hl/cs/q3 and mohaa for sure. simply edit the script and write your path to mohaa down and edit the switch line. thats all. start the script with: "./mohaa.sh start". it will open a screen called "mohaa". stop server with: "./mohaa.sh stop". thats all, have fun guys. bulletgirl ps: need help with it? my icq: 85186482 From mail at bulletgirl.de Wed Mar 12 13:13:59 2003 From: mail at bulletgirl.de (Bulletgirl) Date: Wed, 12 Mar 2003 19:13:59 +0100 Subject: [mohaa] Server Password Message-ID: <001001c2e8c3$27d08940$0100a8c0@hserver> hi guys... i got a problem.. i cant run the server (spearhead) with a password. i use the command - seta g_password "pass" - i set this command in the server.cfg, puplic.cfg and team.cfg but it wont work... any solution for this problem? bet its a damn little error i do... thanks bulletgirl -------------- next part -------------- An HTML attachment was scrubbed... URL: From caretaker at hellahivemind.com Wed Mar 12 14:48:13 2003 From: caretaker at hellahivemind.com (The Caretaker) Date: Wed, 12 Mar 2003 13:48:13 -0600 Subject: Crow King Mix Mode Mod Message-ID: Can someone point me to where Crow King's Mix Game Type Mod went to? It seems to have disappeared. Thanks! [^DD^]Hellboy From warrenw at xmission.com Wed Mar 12 14:53:05 2003 From: warrenw at xmission.com (Warren Woodward) Date: Wed, 12 Mar 2003 12:53:05 -0700 Subject: [mohaa] Crow King Mix Mode Mod In-Reply-To: ; from caretaker@hellahivemind.com on Wed, Mar 12, 2003 at 01:48:13PM -0600 References: Message-ID: <20030312125305.A23956@xmission.com> On Wed, Mar 12, 2003 at 01:48:13PM -0600, The Caretaker wrote: > Can someone point me to where Crow King's Mix Game Type Mod went to? It > seems to have disappeared. Thanks! > > > [^DD^]Hellboy MC Hammer's Goodies handles this pretty nicely as well (thanks, bud!). Personally, I'd rather keep all tools on the host, and not have to bother with running a secondary app on a remote windows machine as Crow's requires. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From quazimodem at rocketmail.com Thu Mar 13 12:35:29 2003 From: quazimodem at rocketmail.com (Joe) Date: Thu, 13 Mar 2003 09:35:29 -0800 (PST) Subject: spearhead patch 2.15 Message-ID: <20030313173529.75582.qmail@web10802.mail.yahoo.com> The Spearhead patch v2.15 for windows came out today. Will we be expecting a similiar version for Linux soon? ===== ,-~~-.___. / | ' \ ( ) 0 \_/-, ,----' QuaziModem aka Joe ==== // quazimodem at rocketmail.com / \-'~; /~~~(O) =( _____| (_________| __________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - establish your business online http://webhosting.yahoo.com From mpalves at email.com.br Thu Mar 13 12:54:59 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 13 Mar 2003 14:54:59 -0300 Subject: [mohaa] spearhead patch 2.15 References: <20030313173529.75582.qmail@web10802.mail.yahoo.com> Message-ID: <20030313175509.5482.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From detunedradio at sympatico.ca Thu Mar 13 13:14:05 2003 From: detunedradio at sympatico.ca (Will) Date: Thu, 13 Mar 2003 13:14:05 -0500 Subject: [mohaa] spearhead patch 2.15 References: <20030313173529.75582.qmail@web10802.mail.yahoo.com> <20030313175509.5482.qmail@vodka-local.inova.com.br> Message-ID: <000b01c2e98c$55593c80$0200a8c0@will> A quick test shows that sv_pure works :) ----- Original Message ----- From: "Marcello Pires Alves" To: Sent: Thursday, March 13, 2003 12:54 PM Subject: Re: [mohaa] spearhead patch 2.15 > I hope this patch fixes the server messages, too. The MOHAA server shows player kill messages, and Spearhead doesn't. > > Can't wait to install it on my server! ^_^ > > ================= > >De:Joe > >Para:mohaa at icculus.org > >Assunto:[mohaa] spearhead patch 2.15 > > > >The Spearhead patch v2.15 for windows came out > >today. Will we be > >expecting a similiar version for Linux soon? > > > >===== > > ,-~~-.___. > > / | ' \ > > ( ) 0 > > \_/-, ,----' QuaziModem aka Joe > > ==== // > >quazimodem at rocketmail.com > > / \-'~; /~~~(O) > > =( _____| (_________| > > > >________________________________________________ > >__ > >Do you Yahoo!? > >Yahoo! Web Hosting - establish your business > >online > >http://webhosting.yahoo.com > > > From icculus at clutteredmind.org Thu Mar 13 17:47:13 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 13 Mar 2003 17:47:13 -0500 (EST) Subject: [mohaa] spearhead patch 2.15 In-Reply-To: <000b01c2e98c$55593c80$0200a8c0@will> Message-ID: > A quick test shows that sv_pure works :) (Wow, that's two games in a row that the developers didn't warn me before release...) I sent an email to EA to make sure they didn't forget me; they're probably going to FedEx me a CD of the source, which delays this by a day or two. :( As soon as I have a 2.15 server, I'll let you guys know. --ryan. From lsalsich at cox.net Thu Mar 13 19:04:29 2003 From: lsalsich at cox.net (luke) Date: Thu, 13 Mar 2003 19:04:29 -0500 Subject: [mohaa] spearhead patch 2.15 In-Reply-To: Message-ID: <001401c2e9bd$48a7ea50$ca01a8c0@holyland2001.com> Those freakin fools at EA didn't even tell you it was due out today? Hold me back! Hold me back!!!!! Nobody disrespects my boy Ryan like that! ;) -Luke -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Thursday, March 13, 2003 5:47 PM To: mohaa at icculus.org Subject: Re: [mohaa] spearhead patch 2.15 > A quick test shows that sv_pure works :) (Wow, that's two games in a row that the developers didn't warn me before release...) I sent an email to EA to make sure they didn't forget me; they're probably going to FedEx me a CD of the source, which delays this by a day or two. :( As soon as I have a 2.15 server, I'll let you guys know. --ryan. From mpalves at email.com.br Thu Mar 13 22:44:13 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 14 Mar 2003 0:44:13 -0300 Subject: [mohaa] spearhead patch 2.15 References: Message-ID: <20030314034415.8103.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From icculus at clutteredmind.org Fri Mar 14 07:12:32 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Fri, 14 Mar 2003 07:12:32 -0500 (EST) Subject: [mohaa] spearhead patch 2.15 In-Reply-To: <20030314034415.8103.qmail@vodka-local.inova.com.br> Message-ID: > By the way, do you know if the kill messages are going to be fixed > this time around? You know as much as I do about 2.15. :) Hopefully the source will show up today. --ryan. From b.knowles at talk21.com Fri Mar 14 14:49:59 2003 From: b.knowles at talk21.com (Ben Knowles) Date: Fri, 14 Mar 2003 19:49:59 -0000 Subject: [mohaa] spearhead patch 2.15 In-Reply-To: Message-ID: When you get the 2.15 code and you create a new linux server, will I have to do anything else appart from update the usual files or do I have to download a new version of the server software from ea or something aswell. Please let me know Cheers -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: 14 March 2003 12:13 To: mohaa at icculus.org Subject: Re: [mohaa] spearhead patch 2.15 > By the way, do you know if the kill messages are going to be fixed > this time around? You know as much as I do about 2.15. :) Hopefully the source will show up today. --ryan. From muddywasp at cox.net Fri Mar 14 21:44:11 2003 From: muddywasp at cox.net (muddywasp) Date: Fri, 14 Mar 2003 21:44:11 -0500 Subject: Problem running server with sv_gamespy 1 In-Reply-To: <001601c2e87c$83672940$0100a8c0@hserver> References: <001601c2e87c$83672940$0100a8c0@hserver> Message-ID: <3E72937B.5020104@cox.net> greetings, Since installing the new linux server code drop, i am unable to start the server if i enable game spy access. I get a sig 11 and a stack dump. Nothing else has changed. i am able to run the server if i set sv_gamespy 0 and others can connect directly to ip. Any ideas? thanks mudwasp From jason at maderios.org Sat Mar 15 22:48:06 2003 From: jason at maderios.org (Jason Maderios) Date: Sat, 15 Mar 2003 22:48:06 -0500 Subject: FW: Latest version on mohaa_lnxded Message-ID: <001501c2eb6e$ddc8f5e0$fa6f6f0a@jmaderioslaptop> All- Hey gang... Thanks Ryan for putting this out... 2 Questions: 1. Where is the latest mohaa_lnxded ? All I find is spearhead. I want to just run AA. 2. I can not get logging working. No output to qconsole.log. Any thoughts? Command Line Start: ./spearhead_lnxded +set dedicated 2 +set ui_console 1 +set g_gametype 2 +set sv_maxclients 12 +set net_ip maderios .org +set net_port 12203 +map dm/mohdm4 +set developer 1 +set logging 3 +exec server.cfg 2> startup.log Server CFG File: // 7th Rangers - Ranger Practice Server // Public Information seta sv_hostname "Killing Field Balance+" seta g_motd "" seta "Administrator" "KOD" seta "Email" "" seta "URL" "Rangers Lead The Way" seta "Location" "USA" seta "ICQ" "" seta "Clan" "" seta "Connection" "" seta "CPU" "" // Team Play Settings seta g_teamdamage "0" // FF ON = 1 seta g_teamforcebalance "0" seta fraglimit "0" seta sv_gravity "512" seta timelimit "20" seta g_inactiveKick "1200" seta g_inactiveSpectate "1200" seta sv_maxclients "12" seta sv_privateClients "2" seta rconpassword "XXXXX" seta g_password "" seta sv_privatePassword "XXXX" // 7th Rangers Master Map Rotation List // DM=1,TDM=2,RND=3,OBJ=4 set g_gametype 2 sv_maplist "dm/mohdm3 dm/mohdm2 dm/mohdm7 dm/mohdm1 dm/mohdm6 dm/mohdm4" // Starting Map map "dm/mohdm4" // dm/mohdm3 dm/mohdm2 dm/mohdm7 dm/mohdm1 dm/mohdm6 dm/mohdm4 dm/mohdm5 // dm/mohdm1 - Southern France // dm/mohdm2 - Destroyed Village // dm/mohdm3 - Remagen // dm/mohdm4 - Crossroads // dm/mohdm5 - Snowy Park // dm/mohdm6 - Stalingrad // dm/mohdm7 - Algiers // obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4 // obj/obj_team1 - The Hunt // obj/obj_team2 - V2 Rocket // obj/obj_team3 - Omaha Beach // obj/obj_team4 - The Bridge // AntiFlooding Setttings seta sv_floodProtect "1" seta sv_flood_waitdelay "10" seta sv_flood_persecond "4" // Downloads and ping/rate settings seta sv_allowDownload "0" seta sv_maxPing "250" seta sv_minPing "15" seta sv_maxRate "8000" //Master Servers seta sv_gamespy "1" seta sv_master1 "mohmaster.2015.com" seta sv_master2 "master0.gamespy.com" seta sv_master3 "master0.ilangame.com" // Server Config & MISC Settings seta sv_pure 0 seta com_hunkMegs "96" seta com_zoneMegs "32" // Map Alias alias map_france "seta g_gametype 2; map dm/mohdm1" alias map_dv "seta g_gametype 2; map dm/mohdm2" alias map_remagen "seta g_gametype 2; map dm/mohdm3" alias map_crossroads "seta g_gametype 2; map dm/mohdm4" alias map_snow "seta g_gametype 2; map dm/mohdm5" alias map_stalin "seta g_gametype 2; map dm/mohdm6" alias map_stalingrad "seta g_gametype 2; map dm/mohdm6" alias map_algiers "seta g_gametype 2; map dm/mohdm7" alias map_france_rb "seta g_gametype 3; map dm/mohdm1" alias map_dv_rb "seta g_gametype 3; map dm/mohdm2" alias map_remagen_rb "seta g_gametype 3; map dm/mohdm3" alias map_crossroads_rb "seta g_gametype 3; map dm/mohdm4" alias map_snow_rb "seta g_gametype 3; map dm/mohdm5" alias map_stalin_rb "seta g_gametype 3; map dm/mohdm6" alias map_stalingrad_rb "seta g_gametype 3; map dm/mohdm6" alias map_algiers_rb "seta g_gametype 3; map dm/mohdm7" alias map_hunt "seta g_gametype 4; map obj/obj_team1" alias map_v2 "seta g_gametype 4; map obj/obj_team2" alias map_omaha "seta g_gametype 4; map obj/obj_team3" alias map_bridge "seta g_gametype 4; map obj/obj_team4" //Logs Setup aset g_logsync "0" // Synch Server Log aset logfile "3" // 0 = Disable Logging // 1 = Enable Buffered // 2 = Enable Continuous // 3 = Enable Continuous & Append -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 5696 bytes Desc: not available URL: From icculus at clutteredmind.org Sun Mar 16 11:03:37 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 16 Mar 2003 11:03:37 -0500 (EST) Subject: [mohaa] FW: Latest version on mohaa_lnxded In-Reply-To: <001501c2eb6e$ddc8f5e0$fa6f6f0a@jmaderioslaptop> Message-ID: > 1. Where is the latest mohaa_lnxded ? All I find is spearhead. I want > to just run AA. http://www.3dgamers.com/news/more/1029809554/ --ryan. From icculus at clutteredmind.org Sun Mar 16 13:09:15 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 16 Mar 2003 13:09:15 -0500 (EST) Subject: 2.15 Linux server... Message-ID: This is TOTALLY untested. I didn't even run the binaries. That being said, the patch code EA sent me was like 30 lines of code (no, really), so I don't forsee any new problems. sv_pure is fixed in these binaries, though. :) http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA4.tar.bz2 There are two new (tiny) .pk3 files in 2.15. I've included them in the tarball for your convenience. Please let me know what problems you have. It's time to stabilize this and be done with it. Now if you'll excuse me, there's about 500 Battlefield admins screaming for blood, so I need to find a way to get the 1.31 patch out of DICE Perforce server... --ryan. From MOH at digitalnines.com Sun Mar 16 13:42:16 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Sun, 16 Mar 2003 13:42:16 -0500 Subject: [mohaa] 2.15 Linux server... References: Message-ID: <003601c2ebeb$c5644540$6401a8c0@bhad> will this new patch reduce the cpu usage of spearhead servers?? ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: Sunday, March 16, 2003 1:09 PM Subject: [mohaa] 2.15 Linux server... > > This is TOTALLY untested. I didn't even run the binaries. That being said, > the patch code EA sent me was like 30 lines of code (no, really), so I > don't forsee any new problems. > > sv_pure is fixed in these binaries, though. :) > > http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA4.tar.bz2 > > There are two new (tiny) .pk3 files in 2.15. I've included them in the > tarball for your convenience. > > Please let me know what problems you have. It's time to stabilize this and > be done with it. > > Now if you'll excuse me, there's about 500 Battlefield admins screaming > for blood, so I need to find a way to get the 1.31 patch out of DICE > Perforce server... > > --ryan. > > From icculus at clutteredmind.org Sun Mar 16 13:43:50 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 16 Mar 2003 13:43:50 -0500 (EST) Subject: [mohaa] 2.15 Linux server... In-Reply-To: <003601c2ebeb$c5644540$6401a8c0@bhad> Message-ID: > will this new patch reduce the cpu usage of spearhead servers?? I would highly doubt it. I'm going to profile the Linux code and look for obvious hotspots, but it doesn't appear that EA made any performance fixes in this patch. --ryan. From gonkster at nildram.co.uk Sun Mar 16 13:47:14 2003 From: gonkster at nildram.co.uk (Andy Hoult) Date: Sun, 16 Mar 2003 18:47:14 -0000 Subject: [mohaa] 2.15 Linux server... In-Reply-To: Message-ID: <006301c2ebec$76712150$d6fa0651@server> Seems to run fine for me atm, similar cpu usage. Regards, Andy Hoult AKA Gonkster Jolt Administrator www.jolt.co.uk -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: 16 March 2003 18:44 To: mohaa at icculus.org Subject: Re: [mohaa] 2.15 Linux server... > will this new patch reduce the cpu usage of spearhead servers?? I would highly doubt it. I'm going to profile the Linux code and look for obvious hotspots, but it doesn't appear that EA made any performance fixes in this patch. --ryan. --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.461 / Virus Database: 260 - Release Date: 10/03/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.461 / Virus Database: 260 - Release Date: 10/03/2003 From kevin.dodds at ncl-coll.ac.uk Sun Mar 16 16:31:13 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Sun, 16 Mar 2003 21:31:13 -0000 Subject: [mohaa] 2.15 Linux server... Message-ID: cant seem to get 2.15 binary working for more than 5 mins at a time keep getting this messag.. anyone else get this.going back to beta 3 for know. TIA Cvar_Set2: g_scoreboardpicover ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) Cvar_Set2: com_errorMessage Z_Free: freed a pointer without ZONEID ----- Server Shutdown ----- ==== ShutdownGame ==== Cvar_Set2: session 4 Cvar_Set2: session3 sniper 4 0 Cvar_Set2: session4 smg 3 0 Cvar_Set2: session5 mg 3 0 Cvar_Set2: g_scoreboardpicover Error: recursive error after: Z_Free: freed a pointer without ZONEID From gonkster at nildram.co.uk Sun Mar 16 16:56:11 2003 From: gonkster at nildram.co.uk (Andy Hoult) Date: Sun, 16 Mar 2003 21:56:11 -0000 Subject: [mohaa] 2.15 Linux server... In-Reply-To: Message-ID: <006c01c2ec06$dc333ea0$d6fa0651@server> SV_GameMap(dm/MP_Bahnhof_DM) ------ Server Initialization ------ Server: dm/MP_Bahnhof_DM ==== ShutdownGame ==== ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- ==== ShutdownGame ==== Error: recursive error after: Z_Free: freed a pointer without ZONEID Whoops :/ Regards, Andy Hoult AKA Gonkster Jolt Administrator www.jolt.co.uk -----Original Message----- From: Kevin Dodds [mailto:kevin.dodds at ncl-coll.ac.uk] Sent: 16 March 2003 21:31 To: 'mohaa at icculus.org' Subject: [mohaa] 2.15 Linux server... cant seem to get 2.15 binary working for more than 5 mins at a time keep getting this messag.. anyone else get this.going back to beta 3 for know. TIA Cvar_Set2: g_scoreboardpicover ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) Cvar_Set2: com_errorMessage Z_Free: freed a pointer without ZONEID ----- Server Shutdown ----- ==== ShutdownGame ==== Cvar_Set2: session 4 Cvar_Set2: session3 sniper 4 0 Cvar_Set2: session4 smg 3 0 Cvar_Set2: session5 mg 3 0 Cvar_Set2: g_scoreboardpicover Error: recursive error after: Z_Free: freed a pointer without ZONEID --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.461 / Virus Database: 260 - Release Date: 10/03/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.461 / Virus Database: 260 - Release Date: 10/03/2003 From warrenw at xmission.com Sun Mar 16 17:18:58 2003 From: warrenw at xmission.com (Warren Woodward) Date: Sun, 16 Mar 2003 15:18:58 -0700 Subject: [mohaa] 2.15 Linux server... In-Reply-To: ; from kevin.dodds@ncl-coll.ac.uk on Sun, Mar 16, 2003 at 09:31:13PM -0000 References: Message-ID: <20030316151858.A23346@xmission.com> On Sun, Mar 16, 2003 at 09:31:13PM -0000, Kevin Dodds wrote: > cant seem to get 2.15 binary working for more than 5 mins at a time keep > getting this messag.. anyone else get this.going back to beta 3 for know. > TIA Similar issue here. ------ Server Initialization ------ Server: dm/MP_Unterseite_DM ==== ShutdownGame ==== ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- ==== ShutdownGame ==== Error: recursive error after: Z_Free: freed a pointer without ZONEID -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From icculus at clutteredmind.org Sun Mar 16 17:58:58 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 16 Mar 2003 17:58:58 -0500 (EST) Subject: [mohaa] 2.15 Linux server... In-Reply-To: <20030316151858.A23346@xmission.com> Message-ID: > Similar issue here. Are these happening on mapchange, or mid-game? --ryan. From warrenw at xmission.com Sun Mar 16 18:13:47 2003 From: warrenw at xmission.com (Warren Woodward) Date: Sun, 16 Mar 2003 16:13:47 -0700 Subject: [mohaa] 2.15 Linux server... In-Reply-To: ; from icculus@clutteredmind.org on Sun, Mar 16, 2003 at 05:58:58PM -0500 References: <20030316151858.A23346@xmission.com> Message-ID: <20030316161347.A25009@xmission.com> On Sun, Mar 16, 2003 at 05:58:58PM -0500, Ryan C. Gordon wrote: > > > Similar issue here. > > Are these happening on mapchange, or mid-game? > > --ryan. Seems to have happened in both scenarios on mine. The one I sent appears to have happened on a map change, but prior to that, I believe it randomly died mid-map -- but I take that guess from timeline, because I didn't look at the logs, and I recall it being only about 10 minutes after launch. I'll let it crash a couple times and see if there's a common factor. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From warrenw at xmission.com Sun Mar 16 18:35:33 2003 From: warrenw at xmission.com (Warren Woodward) Date: Sun, 16 Mar 2003 16:35:33 -0700 Subject: [mohaa] 2.15 Linux server... In-Reply-To: <20030316161347.A25009@xmission.com>; from warrenw@xmission.com on Sun, Mar 16, 2003 at 04:13:47PM -0700 References: <20030316151858.A23346@xmission.com> <20030316161347.A25009@xmission.com> Message-ID: <20030316163533.A25787@xmission.com> I take it back. It appears to happen on map changes, both at the end of a map cycle, and even when the map is changed manually. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From wingman at compueasy.com Sun Mar 16 19:21:35 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Sun, 16 Mar 2003 19:21:35 -0500 Subject: [mohaa] 2.15 Linux server... In-Reply-To: Message-ID: <000001c2ec1b$2b4353e0$869dced8@compueasy.com> I got the same error msg when I stopped the server using quit at the server. Wingman69 Tim I've stopped 132 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Sunday, March 16, 2003 5:59 PM To: mohaa at icculus.org Subject: Re: [mohaa] 2.15 Linux server... > Similar issue here. Are these happening on mapchange, or mid-game? --ryan. From wingman at compueasy.com Sun Mar 16 19:29:09 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Sun, 16 Mar 2003 19:29:09 -0500 Subject: [mohaa] 2.15 Linux server... In-Reply-To: <000001c2ec1b$2b4353e0$869dced8@compueasy.com> Message-ID: <000101c2ec1c$39c8de20$869dced8@compueasy.com> quit ----- Server Shutdown ----- broadcast: print "Server quit\n" ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- Error: recursive error after: Z_Free: freed a pointer without ZONEID Wingman69 Tim I've stopped 132 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: Tim Ladd, Jr. [mailto:wingman at compueasy.com] Sent: Sunday, March 16, 2003 7:22 PM To: mohaa at icculus.org Subject: RE: [mohaa] 2.15 Linux server... I got the same error msg when I stopped the server using quit at the server. Wingman69 Tim I've stopped 132 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Sunday, March 16, 2003 5:59 PM To: mohaa at icculus.org Subject: Re: [mohaa] 2.15 Linux server... > Similar issue here. Are these happening on mapchange, or mid-game? --ryan. From quint at kaleplek.net Mon Mar 17 07:26:41 2003 From: quint at kaleplek.net (quint at kaleplek.net) Date: Mon, 17 Mar 2003 11:26:41 -0100 (CET) Subject: Tweaking tips In-Reply-To: References: Message-ID: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> Hi All, At last i'm online with my mohaa:sh server. New provider (See last mails server problems). But now i have the following question : Is there a tweaking guide to let you're server run as smooth as possible, i have the following problem. I have a server running for 16 people, but when i get to 7 the server is lagging. This is my server information : PII 266 with 192MB mem. 1024/512 ADSL account. I saw in some newsgroups you have to play a little with sv_maxrate, mine is at this moment on 3100 is that to low??? Thanks for the help. Quint From eric at no-sense.net Mon Mar 17 06:03:47 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Mon, 17 Mar 2003 12:03:47 +0100 Subject: [mohaa] Tweaking tips References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> Message-ID: <3E75AB93.6030905@no-sense.net> Get yourself a new computer. PII-266 with 192Mb onboard is WAY too low to run a Spearhead server. I have a Celeron-1700 with 1Gb onboard and with a full server it's eating away 80% of my CPU time (the other 20% is taken by the "old" MOHAA server) and at the moment it's consuming 240Mb of memory. The memory alone will make the box spend more time swapping than serving. sv_maxrate 3100 is indeed quite low but with an ADSL line you have little choice (if you want to serve 16 clients). It is not the reason for the lag though. Eric. quint at kaleplek.net wrote: >Hi All, > >At last i'm online with my mohaa:sh server. New provider (See last mails >server problems). > >But now i have the following question : > >Is there a tweaking guide to let you're server run as smooth as possible, >i have the following problem. > >I have a server running for 16 people, but when i get to 7 the server is >lagging. > >This is my server information : > >PII 266 with 192MB mem. >1024/512 ADSL account. > >I saw in some newsgroups you have to play a little with sv_maxrate, mine >is at this moment on 3100 is that to low??? > >Thanks for the help. >Quint > > From spbeck at 2laurelbank.nildram.co.uk Mon Mar 17 06:06:56 2003 From: spbeck at 2laurelbank.nildram.co.uk (Steve Beck) Date: Mon, 17 Mar 2003 11:06:56 -0000 Subject: [mohaa] Tweaking tips References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> Message-ID: <000901c2ec75$53478500$0100a8c0@athlon2100> wi that Pc u'd struggle to play a decent single player game of spearhead :) ----- Original Message ----- From: To: Sent: Monday, March 17, 2003 12:26 PM Subject: [mohaa] Tweaking tips > Hi All, > > At last i'm online with my mohaa:sh server. New provider (See last mails > server problems). > > But now i have the following question : > > Is there a tweaking guide to let you're server run as smooth as possible, > i have the following problem. > > I have a server running for 16 people, but when i get to 7 the server is > lagging. > > This is my server information : > > PII 266 with 192MB mem. > 1024/512 ADSL account. > > I saw in some newsgroups you have to play a little with sv_maxrate, mine > is at this moment on 3100 is that to low??? > > Thanks for the help. > Quint > > > > > From quint at kaleplek.net Mon Mar 17 08:26:31 2003 From: quint at kaleplek.net (quint at kaleplek.net) Date: Mon, 17 Mar 2003 12:26:31 -0100 (CET) Subject: [mohaa] Tweaking tips In-Reply-To: <3E75AB93.6030905@no-sense.net> References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> <3E75AB93.6030905@no-sense.net> Message-ID: <.145.221.24.40.1047900391.squirrel@Firewall.kaleplek.net> All, just to be sure are we talking about a linux box??? Or are u using an windows machine??? My box is consuming about 130MB of mem (62 free) the only thing bothering me is my cpu. What is the minimum for a linux box???? Greetz Q > Get yourself a new computer. PII-266 with 192Mb onboard is WAY too low > to run a Spearhead server. > I have a Celeron-1700 with 1Gb onboard and with a full server it's > eating away 80% of my CPU time (the other 20% is taken by the "old" > MOHAA server) and at the moment it's consuming 240Mb of memory. > The memory alone will make the box spend more time swapping than > serving. > > sv_maxrate 3100 is indeed quite low but with an ADSL line you have > little choice (if you want to serve 16 clients). It is not the reason > for the lag though. > > Eric. > > quint at kaleplek.net wrote: > >>Hi All, >> >>At last i'm online with my mohaa:sh server. New provider (See last >> mails server problems). >> >>But now i have the following question : >> >>Is there a tweaking guide to let you're server run as smooth as >> possible, i have the following problem. >> >>I have a server running for 16 people, but when i get to 7 the server >> is lagging. >> >>This is my server information : >> >>PII 266 with 192MB mem. >>1024/512 ADSL account. >> >>I saw in some newsgroups you have to play a little with sv_maxrate, >> mine is at this moment on 3100 is that to low??? >> >>Thanks for the help. >>Quint >> From eric at no-sense.net Mon Mar 17 06:41:57 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Mon, 17 Mar 2003 12:41:57 +0100 Subject: [mohaa] Tweaking tips References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> <3E75AB93.6030905@no-sense.net> <.145.221.24.40.1047900391.squirrel@Firewall.kaleplek.net> Message-ID: <3E75B485.7090304@no-sense.net> Very sure. It's even more memory than I said. From top: PID user PRI NI SIZE RSS SHARE STAT CPU MEM TIME COMMAND 11145 games 15 0 433M 433M 2980 R 0.0 43.0 4771m spearhead_lnxde 7843 games 15 0 74036 72M 2716 R 0.0 7.1 6:47 mohaa_lnxded Just let it run for a few days and you'll see it starts eating memory more and more. I think most is cached stuff, but still. Grts, Eric. quint at kaleplek.net wrote: >All, > >just to be sure are we talking about a linux box??? Or are u using an >windows machine??? My box is consuming about 130MB of mem (62 free) the >only thing bothering me is my cpu. What is the minimum for a linux box???? > >Greetz >Q > > From tp-international at t-online.de Mon Mar 17 09:53:17 2003 From: tp-international at t-online.de (paul) Date: Mon, 17 Mar 2003 15:53:17 +0100 Subject: AW: [mohaa] Tweaking tips In-Reply-To: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> Message-ID: Try a faster machine, man! -----Urspr?ngliche Nachricht----- Von: quint at kaleplek.net [mailto:quint at kaleplek.net] Gesendet: Montag, 17. M?rz 2003 13:27 An: mohaa at icculus.org Betreff: [mohaa] Tweaking tips Hi All, At last i'm online with my mohaa:sh server. New provider (See last mails server problems). But now i have the following question : Is there a tweaking guide to let you're server run as smooth as possible, i have the following problem. I have a server running for 16 people, but when i get to 7 the server is lagging. This is my server information : PII 266 with 192MB mem. 1024/512 ADSL account. I saw in some newsgroups you have to play a little with sv_maxrate, mine is at this moment on 3100 is that to low??? Thanks for the help. Quint From quint at kaleplek.net Mon Mar 17 12:31:32 2003 From: quint at kaleplek.net (Quint van Drosthagen) Date: Mon, 17 Mar 2003 18:31:32 +0100 Subject: [mohaa] Tweaking tips References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> <001401c1ff2a$cea147b0$020aa8c0@brianu2wocurx4> Message-ID: <002101c2ecab$0d717fa0$7801050a@amdp1000> Brian, Thanx for you're reply, gone try to do the same and lower my players to 12. Greetz Quint ----- Original Message ----- From: "bwa" To: Sent: Sunday, May 19, 2002 12:46 PM Subject: Re: [mohaa] Tweaking tips I use a 600 Mhz celeron w. 128 Mb ram. With 8 players it use 60Mb CPU i close to idle i an map, more when changing map. I run it on a penut linux as a dedicatet server. :-) Remember, dont use X i takes over 20 Mb, and kill alle sleeping processes that uses mem. Use the top command, to see what processes that use memory. In a games i have 100 Mb used, and 26 Mb free. (rest i used by xfs, xitami web & ftp server.) Swap is only used for sleeping processes. Dont know if you can use this info, but it works for me. Upload speed / ( # of clients * 8 ) = sv_maxrate Your case : 512K / (16 *8) = ~ 4000 Take a look at www.MOHadmin.com Brian W Andersen ----- Original Message ----- From: To: Sent: Monday, March 17, 2003 2:26 PM Subject: [mohaa] Tweaking tips > Hi All, > > At last i'm online with my mohaa:sh server. New provider (See last mails > server problems). > > But now i have the following question : > > Is there a tweaking guide to let you're server run as smooth as possible, > i have the following problem. > > I have a server running for 16 people, but when i get to 7 the server is > lagging. > > This is my server information : > > PII 266 with 192MB mem. > 1024/512 ADSL account. > > I saw in some newsgroups you have to play a little with sv_maxrate, mine > is at this moment on 3100 is that to low??? > > Thanks for the help. > Quint > > > > From Brad at AdvancedWebLLC.com Mon Mar 17 14:08:44 2003 From: Brad at AdvancedWebLLC.com (Bradley Caricofe) Date: Mon, 17 Mar 2003 14:08:44 -0500 Subject: [mohaa] 2.15 Linux server... In-Reply-To: Message-ID: > cant seem to get 2.15 binary working for more than 5 mins at a time keep > getting this messag.. anyone else get this.going back to beta 3 for know. > TIA > > Cvar_Set2: g_scoreboardpicover > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without > ZONEID (fyi) > Cvar_Set2: com_errorMessage Z_Free: freed a pointer without ZONEID > ----- Server Shutdown ----- > ==== ShutdownGame ==== > Cvar_Set2: session 4 > Cvar_Set2: session3 sniper 4 0 > Cvar_Set2: session4 smg 3 0 > Cvar_Set2: session5 mg 3 0 > Cvar_Set2: g_scoreboardpicover > Error: recursive error after: Z_Free: freed a pointer without ZONEID Same here, get this on every mapchange and server crashes... I've applied this update to 5 of our games, problem exists on all... =( best, Brad From MOH at digitalnines.com Mon Mar 17 16:48:30 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Mon, 17 Mar 2003 16:48:30 -0500 Subject: [mohaa] Tweaking tips References: <.145.221.24.40.1047896801.squirrel@Firewall.kaleplek.net> <001401c1ff2a$cea147b0$020aa8c0@brianu2wocurx4> <002101c2ecab$0d717fa0$7801050a@amdp1000> Message-ID: <002f01c2ecce$f3adb1a0$6401a8c0@bhad> This is what my top prints out with 26 clients in the server.... PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 8790 ________ 25 0 132M 132M 2980 R 90.6 28.1 117:04 spearhead_lnxde My spearhead eating 90% of my cpu and its only 7.9% idle My box specs are: Intel 2.4Ghz 512Mb RAM 100Mbps Pipe sv_maxrate "10000" The only tip i know is maxrate, also, try to set high number of private slots so it consumes less cpu most of the time when the server is "full" From monthos at mx3.org Mon Mar 17 17:09:15 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 17 Mar 2003 17:09:15 -0500 (EST) Subject: [mohaa] 2.15 Linux server... In-Reply-To: Message-ID: ok, i just updated, and i got the same problem. hrm On Mon, 17 Mar 2003, Bradley Caricofe wrote: > > cant seem to get 2.15 binary working for more than 5 mins at a time keep > > getting this messag.. anyone else get this.going back to beta 3 for know. > > TIA > > > > Cvar_Set2: g_scoreboardpicover > > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without > > ZONEID (fyi) > > Cvar_Set2: com_errorMessage Z_Free: freed a pointer without ZONEID > > ----- Server Shutdown ----- > > ==== ShutdownGame ==== > > Cvar_Set2: session 4 > > Cvar_Set2: session3 sniper 4 0 > > Cvar_Set2: session4 smg 3 0 > > Cvar_Set2: session5 mg 3 0 > > Cvar_Set2: g_scoreboardpicover > > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > Same here, get this on every mapchange and server crashes... I've applied > this update to 5 of our games, problem exists on all... =( > > best, > Brad > > From icculus at clutteredmind.org Tue Mar 18 11:16:26 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 11:16:26 -0500 (EST) Subject: (fixed) 2.15 Spearhead server. Message-ID: Try this one: http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 Should work better. Fixed several strange memory issues (including, I think, the Event memory pool thing that originally gave me trouble, so we're not calling malloc() nearly as much. Performance notes are welcome.) The ZoneID crap should be fixed, too. I didn't put the .pk3 files in this one, please grab them from beta4 if you need them. --ryan. From mpalves at email.com.br Tue Mar 18 12:10:33 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 18 Mar 2003 14:10:33 -0300 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: Message-ID: <20030318171047.11627.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From icculus at clutteredmind.org Tue Mar 18 12:47:08 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 12:47:08 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <20030318171047.11627.qmail@vodka-local.inova.com.br> Message-ID: > And, while we're at it, any chance to put the kill messages back on, > like it used to be with the mohaa server? Please? Pretty please? If it's not in bugzilla, put it there, and I'll try to wedge it in. If it's not in bugzilla, I tend to forget about it. :( Thanks, --ryan. From jason at maderios.org Tue Mar 18 13:04:56 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 18 Mar 2003 13:04:56 -0500 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: Message-ID: <000001c2ed78$e583e540$11c86e0a@jmaderioslaptop> Is development on MOH:AA Linux Server kaput now? My clan hates spearhead and is staying on AA. I am just about to deploy a new server for AA and would prefer for it to be on Linux versus Windows... But if mohaa_linexded is not going to be maintained I should consider that... Jason Maderios "-|7th Rangers|- KoD" -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Tuesday, March 18, 2003 12:47 PM To: mohaa at icculus.org Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. > And, while we're at it, any chance to put the kill messages back on, > like it used to be with the mohaa server? Please? Pretty please? If it's not in bugzilla, put it there, and I'll try to wedge it in. If it's not in bugzilla, I tend to forget about it. :( Thanks, --ryan. From icculus at clutteredmind.org Tue Mar 18 13:10:09 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <000001c2ed78$e583e540$11c86e0a@jmaderioslaptop> Message-ID: > Is development on MOH:AA Linux Server kaput now? My clan hates > spearhead and is staying on AA. I am just about to deploy a new server > for AA and would prefer for it to be on Linux versus Windows... But if > mohaa_linexded is not going to be maintained I should consider that... My contract with EA for MOHAA maintanance has long since expired. EA doesn't maintain the win32 version anymore, either. To my knowledge, Linux Mohaa is stable. Spearhead is the latest version, which I still maintain, but you need the expansion pack on win32 to use it...it plays all the AA maps, so you could just limit the maps you play to non-spearhead ones. --ryan. From killing at barrysworld.com Tue Mar 18 13:19:41 2003 From: killing at barrysworld.com (Killing) Date: Tue, 18 Mar 2003 18:19:41 -0000 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: <000001c2ed78$e583e540$11c86e0a@jmaderioslaptop> Message-ID: <11f901c2ed7a$f3fc5ab0$7b07000a@int.mediasurface.com> Dont think its dead just no updates needed mohaa linux server is sweet. Steve / K ----- Original Message ----- From: "Jason Maderios" To: Sent: 18 March 2003 18:04 Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. Is development on MOH:AA Linux Server kaput now? My clan hates spearhead and is staying on AA. I am just about to deploy a new server for AA and would prefer for it to be on Linux versus Windows... But if mohaa_linexded is not going to be maintained I should consider that... Jason Maderios "-|7th Rangers|- KoD" -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Tuesday, March 18, 2003 12:47 PM To: mohaa at icculus.org Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. > And, while we're at it, any chance to put the kill messages back on, > like it used to be with the mohaa server? Please? Pretty please? If it's not in bugzilla, put it there, and I'll try to wedge it in. If it's not in bugzilla, I tend to forget about it. :( Thanks, --ryan. From killing at barrysworld.com Tue Mar 18 13:25:48 2003 From: killing at barrysworld.com (Killing) Date: Tue, 18 Mar 2003 18:25:48 -0000 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: Message-ID: <120701c2ed7b$cc387e90$7b07000a@int.mediasurface.com> Sad to hear that but its so stable and runs great I doubt it needs any patches. Actually it doesn't spearhead crashes on a number of AA maps :( Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: 18 March 2003 18:10 Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > Is development on MOH:AA Linux Server kaput now? My clan hates > spearhead and is staying on AA. I am just about to deploy a new server > for AA and would prefer for it to be on Linux versus Windows... But if > mohaa_linexded is not going to be maintained I should consider that... My contract with EA for MOHAA maintanance has long since expired. EA doesn't maintain the win32 version anymore, either. To my knowledge, Linux Mohaa is stable. Spearhead is the latest version, which I still maintain, but you need the expansion pack on win32 to use it...it plays all the AA maps, so you could just limit the maps you play to non-spearhead ones. --ryan. From anthonyquon at hotmail.com Tue Mar 18 13:19:30 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Tue, 18 Mar 2003 13:19:30 -0500 Subject: [mohaa] (fixed) 2.15 Spearhead server. Message-ID: Not sure if it matters :) But I tend to agree, the AA version of the linux server is very stable. I have about 40 AA servers running and unless people are adding mods, the process never really needs to be restarted. SH on the other hand is a different story. I can't sleep at nights thinking that the SH server is going to grind the system to a halt. Continued work on SH rather than AA is definitely my preference. Anthony >From: "Ryan C. Gordon" >Reply-To: mohaa at icculus.org >To: "mohaa at icculus.org" >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. >Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) > > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > spearhead and is staying on AA. I am just about to deploy a new server > > for AA and would prefer for it to be on Linux versus Windows... But if > > mohaa_linexded is not going to be maintained I should consider that... > >My contract with EA for MOHAA maintanance has long since expired. EA >doesn't maintain the win32 version anymore, either. To my knowledge, Linux >Mohaa is stable. > >Spearhead is the latest version, which I still maintain, but you need the >expansion pack on win32 to use it...it plays all the AA maps, so you could >just limit the maps you play to non-spearhead ones. > >--ryan. _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From jason at maderios.org Tue Mar 18 13:28:58 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 18 Mar 2003 13:28:58 -0500 Subject: [mohaa] MOH:AA Configs In-Reply-To: Message-ID: <000201c2ed7c$4168f3c0$11c86e0a@jmaderioslaptop> Anthony, I was going to write a simple perl web admin tool to be a FE for the server. Do you have anything similar you would be willing to share? Jason Maderios -----Original Message----- From: Anthony Quon [mailto:anthonyquon at hotmail.com] Sent: Tuesday, March 18, 2003 1:20 PM To: mohaa at icculus.org Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. Not sure if it matters :) But I tend to agree, the AA version of the linux server is very stable. I have about 40 AA servers running and unless people are adding mods, the process never really needs to be restarted. SH on the other hand is a different story. I can't sleep at nights thinking that the SH server is going to grind the system to a halt. Continued work on SH rather than AA is definitely my preference. Anthony >From: "Ryan C. Gordon" >Reply-To: mohaa at icculus.org >To: "mohaa at icculus.org" >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. >Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) > > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > spearhead and is staying on AA. I am just about to deploy a new server > > for AA and would prefer for it to be on Linux versus Windows... But if > > mohaa_linexded is not going to be maintained I should consider that... > >My contract with EA for MOHAA maintanance has long since expired. EA >doesn't maintain the win32 version anymore, either. To my knowledge, Linux >Mohaa is stable. > >Spearhead is the latest version, which I still maintain, but you need the >expansion pack on win32 to use it...it plays all the AA maps, so you could >just limit the maps you play to non-spearhead ones. > >--ryan. _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From warrenw at xmission.com Tue Mar 18 13:35:02 2003 From: warrenw at xmission.com (Warren Woodward) Date: Tue, 18 Mar 2003 11:35:02 -0700 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <120701c2ed7b$cc387e90$7b07000a@int.mediasurface.com>; from killing@barrysworld.com on Tue, Mar 18, 2003 at 06:25:48PM -0000 References: <120701c2ed7b$cc387e90$7b07000a@int.mediasurface.com> Message-ID: <20030318113502.A12678@xmission.com> On Tue, Mar 18, 2003 at 06:25:48PM -0000, Killing wrote: > Sad to hear that but its so stable and runs great I doubt it needs any > patches. > > Actually it doesn't spearhead crashes on a number of AA maps :( > Spearhead has never crashed on an AA map on my server. Ever. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From icculus at clutteredmind.org Tue Mar 18 13:53:58 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 13:53:58 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <120701c2ed7b$cc387e90$7b07000a@int.mediasurface.com> Message-ID: > Actually it doesn't spearhead crashes on a number of AA maps :( Is this a Linux thing, or in general? Point me towards it! --ryan. From killing at barrysworld.com Wed Mar 19 15:26:39 2003 From: killing at barrysworld.com (Killing) Date: Wed, 19 Mar 2003 20:26:39 -0000 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: Message-ID: <007001c2ee55$d89f61f0$b3db87d4@vader> Cant tell u if its a linux thing dont have the win32 version. Just went to try some of the offending maps ( obj/dasboot is one ) on a test server ( beta had expired ) updated to 2.15Beta5 and it no longer crashes :) just get the following, not sure if this will cause an issue with the client but this doesnt happen with mohaa_lnxded: SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: Tuesday, March 18, 2003 6:53 PM Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. > > > Actually it doesn't spearhead crashes on a number of AA maps :( > > Is this a Linux thing, or in general? Point me towards it! > > --ryan. > > > > > From MOH at digitalnines.com Tue Mar 18 15:22:04 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Tue, 18 Mar 2003 15:22:04 -0500 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: Message-ID: <003c01c2ed8c$0b2c1d40$6401a8c0@bhad> its the stability of spearhead, its a huge resource hog, it crashes on lot of maps and not very well supported if anything should be improved, it should be spearhead give us the source :P....heh ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: Tuesday, March 18, 2003 1:53 PM Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. > > > Actually it doesn't spearhead crashes on a number of AA maps :( > > Is this a Linux thing, or in general? Point me towards it! > > --ryan. > > > From Matrix at ServerXtreme.com Tue Mar 18 15:28:58 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 18 Mar 2003 14:28:58 -0600 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <003c01c2ed8c$0b2c1d40$6401a8c0@bhad> Message-ID: <008701c2ed8d$01fc0360$0301a8c0@matrix> Please enlighten me on this.... Are there settings for MOHAA and/or MOHSH that will allow the server to not run like crap after 20 clients??? All of our Linux servers are running on Dual to Quad Xeon 2.4 GHz systems with 2 Gig of ECC Registered PC2100 DDR memory and also running RAID... IO is defiantly not a problem, but after 20 clients, the pings just go to hell... lol... Also our servers run on Gigabit connections to the net. :) Something is just not right, the game runs smooth as heck at 20 or below clients, but above that... YUK! Any assistance would be greatly appreciated! --Matrix From anthonyquon at hotmail.com Tue Mar 18 15:34:05 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Tue, 18 Mar 2003 15:34:05 -0500 Subject: [mohaa] MOH:AA Configs Message-ID: Well..my setup is kinda complex. I have all the games setup in a mysql database with the ip and port that it's associated to. From a centralized server I can use a web front end to click on a server and do things such as restart it or bring it up new if it's a new server. The scripts that I use for the actual game startup is mainly using screen scripts from mohadmin and etc. However, this is not even close to being distributable...it's mainly a work in progress collection of scripts that gets kicked off from a web fe based on what's in my mysql db. Anthony >From: "Jason Maderios" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] MOH:AA Configs >Date: Tue, 18 Mar 2003 13:28:58 -0500 > >Anthony, > > >I was going to write a simple perl web admin tool to be a FE for the >server. Do you have anything similar you would be willing to share? > >Jason Maderios > > >-----Original Message----- >From: Anthony Quon [mailto:anthonyquon at hotmail.com] >Sent: Tuesday, March 18, 2003 1:20 PM >To: mohaa at icculus.org >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > > > > >Not sure if it matters :) But I tend to agree, the AA version of the >linux >server is very stable. I have about 40 AA servers running and unless >people >are adding mods, the process never really needs to be restarted. > >SH on the other hand is a different story. I can't sleep at nights >thinking >that the SH server is going to grind the system to a halt. Continued >work on >SH rather than AA is definitely my preference. > >Anthony > > > > >From: "Ryan C. Gordon" > >Reply-To: mohaa at icculus.org > >To: "mohaa at icculus.org" > >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > >Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) > > > > > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > > spearhead and is staying on AA. I am just about to deploy a new >server > > > for AA and would prefer for it to be on Linux versus Windows... But >if > > > mohaa_linexded is not going to be maintained I should consider >that... > > > >My contract with EA for MOHAA maintanance has long since expired. EA > >doesn't maintain the win32 version anymore, either. To my knowledge, >Linux > >Mohaa is stable. > > > >Spearhead is the latest version, which I still maintain, but you need >the > >expansion pack on win32 to use it...it plays all the AA maps, so you >could > >just limit the maps you play to non-spearhead ones. > > > >--ryan. > > >_________________________________________________________________ >Help STOP SPAM with the new MSN 8 and get 2 months FREE* >http://join.msn.com/?page=features/junkmail _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail From jason at maderios.org Tue Mar 18 16:01:53 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 18 Mar 2003 16:01:53 -0500 Subject: [mohaa] MOH:AA Configs In-Reply-To: Message-ID: <000901c2ed91$9d984c80$11c86e0a@jmaderioslaptop> What is it written in? I am pretty strong with perl and DBI. I've done a lot with mysql and perl... Jason Maderios -----Original Message----- From: Anthony Quon [mailto:anthonyquon at hotmail.com] Sent: Tuesday, March 18, 2003 3:34 PM To: mohaa at icculus.org Subject: RE: [mohaa] MOH:AA Configs Well..my setup is kinda complex. I have all the games setup in a mysql database with the ip and port that it's associated to. From a centralized server I can use a web front end to click on a server and do things such as restart it or bring it up new if it's a new server. The scripts that I use for the actual game startup is mainly using screen scripts from mohadmin and etc. However, this is not even close to being distributable...it's mainly a work in progress collection of scripts that gets kicked off from a web fe based on what's in my mysql db. Anthony >From: "Jason Maderios" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] MOH:AA Configs >Date: Tue, 18 Mar 2003 13:28:58 -0500 > >Anthony, > > >I was going to write a simple perl web admin tool to be a FE for the >server. Do you have anything similar you would be willing to share? > >Jason Maderios > > >-----Original Message----- >From: Anthony Quon [mailto:anthonyquon at hotmail.com] >Sent: Tuesday, March 18, 2003 1:20 PM >To: mohaa at icculus.org >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > > > > >Not sure if it matters :) But I tend to agree, the AA version of the >linux >server is very stable. I have about 40 AA servers running and unless >people >are adding mods, the process never really needs to be restarted. > >SH on the other hand is a different story. I can't sleep at nights >thinking >that the SH server is going to grind the system to a halt. Continued >work on >SH rather than AA is definitely my preference. > >Anthony > > > > >From: "Ryan C. Gordon" > >Reply-To: mohaa at icculus.org > >To: "mohaa at icculus.org" > >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > >Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) > > > > > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > > spearhead and is staying on AA. I am just about to deploy a new >server > > > for AA and would prefer for it to be on Linux versus Windows... But >if > > > mohaa_linexded is not going to be maintained I should consider >that... > > > >My contract with EA for MOHAA maintanance has long since expired. EA > >doesn't maintain the win32 version anymore, either. To my knowledge, >Linux > >Mohaa is stable. > > > >Spearhead is the latest version, which I still maintain, but you need >the > >expansion pack on win32 to use it...it plays all the AA maps, so you >could > >just limit the maps you play to non-spearhead ones. > > > >--ryan. > > >_________________________________________________________________ >Help STOP SPAM with the new MSN 8 and get 2 months FREE* >http://join.msn.com/?page=features/junkmail _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail From mpalves at email.com.br Tue Mar 18 16:20:51 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 18 Mar 2003 18:20:51 -0300 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: Message-ID: <20030318212059.2014.qmail@vodka-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From quazimodem at rocketmail.com Tue Mar 18 16:50:53 2003 From: quazimodem at rocketmail.com (Joe) Date: Tue, 18 Mar 2003 13:50:53 -0800 (PST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: Message-ID: <20030318215053.20916.qmail@web10808.mail.yahoo.com> it would be great to be able to utilize a spearhead server to host mohaa:aa maps but I didn't think it was possible to have mohaa connect to a spearhead server.... Can anyone confirm this? --- "Ryan C. Gordon" wrote: > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > spearhead and is staying on AA. I am just about to deploy a new > server > > for AA and would prefer for it to be on Linux versus Windows... > But if > > mohaa_linexded is not going to be maintained I should consider > that... > > My contract with EA for MOHAA maintanance has long since expired. EA > doesn't maintain the win32 version anymore, either. To my knowledge, > Linux > Mohaa is stable. > > Spearhead is the latest version, which I still maintain, but you need > the > expansion pack on win32 to use it...it plays all the AA maps, so you > could > just limit the maps you play to non-spearhead ones. > > --ryan. > > > __________________________________________________ Do you Yahoo!? Yahoo! Platinum - Watch CBS' NCAA March Madness, live on your desktop! http://platinum.yahoo.com From wingman at compueasy.com Tue Mar 18 17:01:17 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Tue, 18 Mar 2003 17:01:17 -0500 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <007001c2ee55$d89f61f0$b3db87d4@vader> Message-ID: <000101c2ed99$e6d98730$869dced8@compueasy.com> All of that is normal on any mohaa or sh server. Win32 or linux. Wingman69 Tim I've stopped 155 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: Wednesday, March 19, 2003 3:27 PM To: mohaa at icculus.org Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. Cant tell u if its a linux thing dont have the win32 version. Just went to try some of the offending maps ( obj/dasboot is one ) on a test server ( beta had expired ) updated to 2.15Beta5 and it no longer crashes :) just get the following, not sure if this will cause an issue with the client but this doesnt happen with mohaa_lnxded: SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: Tuesday, March 18, 2003 6:53 PM Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. > > > Actually it doesn't spearhead crashes on a number of AA maps :( > > Is this a Linux thing, or in general? Point me towards it! > > --ryan. > > > > > From warrenw at xmission.com Tue Mar 18 17:00:15 2003 From: warrenw at xmission.com (Warren Woodward) Date: Tue, 18 Mar 2003 15:00:15 -0700 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <20030318215053.20916.qmail@web10808.mail.yahoo.com>; from quazimodem@rocketmail.com on Tue, Mar 18, 2003 at 01:50:53PM -0800 References: <20030318215053.20916.qmail@web10808.mail.yahoo.com> Message-ID: <20030318150015.A21510@xmission.com> On Tue, Mar 18, 2003 at 01:50:53PM -0800, Joe wrote: > it would be great to be able to utilize a spearhead server to host > mohaa:aa maps but I didn't think it was possible to have mohaa connect > to a spearhead server.... > > Can anyone confirm this? > Correct. I think Ryan was just suggesting that the maps can be ported for those Spearhead-haters (and when I enable voting on my servers, the old maps are a common choice). But there are a number of other differences between Spearhead and MOH:AA beyond just map and gametype. Personally, I think Spearhead is infinitely superior. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From anthonyquon at hotmail.com Tue Mar 18 17:24:17 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Tue, 18 Mar 2003 17:24:17 -0500 Subject: [mohaa] MOH:AA Configs Message-ID: Mixture of perl php >From: "Jason Maderios" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] MOH:AA Configs >Date: Tue, 18 Mar 2003 16:01:53 -0500 > >What is it written in? I am pretty strong with perl and DBI. I've done >a lot with mysql and perl... > > >Jason Maderios > >-----Original Message----- >From: Anthony Quon [mailto:anthonyquon at hotmail.com] >Sent: Tuesday, March 18, 2003 3:34 PM >To: mohaa at icculus.org >Subject: RE: [mohaa] MOH:AA Configs > > > >Well..my setup is kinda complex. I have all the games setup in a mysql >database with the ip and port that it's associated to. From a >centralized >server I can use a web front end to click on a server and do things such >as >restart it or bring it up new if it's a new server. The scripts that I >use >for the actual game startup is mainly using screen scripts from mohadmin >and >etc. > >However, this is not even close to being distributable...it's mainly a >work >in progress collection of scripts that gets kicked off from a web fe >based >on what's in my mysql db. > >Anthony > > > > > >From: "Jason Maderios" > >Reply-To: mohaa at icculus.org > >To: > >Subject: RE: [mohaa] MOH:AA Configs > >Date: Tue, 18 Mar 2003 13:28:58 -0500 > > > >Anthony, > > > > > >I was going to write a simple perl web admin tool to be a FE for the > >server. Do you have anything similar you would be willing to share? > > > >Jason Maderios > > > > > >-----Original Message----- > >From: Anthony Quon [mailto:anthonyquon at hotmail.com] > >Sent: Tuesday, March 18, 2003 1:20 PM > >To: mohaa at icculus.org > >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > > > > > > > > > >Not sure if it matters :) But I tend to agree, the AA version of the > >linux > >server is very stable. I have about 40 AA servers running and unless > >people > >are adding mods, the process never really needs to be restarted. > > > >SH on the other hand is a different story. I can't sleep at nights > >thinking > >that the SH server is going to grind the system to a halt. Continued > >work on > >SH rather than AA is definitely my preference. > > > >Anthony > > > > > > > > >From: "Ryan C. Gordon" > > >Reply-To: mohaa at icculus.org > > >To: "mohaa at icculus.org" > > >Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. > > >Date: Tue, 18 Mar 2003 13:10:09 -0500 (EST) > > > > > > > > > > Is development on MOH:AA Linux Server kaput now? My clan hates > > > > spearhead and is staying on AA. I am just about to deploy a new > >server > > > > for AA and would prefer for it to be on Linux versus Windows... >But > >if > > > > mohaa_linexded is not going to be maintained I should consider > >that... > > > > > >My contract with EA for MOHAA maintanance has long since expired. EA > > >doesn't maintain the win32 version anymore, either. To my knowledge, > >Linux > > >Mohaa is stable. > > > > > >Spearhead is the latest version, which I still maintain, but you need > >the > > >expansion pack on win32 to use it...it plays all the AA maps, so you > >could > > >just limit the maps you play to non-spearhead ones. > > > > > >--ryan. > > > > > >_________________________________________________________________ > >Help STOP SPAM with the new MSN 8 and get 2 months FREE* > >http://join.msn.com/?page=features/junkmail > > >_________________________________________________________________ >Add photos to your messages with MSN 8. Get 2 months FREE*. >http://join.msn.com/?page=features/featuredemail _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail From icculus at clutteredmind.org Tue Mar 18 22:22:35 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 22:22:35 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <007001c2ee55$d89f61f0$b3db87d4@vader> Message-ID: > Cant tell u if its a linux thing dont have the win32 version. Just went > to try some of the offending maps ( obj/dasboot is one ) on a test > server ( beta had expired ) updated to 2.15Beta5 and it no longer > crashes :) just get the following, not sure if this will cause an issue > with the client but this doesnt happen with mohaa_lnxded: There was some horrible memory corruption before beta5 due to a symbol clash. It's something like this: class Event { int a; #ifdef GAME_DLL int b; #endif #ifdef CGAME_DLL //some other stuff #endif } So "Events" are different sizes depending on what DLL is using them, and the main binary uses a third type. They aren't SUPPOSED to overlap, but for various reasons, GCC ended up passing all of them through the same memory pool allocator in the main binary, which expected them to have a fixed size (the size of the version in the main binary), which means all sorts of memory was getting trampled, as events are somewhat central to MOHAA. Before beta5, all bets are off. Any crashes previously reported should be considered fixed unless they happen again in this version. > SkeletorCacheFileCallback: Could not open binary file > 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' These happen on the win32 version, too. Ignore them. --ryan. From icculus at clutteredmind.org Tue Mar 18 22:24:57 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 22:24:57 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <20030318212059.2014.qmail@vodka-local.inova.com.br> Message-ID: > Ryan, filed the issue as bug #453. Details follow: Appreciated, thanks! --ryan. From caretaker at hellahivemind.com Tue Mar 18 22:38:37 2003 From: caretaker at hellahivemind.com (caretaker at hellahivemind.com) Date: Tue, 18 Mar 2003 21:38:37 -0600 Subject: [mohaa] (fixed) 2.15 Spearhead server. References: <008701c2ed8d$01fc0360$0301a8c0@matrix> Message-ID: <002601c2edc9$07080250$8c00a8c0@hellahivemind.com> Correct me if I'm wrong (and it's all together possible) but, having Spearhead running on a quad or a dualie for that matter, probably doesn't make a big difference to the peformance of the game. I'm sure that the code most likely is not optimized to utilize SMP support to that extent. Also, when you say that you're running gigaspeed to the net, you're refering to your internal speed to the router, but what are running from there? T1, OC3, etc? The reason I ask, is that many people assume it's the game code that's bad, when come to find out things like line saturation can be the problem as well. I'm not saying that's what it is in this case, but if you could provide some peak server stats regarding your connection and server resources, it will benefit everyone on the list. I have had a similar problem with high player counts, and found that limiting the frag count to under 50 had a fairly significant positive impact on performance. Maybe that's a place to start to just as a proof of concept. Hope it helps. [^DD^]Hellboy www.devil-dogs.net ----- Original Message ----- From: "Matrix" To: Sent: Tuesday, March 18, 2003 2:28 PM Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. Please enlighten me on this.... Are there settings for MOHAA and/or MOHSH that will allow the server to not run like crap after 20 clients??? All of our Linux servers are running on Dual to Quad Xeon 2.4 GHz systems with 2 Gig of ECC Registered PC2100 DDR memory and also running RAID... IO is defiantly not a problem, but after 20 clients, the pings just go to hell... lol... Also our servers run on Gigabit connections to the net. :) Something is just not right, the game runs smooth as heck at 20 or below clients, but above that... YUK! Any assistance would be greatly appreciated! --Matrix From icculus at clutteredmind.org Tue Mar 18 22:41:29 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 18 Mar 2003 22:41:29 -0500 (EST) Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <002601c2edc9$07080250$8c00a8c0@hellahivemind.com> Message-ID: > Correct me if I'm wrong (and it's all together possible) but, having > Spearhead running on a quad or a dualie for that matter, probably doesn't > make a big difference to the peformance of the game. I'm sure that the code MOHAA, like most (all?) Quake 3 games, is single threaded, so multiple CPUs don't help, except for stacking more servers onto one box. Bigger CPUs, of course, will help. --ryan. From Matrix at ServerXtreme.com Tue Mar 18 23:16:34 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 18 Mar 2003 22:16:34 -0600 Subject: [mohaa] (fixed) 2.15 Spearhead server. In-Reply-To: <002601c2edc9$07080250$8c00a8c0@hellahivemind.com> Message-ID: <00da01c2edce$54a74750$0301a8c0@matrix> Sorry, yes we have all of our servers sitting on GigE to the net (Fiber right into 6 major backbones) our bandwidth cap is 1000Mbps :) I know I said Dual and Quad Xeon, and yes that gets more servers on the box. The test server I was running with a high client setting was empty and one of the 2.4 GHz CPU's was sitting around 50% usage at 32 clients. The Load on the server was sitting at 0.10 roughly at its highest. :) ...and that is what was boggling me, nothing was restricting this game on the server, but after about 20 players pings started to climb. 23 seemed to be the big breaking point for pings to sky rocket. Ohh and on the bandwidth thing, our nic's are GigE nic's as well running at 1000Mbps. All network settings from our network to the main fiber backbones are running full-duplex as well. The max frag count is something I will have to try out... Anything else you can think of would be greatly appreciated. Thanks, --Matrix -----Original Message----- From: caretaker at hellahivemind.com [mailto:caretaker at hellahivemind.com] Sent: Tuesday, March 18, 2003 9:39 PM To: mohaa at icculus.org Subject: Re: [mohaa] (fixed) 2.15 Spearhead server. Correct me if I'm wrong (and it's all together possible) but, having Spearhead running on a quad or a dualie for that matter, probably doesn't make a big difference to the peformance of the game. I'm sure that the code most likely is not optimized to utilize SMP support to that extent. Also, when you say that you're running gigaspeed to the net, you're refering to your internal speed to the router, but what are running from there? T1, OC3, etc? The reason I ask, is that many people assume it's the game code that's bad, when come to find out things like line saturation can be the problem as well. I'm not saying that's what it is in this case, but if you could provide some peak server stats regarding your connection and server resources, it will benefit everyone on the list. I have had a similar problem with high player counts, and found that limiting the frag count to under 50 had a fairly significant positive impact on performance. Maybe that's a place to start to just as a proof of concept. Hope it helps. [^DD^]Hellboy www.devil-dogs.net ----- Original Message ----- From: "Matrix" To: Sent: Tuesday, March 18, 2003 2:28 PM Subject: RE: [mohaa] (fixed) 2.15 Spearhead server. Please enlighten me on this.... Are there settings for MOHAA and/or MOHSH that will allow the server to not run like crap after 20 clients??? All of our Linux servers are running on Dual to Quad Xeon 2.4 GHz systems with 2 Gig of ECC Registered PC2100 DDR memory and also running RAID... IO is defiantly not a problem, but after 20 clients, the pings just go to hell... lol... Also our servers run on Gigabit connections to the net. :) Something is just not right, the game runs smooth as heck at 20 or below clients, but above that... YUK! Any assistance would be greatly appreciated! --Matrix From icculus at clutteredmind.org Wed Mar 19 21:32:34 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Wed, 19 Mar 2003 21:32:34 -0500 (EST) Subject: ...so...? Message-ID: I assume from the silence that Spearhead beta5 is running fairly stable for everyone? Can anyone report on CPU usage in this version? Thanks, --ryan. From monthos at mx3.org Wed Mar 19 21:34:13 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Wed, 19 Mar 2003 21:34:13 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: Message-ID: nobody wants to connect to my server now :P On Wed, 19 Mar 2003, Ryan C. Gordon wrote: > > I assume from the silence that Spearhead beta5 is running fairly stable > for everyone? Can anyone report on CPU usage in this version? > > Thanks, > --ryan. > > > > > From Matrix at ServerXtreme.com Wed Mar 19 22:00:39 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Wed, 19 Mar 2003 21:00:39 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <010c01c2ee8c$e4a55db0$0301a8c0@matrix> Runs very smooth below 20 clients, but that seems to be the case for MOHAA and SpearHead. Get above 20 clients, that pings sky rocket with 1 of 4 2.4GHz cpu up at maybe 50% to 60% usage. Hitting about 0.10 on the system load as well. Bandwidth is at 0.01% of available bandwidth on my fiber connection. This boggles me! Thanks, Matrix -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Wednesday, March 19, 2003 8:33 PM To: mohaa at icculus.org Subject: [mohaa] ...so...? I assume from the silence that Spearhead beta5 is running fairly stable for everyone? Can anyone report on CPU usage in this version? Thanks, --ryan. From monthos at mx3.org Wed Mar 19 22:03:05 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Wed, 19 Mar 2003 22:03:05 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <010c01c2ee8c$e4a55db0$0301a8c0@matrix> Message-ID: it could be that the sv_maxrate is set too low, not enouph data allowed to be sent to clients, this is especially the case on large open maps like omaha. On Wed, 19 Mar 2003, Matrix wrote: > Runs very smooth below 20 clients, but that seems to be the case for > MOHAA and SpearHead. Get above 20 clients, that pings sky rocket with 1 > of 4 2.4GHz cpu up at maybe 50% to 60% usage. Hitting about 0.10 on the > system load as well. Bandwidth is at 0.01% of available bandwidth on my > fiber connection. > > This boggles me! > > Thanks, > Matrix > > > -----Original Message----- > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > Sent: Wednesday, March 19, 2003 8:33 PM > To: mohaa at icculus.org > Subject: [mohaa] ...so...? > > > I assume from the silence that Spearhead beta5 is running fairly stable > for everyone? Can anyone report on CPU usage in this version? > > Thanks, > --ryan. > > > > > > From Matrix at ServerXtreme.com Wed Mar 19 22:35:25 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Wed, 19 Mar 2003 21:35:25 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <010e01c2ee91$bfcd3300$0301a8c0@matrix> What would you suggest for the sv_maxrate? I have tried 3000, 4000, 4500, 6000, 10000 When I went to the 4500 to the 6000 range, the server did smooth out more, but it was still the same activity when it gets above 20 clients. :( Thanks, Matrix -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Wednesday, March 19, 2003 9:03 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? it could be that the sv_maxrate is set too low, not enouph data allowed to be sent to clients, this is especially the case on large open maps like omaha. On Wed, 19 Mar 2003, Matrix wrote: > Runs very smooth below 20 clients, but that seems to be the case for > MOHAA and SpearHead. Get above 20 clients, that pings sky rocket with 1 > of 4 2.4GHz cpu up at maybe 50% to 60% usage. Hitting about 0.10 on the > system load as well. Bandwidth is at 0.01% of available bandwidth on my > fiber connection. > > This boggles me! > > Thanks, > Matrix > > > -----Original Message----- > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > Sent: Wednesday, March 19, 2003 8:33 PM > To: mohaa at icculus.org > Subject: [mohaa] ...so...? > > > I assume from the silence that Spearhead beta5 is running fairly stable > for everyone? Can anyone report on CPU usage in this version? > > Thanks, > --ryan. > > > > > > From caretaker at hellahivemind.com Thu Mar 20 10:29:03 2003 From: caretaker at hellahivemind.com (The Caretaker) Date: Thu, 20 Mar 2003 09:29:03 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: Stupid question, but where is beta 5? I see on the the site the link is pointing to beta 4. Maybe I'm just blind, or my St. Patty's day escapades have finally killed off some brain cells that I actually needed. (probably) :) [^DD^]Hellboy www.devil-dogs.net -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Wednesday, March 19, 2003 8:33 PM To: mohaa at icculus.org Subject: [mohaa] ...so...? I assume from the silence that Spearhead beta5 is running fairly stable for everyone? Can anyone report on CPU usage in this version? Thanks, --ryan. From sanderdehond at home.nl Thu Mar 20 10:34:51 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Thu, 20 Mar 2003 16:34:51 +0100 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 Works for me.. right ? -----Oorspronkelijk bericht----- Van: The Caretaker [mailto:caretaker at hellahivemind.com] Verzonden: donderdag 20 maart 2003 16:29 Aan: mohaa at icculus.org Onderwerp: RE: [mohaa] ...so...? Stupid question, but where is beta 5? I see on the the site the link is pointing to beta 4. Maybe I'm just blind, or my St. Patty's day escapades have finally killed off some brain cells that I actually needed. (probably) :) [^DD^]Hellboy www.devil-dogs.net -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Wednesday, March 19, 2003 8:33 PM To: mohaa at icculus.org Subject: [mohaa] ...so...? I assume from the silence that Spearhead beta5 is running fairly stable for everyone? Can anyone report on CPU usage in this version? Thanks, --ryan. From anthonyquon at hotmail.com Thu Mar 20 13:12:29 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Thu, 20 Mar 2003 13:12:29 -0500 Subject: [mohaa] ...so...? Message-ID: for your servers below 20 clients..how was the system utilization? is it better than it was before the patches? I believe when I ran it, cpu utilization slowly kept on growing for each of the sh instances. >From: "Matrix" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] ...so...? >Date: Wed, 19 Mar 2003 21:00:39 -0600 > >Runs very smooth below 20 clients, but that seems to be the case for >MOHAA and SpearHead. Get above 20 clients, that pings sky rocket with 1 >of 4 2.4GHz cpu up at maybe 50% to 60% usage. Hitting about 0.10 on the >system load as well. Bandwidth is at 0.01% of available bandwidth on my >fiber connection. > >This boggles me! > >Thanks, >Matrix > > >-----Original Message----- >From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] >Sent: Wednesday, March 19, 2003 8:33 PM >To: mohaa at icculus.org >Subject: [mohaa] ...so...? > > >I assume from the silence that Spearhead beta5 is running fairly stable >for everyone? Can anyone report on CPU usage in this version? > >Thanks, >--ryan. _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus From icculus at clutteredmind.org Thu Mar 20 16:59:33 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 20 Mar 2003 16:59:33 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <010e01c2ee91$bfcd3300$0301a8c0@matrix> Message-ID: > When I went to the 4500 to the 6000 range, the server did smooth out > more, but it was still the same activity when it gets above 20 > clients. :( My dumb question is: Is this a linux-specific issue? I don't know if there's some way to test this on a win32 box where you are. --ryan. From icculus at clutteredmind.org Thu Mar 20 17:03:56 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 20 Mar 2003 17:03:56 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: Message-ID: > Stupid question, but where is beta 5? I see on the the site the link is > pointing to beta 4. Maybe I'm just blind, or my St. Patty's day escapades > have finally killed off some brain cells that I actually needed. (probably) > :) I updated the article to mention beta 5. http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 --ryan. From Matrix at ServerXtreme.com Thu Mar 20 21:08:41 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Thu, 20 Mar 2003 20:08:41 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <011801c2ef4e$ced3a6a0$0301a8c0@matrix> It may or may not be a linux issue. I have seen servers out there pushing 32 and higher clients, and I think most are on windows boxes. We have had people come to our servers and test them out saying that Linux is by far smoother than windows, but windows seems to do better at a higher client setting (I.e. above 20)... No, don't have other systems running windows that would push MOHAA or SH at 32, they are mainly Mail/DNS/Web servers. It is also weird how MOHAA and SH push twice the data out of the server to the clients than they receive... LOL... Our charts were just about equal in and out data until MOHAA & SH came out... hehe... Is there a setting to fix that? Thanks, Matrix -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Thursday, March 20, 2003 4:00 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? > When I went to the 4500 to the 6000 range, the server did smooth out > more, but it was still the same activity when it gets above 20 > clients. :( My dumb question is: Is this a linux-specific issue? I don't know if there's some way to test this on a win32 box where you are. --ryan. From orion at deathcon.com Thu Mar 20 21:52:54 2003 From: orion at deathcon.com (Steve Pirk) Date: Thu, 20 Mar 2003 18:52:54 -0800 (PST) Subject: [mohaa] ...so...? In-Reply-To: <011801c2ef4e$ced3a6a0$0301a8c0@matrix> Message-ID: On Thu, 20 Mar 2003, Matrix wrote: > It is also weird how MOHAA and SH push twice the data out of the server > to the clients than they receive... LOL... Our charts were just about > equal in and out data until MOHAA & SH came out... hehe... Is there a > setting to fix that? > > Thanks, > Matrix I believe maxrate can help with this. I believe it controls the outbound data to the client. -- egrep From Matrix at ServerXtreme.com Thu Mar 20 23:22:57 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Thu, 20 Mar 2003 22:22:57 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <000001c2ef61$91dfe1b0$0301a8c0@matrix> I have been using "sv_maxrate" is it just "maxrate"?? Thanks, Matrix -----Original Message----- From: Steve Pirk [mailto:orion at deathcon.com] Sent: Thursday, March 20, 2003 8:53 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? On Thu, 20 Mar 2003, Matrix wrote: > It is also weird how MOHAA and SH push twice the data out of the server > to the clients than they receive... LOL... Our charts were just about > equal in and out data until MOHAA & SH came out... hehe... Is there a > setting to fix that? > > Thanks, > Matrix I believe maxrate can help with this. I believe it controls the outbound data to the client. -- egrep From orion at deathcon.com Thu Mar 20 23:29:15 2003 From: orion at deathcon.com (Steve Pirk) Date: Thu, 20 Mar 2003 20:29:15 -0800 (PST) Subject: [mohaa] ...so...? In-Reply-To: <000001c2ef61$91dfe1b0$0301a8c0@matrix> Message-ID: my bad... I would set both just in case.... -- Steve (egrep) On Thu, 20 Mar 2003, Matrix wrote: > I have been using "sv_maxrate" is it just "maxrate"?? > > > Thanks, > Matrix > > > -----Original Message----- > From: Steve Pirk [mailto:orion at deathcon.com] > Sent: Thursday, March 20, 2003 8:53 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > On Thu, 20 Mar 2003, Matrix wrote: > > It is also weird how MOHAA and SH push twice the data out of the > server > > to the clients than they receive... LOL... Our charts were just about > > equal in and out data until MOHAA & SH came out... hehe... Is there a > > setting to fix that? > > > > Thanks, > > Matrix > > I believe maxrate can help with this. I believe it controls > the outbound data to the client. > > -- > egrep > > > From monthos at mx3.org Fri Mar 21 00:31:24 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Fri, 21 Mar 2003 00:31:24 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <010e01c2ee91$bfcd3300$0301a8c0@matrix> Message-ID: i generally have mine around 20000 although im not entirly sure if moh goes past the 10000 barrier, i know hlds didnt, but im pretty sure moh does. anyone wanna enlighten my ignorant self on this? On Wed, 19 Mar 2003, Matrix wrote: > What would you suggest for the sv_maxrate? > > I have tried 3000, 4000, 4500, 6000, 10000 > > When I went to the 4500 to the 6000 range, the server did smooth out > more, but it was still the same activity when it gets above 20 clients. > :( > > > Thanks, > Matrix > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Wednesday, March 19, 2003 9:03 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > it could be that the sv_maxrate is set too low, not enouph data allowed > to > be sent to clients, this is especially the case on large open maps like > omaha. > > > > On Wed, 19 Mar 2003, Matrix wrote: > > > Runs very smooth below 20 clients, but that seems to be the case for > > MOHAA and SpearHead. Get above 20 clients, that pings sky rocket with > 1 > > of 4 2.4GHz cpu up at maybe 50% to 60% usage. Hitting about 0.10 on > the > > system load as well. Bandwidth is at 0.01% of available bandwidth on > my > > fiber connection. > > > > This boggles me! > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > Sent: Wednesday, March 19, 2003 8:33 PM > > To: mohaa at icculus.org > > Subject: [mohaa] ...so...? > > > > > > I assume from the silence that Spearhead beta5 is running fairly > stable > > for everyone? Can anyone report on CPU usage in this version? > > > > Thanks, > > --ryan. > > > > > > > > > > > > > > > > From monthos at mx3.org Fri Mar 21 00:35:51 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Fri, 21 Mar 2003 00:35:51 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <011801c2ef4e$ced3a6a0$0301a8c0@matrix> Message-ID: well, if 5 people are in the same room, every client will send only there clients actions, but need to recieve 5 players back, 1 for an aknowledgement that there actions were successfull and the other 4 players. so its does seem normal to me anyways that output to clients is greater than input fromt them On Thu, 20 Mar 2003, Matrix wrote: > It may or may not be a linux issue. I have seen servers out there > pushing 32 and higher clients, and I think most are on windows boxes. > We have had people come to our servers and test them out saying that > Linux is by far smoother than windows, but windows seems to do better at > a higher client setting (I.e. above 20)... No, don't have other systems > running windows that would push MOHAA or SH at 32, they are mainly > Mail/DNS/Web servers. > > It is also weird how MOHAA and SH push twice the data out of the server > to the clients than they receive... LOL... Our charts were just about > equal in and out data until MOHAA & SH came out... hehe... Is there a > setting to fix that? > > Thanks, > Matrix > > > -----Original Message----- > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > Sent: Thursday, March 20, 2003 4:00 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > > > When I went to the 4500 to the 6000 range, the server did smooth out > > more, but it was still the same activity when it gets above 20 > > clients. :( > > My dumb question is: Is this a linux-specific issue? I don't know if > there's some way to test this on a win32 box where you are. > > --ryan. > > > > > From Matrix at ServerXtreme.com Fri Mar 21 03:10:15 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Fri, 21 Mar 2003 02:10:15 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <000001c2ef81$4e8edb80$0301a8c0@matrix> Then what boggles me about this is why does MOHAA and SH do this when HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there are 5 players in the same room? :) Thanks, Matrix -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Thursday, March 20, 2003 11:36 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? well, if 5 people are in the same room, every client will send only there clients actions, but need to recieve 5 players back, 1 for an aknowledgement that there actions were successfull and the other 4 players. so its does seem normal to me anyways that output to clients is greater than input fromt them On Thu, 20 Mar 2003, Matrix wrote: > It may or may not be a linux issue. I have seen servers out there > pushing 32 and higher clients, and I think most are on windows boxes. > We have had people come to our servers and test them out saying that > Linux is by far smoother than windows, but windows seems to do better at > a higher client setting (I.e. above 20)... No, don't have other systems > running windows that would push MOHAA or SH at 32, they are mainly > Mail/DNS/Web servers. > > It is also weird how MOHAA and SH push twice the data out of the server > to the clients than they receive... LOL... Our charts were just about > equal in and out data until MOHAA & SH came out... hehe... Is there a > setting to fix that? > > Thanks, > Matrix > > > -----Original Message----- > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > Sent: Thursday, March 20, 2003 4:00 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > > > When I went to the 4500 to the 6000 range, the server did smooth out > > more, but it was still the same activity when it gets above 20 > > clients. :( > > My dumb question is: Is this a linux-specific issue? I don't know if > there's some way to test this on a win32 box where you are. > > --ryan. > > > > > From MOH at digitalnines.com Fri Mar 21 15:54:28 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Fri, 21 Mar 2003 15:54:28 -0500 Subject: [mohaa] ...so...? References: <000001c2ef81$4e8edb80$0301a8c0@matrix> Message-ID: <001901c2efec$10fe0b40$6401a8c0@bhad> Mohaa has not given me any problems but mohSH ive read on forums has a bad "netcode" which increases cpu usage and causes problems all over the place ----- Original Message ----- From: "Matrix" To: Sent: Friday, March 21, 2003 3:10 AM Subject: RE: [mohaa] ...so...? > Then what boggles me about this is why does MOHAA and SH do this when > HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there > are 5 players in the same room? :) > > Thanks, > Matrix > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Thursday, March 20, 2003 11:36 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > well, if 5 people are in the same room, every client will send only > there > clients actions, but need to recieve 5 players back, 1 for an > aknowledgement that there actions were successfull and the other 4 > players. so its does seem normal to me anyways that output to clients is > greater than input fromt them > > On Thu, 20 Mar 2003, Matrix wrote: > > > It may or may not be a linux issue. I have seen servers out there > > pushing 32 and higher clients, and I think most are on windows boxes. > > We have had people come to our servers and test them out saying that > > Linux is by far smoother than windows, but windows seems to do better > at > > a higher client setting (I.e. above 20)... No, don't have other > systems > > running windows that would push MOHAA or SH at 32, they are mainly > > Mail/DNS/Web servers. > > > > It is also weird how MOHAA and SH push twice the data out of the > server > > to the clients than they receive... LOL... Our charts were just about > > equal in and out data until MOHAA & SH came out... hehe... Is there a > > setting to fix that? > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > Sent: Thursday, March 20, 2003 4:00 PM > > To: mohaa at icculus.org > > Subject: RE: [mohaa] ...so...? > > > > > > > When I went to the 4500 to the 6000 range, the server did smooth out > > > more, but it was still the same activity when it gets above 20 > > > clients. :( > > > > My dumb question is: Is this a linux-specific issue? I don't know if > > there's some way to test this on a win32 box where you are. > > > > --ryan. > > > > > > > > > > > > > From monthos at mx3.org Fri Mar 21 18:18:55 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Fri, 21 Mar 2003 18:18:55 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <000001c2ef81$4e8edb80$0301a8c0@matrix> Message-ID: all games servers do that for me. output to users is always greater than there input. On Fri, 21 Mar 2003, Matrix wrote: > Then what boggles me about this is why does MOHAA and SH do this when > HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there > are 5 players in the same room? :) > > Thanks, > Matrix > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Thursday, March 20, 2003 11:36 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > well, if 5 people are in the same room, every client will send only > there > clients actions, but need to recieve 5 players back, 1 for an > aknowledgement that there actions were successfull and the other 4 > players. so its does seem normal to me anyways that output to clients is > greater than input fromt them > > On Thu, 20 Mar 2003, Matrix wrote: > > > It may or may not be a linux issue. I have seen servers out there > > pushing 32 and higher clients, and I think most are on windows boxes. > > We have had people come to our servers and test them out saying that > > Linux is by far smoother than windows, but windows seems to do better > at > > a higher client setting (I.e. above 20)... No, don't have other > systems > > running windows that would push MOHAA or SH at 32, they are mainly > > Mail/DNS/Web servers. > > > > It is also weird how MOHAA and SH push twice the data out of the > server > > to the clients than they receive... LOL... Our charts were just about > > equal in and out data until MOHAA & SH came out... hehe... Is there a > > setting to fix that? > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > Sent: Thursday, March 20, 2003 4:00 PM > > To: mohaa at icculus.org > > Subject: RE: [mohaa] ...so...? > > > > > > > When I went to the 4500 to the 6000 range, the server did smooth out > > > more, but it was still the same activity when it gets above 20 > > > clients. :( > > > > My dumb question is: Is this a linux-specific issue? I don't know if > > there's some way to test this on a win32 box where you are. > > > > --ryan. > > > > > > > > > > > > > > From z1g at terminal-insanity.com Fri Mar 21 21:18:50 2003 From: z1g at terminal-insanity.com (z1g) Date: 21 Mar 2003 19:18:50 -0700 Subject: Tug of War crash Message-ID: <1048299530.6518.15.camel@sigils.net> Hello I am getting the following error when trying to run the spearhead server with g_gametype 5 Server: obj/MP_Ardennes_TOW ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- Error: recursive error after: Z_Free: freed a pointer without ZONEID The server does start but crashes quickly after. I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. I basically just used the cfg's from gameadmins and moded them for my needs. I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with all of the available TOW maps. -- z1g From WolfShield at hotmail.com Fri Mar 21 21:38:00 2003 From: WolfShield at hotmail.com (Wolf) Date: Fri, 21 Mar 2003 21:38:00 -0500 Subject: [mohaa] Tug of War crash References: <1048299530.6518.15.camel@sigils.net> Message-ID: Post it ----- Original Message ----- From: "z1g" To: Sent: Friday, March 21, 2003 9:18 PM Subject: [mohaa] Tug of War crash > Hello > > I am getting the following error when trying to run the spearhead server > with g_gametype 5 > > Server: obj/MP_Ardennes_TOW > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID > (fyi) > ----- Server Shutdown ----- > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > The server does start but crashes quickly after. > > I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. > I basically just used the cfg's from gameadmins and moded them for my > needs. > > I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with > all of the available TOW maps. > > -- > z1g > From monthos at mx3.org Fri Mar 21 21:34:55 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Fri, 21 Mar 2003 21:34:55 -0500 (EST) Subject: [mohaa] Tug of War crash In-Reply-To: <1048299530.6518.15.camel@sigils.net> Message-ID: try the latest binary, ryan put a new one up after the first 2.15 binaries that fixed this crash or me. On 21 Mar 2003, z1g wrote: > Hello > > I am getting the following error when trying to run the spearhead server > with g_gametype 5 > > Server: obj/MP_Ardennes_TOW > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID > (fyi) > ----- Server Shutdown ----- > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > The server does start but crashes quickly after. > > I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. > I basically just used the cfg's from gameadmins and moded them for my > needs. > > I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with > all of the available TOW maps. > > -- > z1g > From wingman at compueasy.com Fri Mar 21 21:39:23 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Fri, 21 Mar 2003 21:39:23 -0500 Subject: [mohaa] Tug of War crash In-Reply-To: <1048299530.6518.15.camel@sigils.net> Message-ID: <000001c2f01c$3fa9fa50$869dced8@compueasy.com> You aren't using the latest beta of the server. It is located here: http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 Wingman69 Tim I've stopped 187 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: z1g [mailto:z1g at terminal-insanity.com] Sent: Friday, March 21, 2003 9:19 PM To: mohaa at icculus.org Subject: [mohaa] Tug of War crash Hello I am getting the following error when trying to run the spearhead server with g_gametype 5 Server: obj/MP_Ardennes_TOW ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- Error: recursive error after: Z_Free: freed a pointer without ZONEID The server does start but crashes quickly after. I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. I basically just used the cfg's from gameadmins and moded them for my needs. I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with all of the available TOW maps. -- z1g From z1g at terminal-insanity.com Fri Mar 21 21:43:59 2003 From: z1g at terminal-insanity.com (z1g) Date: 21 Mar 2003 19:43:59 -0700 Subject: [mohaa] Tug of War crash In-Reply-To: <000001c2f01c$3fa9fa50$869dced8@compueasy.com> References: <000001c2f01c$3fa9fa50$869dced8@compueasy.com> Message-ID: <1048301039.6515.19.camel@sigils.net> OK thanks I just downloaded the binary from the link you provided and though nothing else has changed other than the fgameded.so and spearhead_lnxded when starting the server it can not find any of the maps. Can't find map maps/MP_Berlin_TOW.bsp Program received signal 2 Stack dump: # 1 ./spearhead_lnxded [0x8096385] # 2 ./spearhead_lnxded [0x42029098] # 3 ./spearhead_lnxded [0x80966fd] # 4 ./spearhead_lnxded(__libc_start_main+0x95) [0x42017499] # 5 ./spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] On Fri, 2003-03-21 at 19:39, Tim Ladd, Jr. wrote: > You aren't using the latest beta of the server. It is located here: > http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 > > Wingman69 > Tim > > > > > I've stopped 187 spam messages. You can too! > Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ > > -----Original Message----- > From: z1g [mailto:z1g at terminal-insanity.com] > Sent: Friday, March 21, 2003 9:19 PM > To: mohaa at icculus.org > Subject: [mohaa] Tug of War crash > > Hello > > I am getting the following error when trying to run the spearhead server > with g_gametype 5 > > Server: obj/MP_Ardennes_TOW > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID > (fyi) > ----- Server Shutdown ----- > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > The server does start but crashes quickly after. > > I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. > I basically just used the cfg's from gameadmins and moded them for my > needs. > > I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with > all of the available TOW maps. > > -- > z1g -- z1g From Matrix at ServerXtreme.com Fri Mar 21 22:12:00 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Fri, 21 Mar 2003 21:12:00 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <001501c2f020$d027e390$0301a8c0@matrix> Really? I have charts for over 200 servers over the past year that we host, and all of which have just about an exact IN data vs. OUT data for all games except MOHAA and SH. Thanks, Matrix -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Friday, March 21, 2003 5:19 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? all games servers do that for me. output to users is always greater than there input. On Fri, 21 Mar 2003, Matrix wrote: > Then what boggles me about this is why does MOHAA and SH do this when > HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there > are 5 players in the same room? :) > > Thanks, > Matrix > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Thursday, March 20, 2003 11:36 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > well, if 5 people are in the same room, every client will send only > there > clients actions, but need to recieve 5 players back, 1 for an > aknowledgement that there actions were successfull and the other 4 > players. so its does seem normal to me anyways that output to clients is > greater than input fromt them > > On Thu, 20 Mar 2003, Matrix wrote: > > > It may or may not be a linux issue. I have seen servers out there > > pushing 32 and higher clients, and I think most are on windows boxes. > > We have had people come to our servers and test them out saying that > > Linux is by far smoother than windows, but windows seems to do better > at > > a higher client setting (I.e. above 20)... No, don't have other > systems > > running windows that would push MOHAA or SH at 32, they are mainly > > Mail/DNS/Web servers. > > > > It is also weird how MOHAA and SH push twice the data out of the > server > > to the clients than they receive... LOL... Our charts were just about > > equal in and out data until MOHAA & SH came out... hehe... Is there a > > setting to fix that? > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > Sent: Thursday, March 20, 2003 4:00 PM > > To: mohaa at icculus.org > > Subject: RE: [mohaa] ...so...? > > > > > > > When I went to the 4500 to the 6000 range, the server did smooth out > > > more, but it was still the same activity when it gets above 20 > > > clients. :( > > > > My dumb question is: Is this a linux-specific issue? I don't know if > > there's some way to test this on a win32 box where you are. > > > > --ryan. > > > > > > > > > > > > > > From monthos at mx3.org Fri Mar 21 22:19:22 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Fri, 21 Mar 2003 22:19:22 -0500 (EST) Subject: [mohaa] ...so...? In-Reply-To: <001501c2f020$d027e390$0301a8c0@matrix> Message-ID: well maybe you cut your rates down really low, becouse i always allow the max client output rate so that peopel connected get as much client data as they need. if you seek less output to clients, lower teh maxrate, but that could be the reason your server lags over 20 people, since it cant fit the needed data to all the clients past your maxrate settings. On Fri, 21 Mar 2003, Matrix wrote: > Really? I have charts for over 200 servers over the past year that we > host, and all of which have just about an exact IN data vs. OUT data for > all games except MOHAA and SH. > > Thanks, > Matrix > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Friday, March 21, 2003 5:19 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > all games servers do that for me. output to users is always greater than > there input. > > On Fri, 21 Mar 2003, Matrix wrote: > > > Then what boggles me about this is why does MOHAA and SH do this when > > HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there > > are 5 players in the same room? :) > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > Sent: Thursday, March 20, 2003 11:36 PM > > To: mohaa at icculus.org > > Subject: RE: [mohaa] ...so...? > > > > well, if 5 people are in the same room, every client will send only > > there > > clients actions, but need to recieve 5 players back, 1 for an > > aknowledgement that there actions were successfull and the other 4 > > players. so its does seem normal to me anyways that output to clients > is > > greater than input fromt them > > > > On Thu, 20 Mar 2003, Matrix wrote: > > > > > It may or may not be a linux issue. I have seen servers out there > > > pushing 32 and higher clients, and I think most are on windows > boxes. > > > We have had people come to our servers and test them out saying that > > > Linux is by far smoother than windows, but windows seems to do > better > > at > > > a higher client setting (I.e. above 20)... No, don't have other > > systems > > > running windows that would push MOHAA or SH at 32, they are mainly > > > Mail/DNS/Web servers. > > > > > > It is also weird how MOHAA and SH push twice the data out of the > > server > > > to the clients than they receive... LOL... Our charts were just > about > > > equal in and out data until MOHAA & SH came out... hehe... Is there > a > > > setting to fix that? > > > > > > Thanks, > > > Matrix > > > > > > > > > -----Original Message----- > > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > > Sent: Thursday, March 20, 2003 4:00 PM > > > To: mohaa at icculus.org > > > Subject: RE: [mohaa] ...so...? > > > > > > > > > > When I went to the 4500 to the 6000 range, the server did smooth > out > > > > more, but it was still the same activity when it gets above 20 > > > > clients. :( > > > > > > My dumb question is: Is this a linux-specific issue? I don't know if > > > there's some way to test this on a win32 box where you are. > > > > > > --ryan. > > > > > > > > > > > > > > > > > > > > > > > > > > > From z1g at terminal-insanity.com Fri Mar 21 22:14:58 2003 From: z1g at terminal-insanity.com (z1g) Date: 21 Mar 2003 20:14:58 -0700 Subject: [mohaa] Tug of War crash In-Reply-To: <1048301039.6515.19.camel@sigils.net> References: <000001c2f01c$3fa9fa50$869dced8@compueasy.com> <1048301039.6515.19.camel@sigils.net> Message-ID: <1048302898.6515.21.camel@sigils.net> On Fri, 2003-03-21 at 19:43, z1g wrote: > OK thanks > > I just downloaded the binary from the link you provided and though > nothing else has changed other than the fgameded.so and spearhead_lnxded > when starting the server it can not find any of the maps. > > Can't find map maps/MP_Berlin_TOW.bsp > > > > Program received signal 2 > > > > Stack dump: > # 1 ./spearhead_lnxded [0x8096385] > # 2 ./spearhead_lnxded [0x42029098] > # 3 ./spearhead_lnxded [0x80966fd] > # 4 ./spearhead_lnxded(__libc_start_main+0x95) [0x42017499] > # 5 ./spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] > > > On Fri, 2003-03-21 at 19:39, Tim Ladd, Jr. wrote: > > You aren't using the latest beta of the server. It is located here: > > http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 > > > > Wingman69 > > Tim > > > > > > > > > > I've stopped 187 spam messages. You can too! > > Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ > > > > -----Original Message----- > > From: z1g [mailto:z1g at terminal-insanity.com] > > Sent: Friday, March 21, 2003 9:19 PM > > To: mohaa at icculus.org > > Subject: [mohaa] Tug of War crash > > > > Hello > > > > I am getting the following error when trying to run the spearhead server > > with g_gametype 5 > > > > Server: obj/MP_Ardennes_TOW > > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID > > (fyi) > > ----- Server Shutdown ----- > > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > > > The server does start but crashes quickly after. > > > > I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. > > I basically just used the cfg's from gameadmins and moded them for my > > needs. > > > > I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with > > all of the available TOW maps. > > > > -- > > z1g > -- > z1g -- z1g From z1g at terminal-insanity.com Fri Mar 21 22:21:21 2003 From: z1g at terminal-insanity.com (z1g) Date: 21 Mar 2003 20:21:21 -0700 Subject: [mohaa] Tug of War crash In-Reply-To: <1048301039.6515.19.camel@sigils.net> References: <000001c2f01c$3fa9fa50$869dced8@compueasy.com> <1048301039.6515.19.camel@sigils.net> Message-ID: <1048303281.6515.25.camel@sigils.net> Never mind, the new binaries work great. Thanks again. On Fri, 2003-03-21 at 19:43, z1g wrote: > OK thanks > > I just downloaded the binary from the link you provided and though > nothing else has changed other than the fgameded.so and spearhead_lnxded > when starting the server it can not find any of the maps. > > Can't find map maps/MP_Berlin_TOW.bsp > > > > Program received signal 2 > > > > Stack dump: > # 1 ./spearhead_lnxded [0x8096385] > # 2 ./spearhead_lnxded [0x42029098] > # 3 ./spearhead_lnxded [0x80966fd] > # 4 ./spearhead_lnxded(__libc_start_main+0x95) [0x42017499] > # 5 ./spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] > > > On Fri, 2003-03-21 at 19:39, Tim Ladd, Jr. wrote: > > You aren't using the latest beta of the server. It is located here: > > http://icculus.org/betas/mohaa/spearhead_lnxded_2.15-BETA5.tar.bz2 > > > > Wingman69 > > Tim > > > > > > > > > > I've stopped 187 spam messages. You can too! > > Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ > > > > -----Original Message----- > > From: z1g [mailto:z1g at terminal-insanity.com] > > Sent: Friday, March 21, 2003 9:19 PM > > To: mohaa at icculus.org > > Subject: [mohaa] Tug of War crash > > > > Hello > > > > I am getting the following error when trying to run the spearhead server > > with g_gametype 5 > > > > Server: obj/MP_Ardennes_TOW > > ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID > > (fyi) > > ----- Server Shutdown ----- > > Error: recursive error after: Z_Free: freed a pointer without ZONEID > > > > The server does start but crashes quickly after. > > > > I am running RH 7.3 on a P4 2ghz. I can post the server CFG's if needed. > > I basically just used the cfg's from gameadmins and moded them for my > > needs. > > > > I did set the map to obj/MP_Flughafen_TOW and added a sv_maplist with > > all of the available TOW maps. > > > > -- > > z1g > -- > z1g -- z1g From Matrix at ServerXtreme.com Sat Mar 22 02:22:15 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Sat, 22 Mar 2003 01:22:15 -0600 Subject: [mohaa] ...so...? In-Reply-To: Message-ID: <000001c2f043$c473be70$0301a8c0@matrix> I run all standard 10000 for sv_maxrate since that is the standard for online tournament play. 10000 is more than the average client transmits back and forth. ID Software and Epic have both said anything over about 7000 makes not difference for client performance unless you are on a LAN. Even cutting down the sv_maxrate on MOHAA or SH still pushes twice the out data than in data. In my honest opinion, the server is way out of control on the outbound traffic so when you get too many clients, the server is way over worked on the net code. ID Software & Epic game servers all have much more stable out bound data from the server, and maybe that is why you do not see this same problem on those servers. I was just hoping there was a fix to this problem on MOHAA & SH, but I guess it must be the net code/server code by EA. Thanks, Matrix -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Friday, March 21, 2003 9:19 PM To: mohaa at icculus.org Subject: RE: [mohaa] ...so...? well maybe you cut your rates down really low, becouse i always allow the max client output rate so that peopel connected get as much client data as they need. if you seek less output to clients, lower teh maxrate, but that could be the reason your server lags over 20 people, since it cant fit the needed data to all the clients past your maxrate settings. On Fri, 21 Mar 2003, Matrix wrote: > Really? I have charts for over 200 servers over the past year that we > host, and all of which have just about an exact IN data vs. OUT data for > all games except MOHAA and SH. > > Thanks, > Matrix > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Friday, March 21, 2003 5:19 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] ...so...? > > all games servers do that for me. output to users is always greater than > there input. > > On Fri, 21 Mar 2003, Matrix wrote: > > > Then what boggles me about this is why does MOHAA and SH do this when > > HL, Q3, Q3, Q1, UT, UT2K3, etc... do not do the same thing when there > > are 5 players in the same room? :) > > > > Thanks, > > Matrix > > > > > > -----Original Message----- > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > Sent: Thursday, March 20, 2003 11:36 PM > > To: mohaa at icculus.org > > Subject: RE: [mohaa] ...so...? > > > > well, if 5 people are in the same room, every client will send only > > there > > clients actions, but need to recieve 5 players back, 1 for an > > aknowledgement that there actions were successfull and the other 4 > > players. so its does seem normal to me anyways that output to clients > is > > greater than input fromt them > > > > On Thu, 20 Mar 2003, Matrix wrote: > > > > > It may or may not be a linux issue. I have seen servers out there > > > pushing 32 and higher clients, and I think most are on windows > boxes. > > > We have had people come to our servers and test them out saying that > > > Linux is by far smoother than windows, but windows seems to do > better > > at > > > a higher client setting (I.e. above 20)... No, don't have other > > systems > > > running windows that would push MOHAA or SH at 32, they are mainly > > > Mail/DNS/Web servers. > > > > > > It is also weird how MOHAA and SH push twice the data out of the > > server > > > to the clients than they receive... LOL... Our charts were just > about > > > equal in and out data until MOHAA & SH came out... hehe... Is there > a > > > setting to fix that? > > > > > > Thanks, > > > Matrix > > > > > > > > > -----Original Message----- > > > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > > > Sent: Thursday, March 20, 2003 4:00 PM > > > To: mohaa at icculus.org > > > Subject: RE: [mohaa] ...so...? > > > > > > > > > > When I went to the 4500 to the 6000 range, the server did smooth > out > > > > more, but it was still the same activity when it gets above 20 > > > > clients. :( > > > > > > My dumb question is: Is this a linux-specific issue? I don't know if > > > there's some way to test this on a win32 box where you are. > > > > > > --ryan. > > > > > > > > > > > > > > > > > > > > > > > > > > > From z1g at terminal-insanity.com Sat Mar 22 20:33:36 2003 From: z1g at terminal-insanity.com (z1g) Date: 22 Mar 2003 18:33:36 -0700 Subject: Tug of war maplist Message-ID: <1048383216.8065.5.camel@sigils.net> Anyone have a working example of a map list? I got mine from starting up a server in windows and copying it over. My server crashes at the end of the list every time. This is the current map setting in the server.cfg // Starting map on the rotation. map "obj/MP_Berlin_TOW" // Map Rotation List sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW" If I comment out the sv_maplist and start the server it runs for hours, but as soon as I add it it will crash at the last map. Thanks -- z1g From wingman at compueasy.com Sat Mar 22 21:22:25 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Sat, 22 Mar 2003 21:22:25 -0500 Subject: [mohaa] Tug of war maplist In-Reply-To: <1048383216.8065.5.camel@sigils.net> Message-ID: <000301c2f0e3$0b1da5d0$869dced8@compueasy.com> Try adding obj/MP_Berlin_TOW to ur maplist. Wingman69 Tim I've stopped 197 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: z1g [mailto:z1g at terminal-insanity.com] Sent: Saturday, March 22, 2003 8:34 PM To: mohaa at icculus.org Subject: [mohaa] Tug of war maplist Anyone have a working example of a map list? I got mine from starting up a server in windows and copying it over. My server crashes at the end of the list every time. This is the current map setting in the server.cfg // Starting map on the rotation. map "obj/MP_Berlin_TOW" // Map Rotation List sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW" If I comment out the sv_maplist and start the server it runs for hours, but as soon as I add it it will crash at the last map. Thanks -- z1g From z1g at terminal-insanity.com Sat Mar 22 23:09:33 2003 From: z1g at terminal-insanity.com (z1g) Date: 22 Mar 2003 21:09:33 -0700 Subject: [mohaa] Tug of war maplist In-Reply-To: <000301c2f0e3$0b1da5d0$869dced8@compueasy.com> References: <000301c2f0e3$0b1da5d0$869dced8@compueasy.com> Message-ID: <1048392573.15864.0.camel@sigils.net> I had it in originally, but for troubleshooting I took it out since it was the initial map. It does not seem to make a difference one way or the other. Thanks On Sat, 2003-03-22 at 19:22, Tim Ladd, Jr. wrote: > Try adding obj/MP_Berlin_TOW to ur maplist. > > Wingman69 > Tim > > > > I've stopped 197 spam messages. You can too! > Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ > > -----Original Message----- > From: z1g [mailto:z1g at terminal-insanity.com] > Sent: Saturday, March 22, 2003 8:34 PM > To: mohaa at icculus.org > Subject: [mohaa] Tug of war maplist > > > Anyone have a working example of a map list? I got mine from starting up > a server in windows and copying it over. My server crashes at the end of > the list every time. > > This is the current map setting in the server.cfg > > // Starting map on the rotation. > map "obj/MP_Berlin_TOW" > > // Map Rotation List > sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW > obj/MP_Flughafen_TOW" > > If I comment out the sv_maplist and start the server it runs for hours, > but as soon as I add it it will crash at the last map. > > Thanks > > -- > z1g -- z1g From t_chinnery at iprimus.com.au Sat Mar 22 23:35:03 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Sun, 23 Mar 2003 12:35:03 +0800 Subject: [mohaa] Tug of war maplist In-Reply-To: <1048383216.8065.5.camel@sigils.net> Message-ID: <5.2.0.9.2.20030323123130.00baba78@pop.iprimus.com.au> At 06:33 PM 22/03/2003 -0700, you wrote: >// Map Rotation List >sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW" > >-- >z1g try adding a space just before the ending double quote, like: // Map Rotation List sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW " . nevyn -------------- next part -------------- An HTML attachment was scrubbed... URL: From rudy at cyberangler.com Sun Mar 23 11:43:14 2003 From: rudy at cyberangler.com (Rudy Gomez) Date: Sun, 23 Mar 2003 11:43:14 -0500 Subject: How to Unsubscribe? References: <000301c2f0e3$0b1da5d0$869dced8@compueasy.com> Message-ID: <005201c2f15b$4c2905b0$0100a8c0@TARPON> How do you unsubscribe from this list? From icculus at clutteredmind.org Sun Mar 23 12:32:54 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 23 Mar 2003 12:32:54 -0500 (EST) Subject: [mohaa] How to Unsubscribe? In-Reply-To: <005201c2f15b$4c2905b0$0100a8c0@TARPON> Message-ID: > How do you unsubscribe from this list? Blank email to mohaa-unsubscribe at icculus.org, not blank email to me if that doesn't work. --ryan. From z1g at terminal-insanity.com Sun Mar 23 15:53:41 2003 From: z1g at terminal-insanity.com (z1g) Date: 23 Mar 2003 13:53:41 -0700 Subject: [mohaa] Tug of war maplist In-Reply-To: <5.2.0.9.2.20030323123130.00baba78@pop.iprimus.com.au> References: <5.2.0.9.2.20030323123130.00baba78@pop.iprimus.com.au> Message-ID: <1048452821.15864.3.camel@sigils.net> Unless it is pure coincidence removing the space seems to have stopped the crashes. The server has had a constant load of 16 players for hours now and has run fine through the list without a crash. /me crosses fingers On Sat, 2003-03-22 at 21:35, Troy Chinnery wrote: > At 06:33 PM 22/03/2003 -0700, you wrote: > > > > // Map Rotation List > > sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW > > obj/MP_Flughafen_TOW" > > > > -- > > z1g > try adding a space just before the ending double quote, like: > > // Map Rotation List > sv_maplist "obj/MP_Ardennes_TOW obj/MP_Druckkammern_TOW > obj/MP_Flughafen_TOW " > . > nevyn -- z1g From z1g at terminal-insanity.com Sun Mar 23 15:54:50 2003 From: z1g at terminal-insanity.com (z1g) Date: 23 Mar 2003 13:54:50 -0700 Subject: OT webstats pluggin Message-ID: <1048452890.15864.6.camel@sigils.net> Sorry for the OT question, but does anyone know of a web based server stats plugin such as Qplug or the likes? Thanks -- z1g From josh at chickenmonkey.co.uk Sun Mar 23 21:51:02 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Mon, 24 Mar 2003 02:51:02 -0000 Subject: [mohaa] OT webstats pluggin In-Reply-To: <1048452890.15864.6.camel@sigils.net> Message-ID: <010401c2f1b0$34f31840$0a00000a@monkey> I only know of two, http://stats.clanfx.com/ and http://www.planetquake.com/aeons/aestats/ There is probably more out there too. Josh -----Original Message----- From: z1g [mailto:z1g at terminal-insanity.com] Sent: 23 March 2003 20:55 To: mohaa at icculus.org Subject: [mohaa] OT webstats pluggin Sorry for the OT question, but does anyone know of a web based server stats plugin such as Qplug or the likes? Thanks -- z1g From monthos at mx3.org Mon Mar 24 19:58:55 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 24 Mar 2003 19:58:55 -0500 (EST) Subject: crash? In-Reply-To: <20030311132647.A11308@xmission.com> Message-ID: went to check up on my server and got this ^~^~^ Script Error: unknown animation 'rifle_walk_left' in 'models/human/1st-ranger_captain.tik' self setmotionanim (self.weapongroup + "_crouch_alert") (anim/aim.scr, 78) self ^ ^~^~^ Script Error: unknown animation 'rifle_crouch_alert' in 'models/human/1st-ranger_engineer.tik' self setactionanim (self.weapongroup + "_aim") -60 60 (anim/aim.scr, 79) self ^ ^~^~^ Script Error: unknown animation 'rifle_aim' in 'models/human/1st-ranger_engineer.tik' self setanim (local.animbasename + "back") 0 local.forwardbackblend (anim/motionblend.scr, 128) self ^ ^~^~^ Script Error: unknown animation 'rifle_walk_back' in 'models/human/1st-ranger_captain.tik' self setanim (local.animbasename + "right") 1 local.sideblend (anim/motionblend.scr, 139) self ^ ^~^~^ Script Error: unknown animation 'rifle_walk_right' in 'models/human/1st-ranger_captain.tik' Can't find 'anim/suppress.scr' Program received signal 11 Stack dump: # 1 ./spearhead_lnxded [0x8096385] # 2 /lib/libc.so.6 [0x400679d8] # 3 ./mainta/fgameded.so(Register__8Listener9const_strP8Listener+0x1d) [0x426eea7d] # 4 ./mainta/fgameded.so(ChangeAnim__5Actor+0x2c8) [0x425d5ec8] # 5 ./mainta/fgameded.so(UpdateAnim__5Actor+0x35) [0x425d61b1] # 6 ./mainta/fgameded.so(PostThink__5Actorb+0x10d) [0x425d6731] # 7 ./mainta/fgameded.so(Think_Turret__5Actor+0x8f7) [0x425f956b] # 8 ./mainta/fgameded.so(Think__5Actor+0x1e6) [0x425d658a] # 9 ./mainta/fgameded.so(G_RunEntity__FP6Entity+0x4a) [0x426d021a] # 10 ./mainta/fgameded.so(G_AddGEntity__FP9gentity_si+0x69) [0x426ca91d] # 11 ./mainta/fgameded.so(G_RunFrame+0x3cf) [0x426cb04f] # 12 ./spearhead_lnxded [0x808cc28] # 13 ./spearhead_lnxded [0x806aa0d] # 14 ./spearhead_lnxded [0x80966f3] # 15 /lib/libc.so.6(__libc_start_main+0xdd) [0x40056a51] # 16 ./spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] im not sure how to run debuggers though, and due to a move in residence im a litle hard pressed for time. From icculus at clutteredmind.org Mon Mar 24 21:19:14 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 24 Mar 2003 21:19:14 -0500 (EST) Subject: [mohaa] crash? In-Reply-To: Message-ID: > went to check up on my server and got this I assume this is with beta5, right? Looks like a missing file, and the game doesn't check to see if the opening of that file failed before accessing it. Easy crash to fix, but it's probably symptomatic of something deeper, too. --ryan. From z1g at terminal-insanity.com Mon Mar 24 21:36:44 2003 From: z1g at terminal-insanity.com (z1g) Date: 24 Mar 2003 19:36:44 -0700 Subject: Random crashes Message-ID: <1048559804.19218.2.camel@sigils.net> Hello, my server seems to randomly crash. Here is the error message I am getting ------ Server Initialization Complete ------ 8.65 seconds Hitch warning: 9069 msec frame time ------ Server Initialization ------ Server: obj/MP_Ardennes_TOW ------ Server Initialization Complete ------ 0.89 seconds Hitch warning: 1300 msec frame time ASSERT: [qcommon/common.c:413] Info_SetValueForKey: oversize infostring (fyi) ******************** ERROR: Info_SetValueForKey: oversize infostring ******************** ----- Server Shutdown ----- ------ Unloading fgameded.so ------ --------------------------- If you need any further information please let me know what. -- z1g From icculus at clutteredmind.org Tue Mar 25 04:56:08 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 25 Mar 2003 04:56:08 -0500 (EST) Subject: [mohaa] Random crashes In-Reply-To: <1048559804.19218.2.camel@sigils.net> Message-ID: > ERROR: Info_SetValueForKey: oversize infostring > If you need any further information please let me know what. I know what's wrong, but if you could isolate the mod that triggers it, I'd appreciate it. --ryan. From z1g at terminal-insanity.com Tue Mar 25 09:23:51 2003 From: z1g at terminal-insanity.com (z1g) Date: 25 Mar 2003 07:23:51 -0700 Subject: [mohaa] Random crashes In-Reply-To: References: Message-ID: <1048602231.20154.0.camel@sigils.net> I am runnning Tug of War with just the standart TOW maps included with the game. Thanks On Tue, 2003-03-25 at 02:56, Ryan C. Gordon wrote: > > ERROR: Info_SetValueForKey: oversize infostring > > If you need any further information please let me know what. > > I know what's wrong, but if you could isolate the mod that triggers it, > I'd appreciate it. > > --ryan. > -- z1g From acristovao at compulab.pt Wed Mar 26 08:51:25 2003 From: acristovao at compulab.pt (=?utf-8?Q?Antonio_Cristov=C3=A3o?=) Date: Wed, 26 Mar 2003 13:51:25 -0000 Subject: Mail List Remove Message-ID: <99E7051071CFAD4EA190E1F7CB05B76001529F@server2.compulab.pt> Please remove me from this mail list Thanks From dave at czcnet.co.uk Wed Mar 26 09:24:30 2003 From: dave at czcnet.co.uk (Dave Roberts) Date: Wed, 26 Mar 2003 14:24:30 -0000 Subject: [mohaa] Mail List Remove Message-ID: <402C4661C1D7D341AED8DACA0F39346BAB0C@czs01.czc.local> > From: Antonio Cristov?o > To: mohaa at icculus.org > Subject: [mohaa] Mail List Remove > > Please remove me from this mail list > > Thanks Have you tried sending an email to the List-Unsubscribe address: Dave Hmmm... D?j? vu from the bf1942 list :( From kevin.dodds at ncl-coll.ac.uk Fri Mar 28 04:37:59 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Fri, 28 Mar 2003 09:37:59 -0000 Subject: SV_pure Message-ID: Ryan have been trying to get sv_pure working for the last week. Everytime I connect I get kicked out ..looking at the qconsole log file it says Quote " Unpure client detected. Invalid .PK3 files referenced" Yet my mohaa and mohaas have been installed from fresh and have no extra mods or map files. Is sv_pure on the linux binary working properly. Anyone have any ideas TIA A snippet from my qconsole.log <------------------------------------------------------------------> Client 0 connecting with 0 challenge ping UnnamedSoldier is preparing for deployment Going from CS_FREE to CS_CONNECTED for UnnamedSoldier UnnamedSoldier : dropped gamestate, resending SV_SendClientGameState() for UnnamedSoldier Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier clientCommand: UnnamedSoldier : 1 : cp -1243210066 -989893643 94279464 -1496149871 -2139430121 -430288593 -1628503586 -605964971 450555014 1282781836 14984 -1479267759 broadcast: print "UnnamedSoldier Unpure client detected. Invalid .PK3 files referenced!\n" Going to CS_ZOMBIE for UnnamedSoldier Going from CS_ZOMBIE to CS_FREE for <--------------------------------------------------------------> -------------- next part -------------- An HTML attachment was scrubbed... URL: From colpolyp at hotmail.com Fri Mar 28 07:12:30 2003 From: colpolyp at hotmail.com (|fsc| Col. Polyp) Date: Fri, 28 Mar 2003 13:12:30 +0100 Subject: (noob q.) sources available? Message-ID: <8C3B2001-6116-11D7-AD58-00039390DD1A@hotmail.com> Hi I am new to this list and could not find a search option, so I hope this question hasn't been dropped earlier. I would like to run the Mohaa dedicated server on Darwin (Mac OSX). Has anyone done this before? If not, would it be possible to obtain the sources for the Mohaa dedicated server for Linux so it can be ported to OSX? thanks for your help, Martin -- |fsc| Col. Polyp FS Clan - http://www.fsclan.org MacMohaa - http://jump.to/macmohaa From inkspoof at hotmail.com Fri Mar 28 09:27:28 2003 From: inkspoof at hotmail.com (Steve Lau) Date: Fri, 28 Mar 2003 09:27:28 -0500 Subject: 2.15 Server Not Showing Up on GameSpy Message-ID: I updated to 2.15 the other night and now my server isn't showing up on the server list. Everything was working fine until I did the update. Has anyone else experienced this? The other odd thing is I see UDP port 32770 and up open and listening (it seems to be incrementing every time I restart MOHSH on the linux box). Does anyone have any idea what this port is for? I can also connect to it just fine by entering in the IP of the box. My config files haven't changed one bit. Any help is greatly appreciated. _________________________________________________________________ From spbeck at 2laurelbank.nildram.co.uk Fri Mar 28 11:26:57 2003 From: spbeck at 2laurelbank.nildram.co.uk (Steve Beck) Date: Fri, 28 Mar 2003 16:26:57 -0000 Subject: [mohaa] SV_pure References: Message-ID: <000b01c2f546$da2663a0$0100a8c0@athlon2100> i've tried to get pure working on my windows server and get exactly the same.. i may try a full re-install of the server ----- Original Message ----- From: Kevin Dodds To: mohaa at icculus.org Sent: Friday, March 28, 2003 9:37 AM Subject: [mohaa] SV_pure Ryan have been trying to get sv_pure working for the last week. Everytime I connect I get kicked out ..looking at the qconsole log file it says Quote " Unpure client detected. Invalid .PK3 files referenced" Yet my mohaa and mohaas have been installed from fresh and have no extra mods or map files. Is sv_pure on the linux binary working properly. Anyone have any ideas TIA A snippet from my qconsole.log ?--------------------------------------------------------------? Client 0 connecting with 0 challenge ping UnnamedSoldier is preparing for deployment Going from CS_FREE to CS_CONNECTED for UnnamedSoldier UnnamedSoldier : dropped gamestate, resending SV_SendClientGameState() for UnnamedSoldier Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier clientCommand: UnnamedSoldier : 1 : cp -1243210066 -989893643 94279464 -1496149871 -2139430121 -430288593 -1628503586 -605964971 450555014 1282781836 14984 -1479267759 broadcast: print "UnnamedSoldier Unpure client detected. Invalid .PK3 files referenced!\n" Going to CS_ZOMBIE for UnnamedSoldier Going from CS_ZOMBIE to CS_FREE for ?----------------------------------------------------------? -------------- next part -------------- An HTML attachment was scrubbed... URL: From jason at maderios.org Sat Mar 29 14:43:26 2003 From: jason at maderios.org (Jason Maderios) Date: Sat, 29 Mar 2003 14:43:26 -0500 Subject: Server Specs In-Reply-To: Message-ID: <002c01c2f62b$7a5d0ba0$fa6f6f0a@jmaderioslaptop> All- I have built a Dual PIII550 with 1.5Gig of mem and SCSI disks RH8.0. Will this be enough to run 2 MOHAA servers supporting upto 16 users each? Bandwidth is not going to be a problem since it is going to have a 100mb connection in a Datacenter with Dual incoming OC3's to separate Tier1 providers. I am pretty confident that it will support 1 server but I am writing a tool that when my clan has an OGL match they can log into a secure site on the server and it will build a new server running on a second interface so our primary server will not have to be shutdown. Anyone see issues with this? Is this enough hardware to run a pair of servers? Jason Maderios aka "=|7th Rangers|= KoD -------------- next part -------------- An HTML attachment was scrubbed... URL: From z1g at terminal-insanity.com Sat Mar 29 14:57:23 2003 From: z1g at terminal-insanity.com (z1g) Date: Sat, 29 Mar 2003 12:57:23 -0700 Subject: [mohaa] Server Specs In-Reply-To: <002c01c2f62b$7a5d0ba0$fa6f6f0a@jmaderioslaptop> Message-ID: <000201c2f62d$6eed93a0$022ba8c0@area51m> From dlinkoz at oesm.org Sat Mar 29 15:13:48 2003 From: dlinkoz at oesm.org (DLinkOZ) Date: Sat, 29 Mar 2003 14:13:48 -0600 Subject: [mohaa] Server Specs References: <000201c2f62d$6eed93a0$022ba8c0@area51m> Message-ID: <00cb01c2f62f$b54b6c30$0301a8c0@oesm.org> The mohaa server is great with regards to cpu usage. That setup should handle 2 16 player servers very well. ----- Original Message ----- From: "z1g" To: Sent: Saturday, March 29, 2003 1:57 PM Subject: RE: [mohaa] Server Specs From monthos at mx3.org Sat Mar 29 18:23:46 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sat, 29 Mar 2003 18:23:46 -0500 (EST) Subject: [mohaa] Server Specs In-Reply-To: <002c01c2f62b$7a5d0ba0$fa6f6f0a@jmaderioslaptop> Message-ID: its possible, my single 500 can handle around 12 people before its too much for the cpu to handle. perhaps with 550 you can hit that magic 16 mark :) On Sat, 29 Mar 2003, Jason Maderios wrote: > All- > > > > > > I have built a Dual PIII550 with 1.5Gig of mem and SCSI disks RH8.0. > Will this be enough to run 2 MOHAA servers supporting upto 16 users > each? Bandwidth is not going to be a problem since it is going to have > a 100mb connection in a Datacenter with Dual incoming OC3's to separate > Tier1 providers. I am pretty confident that it will support 1 server > but I am writing a tool that when my clan has an OGL match they can log > into a secure site on the server and it will build a new server running > on a second interface so our primary server will not have to be > shutdown. Anyone see issues with this? Is this enough hardware to run > a pair of servers? > > > > Jason Maderios > > aka "=|7th Rangers|= KoD > > From icculus at clutteredmind.org Sun Mar 30 10:23:39 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 30 Mar 2003 10:23:39 -0500 (EST) Subject: [mohaa] Server Specs In-Reply-To: <00cb01c2f62f$b54b6c30$0301a8c0@oesm.org> Message-ID: > The mohaa server is great with regards to cpu usage. That setup should > handle 2 16 player servers very well. Spearhead uses considerably more CPU, though. I'm still looking into why. Thought I had it nailed, but I was wrong. --ryan. From monthos at mx3.org Sun Mar 30 13:19:42 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 13:19:42 -0500 (EST) Subject: Corrupted Pak1.pk3 file Message-ID: Sorry to sound like a begger but can somebody with a somewhat reasonable server put the pak1.pk3 file from the mainta directory on some webspace so that i can download to my server. my pak1 corrupted sometime in the past week and on my connection its going to take days to upload. Also ryan i noticed something was wrong becouse all my clients would connect, then immediatly get 999 pings then time out. i tried connecting from one of my clients and after successfully loading the map, the client exited to the desktop, so error box, no nothing. I retried this on 3 different pc's in my house. Thats when i decided to check the md5's I know its probably a bug on the clients connection code but i thought i would inform you just in case. From jason at maderios.org Sun Mar 30 13:33:11 2003 From: jason at maderios.org (Jason Maderios) Date: Sun, 30 Mar 2003 13:33:11 -0500 Subject: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: Message-ID: <000001c2f6ea$d4b1fdd0$fa6f6f0a@jmaderioslaptop> is this a SH mod? If not I can help... -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Sunday, March 30, 2003 1:20 PM To: mohaa at icculus.org Subject: [mohaa] Corrupted Pak1.pk3 file Sorry to sound like a begger but can somebody with a somewhat reasonable server put the pak1.pk3 file from the mainta directory on some webspace so that i can download to my server. my pak1 corrupted sometime in the past week and on my connection its going to take days to upload. Also ryan i noticed something was wrong becouse all my clients would connect, then immediatly get 999 pings then time out. i tried connecting from one of my clients and after successfully loading the map, the client exited to the desktop, so error box, no nothing. I retried this on 3 different pc's in my house. Thats when i decided to check the md5's I know its probably a bug on the clients connection code but i thought i would inform you just in case. From monthos at mx3.org Sun Mar 30 14:11:40 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 14:11:40 -0500 (EST) Subject: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: <000001c2f6ea$d4b1fdd0$fa6f6f0a@jmaderioslaptop> Message-ID: its just plain vanilla spearhead, i think the other can guy can me though, thanks alot though. On Sun, 30 Mar 2003, Jason Maderios wrote: > is this a SH mod? If not I can help... > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Sunday, March 30, 2003 1:20 PM > To: mohaa at icculus.org > Subject: [mohaa] Corrupted Pak1.pk3 file > > > Sorry to sound like a begger but can somebody with a somewhat > reasonable server put the pak1.pk3 file from the mainta directory on > some > webspace so that i can download to my server. my pak1 corrupted sometime > in the past week and on my connection its going to take days to upload. > > Also ryan i noticed something was wrong becouse all my clients > would connect, then immediatly get 999 pings then time out. i tried > connecting from one of my clients and after successfully loading the > map, > the client exited to the desktop, so error box, no nothing. I retried > this on 3 different pc's in my house. Thats when i decided to check the > md5's > > I know its probably a bug on the clients connection code but i thought i > would inform you just in case. > > > From ian at gamersdivision.com Sun Mar 30 14:27:53 2003 From: ian at gamersdivision.com (Ian) Date: Sun, 30 Mar 2003 20:27:53 +0100 Subject: FW: [mohaa] Corrupted Pak1.pk3 file Message-ID: <000901c2f6f2$75650b30$1ac20651@winxp001> http://raq53.nildram.co.uk/Pak1.pk3 There ya go. Let me know when your finished so I can delete it. Ian -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: 30 March 2003 19:20 To: mohaa at icculus.org Subject: [mohaa] Corrupted Pak1.pk3 file Sorry to sound like a begger but can somebody with a somewhat reasonable server put the pak1.pk3 file from the mainta directory on some webspace so that i can download to my server. my pak1 corrupted sometime in the past week and on my connection its going to take days to upload. Also ryan i noticed something was wrong becouse all my clients would connect, then immediatly get 999 pings then time out. i tried connecting from one of my clients and after successfully loading the map, the client exited to the desktop, so error box, no nothing. I retried this on 3 different pc's in my house. Thats when i decided to check the md5's I know its probably a bug on the clients connection code but i thought i would inform you just in case. From monthos at mx3.org Sun Mar 30 14:39:30 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 14:39:30 -0500 (EST) Subject: FW: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: <000901c2f6f2$75650b30$1ac20651@winxp001> Message-ID: is that the pak1 from the mainta/ (spearhead) directory? it should be around 270 megs On Sun, 30 Mar 2003, Ian wrote: > > http://raq53.nildram.co.uk/Pak1.pk3 > > > There ya go. > > Let me know when your finished so I can delete it. > > Ian > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: 30 March 2003 19:20 > To: mohaa at icculus.org > Subject: [mohaa] Corrupted Pak1.pk3 file > > > Sorry to sound like a begger but can somebody with a somewhat > reasonable server put the pak1.pk3 file from the mainta directory on > some > webspace so that i can download to my server. my pak1 corrupted sometime > in the past week and on my connection its going to take days to upload. > > Also ryan i noticed something was wrong becouse all my clients > would connect, then immediatly get 999 pings then time out. i tried > connecting from one of my clients and after successfully loading the > map, > the client exited to the desktop, so error box, no nothing. I retried > this on 3 different pc's in my house. Thats when i decided to check the > md5's > > I know its probably a bug on the clients connection code but i thought i > would inform you just in case. > > From ian at gamersdivision.com Sun Mar 30 14:52:57 2003 From: ian at gamersdivision.com (Ian) Date: Sun, 30 Mar 2003 20:52:57 +0100 Subject: FW: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: Message-ID: <001401c2f6f5$f5e9dd00$1ac20651@winxp001> Ooops, no it's not. Sorry didn't realize it was the spearhead one you needed. I don't have that one either :( -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: 30 March 2003 20:40 To: mohaa at icculus.org Subject: Re: FW: [mohaa] Corrupted Pak1.pk3 file is that the pak1 from the mainta/ (spearhead) directory? it should be around 270 megs On Sun, 30 Mar 2003, Ian wrote: > > http://raq53.nildram.co.uk/Pak1.pk3 > > > There ya go. > > Let me know when your finished so I can delete it. > > Ian > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: 30 March 2003 19:20 > To: mohaa at icculus.org > Subject: [mohaa] Corrupted Pak1.pk3 file > > > Sorry to sound like a begger but can somebody with a somewhat > reasonable server put the pak1.pk3 file from the mainta directory on > some > webspace so that i can download to my server. my pak1 corrupted sometime > in the past week and on my connection its going to take days to upload. > > Also ryan i noticed something was wrong becouse all my clients > would connect, then immediatly get 999 pings then time out. i tried > connecting from one of my clients and after successfully loading the > map, > the client exited to the desktop, so error box, no nothing. I retried > this on 3 different pc's in my house. Thats when i decided to check the > md5's > > I know its probably a bug on the clients connection code but i thought i > would inform you just in case. > > From monthos at mx3.org Sun Mar 30 14:49:45 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 14:49:45 -0500 (EST) Subject: FW: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: <001401c2f6f5$f5e9dd00$1ac20651@winxp001> Message-ID: ah, thanks anyways. i was surprised anyone really responded with a yes answer :) anyone else? On Sun, 30 Mar 2003, Ian wrote: > Ooops, no it's not. Sorry didn't realize it was the spearhead one you > needed. > > I don't have that one either :( > > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: 30 March 2003 20:40 > To: mohaa at icculus.org > Subject: Re: FW: [mohaa] Corrupted Pak1.pk3 file > > is that the pak1 from the mainta/ (spearhead) directory? > > it should be around 270 megs > > On Sun, 30 Mar 2003, Ian wrote: > > > > > http://raq53.nildram.co.uk/Pak1.pk3 > > > > > > There ya go. > > > > Let me know when your finished so I can delete it. > > > > Ian > > > > -----Original Message----- > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > Sent: 30 March 2003 19:20 > > To: mohaa at icculus.org > > Subject: [mohaa] Corrupted Pak1.pk3 file > > > > > > Sorry to sound like a begger but can somebody with a somewhat > > reasonable server put the pak1.pk3 file from the mainta directory on > > some > > webspace so that i can download to my server. my pak1 corrupted > sometime > > in the past week and on my connection its going to take days to > upload. > > > > Also ryan i noticed something was wrong becouse all my clients > > would connect, then immediatly get 999 pings then time out. i tried > > connecting from one of my clients and after successfully loading the > > map, > > the client exited to the desktop, so error box, no nothing. I retried > > this on 3 different pc's in my house. Thats when i decided to check > the > > md5's > > > > I know its probably a bug on the clients connection code but i thought > i > > would inform you just in case. > > > > > > From mail at bulletgirl.de Sun Mar 30 15:30:59 2003 From: mail at bulletgirl.de (Bulletgirl) Date: Sun, 30 Mar 2003 22:30:59 +0200 Subject: [mohaa] Corrupted Pak1.pk3 file References: Message-ID: <001201c2f6fb$48f90a20$0101a8c0@hserver> http://www.bulletgirl.de/pak1.pk3 give me a tell when you are finish its pak1.pk3 from spearhead mainta dir. ----- Original Message ----- From: To: Sent: Sunday, March 30, 2003 9:49 PM Subject: RE: FW: [mohaa] Corrupted Pak1.pk3 file > ah, thanks anyways. i was surprised anyone really responded with a yes > answer :) > > anyone else? > > On Sun, 30 Mar 2003, Ian wrote: > > > Ooops, no it's not. Sorry didn't realize it was the spearhead one you > > needed. > > > > I don't have that one either :( > > > > > > > > -----Original Message----- > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > Sent: 30 March 2003 20:40 > > To: mohaa at icculus.org > > Subject: Re: FW: [mohaa] Corrupted Pak1.pk3 file > > > > is that the pak1 from the mainta/ (spearhead) directory? > > > > it should be around 270 megs > > > > On Sun, 30 Mar 2003, Ian wrote: > > > > > > > > http://raq53.nildram.co.uk/Pak1.pk3 > > > > > > > > > There ya go. > > > > > > Let me know when your finished so I can delete it. > > > > > > Ian > > > > > > -----Original Message----- > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > Sent: 30 March 2003 19:20 > > > To: mohaa at icculus.org > > > Subject: [mohaa] Corrupted Pak1.pk3 file > > > > > > > > > Sorry to sound like a begger but can somebody with a somewhat > > > reasonable server put the pak1.pk3 file from the mainta directory on > > > some > > > webspace so that i can download to my server. my pak1 corrupted > > sometime > > > in the past week and on my connection its going to take days to > > upload. > > > > > > Also ryan i noticed something was wrong becouse all my clients > > > would connect, then immediatly get 999 pings then time out. i tried > > > connecting from one of my clients and after successfully loading the > > > map, > > > the client exited to the desktop, so error box, no nothing. I retried > > > this on 3 different pc's in my house. Thats when i decided to check > > the > > > md5's > > > > > > I know its probably a bug on the clients connection code but i thought > > i > > > would inform you just in case. > > > > > > > > > > > > > From monthos at mx3.org Sun Mar 30 16:23:15 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 16:23:15 -0500 (EST) Subject: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: <001201c2f6fb$48f90a20$0101a8c0@hserver> Message-ID: thank you, ill give you a shout when im done On Sun, 30 Mar 2003, Bulletgirl wrote: > http://www.bulletgirl.de/pak1.pk3 > > give me a tell when you are finish > > its pak1.pk3 from spearhead mainta dir. > > ----- Original Message ----- > From: > To: > Sent: Sunday, March 30, 2003 9:49 PM > Subject: RE: FW: [mohaa] Corrupted Pak1.pk3 file > > > > ah, thanks anyways. i was surprised anyone really responded with a yes > > answer :) > > > > anyone else? > > > > On Sun, 30 Mar 2003, Ian wrote: > > > > > Ooops, no it's not. Sorry didn't realize it was the spearhead one you > > > needed. > > > > > > I don't have that one either :( > > > > > > > > > > > > -----Original Message----- > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > Sent: 30 March 2003 20:40 > > > To: mohaa at icculus.org > > > Subject: Re: FW: [mohaa] Corrupted Pak1.pk3 file > > > > > > is that the pak1 from the mainta/ (spearhead) directory? > > > > > > it should be around 270 megs > > > > > > On Sun, 30 Mar 2003, Ian wrote: > > > > > > > > > > > http://raq53.nildram.co.uk/Pak1.pk3 > > > > > > > > > > > > There ya go. > > > > > > > > Let me know when your finished so I can delete it. > > > > > > > > Ian > > > > > > > > -----Original Message----- > > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > > Sent: 30 March 2003 19:20 > > > > To: mohaa at icculus.org > > > > Subject: [mohaa] Corrupted Pak1.pk3 file > > > > > > > > > > > > Sorry to sound like a begger but can somebody with a somewhat > > > > reasonable server put the pak1.pk3 file from the mainta directory on > > > > some > > > > webspace so that i can download to my server. my pak1 corrupted > > > sometime > > > > in the past week and on my connection its going to take days to > > > upload. > > > > > > > > Also ryan i noticed something was wrong becouse all my clients > > > > would connect, then immediatly get 999 pings then time out. i tried > > > > connecting from one of my clients and after successfully loading the > > > > map, > > > > the client exited to the desktop, so error box, no nothing. I retried > > > > this on 3 different pc's in my house. Thats when i decided to check > > > the > > > > md5's > > > > > > > > I know its probably a bug on the clients connection code but i thought > > > i > > > > would inform you just in case. > > > > > > > > > > > > > > > > > > > > > > > From monthos at mx3.org Sun Mar 30 18:32:35 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Sun, 30 Mar 2003 18:32:35 -0500 (EST) Subject: [mohaa] Corrupted Pak1.pk3 file In-Reply-To: <001201c2f6fb$48f90a20$0101a8c0@hserver> Message-ID: im all done, thanks a million bullet On Sun, 30 Mar 2003, Bulletgirl wrote: > http://www.bulletgirl.de/pak1.pk3 > > give me a tell when you are finish > > its pak1.pk3 from spearhead mainta dir. > > ----- Original Message ----- > From: > To: > Sent: Sunday, March 30, 2003 9:49 PM > Subject: RE: FW: [mohaa] Corrupted Pak1.pk3 file > > > > ah, thanks anyways. i was surprised anyone really responded with a yes > > answer :) > > > > anyone else? > > > > On Sun, 30 Mar 2003, Ian wrote: > > > > > Ooops, no it's not. Sorry didn't realize it was the spearhead one you > > > needed. > > > > > > I don't have that one either :( > > > > > > > > > > > > -----Original Message----- > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > Sent: 30 March 2003 20:40 > > > To: mohaa at icculus.org > > > Subject: Re: FW: [mohaa] Corrupted Pak1.pk3 file > > > > > > is that the pak1 from the mainta/ (spearhead) directory? > > > > > > it should be around 270 megs > > > > > > On Sun, 30 Mar 2003, Ian wrote: > > > > > > > > > > > http://raq53.nildram.co.uk/Pak1.pk3 > > > > > > > > > > > > There ya go. > > > > > > > > Let me know when your finished so I can delete it. > > > > > > > > Ian > > > > > > > > -----Original Message----- > > > > From: monthos at mx3.org [mailto:monthos at mx3.org] > > > > Sent: 30 March 2003 19:20 > > > > To: mohaa at icculus.org > > > > Subject: [mohaa] Corrupted Pak1.pk3 file > > > > > > > > > > > > Sorry to sound like a begger but can somebody with a somewhat > > > > reasonable server put the pak1.pk3 file from the mainta directory on > > > > some > > > > webspace so that i can download to my server. my pak1 corrupted > > > sometime > > > > in the past week and on my connection its going to take days to > > > upload. > > > > > > > > Also ryan i noticed something was wrong becouse all my clients > > > > would connect, then immediatly get 999 pings then time out. i tried > > > > connecting from one of my clients and after successfully loading the > > > > map, > > > > the client exited to the desktop, so error box, no nothing. I retried > > > > this on 3 different pc's in my house. Thats when i decided to check > > > the > > > > md5's > > > > > > > > I know its probably a bug on the clients connection code but i thought > > > i > > > > would inform you just in case. > > > > > > > > > > > > > > > > > > > > > > > From LJS at protectorgroup.com Mon Mar 31 13:43:13 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 31 Mar 2003 13:43:13 -0500 Subject: sv_pure working? Message-ID: Anybody running sv_pure on the 2.15 beta 5 patch? Does it work well? Not? Luke -------------- next part -------------- An HTML attachment was scrubbed... URL: From kevin.dodds at ncl-coll.ac.uk Mon Mar 31 13:47:27 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Mon, 31 Mar 2003 19:47:27 +0100 Subject: [mohaa] sv_pure working? Message-ID: Tried to get it to work for over a week ,kept saying unpure client connect,even with a clean install of spearhead,gave up in the end. See my previous post for details. :( -------------------------- Sent from my BlackBerry Wireless Handheld -----Original Message----- From: Salsich, Luke To: mohaa at icculus.org Sent: Mon Mar 31 19:43:13 2003 Subject: [mohaa] sv_pure working? Anybody running sv_pure on the 2.15 beta 5 patch? Does it work well? Not? Luke From LJS at protectorgroup.com Mon Mar 31 13:55:43 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 31 Mar 2003 13:55:43 -0500 Subject: [mohaa] sv_pure working? Message-ID: yeah, that's what I've found so far with my test server. Even with a clean install I get kicked from the server........Is there something else in the .cfg file we need to change? Luke -----Original Message----- From: Kevin Dodds [mailto:kevin.dodds at ncl-coll.ac.uk] Sent: Monday, March 31, 2003 1:47 PM To: 'mohaa at icculus.org' Subject: Re: [mohaa] sv_pure working? Tried to get it to work for over a week ,kept saying unpure client connect,even with a clean install of spearhead,gave up in the end. See my previous post for details. :( -------------------------- Sent from my BlackBerry Wireless Handheld -----Original Message----- From: Salsich, Luke To: mohaa at icculus.org Sent: Mon Mar 31 19:43:13 2003 Subject: [mohaa] sv_pure working? Anybody running sv_pure on the 2.15 beta 5 patch? Does it work well? Not? Luke From kevin.dodds at ncl-coll.ac.uk Mon Mar 31 15:24:01 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Mon, 31 Mar 2003 21:24:01 +0100 Subject: [mohaa] sv_pure working? Message-ID: From monthos at mx3.org Mon Mar 31 15:41:11 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 31 Mar 2003 15:41:11 -0500 (EST) Subject: [mohaa] sv_pure working? In-Reply-To: Message-ID: i had same problems. i gave up as well On Mon, 31 Mar 2003, Kevin Dodds wrote: > Tried to get it to work for over a week ,kept saying unpure client > connect,even with a clean install of spearhead,gave up in the end. See my > previous post for details. :( > -------------------------- > Sent from my BlackBerry Wireless Handheld > > > -----Original Message----- > From: Salsich, Luke > To: mohaa at icculus.org > Sent: Mon Mar 31 19:43:13 2003 > Subject: [mohaa] sv_pure working? > > Anybody running sv_pure on the 2.15 beta 5 patch? Does it work well? Not? > > Luke > > From LJS at protectorgroup.com Mon Mar 31 15:50:33 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 31 Mar 2003 15:50:33 -0500 Subject: [mohaa] sv_pure working? Message-ID: Man, that's frustrating. Half the reason the patch was needed was to implement a working sv_pure switch. Has EA or Ryan made any comments about this? Does the Windows version of 2.15 have a working sv_pure? Luke -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Monday, March 31, 2003 3:41 PM To: 'mohaa at icculus.org' Subject: Re: [mohaa] sv_pure working? i had same problems. i gave up as well On Mon, 31 Mar 2003, Kevin Dodds wrote: > Tried to get it to work for over a week ,kept saying unpure client > connect,even with a clean install of spearhead,gave up in the end. See my > previous post for details. :( > -------------------------- > Sent from my BlackBerry Wireless Handheld > > > -----Original Message----- > From: Salsich, Luke > To: mohaa at icculus.org > Sent: Mon Mar 31 19:43:13 2003 > Subject: [mohaa] sv_pure working? > > Anybody running sv_pure on the 2.15 beta 5 patch? Does it work well? Not? > > Luke > > From icculus at clutteredmind.org Mon Mar 31 16:25:12 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 31 Mar 2003 16:25:12 -0500 (EST) Subject: [mohaa] sv_pure working? In-Reply-To: Message-ID: > does not work. Ryan any ideas on this? The sv_pure "fix" in 2.15 is this: // WHY WAS THIS RESET TO ZERO AFTER CALCULATING?! //pure_checksum = 0; (Yeah, feel free to bitch that it took months of waiting for them to comment out an errant line of code.) I'll have to look at this, not sure why it wouldn't work. --ryan. From kevin.dodds at ncl-coll.ac.uk Mon Mar 31 17:08:40 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Mon, 31 Mar 2003 23:08:40 +0100 Subject: [mohaa] sv_pure working? Message-ID: Np ryan ,not bitching am sure you'll fix it keep up the good work! :) -------------------------- Sent from my BlackBerry Wireless Handheld -----Original Message----- From: Ryan C. Gordon To: mohaa at icculus.org Sent: Mon Mar 31 22:25:12 2003 Subject: Re: [mohaa] sv_pure working? > does not work. Ryan any ideas on this? The sv_pure "fix" in 2.15 is this: // WHY WAS THIS RESET TO ZERO AFTER CALCULATING?! //pure_checksum = 0; (Yeah, feel free to bitch that it took months of waiting for them to comment out an errant line of code.) I'll have to look at this, not sure why it wouldn't work. --ryan. From lsalsich at cox.net Mon Mar 31 18:28:47 2003 From: lsalsich at cox.net (luke) Date: Mon, 31 Mar 2003 18:28:47 -0500 Subject: [mohaa] sv_pure working? In-Reply-To: Message-ID: <002a01c2f7dd$47d771d0$ca01a8c0@holyland2001.com> Ryan, Thanks for taking a look at this for us. I really appreciate it! Sv-Pure is the whole reason I care about the patch! Luke -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, March 31, 2003 4:25 PM To: mohaa at icculus.org Subject: Re: [mohaa] sv_pure working? > does not work. Ryan any ideas on this? The sv_pure "fix" in 2.15 is this: // WHY WAS THIS RESET TO ZERO AFTER CALCULATING?! //pure_checksum = 0; (Yeah, feel free to bitch that it took months of waiting for them to comment out an errant line of code.) I'll have to look at this, not sure why it wouldn't work. --ryan.