[mohaa] gamespy nightmare!

luke lsalsich at cox.net
Thu Jun 19 20:41:41 EDT 2003


Are you running it within screen?


-----Original Message-----
From: Neil A. Twa [mailto:neil at twastudios.com] 
Sent: Thursday, June 19, 2003 8:34 PM
To: mohaa at icculus.org
Subject: RE: [mohaa] gamespy nightmare!


My game is constantly crashing. I cannot figure it out. It runs fine
until I touch something within SSH and then it stops.

> If its available on ASE its most likely running fine. Probably your 
> firewall has one or more of the ports required blocked. I would make 
> sure to add ALL the relevant ports to your tcp allow list in APF. 
> Below is a link to a comprehensive listing of the ports involved with 
> mohaa. You wont need to open them all....but there's the list.
>
> http://www.mohadmin.com/nuke/modules.php?name=Content&pa=showpage&pid=
> 13
>
> Luke
>
> -----Original Message-----
> From: Neil A. Twa [mailto:neil at twastudios.com]
> Sent: Thursday, June 19, 2003 3:47 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> You can see my game?
>
>> LoL, forgot you were one of the linux gurus on the list...   =)  I'm
>> installing GameSpy on my machine now (at work).  I have ASE installed

>> here and can see your game in it...
>>
>>> -----Original Message-----
>>> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> Sent: Thursday, June 19, 2003 3:21 PM
>>> To: mohaa at icculus.org
>>> Subject: RE: [mohaa] gamespy nightmare!
>>>
>>>
>>> or try 'apf -flush' to remove all firewall rules. Then test the 
>>> game.
>>>
>>> don't forget to 'apf -restart' after testing.
>>>
>>> Luke
>>>
>>> -----Original Message-----
>>> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>>> Sent: Thursday, June 19, 2003 3:12 PM
>>> To: mohaa at icculus.org
>>> Subject: RE: [mohaa] gamespy nightmare!
>>>
>>>
>>> Man, I would think if iptables or ipchains were running then the 
>>> game itself would be inaccessible as well.  You could try this at an

>>> SSH command
>>> line:
>>>
>>> cd /etc/rc.d/init.d
>>> ./iptables stop
>>> ./ipchains stop
>>>
>>> Then restart game and see if it does anything differently.  I don't 
>>> run iptables on my game servers anyways, I don't want to have to 
>>> muck with a firewall everytime I add new games.  I'll see if I can 
>>> find any info from when we had a similar problem with GameSpy...
>>>
>>> > -----Original Message-----
>>> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> > Sent: Thursday, June 19, 2003 3:09 PM
>>> > To: mohaa at icculus.org
>>> > Subject: RE: [mohaa] gamespy nightmare!
>>> >
>>> >
>>> > did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This
>>> will give you an idea of whether the server is sending data on the 
>>> game ports.....it helped me to narrow my focus on the issue.
>>> >
>>> > -----Original Message-----
>>> > From: Neil A. Twa [mailto:neil at twastudios.com]
>>> > Sent: Thursday, June 19, 2003 3:11 PM
>>> > To: mohaa at icculus.org
>>> > Subject: RE: [mohaa] gamespy nightmare!
>>> >
>>> >
>>> > I have not changed the IP on my server since the BETA1 I was 
>>> > running expired.
>>> >
>>> > I downloaded the BETA5 and untared it. Since then, the game
>>> starts up and
>>> > no one can get to it.
>>> >
>>> > I am running APF firewall from r-fx and realized I did not have
>>> the ports
>>> > set. So I opened all the ports listed on the previous chain and
>>> still I am
>>> > not seeing any traffic.
>>> >
>>> > The game is running, but no one can connect :/
>>> >
>>> > Not sure what else there is to do. Ideas?
>>> >
>>> > 216.127.82.86:12203 is the IP.
>>> >
>>> > Thanks!
>>> >
>>> > > yeah, I actually did change the ip of both games when I rebuilt
>>> the server. I heard that was an issue, but five days later? Do you 
>>> have info
>>> > > on this?
>>> > >
>>> > > -----Original Message-----
>>> > > From: Bradley Caricofe [mailto:caricofe at comcast.net]
>>> > > Sent: Thursday, June 19, 2003 2:47 PM
>>> > > To: mohaa at icculus.org
>>> > > Subject: RE: [mohaa] gamespy nightmare!
>>> > >
>>> > >
>>> > > True that it's good to be listed, I don't like the idea of a
>>> poorly-written
>>> > > app hogging resources in the background on my machine so I
>>> never use it.
>>> > > I
>>> > > remember though, a similar problem with it where new SOF2 and
>>> MoHAA game
>>> > > were taking a long time to show up in it after being
>>> restarted...  Hey,
>>> > > you
>>> > > didn't by chance change the IP of the game when you were
>>> rebuilding your
>>> > > system?
>>> > >
>>> > >> -----Original Message-----
>>> > >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> > >> Sent: Thursday, June 19, 2003 2:39 PM
>>> > >> To: mohaa at icculus.org
>>> > >> Subject: RE: [mohaa] gamespy nightmare!
>>> > >>
>>> > >>
>>> > >> Im not the one using Gamespy......the gamers are - and the
>>> in-game browser is powered by Gamespy so the information on both are

>>> the same.
>>> > >> Hey, I don't like Gamespy much myself, but the facts are if
>>> you aren't
>>> > >> listed in it - you aren't going to get a ton of gamers on your
>>> > > servers.
>>> > >> That's what concerns me as I was averaging over 4,000 joins a
>>> week...
>>> > >>
>>> > >> I have to figure out this heartbeat issue!
>>> > >>
>>> > >> Luke
>>> > >>
>>> > >> -----Original Message-----
>>> > >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>>> > >> Sent: Thursday, June 19, 2003 2:26 PM
>>> > >> To: mohaa at icculus.org
>>> > >> Subject: RE: [mohaa] gamespy nightmare!
>>> > >>
>>> > >>
>>> > >> Gamespy sux...  I'd use ASE or in-game browser before it...
>>> > >>
>>> > >> > -----Original Message-----
>>> > >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> > >> > Sent: Thursday, June 19, 2003 12:59 PM
>>> > >> > To: mohaa at icculus.org
>>> > >> > Subject: RE: [mohaa] gamespy nightmare!
>>> > >> >
>>> > >> >
>>> > >> > ok. I ran tcpdump on the major ports related to mohaa and
>>> Spearhead
>>> > >> and
>>> > >> > believe I have at least identified the problem. The Gamespy
>>> > >> 'heartbeat'
>>> > >> > port (which is responsible for listing the server) is 27900.
>>> On
>>> the
>>> > >> server that wont show in Gamespy there is no tcp activity on
>>> port
>>> 27900.
>>> > >> > On an identical game server I run that DOES show up in
>>> Gamespy there
>>> > >> is
>>> > >> > periodic (every minute or so) activity on tcp port 27900 -
>>> which is
>>> > >> exactly what I would expect from the heartbeat port.
>>> > >> >
>>> > >> > So.....I think this Gamespy heartbeat is initiated from my
>>> server
>>> > > with
>>> > >> > the cvar 'set sv_gamespy 1', right? Well, its definitely
>>> in the .cfg
>>> > >> file. Any thoughts?
>>> > >> >
>>> > >> > Luke
>>> > >> >
>>> > >> > -----Original Message-----
>>> > >> > From: tomte at traci.pr0nst4r.net
>>> [mailto:tomte at traci.pr0nst4r.net]
>>> > >> Sent: Thursday, June 19, 2003 9:52 AM
>>> > >> > To: mohaa at icculus.org
>>> > >> > Subject: Re: [mohaa] gamespy nightmare!
>>> > >> >
>>> > >> >
>>> > >> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke 
>>> > >> > wrote:
>>> > >> > > nope. Definitely no firewall installed. thanks for the
>>> suggestion,
>>> > >> though.
>>> > >> > >
>>> > >> > >
>>> > >> > Have you check if there is any traffic going in gamespys
>>> direction ?
>>> > >> ie. running tcpdump port <whatever post mohaa uses> to check if
>>> > > there
>>> > >> is
>>> > >> > any traffic at all. That way you atleast find out if its the
>>> mohaainstallation
>>> > >> > or a networking problem.
>>> > >> >
>>> > >> > // Richard
>>> > >> >
>>> > >> > --
>>> > >> > "Artificial Intelligence is no match for natural stupidity!"
>>> > >> >
>>> > >> >
>>> >
>>> >
>>> >
>>> > -----------------------------------------
>>> > TWA Studios Inc. - Designing your future, one pixel at a time
>>> http://www.twastudios.com/
>>> >
>>> >
>
>
>
> -----------------------------------------
> TWA Studios Inc. - Designing your future, one pixel at a time 
> http://www.twastudios.com/



-----------------------------------------
TWA Studios Inc. - Designing your future, one pixel at a time
http://www.twastudios.com/







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