[mohaa] gamespy nightmare!

Bradley Caricofe caricofe at comcast.net
Thu Jun 19 15:27:19 EDT 2003


LoL, forgot you were one of the linux gurus on the list...   =)  I'm
installing GameSpy on my machine now (at work).  I have ASE installed here
and can see your game in it...

> -----Original Message-----
> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> Sent: Thursday, June 19, 2003 3:21 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> or try 'apf -flush' to remove all firewall rules. Then test the game.
>
> don't forget to 'apf -restart' after testing.
>
> Luke
>
> -----Original Message-----
> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> Sent: Thursday, June 19, 2003 3:12 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> Man, I would think if iptables or ipchains were running then the
> game itself
> would be inaccessible as well.  You could try this at an SSH command line:
>
> cd /etc/rc.d/init.d
> ./iptables stop
> ./ipchains stop
>
> Then restart game and see if it does anything differently.  I don't run
> iptables on my game servers anyways, I don't want to have to muck with a
> firewall everytime I add new games.  I'll see if I can find any info from
> when we had a similar problem with GameSpy...
>
> > -----Original Message-----
> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> > Sent: Thursday, June 19, 2003 3:09 PM
> > To: mohaa at icculus.org
> > Subject: RE: [mohaa] gamespy nightmare!
> >
> >
> > did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This
> > will give you an idea of whether the server is sending data on
> > the game ports.....it helped me to narrow my focus on the issue.
> >
> > -----Original Message-----
> > From: Neil A. Twa [mailto:neil at twastudios.com]
> > Sent: Thursday, June 19, 2003 3:11 PM
> > To: mohaa at icculus.org
> > Subject: RE: [mohaa] gamespy nightmare!
> >
> >
> > I have not changed the IP on my server since the BETA1 I was
> > running expired.
> >
> > I downloaded the BETA5 and untared it. Since then, the game
> starts up and
> > no one can get to it.
> >
> > I am running APF firewall from r-fx and realized I did not have
> the ports
> > set. So I opened all the ports listed on the previous chain and
> still I am
> > not seeing any traffic.
> >
> > The game is running, but no one can connect :/
> >
> > Not sure what else there is to do. Ideas?
> >
> > 216.127.82.86:12203 is the IP.
> >
> > Thanks!
> >
> > > yeah, I actually did change the ip of both games when I rebuilt the
> > > server. I heard that was an issue, but five days later? Do
> you have info
> > > on this?
> > >
> > > -----Original Message-----
> > > From: Bradley Caricofe [mailto:caricofe at comcast.net]
> > > Sent: Thursday, June 19, 2003 2:47 PM
> > > To: mohaa at icculus.org
> > > Subject: RE: [mohaa] gamespy nightmare!
> > >
> > >
> > > True that it's good to be listed, I don't like the idea of a
> > > poorly-written
> > > app hogging resources in the background on my machine so I
> never use it.
> > > I
> > > remember though, a similar problem with it where new SOF2 and
> MoHAA game
> > > were taking a long time to show up in it after being
> restarted...  Hey,
> > > you
> > > didn't by chance change the IP of the game when you were
> rebuilding your
> > > system?
> > >
> > >> -----Original Message-----
> > >> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> > >> Sent: Thursday, June 19, 2003 2:39 PM
> > >> To: mohaa at icculus.org
> > >> Subject: RE: [mohaa] gamespy nightmare!
> > >>
> > >>
> > >> Im not the one using Gamespy......the gamers are - and the in-game
> > >> browser is powered by Gamespy so the information on both are
> the same.
> > >> Hey, I don't like Gamespy much myself, but the facts are if
> you aren't
> > >> listed in it - you aren't going to get a ton of gamers on your
> > > servers.
> > >> That's what concerns me as I was averaging over 4,000 joins a week...
> > >>
> > >> I have to figure out this heartbeat issue!
> > >>
> > >> Luke
> > >>
> > >> -----Original Message-----
> > >> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> > >> Sent: Thursday, June 19, 2003 2:26 PM
> > >> To: mohaa at icculus.org
> > >> Subject: RE: [mohaa] gamespy nightmare!
> > >>
> > >>
> > >> Gamespy sux...  I'd use ASE or in-game browser before it...
> > >>
> > >> > -----Original Message-----
> > >> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> > >> > Sent: Thursday, June 19, 2003 12:59 PM
> > >> > To: mohaa at icculus.org
> > >> > Subject: RE: [mohaa] gamespy nightmare!
> > >> >
> > >> >
> > >> > ok. I ran tcpdump on the major ports related to mohaa and Spearhead
> > >> and
> > >> > believe I have at least identified the problem. The Gamespy
> > >> 'heartbeat'
> > >> > port (which is responsible for listing the server) is 27900. On the
> > >> server that wont show in Gamespy there is no tcp activity on port
> > >> 27900.
> > >> > On an identical game server I run that DOES show up in
> Gamespy there
> > >> is
> > >> > periodic (every minute or so) activity on tcp port 27900 - which is
> > >> exactly what I would expect from the heartbeat port.
> > >> >
> > >> > So.....I think this Gamespy heartbeat is initiated from my server
> > > with
> > >> > the cvar 'set sv_gamespy 1', right? Well, its definitely
> in the .cfg
> > >> file. Any thoughts?
> > >> >
> > >> > Luke
> > >> >
> > >> > -----Original Message-----
> > >> > From: tomte at traci.pr0nst4r.net [mailto:tomte at traci.pr0nst4r.net]
> > >> Sent: Thursday, June 19, 2003 9:52 AM
> > >> > To: mohaa at icculus.org
> > >> > Subject: Re: [mohaa] gamespy nightmare!
> > >> >
> > >> >
> > >> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
> > >> > > nope. Definitely no firewall installed. thanks for the
> suggestion,
> > >> though.
> > >> > >
> > >> > >
> > >> > Have you check if there is any traffic going in gamespys
> direction ?
> > >> ie. running tcpdump port <whatever post mohaa uses> to check if
> > > there
> > >> is
> > >> > any traffic at all. That way you atleast find out if its the
> > >> > mohaainstallation
> > >> > or a networking problem.
> > >> >
> > >> > // Richard
> > >> >
> > >> > --
> > >> > "Artificial Intelligence is no match for natural stupidity!"
> > >> >
> > >> >
> >
> >
> >
> > -----------------------------------------
> > TWA Studios Inc. - Designing your future, one pixel at a time
> > http://www.twastudios.com/
> >
> >




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