[mohaa] gamespy nightmare!

Neil A. Twa neil at twastudios.com
Thu Jun 19 15:21:54 EDT 2003


Its states "tcpdump port 12300: command not found"

??

> did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This will
> give you an idea of whether the server is sending data on the game
> ports.....it helped me to narrow my focus on the issue.
>
> -----Original Message-----
> From: Neil A. Twa [mailto:neil at twastudios.com]
> Sent: Thursday, June 19, 2003 3:11 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> I have not changed the IP on my server since the BETA1 I was running
> expired.
>
> I downloaded the BETA5 and untared it. Since then, the game starts up
> and no one can get to it.
>
> I am running APF firewall from r-fx and realized I did not have the
> ports set. So I opened all the ports listed on the previous chain and
> still I am not seeing any traffic.
>
> The game is running, but no one can connect :/
>
> Not sure what else there is to do. Ideas?
>
> 216.127.82.86:12203 is the IP.
>
> Thanks!
>
>> yeah, I actually did change the ip of both games when I rebuilt the
>> server. I heard that was an issue, but five days later? Do you have
>> info on this?
>>
>> -----Original Message-----
>> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> Sent: Thursday, June 19, 2003 2:47 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> True that it's good to be listed, I don't like the idea of a
>> poorly-written
>> app hogging resources in the background on my machine so I never use
>> it. I
>> remember though, a similar problem with it where new SOF2 and MoHAA
>> game were taking a long time to show up in it after being restarted...
>>  Hey, you
>> didn't by chance change the IP of the game when you were rebuilding
>> your system?
>>
>>> -----Original Message-----
>>> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> Sent: Thursday, June 19, 2003 2:39 PM
>>> To: mohaa at icculus.org
>>> Subject: RE: [mohaa] gamespy nightmare!
>>>
>>>
>>> Im not the one using Gamespy......the gamers are - and the in-game
>>> browser is powered by Gamespy so the information on both are the
>>> same. Hey, I don't like Gamespy much myself, but the facts are if you
>>> aren't listed in it - you aren't going to get a ton of gamers on your
>> servers.
>>> That's what concerns me as I was averaging over 4,000 joins a week...
>>>
>>> I have to figure out this heartbeat issue!
>>>
>>> Luke
>>>
>>> -----Original Message-----
>>> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>>> Sent: Thursday, June 19, 2003 2:26 PM
>>> To: mohaa at icculus.org
>>> Subject: RE: [mohaa] gamespy nightmare!
>>>
>>>
>>> Gamespy sux...  I'd use ASE or in-game browser before it...
>>>
>>> > -----Original Message-----
>>> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>>> > Sent: Thursday, June 19, 2003 12:59 PM
>>> > To: mohaa at icculus.org
>>> > Subject: RE: [mohaa] gamespy nightmare!
>>> >
>>> >
>>> > ok. I ran tcpdump on the major ports related to mohaa and Spearhead
>>> and
>>> > believe I have at least identified the problem. The Gamespy
>>> 'heartbeat'
>>> > port (which is responsible for listing the server) is 27900. On the
>>> server that wont show in Gamespy there is no tcp activity on port
>>> 27900.
>>> > On an identical game server I run that DOES show up in Gamespy
>>> there
>>> is
>>> > periodic (every minute or so) activity on tcp port 27900 - which is
>>> exactly what I would expect from the heartbeat port.
>>> >
>>> > So.....I think this Gamespy heartbeat is initiated from my server
>> with
>>> > the cvar 'set sv_gamespy 1', right? Well, its definitely in the
>>> .cfg
>>> file. Any thoughts?
>>> >
>>> > Luke
>>> >
>>> > -----Original Message-----
>>> > From: tomte at traci.pr0nst4r.net [mailto:tomte at traci.pr0nst4r.net]
>>> Sent: Thursday, June 19, 2003 9:52 AM
>>> > To: mohaa at icculus.org
>>> > Subject: Re: [mohaa] gamespy nightmare!
>>> >
>>> >
>>> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
>>> > > nope. Definitely no firewall installed. thanks for the
>>> suggestion,
>>> though.
>>> > >
>>> > >
>>> > Have you check if there is any traffic going in gamespys direction
>>> ?
>>> ie. running tcpdump port <whatever post mohaa uses> to check if
>> there
>>> is
>>> > any traffic at all. That way you atleast find out if its the
>>> > mohaainstallation
>>> > or a networking problem.
>>> >
>>> > // Richard
>>> >
>>> > --
>>> > "Artificial Intelligence is no match for natural stupidity!"
>>> >
>>> >
>
>
>
> -----------------------------------------
> TWA Studios Inc. - Designing your future, one pixel at a time
> http://www.twastudios.com/



-----------------------------------------
TWA Studios Inc. - Designing your future, one pixel at a time
http://www.twastudios.com/





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