[mohaa] gamespy nightmare!

Salsich, Luke LJS at protectorgroup.com
Thu Jun 19 15:08:42 EDT 2003


did you run 'tcpdump port 12300' and 'tcpdump port 12203' ? This will give you an idea of whether the server is sending data on the game ports.....it helped me to narrow my focus on the issue.

-----Original Message-----
From: Neil A. Twa [mailto:neil at twastudios.com]
Sent: Thursday, June 19, 2003 3:11 PM
To: mohaa at icculus.org
Subject: RE: [mohaa] gamespy nightmare!


I have not changed the IP on my server since the BETA1 I was running expired.

I downloaded the BETA5 and untared it. Since then, the game starts up and
no one can get to it.

I am running APF firewall from r-fx and realized I did not have the ports
set. So I opened all the ports listed on the previous chain and still I am
not seeing any traffic.

The game is running, but no one can connect :/

Not sure what else there is to do. Ideas?

216.127.82.86:12203 is the IP.

Thanks!

> yeah, I actually did change the ip of both games when I rebuilt the
> server. I heard that was an issue, but five days later? Do you have info
> on this?
>
> -----Original Message-----
> From: Bradley Caricofe [mailto:caricofe at comcast.net]
> Sent: Thursday, June 19, 2003 2:47 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
>
>
> True that it's good to be listed, I don't like the idea of a
> poorly-written
> app hogging resources in the background on my machine so I never use it.
> I
> remember though, a similar problem with it where new SOF2 and MoHAA game
> were taking a long time to show up in it after being restarted...  Hey,
> you
> didn't by chance change the IP of the game when you were rebuilding your
> system?
>
>> -----Original Message-----
>> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> Sent: Thursday, June 19, 2003 2:39 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> Im not the one using Gamespy......the gamers are - and the in-game
>> browser is powered by Gamespy so the information on both are the same.
>> Hey, I don't like Gamespy much myself, but the facts are if you aren't
>> listed in it - you aren't going to get a ton of gamers on your
> servers.
>> That's what concerns me as I was averaging over 4,000 joins a week...
>>
>> I have to figure out this heartbeat issue!
>>
>> Luke
>>
>> -----Original Message-----
>> From: Bradley Caricofe [mailto:caricofe at comcast.net]
>> Sent: Thursday, June 19, 2003 2:26 PM
>> To: mohaa at icculus.org
>> Subject: RE: [mohaa] gamespy nightmare!
>>
>>
>> Gamespy sux...  I'd use ASE or in-game browser before it...
>>
>> > -----Original Message-----
>> > From: Salsich, Luke [mailto:LJS at protectorgroup.com]
>> > Sent: Thursday, June 19, 2003 12:59 PM
>> > To: mohaa at icculus.org
>> > Subject: RE: [mohaa] gamespy nightmare!
>> >
>> >
>> > ok. I ran tcpdump on the major ports related to mohaa and Spearhead
>> and
>> > believe I have at least identified the problem. The Gamespy
>> 'heartbeat'
>> > port (which is responsible for listing the server) is 27900. On the
>> server that wont show in Gamespy there is no tcp activity on port
>> 27900.
>> > On an identical game server I run that DOES show up in Gamespy there
>> is
>> > periodic (every minute or so) activity on tcp port 27900 - which is
>> exactly what I would expect from the heartbeat port.
>> >
>> > So.....I think this Gamespy heartbeat is initiated from my server
> with
>> > the cvar 'set sv_gamespy 1', right? Well, its definitely in the .cfg
>> file. Any thoughts?
>> >
>> > Luke
>> >
>> > -----Original Message-----
>> > From: tomte at traci.pr0nst4r.net [mailto:tomte at traci.pr0nst4r.net]
>> Sent: Thursday, June 19, 2003 9:52 AM
>> > To: mohaa at icculus.org
>> > Subject: Re: [mohaa] gamespy nightmare!
>> >
>> >
>> > On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
>> > > nope. Definitely no firewall installed. thanks for the suggestion,
>> though.
>> > >
>> > >
>> > Have you check if there is any traffic going in gamespys direction ?
>> ie. running tcpdump port <whatever post mohaa uses> to check if
> there
>> is
>> > any traffic at all. That way you atleast find out if its the
>> > mohaainstallation
>> > or a networking problem.
>> >
>> > // Richard
>> >
>> > --
>> > "Artificial Intelligence is no match for natural stupidity!"
>> >
>> >



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