[mohaa] gamespy nightmare!

Salsich, Luke LJS at protectorgroup.com
Thu Jun 19 14:38:55 EDT 2003


Im not the one using Gamespy......the gamers are - and the in-game
browser is powered by Gamespy so the information on both are the same.
Hey, I don't like Gamespy much myself, but the facts are if you aren't
listed in it - you aren't going to get a ton of gamers on your servers.
That's what concerns me as I was averaging over 4,000 joins a week...

I have to figure out this heartbeat issue!

Luke

-----Original Message-----
From: Bradley Caricofe [mailto:caricofe at comcast.net]
Sent: Thursday, June 19, 2003 2:26 PM
To: mohaa at icculus.org
Subject: RE: [mohaa] gamespy nightmare!


Gamespy sux...  I'd use ASE or in-game browser before it...

> -----Original Message-----
> From: Salsich, Luke [mailto:LJS at protectorgroup.com]
> Sent: Thursday, June 19, 2003 12:59 PM
> To: mohaa at icculus.org
> Subject: RE: [mohaa] gamespy nightmare!
> 
> 
> ok. I ran tcpdump on the major ports related to mohaa and Spearhead
and
> believe I have at least identified the problem. The Gamespy
'heartbeat'
> port (which is responsible for listing the server) is 27900. On the
> server that wont show in Gamespy there is no tcp activity on port
27900.
> On an identical game server I run that DOES show up in Gamespy there
is
> periodic (every minute or so) activity on tcp port 27900 - which is
> exactly what I would expect from the heartbeat port.
> 
> So.....I think this Gamespy heartbeat is initiated from my server with
> the cvar 'set sv_gamespy 1', right? Well, its definitely in the .cfg
> file. Any thoughts?
> 
> Luke
> 
> -----Original Message-----
> From: tomte at traci.pr0nst4r.net [mailto:tomte at traci.pr0nst4r.net]
> Sent: Thursday, June 19, 2003 9:52 AM
> To: mohaa at icculus.org
> Subject: Re: [mohaa] gamespy nightmare!
> 
> 
> On Thu, Jun 19, 2003 at 09:49:04AM -0400, Salsich, Luke wrote:
> > nope. Definitely no firewall installed. thanks for the suggestion,
> > though.
> > 
> >
> Have you check if there is any traffic going in gamespys direction ?
> ie. running tcpdump port <whatever post mohaa uses> to check if there
is
> any traffic at all. That way you atleast find out if its the
> mohaainstallation
> or a networking problem.
> 
> // Richard
> 
> --
> "Artificial Intelligence is no match for natural stupidity!"
> 
> 



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