[mohaa] cpu use ?

Catalin Buzlea catapaicu at rdsor.ro
Wed Jul 30 11:11:38 EDT 2003


 If somebody could connect to my MOH Spearhead server.. then i could tell
you the load average..  it's IP is 193.231.238.200:12203.

On Wed, 30 Jul 2003, Sander de Hond wrote:

> Omg,
>
> Why are CS server then cheaper as MoH:AA servers ? data traffic ?
>
> Steve do you know these loads from all games ?
>
> Thanks,
> Sander
>
>
> -----Original Message-----
> From: Steven Hartland [mailto:killing at barrysworld.com]
> Sent: woensdag 30 juli 2003 16:43
> To: mohaa at icculus.org
> Subject: Re: [mohaa] cpu use ?
>
> Yep he is 2 CS server per 2.4Ghz is about right you could squeeze
> 3 but if all are busy they will lag.
> For MOHAA though you can get 5 * 20 players. Each using ~
> 100MB RAM so you will need more than 512, 768 or 1GB
> per CPU.
>
>     Steve / K
> ----- Original Message -----
> From: "Sander de Hond" <sanderdehond at home.nl>
> >
>
> > I'm talking about clan servers, hope you're not talking about clan
> > servers :)
> >
> > -----Original Message-----
> > From: Catalin Buzlea [mailto:catapaicu at rdsor.ro]
> >
> >  I think that 512MB of memory will do for 2 or 3 game servers..
> > All my servers are on linux and i can see that the memory it's very
> > little used.. like 20% / server.. the CPU though it's very
> fluctuating..
> > when many players are "meeting" and fighting the CPU boosts to
> > almost 100% ..
> > and that's when you my get "lag" experience. So if you want clean ..
> > nice working servers on your 2,4G pc i recommend you 2 CS instances
> >.. a 22 players and a 16 player. That's my opinion. But don't spend
> much
> > money on the RAM .. you won't use it. If you are using Windows.. i
> think
> > you will need more memory.. ask somebody else about that.
> >
> > On Wed, 30 Jul 2003, Sander de Hond wrote:
>
>
>
>
>




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