[mohaa] Errors
Neil A. Twa
neil at twastudios.com
Thu Jan 23 19:00:29 EST 2003
<P>Ok. After uploading the pak1.pk3 file into the I got the correct md5sum
for all the paks now, however,<BR>I got this just after after
I started the server and attempted to pick a model and
play.<BR><BR>Spill_DeBowl is preparing for deployment<BR>^~^~^ Model
'models/player/allied_russian_recon_scout.tik' has no
skelmodel<BR>SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/american_army.skc' or
'models/player/american_army.skc'<BR>Spill_DeBowl has entered the
battle<BR>^~^~^ Model 'models/player/allied_russian_recon_scout.tik' has
no skelmodel<BR>SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/american_army.skc' or
'models/player/american_army.skc'<BR>SkeletorCacheFileCallback: Could not
open binary file 'newanim/models/fx/dummy/dummy2.skc' or
'models/fx/dummy/dummy2.skc'<BR>SkeletorCacheFileCallback: Could not open
binary file 'newanim/models/fx/dummy/dummy2.skc' or
'models/fx/dummy/dummy2.skc'<BR>SkeletorCacheFileCallback: Could not open
binary file 'newanim/models/items/binoculars.skc' or
'models/items/binoculars.skc'<BR>ASSERT: [fgame/g_main.cpp:87] Stopping
due to possible infinite torso state loop<BR> (fyi)<BR>ASSERT:
[qcommon/common.c:413] Stopping due to possible infinite torso state
loop<BR> (fyi)<BR>********************<BR>ERROR: Stopping due to
possible infinite torso state loop</P>
<P>********************<BR>----- Server Shutdown -----<BR>------ Unloading
fgameded.so ------<BR>---------------------------<BR><BR><BR><BR>>
Errors like these are not particularly unusual, however
aagun_driver.skc<BR>> is in Spearhead pak1, so provided your paks are
ok, I don't know why it<BR>> wouldn't be able to open the file.<BR>>
<BR>> You can check your paks using the 'md5sum' command, for example
'md5sum<BR>> *.pk3'.<BR>> <BR>> Here are the correct md5sums for
all the pak files:<BR>> <BR>> MoHAA v1.11 (these should be in
main)<BR>> 172dd011e999bf9d74bf35b63f3b4a07 Pak0.pk3<BR>>
1e96e77a2b123186986d089e198c8f66 Pak1.pk3<BR>>
1e2e77461a03f02a9878508a7e035c2f Pak2.pk3<BR>>
08ae9d7ee5bb25bf9115fbe4bd071714 Pak3.pk3<BR>>
fff8f0f1e6f9c2a6f1fb0dc194c5822b Pak4.pk3<BR>>
50acbda9a8634a1dd33154c88ee8b506 Pak5.pk3<BR>>
230b78842357b85f9875e164f34d5a0b pak6.pk3<BR>> <BR>> <BR>>
Spearhead v2.11 (these should be in mainta)<BR>>
f030b95c358eeed05891e0bbc9b8e361 pak1.pk3<BR>>
16fceb0c8410ae87b0c6bae1ae761c5b pak2.pk3<BR>>
099d46871c7b7bbefbea0c72ccd6cea5 pak3.pk3<BR>> <BR>> <BR>> --
<BR>> Tom Greene <TOM at COWGOD.ORG><BR>> http://cowgod.org/<BR>>
<BR>> On Wed, 22 Jan 2003, Neil A. Twa wrote:<BR>> <BR>>> I'm
getting the following errors.<BR>>> <BR>>>
SkeletorCacheFileCallback: Could not open binary file<BR>>>
'newanim/models/human/animation/misc/aagun_driver.skc' or<BR>>>
'models/human/animation/misc/aagun_driver.skc'<BR>>> <BR>>>
etc<BR>>> etc<BR>>> <BR>>> Just keeps going. I have all
the pak files uploaded and the server<BR>>> started, but some models
do not appear and do not have guns.<BR>>> <BR>>> What is the
command again (checksum?) to validate the pak files?<BR>>>
<BR>>> Running out of ideas and need some help.<BR>>>
<BR>>> <BR>>> <BR></P>
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