[mohaa] Errors

Neil A. Twa neil at twastudios.com
Thu Jan 23 19:00:29 EST 2003


<P>Ok. After uploading the pak1.pk3 file into the I got the correct md5sum
for&nbsp;all the paks now,&nbsp;however,<BR>I got this just after after
I&nbsp;started the server and attempted to pick a model and
play.<BR><BR>Spill_DeBowl is preparing for deployment<BR>^~^~^ Model
'models/player/allied_russian_recon_scout.tik' has no
skelmodel<BR>SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/american_army.skc' or
'models/player/american_army.skc'<BR>Spill_DeBowl has entered the
battle<BR>^~^~^ Model 'models/player/allied_russian_recon_scout.tik' has
no skelmodel<BR>SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/american_army.skc' or
'models/player/american_army.skc'<BR>SkeletorCacheFileCallback: Could not
open binary file 'newanim/models/fx/dummy/dummy2.skc' or
'models/fx/dummy/dummy2.skc'<BR>SkeletorCacheFileCallback: Could not open
binary file 'newanim/models/fx/dummy/dummy2.skc' or
'models/fx/dummy/dummy2.skc'<BR>SkeletorCacheFileCallback: Could not open
binary file 'newanim/models/items/binoculars.skc' or
'models/items/binoculars.skc'<BR>ASSERT: [fgame/g_main.cpp:87] Stopping
due to possible infinite torso state loop<BR>&nbsp;(fyi)<BR>ASSERT:
[qcommon/common.c:413] Stopping due to possible infinite torso state
loop<BR>&nbsp;(fyi)<BR>********************<BR>ERROR: Stopping due to
possible infinite torso state loop</P>
<P>********************<BR>----- Server Shutdown -----<BR>------ Unloading
fgameded.so ------<BR>---------------------------<BR><BR><BR><BR>&gt;
Errors like these are not particularly unusual, however
aagun_driver.skc<BR>&gt; is in Spearhead pak1, so provided your paks are
ok, I don't know why it<BR>&gt; wouldn't be able to open the file.<BR>&gt;
<BR>&gt; You can check your paks using the 'md5sum' command, for example
'md5sum<BR>&gt; *.pk3'.<BR>&gt; <BR>&gt; Here are the correct md5sums for
all the pak files:<BR>&gt; <BR>&gt; MoHAA v1.11 (these should be in
main)<BR>&gt; 172dd011e999bf9d74bf35b63f3b4a07 Pak0.pk3<BR>&gt;
1e96e77a2b123186986d089e198c8f66 Pak1.pk3<BR>&gt;
1e2e77461a03f02a9878508a7e035c2f Pak2.pk3<BR>&gt;
08ae9d7ee5bb25bf9115fbe4bd071714 Pak3.pk3<BR>&gt;
fff8f0f1e6f9c2a6f1fb0dc194c5822b Pak4.pk3<BR>&gt;
50acbda9a8634a1dd33154c88ee8b506 Pak5.pk3<BR>&gt;
230b78842357b85f9875e164f34d5a0b pak6.pk3<BR>&gt; <BR>&gt; <BR>&gt;
Spearhead v2.11 (these should be in mainta)<BR>&gt;
f030b95c358eeed05891e0bbc9b8e361 pak1.pk3<BR>&gt;
16fceb0c8410ae87b0c6bae1ae761c5b pak2.pk3<BR>&gt;
099d46871c7b7bbefbea0c72ccd6cea5 pak3.pk3<BR>&gt; <BR>&gt; <BR>&gt; --
<BR>&gt; Tom Greene <TOM at COWGOD.ORG><BR>&gt; http://cowgod.org/<BR>&gt;
<BR>&gt; On Wed, 22 Jan 2003, Neil A. Twa wrote:<BR>&gt; <BR>&gt;&gt; I'm
getting the following errors.<BR>&gt;&gt; <BR>&gt;&gt;
SkeletorCacheFileCallback: Could not open binary file<BR>&gt;&gt;
'newanim/models/human/animation/misc/aagun_driver.skc' or<BR>&gt;&gt;
'models/human/animation/misc/aagun_driver.skc'<BR>&gt;&gt; <BR>&gt;&gt;
etc<BR>&gt;&gt; etc<BR>&gt;&gt; <BR>&gt;&gt; Just keeps going. I have all
the pak files uploaded and the server<BR>&gt;&gt; started, but some models
do not appear and do not have guns.<BR>&gt;&gt; <BR>&gt;&gt; What is the
command again (checksum?) to validate the pak files?<BR>&gt;&gt;
<BR>&gt;&gt; Running out of ideas and need some help.<BR>&gt;&gt;
<BR>&gt;&gt; <BR>&gt;&gt; <BR></P>





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