[mohaa] Errors

Tom Greene cowgod at kraken.cowgod.org
Thu Jan 23 01:29:14 EST 2003


Errors like these are not particularly unusual, however aagun_driver.skc
is in Spearhead pak1, so provided your paks are ok, I don't know why it
wouldn't be able to open the file.

You can check your paks using the 'md5sum' command, for example 'md5sum
*.pk3'.

Here are the correct md5sums for all the pak files:

MoHAA v1.11 (these should be in main)
172dd011e999bf9d74bf35b63f3b4a07  Pak0.pk3
1e96e77a2b123186986d089e198c8f66  Pak1.pk3
1e2e77461a03f02a9878508a7e035c2f  Pak2.pk3
08ae9d7ee5bb25bf9115fbe4bd071714  Pak3.pk3
fff8f0f1e6f9c2a6f1fb0dc194c5822b  Pak4.pk3
50acbda9a8634a1dd33154c88ee8b506  Pak5.pk3
230b78842357b85f9875e164f34d5a0b  pak6.pk3


Spearhead v2.11 (these should be in mainta)
f030b95c358eeed05891e0bbc9b8e361  pak1.pk3
16fceb0c8410ae87b0c6bae1ae761c5b  pak2.pk3
099d46871c7b7bbefbea0c72ccd6cea5  pak3.pk3


-- 
Tom Greene <tom at cowgod.org>
http://cowgod.org/

On Wed, 22 Jan 2003, Neil A. Twa wrote:

> I'm getting the following errors.
> 
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/human/animation/misc/aagun_driver.skc' or
> 'models/human/animation/misc/aagun_driver.skc'
> 
> etc
> etc
> 
> Just keeps going. I have all the pak files uploaded and the server
> started, but some models do not appear and do not have guns.
> 
> What is the command again (checksum?) to validate the pak files?
> 
> Running out of ideas and need some help.
> 
> 
> 





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