[mohaa] Errors

Neil A. Twa neil at twastudios.com
Thu Jan 23 00:09:56 EST 2003


Ok. But that does not explain why I cannot see the players and why they
have no guns.

Do you have the problem? Anyone else have that problem?


> All of those "errors" are normal. All of the MOHAA/S servers do it
> windows linux whatever. Here are some of the ones I get however the
> server runs just fine:
> ------- Attempting to load ./mainta/fgameded.so -------
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_
> fps.skc'
> ^~^~^ Box data is corrupted for
> 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is
> corrupted for
> 'models/human/allied_pilot/allied_pilot.skd'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/germa
> n_elite_gestapo.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/g
> erman_elite_gestapo_fps.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_winter1.skc' or 'models/player/german_wint
> er1.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_
> winter1_fps.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_winter2.skc' or 'models/player/german_wint
> er2.skc'
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_
> winter2_fps.skc'
> An objective has been added!
> idle is not a valid channel on bazooka_fly alias.
> ------ Server Initialization Complete ------  6.03 seconds
>
> Wingman69
> Tim
> -----Original Message-----
> From: Neil A. Twa [mailto:neil at twastudios.com]
> Sent: Wednesday, January 22, 2003 10:25 PM
> To: mohaa at icculus.org
> Subject: [mohaa] Errors
>
> I'm getting the following errors.
>
> SkeletorCacheFileCallback: Could not open binary file
> 'newanim/models/human/animation/misc/aagun_driver.skc' or
> 'models/human/animation/misc/aagun_driver.skc'
>
> etc
> etc
>
> Just keeps going. I have all the pak files uploaded and the server
> started, but some models do not appear and do not have guns.
>
> What is the command again (checksum?) to validate the pak files?
>
> Running out of ideas and need some help.






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