[mohaa] Errors

Tim Ladd, Jr. wingman at compueasy.com
Wed Jan 22 23:52:05 EST 2003


All of those "errors" are normal. All of the MOHAA/S servers do it windows
linux whatever. Here are some of the ones I get however the server runs just
fine:
------- Attempting to load ./mainta/fgameded.so -------
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_
fps.skc'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_elite_gestapo.skc' or 'models/player/germa
n_elite_gestapo.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/g
erman_elite_gestapo_fps.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_winter1.skc' or 'models/player/german_wint
er1.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_
winter1_fps.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_winter2.skc' or 'models/player/german_wint
er2.skc'
SkeletorCacheFileCallback: Could not open binary file
'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_
winter2_fps.skc'
An objective has been added!
idle is not a valid channel on bazooka_fly alias.
------ Server Initialization Complete ------  6.03 seconds

Wingman69
Tim
-----Original Message-----
From: Neil A. Twa [mailto:neil at twastudios.com] 
Sent: Wednesday, January 22, 2003 10:25 PM
To: mohaa at icculus.org
Subject: [mohaa] Errors

I'm getting the following errors.

SkeletorCacheFileCallback: Could not open binary file
'newanim/models/human/animation/misc/aagun_driver.skc' or
'models/human/animation/misc/aagun_driver.skc'

etc
etc

Just keeps going. I have all the pak files uploaded and the server
started, but some models do not appear and do not have guns.

What is the command again (checksum?) to validate the pak files?

Running out of ideas and need some help.







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