[mohaa] Moh:AA required files

Neil A. Twa neil at twastudios.com
Mon Jan 20 22:07:04 EST 2003


Charles,

Would the required files, listed below, be for SpearHead as well?

> Hello Charles,
>
> You can open the .pk3 files in winzip if you want. Then you can sort
> them by directory or filetype, select de files you want to remove, and
> press del.
> That's all there's to it, it worked fine for me. -just be sure you're
> working on backups of the original files, else your game won't work
> anymore.. ;-) You can just follow directions about which files to remove
> as given by Tom Greene and André Rivotti.
>
> Greetz,
>
> Jacob
>
> -----Oorspronkelijk bericht-----
> Van: Charles [mailto:dna at home.martnet.com]
> Verzonden: vrijdag 17 januari 2003 19:39
> Aan: mohaa at icculus.org
> Onderwerp: Re: [mohaa] Moh:AA required files
>
>
>
> Hey guys..
>
>
> Would someone might sending me a quick command-line guide for removing
> those specific files from a pak?  My experience with pak files begins
> and ends with secure copying them to servers and back ;)
>
> On Fri, 17 Jan 2003, Tom Greene wrote:
>
>> I have been running my server like this for months, with no ill
>> effects. My mohaa directory is ~120MB.
>>
>> Textures (*.jpg, *.tga, *.dds) and *.wav sounds can defintiely go,
>> along with the single player maps. That makes up the bulk of what you
>> can remove.
>>
>> You can remove the following directories from within the pak files
>> entirely:
>>
>> configs
>> env
>> fffx
>> fonts
>> gfx
>> music
>> scripts
>> sound
>> textures
>> ui
>>
>>
>> --
>> Tom Greene <tom at cowgod.org>
>
>> On Thu, 16 Jan 2003, [iso-8859-1] André Rivotti Casimiro wrote:
>>
>> > Hi all,
>> >
>> > 	From time to time someone's asking which files are required to
> run
>> > Moh:AA server. I've been taking this task seriously because
>> > sometimes I need to upload the server files using FTP and, with 1024
>
>> > upstream, it's not a funny thing to do.
>> > 	So I've tried and came to conclusion that you only need
> Pak0.pk3,
>> > Pak5.pk3 and pak6.pk3. Why? Let see:
>> >
>> > 	Pak0.pk3 - All the script, animation, models and startup files
>> Pak1.pk3 - Textures - only the client need this
>> > 	Pak2.pk3 - Jpg's and Textures, not needed
>> > 	Pak3.pk3 - Sound files, don't thing the server needs this...
>> > 	Pak4.pk3 - More unneeded sound files
>> > 	Pak5.pk3 - All Game maps, this one is needed.
>> > 	pak6.pk3 - Patch file, with correction to scripts, animations,
>> > models, maps. Needed for sure.
>> >
>> > 	I've tested it and it worked. Please do it too and post your
>> > results/ideas here.
>> > 	But I thing that this Pak files have the needed files and too
> much
>> > not needed files. For example, Pak5.pk3 have all game maps...
>> including the single player's maps. I'm sure all will agree that
>> this files are not needed in the server. So what to do? I'm tryng to
>
>> > understand which files are really needed and make a Pak with only
>> this files. I'll keep you informed.
>
>> > André Casimiro
>
> Charles Rehill
> Martnet Support






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