spearhead locked up as CPU reaches 99.8%
Luke Salsich
lsalsich at cox.net
Sat Jan 18 20:44:36 EST 2003
Ryan,
here is a stack dump from my spearhead server which spiked the cpu to
max and all players timed out........this happens to me about once a
day. I am hoping that someone can offer me a way around this problem
(aside from getting another PIV 2 ghz). Are there admins out there who
have been running 22-24 players TDM spearhead servers without lockups
due to cpu spike???? If so, what are your settings, PLEASE!!!!!
Stack dump:
# 1 ./spearhead_lnxded [0x8096385]
# 2 /lib/i686/libc.so.6 [0x40072958]
# 3 ./mainta/fgameded.so(HasAmmo__6Weapon10firemode_t+0x27)
[0x42175833]
# 4 ./mainta/fgameded.so(PreviousWeapon__8SentientP6Weapon+0xc8)
[0x4214cebc]
# 5 ./mainta/fgameded.so(SelectPreviousWeapon__6PlayerP5Event+0x9a)
[0x420f42da]
# 6 ./mainta/fgameded.so(ProcessScriptEvent__8ListenerP5Event+0x8d)
[0x420cef25]
# 7 ./mainta/fgameded.so(ProcessEvent__8ListenerP5Event+0x19)
[0x420cefe5]
# 8 ./mainta/fgameded.so(L_ProcessPendingEvents+0x3c) [0x420cfee4]
# 9 ./mainta/fgameded.so(G_RunFrame+0x469) [0x420a9dc9]
# 10 ./spearhead_lnxded [0x808cc28]
# 11 ./spearhead_lnxded [0x806aa0d]
# 12 ./spearhead_lnxded [0x80968c3]
# 13 /lib/i686/libc.so.6(__libc_start_main+0x93) [0x40060657]
# 14 ./spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01]
-Luke
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