[mohaa] Moh:AA required files

Luke Salsich lsalsich at cox.net
Thu Jan 16 18:59:20 EST 2003


Nice work! I'll give this a shot tonight actually and send you my
feedback

-Luke





-----Original Message-----
From: André Rivotti Casimiro [mailto:rivotti at netcabo.pt] 
Sent: Thursday, January 16, 2003 6:40 PM
To: mohaa at icculus.org
Subject: [mohaa] Moh:AA required files


Hi all,

	From time to time someone's asking which files are required to
run Moh:AA server. I've been taking this task seriously because
sometimes I need to upload the server files using FTP and, with 1024
upstream, it's not a funny thing to do.
	So I've tried and came to conclusion that you only need
Pak0.pk3, Pak5.pk3 and pak6.pk3. Why? Let see:

	Pak0.pk3 - All the script, animation, models and startup files
	Pak1.pk3 - Textures - only the client need this
	Pak2.pk3 - Jpg's and Textures, not needed
	Pak3.pk3 - Sound files, don't thing the server needs this...
	Pak4.pk3 - More unneeded sound files 
	Pak5.pk3 - All Game maps, this one is needed.
	pak6.pk3 - Patch file, with correction to scripts, animations,
models, maps. Needed for sure.

	I've tested it and it worked. Please do it too and post your
results/ideas here.
	But I thing that this Pak files have the needed files and too
much not needed files. For example, Pak5.pk3 have all game maps...
including the single player's maps. I'm sure all will agree that this
files are not needed in the server. So what to do? I'm tryng to
understand which files are really needed and make a Pak with only this
files. I'll keep you informed.

André Casimiro







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