[mohaa] upcoming patch for SH
Luke Salsich
lsalsich at cox.net
Mon Jan 13 20:29:38 EST 2003
Not sure
Ea says they will release more details when the patch is released...
-Luke
-----Original Message-----
From: Hellboy [mailto:caretaker at hellahivemind.com]
Sent: Monday, January 13, 2003 8:02 PM
To: mohaa at icculus.org
Subject: RE: [mohaa] upcoming patch for SH
*This message was transferred with a trial version of CommuniGate(tm)
Pro* Does sv_pure compare against md5sum's, or is there another form of
verification? The UT-Secure mod uses this and seems to work well with
UT2K3.
[^DD^]Hellboy
www.devil-dogs.net
At 02:11 PM 1/13/2003 -0500, you wrote:
>*This message was transferred with a trial version of CommuniGate(tm)
>Pro* sv_pure is a part of the Spearhead, but the guys at EA have
>admitted that sv_pure is hardly reliable as of now.....it often rejects
>players with completely new installs (this has been demonstrated to
>them by furious game admins), and accepts players with cheat skins,
>etc. No, it doesn't work well at all.............
>
>Luke
>
>
>
>-----Original Message-----
>From: Marcello Pires Alves [mailto:mpalves at email.com.br]
>Sent: Monday, January 13, 2003 3:04 PM
>To: mohaa at icculus.org
>Subject: Re: [mohaa] upcoming patch for SH
>
>
> >Just wondering if
> >you will be able to release new spearhead code
> >at the same time EA releases
> >its upcoming patch, so we wont be left out of
> >the loop? Also, they are claiming
> >to be implementing sv_pure in this patch (one
> >that works) - will the Linux
> >port have the same functionality?
>
>As far as I can tell, sv_pure *does* work now. I enabled it on my
>server and it rejected any clients that had PK3's not present on the
>server.
>
>
>[]s,
>
>Marcello Pires Alves
>
>mpalves at email.com.br
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