[mohaa] server performance

André Rivotti Casimiro rivotti at netcabo.pt
Sun Jan 12 08:31:30 EST 2003


Yap, where there's a phone listed, there's danger... or even worse,
e-mail!

-----Mensagem original-----
De: Luke Salsich [mailto:lsalsich at cox.net] 
Enviada: domingo, 12 de Janeiro de 2003 12:32
Para: mohaa at icculus.org
Assunto: RE: [mohaa] server performance

Hey all,

I just thought I would send a quick reminder to my amigos on this list:
remember that this list is public and the contents are stored on the
icculus web site. Phone numbers, addresses, etc. which are listed on
these emails will be viewable by anyone on the net. I say this because
one of my emails to this list last week about bandwidth usage ended up
on several game admin websites last week. Harmless enough and not really
a problem for me in this instance (although a little irritating), but it
would have been a big problem had my telephone number been on the
post.......hate to be getting those 2am phone calls from new admins
looking to 'follow up' on my article on their website....LOL. Just saw
Eds' number listed and thought I would send a friendly reminder.....

Luke
1-800-dont-callme
;)




-----Original Message-----
From: Eduardo E. Silva [mailto:esilva at silvex.com] 
Sent: Sunday, January 12, 2003 12:25 AM
To: mohaa at icculus.org
Subject: Re: [mohaa] server performance


Things I have noticed on my MOHAA server:

1.- Context Switches skyrocket 2-4 times during peak times.
2.- 30%-40% is spend on NICE (not sys, usr)

Issue number two I solved by re-niceing mohha to -20,  the first one I
have no idea...

Ed Silva
Silvex Consulting Inc.
(714) 504-6870 Cell

Salsich, Luke said:
> hey all,
>
> The recent posts about server performance have gotten me thinking 
> about a couple of things (wow): I have several Linux machines that I 
> rent from a server farm - they are PIV 2.0 with 512 MB of ram and 
> 10mbit connections (limited to 400 gigs of transfer per month - each 
> instance is currently only using about 180 gigs). I currently run only

> one game on each server because I am a performance freak! With a 24 
> player game, we average around 60-90 ping. Each server instance takes 
> up only about 125 MB of ram (fluctuates a bit, but this is the 
> average). I haven't spent much time tracking the CPU usage on the 
> Moh:aa servers, though.......
>
> Anyone run a similar server (in terms of hardware) with more than one 
> game running at a time???? I am thinking of running two games on each 
> server this weekend as a test - the usual 24 player game and an 18 
> player TDM game as well to see how the machine performs. Any thoughts 
> on this in general??!??
>
> Happy Friday!
>
> -Luke









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