[mohaa] cpu usage?

Magnus Wiberg magnus_wiberg at msn.com
Sat Jan 11 07:48:02 EST 2003


Is the server capabel off using more the one cpu??






>From: "Luke Salsich" <lsalsich at cox.net>
>Reply-To: mohaa at icculus.org
>To: <mohaa at icculus.org>
>Subject: RE: [mohaa] cpu usage?
>Date: Sat, 11 Jan 2003 05:32:33 -0500
>
>yup....very scary. Especially as a 20 player Moh:aa game uses around
>15-25% of the same processor.
>
>-Luke
>
>
>-----Original Message-----
>From: André Rivotti Casimiro [mailto:rivotti at netcabo.pt]
>Sent: Saturday, January 11, 2003 5:11 AM
>To: mohaa at icculus.org
>Subject: RE: [mohaa] cpu usage?
>
>
>I haven’t tested it with more than 10 players but that is scary
. 60???
>Dam

>
>André Casimiro
>
>-----Mensagem original-----
>De: Luke Salsich [mailto:lsalsich at cox.net]
>Enviada: sábado, 11 de Janeiro de 2003 3:47
>Para: mohaa at icculus.org
>Assunto: [mohaa] cpu usage?
>
>Wow, I knew the CPU usage in spearhead was high, but never monitored it
>carefully. When my server is around 18 players it runs at 48-60% of my
>PIV 2 Ghz. That's crazy......But is this just a Linux issue or a
>spearhead issue? Do windows servers suffer from the same thing? I think
>they do.......
>
>I know Ryan has this on his list, so this isn't a 'Please fix this
>email' - im just wondering what others are experiencing and whether
>anyone knows if this is something Windows Spearhead servers suffer from
>as well....
>
>-Luke
>
>
>


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