[mohaa] spearhead is stable!

[MC] Hammer enroll+mohaa_linux at spawn.ims.att.com
Sun Jan 5 19:58:14 EST 2003


MessageThe "roundlimit" is hard-coded in the map's scripts. There's no config statement to change them, however, I have a mod that allows you to do this (and other things).  Check the post out in MOHadmin.com:
http://www.mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=711

--[MC] Hammer

  ----- Original Message ----- 
  From: Luke Salsich 
  To: mohaa at icculus.org 
  Sent: Sunday, January 05, 2003 7:46 PM
  Subject: RE: [mohaa] spearhead is stable!


  What is the time limit variable for TOW maps? I would like to set it so that the team have a set time in which to accomplish their goals....




    -----Original Message-----
    From: [MC] Hammer [mailto:enroll+mohaa_linux at spawn.ims.att.com] 
    Sent: Sunday, January 05, 2003 7:28 PM
    To: mohaa at icculus.org
    Subject: Re: [mohaa] spearhead is stable!


    The following lines are the problem!  First off, maprotationtime doesn't seem to do anything, get rid of it.  The other two actually control how much time to run the map before switching to another one (timelimit) and how many kills (frags) are needed before the end.  Which ever occurs first determines the end of a map.  In your config, you have turned off these two, hence your initial map will not change.  There's a third limit used un round-based matches (OBJ, TOW) that controls how much time a team has to achieve the objective(s).

    --[MC] Hammer


    // Time Limit 
    // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
    timelimit 0 

    // Frag Limit 
    // The score at which the player or team will win the current map. 
    fraglimit 0 

    // Map Rotation Time 
    // This sets the maximum amount of time in minutes players will spend in a particular map. 
    maprotationtime 15

      ----- Original Message ----- 
      From: Luke Salsich 
      To: mohaa at icculus.org 
      Sent: Sunday, January 05, 2003 7:05 PM
      Subject: [mohaa] spearhead is stable!


      I am happy to say that ive been running a spearhead server on the web under 'HOLYLAND TEST' without a single lockup, shutdown, or hiccup. In addition, I am running on the same server a 24 player TDM game for Mohaa classic without trouble. Nice work, Ryan!

      One thing is giving me trouble - I cant seem to get the spearhead server to change maps on its own. I can use rcon to switch maps and to exec .cfg files fine, but the game doesnt run through the map cycle on its own. I am thinking that this is my fault, as i am new to admining a spearhead server. Can anyone look at my .cfg file and offer opinions? Anyone else have this trouble with spearhead/ linux spearhead?

      // Server Name 
      // Name that will appear on the server browser 
      sv_hostname "HOLYLAND TEST" 
      set rconpassword "xxxxx"

      // Game Type 
      // 1 Free for All 
      // 2 Team Based 
      // 3 Round Based 
      // 4 Objective 
      // 5 Tug Of War 
      set g_gametype 5 

      // Health Drop 
      // When enabled players will drop a health pack when killed 
      set g_healthdrop 1 

      // Realism 
      // Toggles realistic mode 
      set g_realismmode 1

      // Fast Run Speed 
      // When checked, the speed at which players can run through levels is increased. 
      // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed 
      set sv_dmspeedmult 1.100000 

      // Team Damage 
      // Toggles friendly fire 
      set g_teamdamage 0 

      // Heal Rate 
      // Determines how fast players heal when they use a health pickup 
      set g_healrate 10 

      // Max Players 
      set sv_maxclients 16 

      // Time Limit 
      // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. 
      timelimit 0 

      // Frag Limit 
      // The score at which the player or team will win the current map. 
      fraglimit 0 

      // Map Rotation Time 
      // This sets the maximum amount of time in minutes players will spend in a particular map. 
      maprotationtime 15

      // Team Spawn Delay 
      // This sets a delay in seconds between spawns. This is useful if you would like the 
      // player spawned in batches, rather than one at a time 
      set sv_team_spawn_interval 15 

      // Round Reset Time 
      // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. 
      roundlimit 0

      // Inactive Spectate 
      // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. 
      set g_inactivespectate 60 

      // Inactive Kick 
      // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. 
      set g_inactivekick 300

      // Use Gamespy 
      // To use GameSpy gaming service for internet-based multiplayer games. 
      set sv_gamespy 1 

      // Pure 
      // Verifies that the files on the client are the same as those on the server. 
      set sv_pure 0 

      // Allow Vote 
      // Enables players to call a vote. 
      set g_allowvote 1 

      // Flood Protect 
      // Limits amount of text a player can type 
      set sv_floodprotect 1 

      // Force Team Spectate 
      set g_forceteamspectate 1 


      //set dmflags 0 

      //set g_forceready 0 

      //set g_forcespawn 0 

      // Invulnerable Time 
      // Amount of time a player is invulnerable for after spawning 
      set sv_invulnerabletime 3 

      // Team Kill Warning 
      // Amount of team kills before the player is warned 
      //set g_teamkillwarn 3 

      // Team Kill Kick 
      // Amount of team kills before the player is kicked off the server. 
      //set g_teamkillkick 5 

      // Team Switch Delay 
      // Frequency at which you can switch teams 
      set g_teamswitchdelay 15 

      // Gravity 
      set g_gravity 512.000000 

      // Allow Join Time 
      set g_allowjointime 30 

      // Private Clients 
      // Clients that require a password to join 
      set sv_privateclients 0

      // Password 
      // Allows you to set a password for the server 
      set sv_privatepassword "" 

      // Keywords 
      // Keywords which allow browsers to filter servers. 
      set sv_keywords "" 

      // Net Port 
      set net_port 12221

      // Minimum Ping 
      set sv_minping 0 

      // Maximum Ping 
      set sv_maxping 300

      // Maximum Rate 
      set sv_maxrate 9000

      // Map 
      // Starting map on the rotation. 
      map "obj/mp_druckkammern_tow" 

      // Map Rotation List 
      sv_maplist "obj/mp_ardennes_tow obj/mp_berlin_tow obj/mp_flughafen_tow obj/mp_druckkammern_tow"


      Thanks Ryan, and all on the list!!!

      -Luke



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